Re: [Opensg-users] OpenSG2: Compute Shader...

2017-05-22 Thread Johannes
ping... -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot ___ Opensg-users mailing list Opensg-users

Re: [Opensg-users] OpenSG2: Compute Shader...

2017-05-16 Thread Johannes
Hello Carsten, > > sorry, I did not explain this in enough detail. I meant to use GL_NONE > as a special value that guards the call to glMemoryBarrier, i.e. > > if(_sfMemoryBarrier.getValue() != GL_NONE) > glMemoryBarrier(_sfMemoryBarrier.getValue()); > > Please see the attached patch for deta

Re: [Opensg-users] OpenSG2: Compute Shader...

2017-05-16 Thread Carsten Neumann
Hello Johannes, On 2017-05-11 01:23, Johannes wrote: > - For OSGComputeShaderAlgorithm is it possible to combine the > useMemoryBarrier and memoryBarrier fields, i.e. if memoryBarrier > is GL_NONE that means no memory barrier? That would allow > controlling the barrier with a s

Re: [Opensg-users] OpenSG2: Compute Shader...

2017-05-11 Thread Johannes
Hi Carsten and Gerrit, Ok I will give it a try. Attached you can find a first version of the changes. I have added a osgGLId field to the ref property classes. I still use the inherited GLId field, but I have added an getOglGLId/setOglGLId API. I have still an issue with the implementation

Re: [Opensg-users] OpenSG2: Compute Shader...

2017-05-11 Thread Johannes
Hi Gerrit, >> This sounds promising. But I we would transfer that into the geo >> property ref classes we would still break backward compatibility because >> of API naming. > > I'm actually ok with this as it won't compile (which is a pretty > obvious hint that something changed ;)). The original

Re: [Opensg-users] OpenSG2: Compute Shader...

2017-05-10 Thread Gerrit Voß
Hi, On Thu, 2017-05-11 at 08:23 +0200, Johannes wrote: > Hello Carsten and Gerrit, > > I'm really happy to hear from you again :-) > > > small comment, the *Ref* classes are meant to refer to/reference > > OpenSG external OpenGL objects, so validating them through OpenSG > > and translating

Re: [Opensg-users] OpenSG2: Compute Shader...

2017-05-10 Thread Johannes
Hello Carsten and Gerrit, I'm really happy to hear from you again :-) Allow me to answer all the questions and remarks in this answer. > - For OSGComputeShaderAlgorithm is it possible to combine the > useMemoryBarrier and memoryBarrier fields, i.e. if memoryBarrier > is GL_NONE that mean

Re: [Opensg-users] OpenSG2: Compute Shader...

2017-05-10 Thread Gerrit Voß
Hi, On Wed, 2017-05-10 at 13:43 -0500, Carsten Neumann wrote: > Hi Gerrit, > > On 2017-05-10 13:22, Gerrit Voß wrote: > > sorry for being mostly silent, I'm chasing one deadline after another > > since beginning of the year. > > not worries, good to hear it's still you doing the chasing i

Re: [Opensg-users] OpenSG2: Compute Shader...

2017-05-10 Thread Carsten Neumann
Hi Gerrit, On 2017-05-10 13:22, Gerrit Voß wrote: > sorry for being mostly silent, I'm chasing one deadline after another > since beginning of the year. not worries, good to hear it's still you doing the chasing instead of the deadlines hunting you ;) > On Wed, 2017-05-10 at 11:11 -0500

Re: [Opensg-users] OpenSG2: Compute Shader...

2017-05-10 Thread Gerrit Voß
Hi, sorry for being mostly silent, I'm chasing one deadline after another since beginning of the year. On Wed, 2017-05-10 at 11:11 -0500, Carsten Neumann wrote: > Hello Johannes, > > On 2017-05-04 01:56, Johannes wrote: > > is this still in the pipeline? > > yes, thank you for the remind

Re: [Opensg-users] OpenSG2: Compute Shader...

2017-05-10 Thread Carsten Neumann
Hello Johannes, On 2017-05-04 01:56, Johannes wrote: > is this still in the pipeline? yes, thank you for the reminder though. Since this modifies existing code (as opposed to mostly adding new classes) I wanted to take a little closer look. - For OSGComputeShaderAlgorithm is it possible

Re: [Opensg-users] OpenSG2: Compute Shader...

2017-05-03 Thread Johannes
Hello Carsten, is this still in the pipeline? Best, Johannes -- Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot __

Re: [Opensg-users] OpenSG2: Compute Shader...

2017-03-30 Thread Johannes
Hi, I have a small addition. I have added the necessary extensions to the OSGGLExt.h and OSGGLFuncProtos.h headers. The GL_ARB_image_shader_load_store was already present, so I have only added the GL_ARB_compute_variable_group_size extension. Best, Johannes OpenSG2.azip Description: Bin

[Opensg-users] OpenSG2: Compute Shader...

2017-03-29 Thread Johannes Brunen
Hello Carsten and Gerrit, I have some need for a compute shader and therefore I have learned its usage in OpenSG land. As a result I have some examples that I would like to see in OpenSG and some patches to the code base. Let me first give you some information about the patches: 1. Main CMakeL