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Hello Carsten,
>
> sorry, I did not explain this in enough detail. I meant to use GL_NONE
> as a special value that guards the call to glMemoryBarrier, i.e.
>
> if(_sfMemoryBarrier.getValue() != GL_NONE)
> glMemoryBarrier(_sfMemoryBarrier.getValue());
>
> Please see the attached patch for deta
Hello Johannes,
On 2017-05-11 01:23, Johannes wrote:
> - For OSGComputeShaderAlgorithm is it possible to combine the
> useMemoryBarrier and memoryBarrier fields, i.e. if memoryBarrier
> is GL_NONE that means no memory barrier? That would allow
> controlling the barrier with a s
Hi Carsten and Gerrit,
Ok I will give it a try.
Attached you can find a first version of the changes. I have added a
osgGLId field to the ref property classes. I still use the inherited
GLId field, but I have added an getOglGLId/setOglGLId API. I have still
an issue with the implementation
Hi Gerrit,
>> This sounds promising. But I we would transfer that into the geo
>> property ref classes we would still break backward compatibility because
>> of API naming.
>
> I'm actually ok with this as it won't compile (which is a pretty
> obvious hint that something changed ;)). The original
Hi,
On Thu, 2017-05-11 at 08:23 +0200, Johannes wrote:
> Hello Carsten and Gerrit,
>
> I'm really happy to hear from you again :-)
>
> > small comment, the *Ref* classes are meant to refer to/reference
> > OpenSG external OpenGL objects, so validating them through OpenSG
> > and translating
Hello Carsten and Gerrit,
I'm really happy to hear from you again :-)
Allow me to answer all the questions and remarks in this answer.
> - For OSGComputeShaderAlgorithm is it possible to combine the
> useMemoryBarrier and memoryBarrier fields, i.e. if memoryBarrier
> is GL_NONE that mean
Hi,
On Wed, 2017-05-10 at 13:43 -0500, Carsten Neumann wrote:
> Hi Gerrit,
>
> On 2017-05-10 13:22, Gerrit Voß wrote:
> > sorry for being mostly silent, I'm chasing one deadline after another
> > since beginning of the year.
>
> not worries, good to hear it's still you doing the chasing i
Hi Gerrit,
On 2017-05-10 13:22, Gerrit Voß wrote:
> sorry for being mostly silent, I'm chasing one deadline after another
> since beginning of the year.
not worries, good to hear it's still you doing the chasing instead of
the deadlines hunting you ;)
> On Wed, 2017-05-10 at 11:11 -0500
Hi,
sorry for being mostly silent, I'm chasing one deadline after another
since beginning of the year.
On Wed, 2017-05-10 at 11:11 -0500, Carsten Neumann wrote:
> Hello Johannes,
>
> On 2017-05-04 01:56, Johannes wrote:
> > is this still in the pipeline?
>
> yes, thank you for the remind
Hello Johannes,
On 2017-05-04 01:56, Johannes wrote:
> is this still in the pipeline?
yes, thank you for the reminder though. Since this modifies existing
code (as opposed to mostly adding new classes) I wanted to take a little
closer look.
- For OSGComputeShaderAlgorithm is it possible
Hello Carsten,
is this still in the pipeline?
Best,
Johannes
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Hi,
I have a small addition. I have added the necessary extensions to the
OSGGLExt.h and OSGGLFuncProtos.h headers. The
GL_ARB_image_shader_load_store was already present, so I have only added
the GL_ARB_compute_variable_group_size extension.
Best,
Johannes
OpenSG2.azip
Description: Bin
Hello Carsten and Gerrit,
I have some need for a compute shader and therefore I have learned its usage in
OpenSG land. As a result I have some examples that I would like to see in
OpenSG and some patches to the code base.
Let me first give you some information about the patches:
1. Main CMakeL
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