As I understand it, we have no longer anything actually using the Data Mapper
Framework introduced as a proposed alterantive to NHibernate a year ago.
I propose we now retire that piece of code. These are the projects that will be
removed:
* OpenSim.Data.MySQLMapper
*
Hey all,
I've been thinking about this supposed limitation of 256x256m sized
regions because of the recent discussion on integrating GIS data with
it and I wanted to discuss all of the known limitations, mitigating
factors, and potentially some solutions to dealing with this.
Now, from what I
Ryan.. all about house cleaning. :)
On 1/26/09, Ryan McDougall sempu...@gmail.com wrote:
On Mon, Jan 26, 2009 at 10:13 AM, Stefan Andersson
ste...@tribalmedia.se wrote:
It's kind of crazy that we have a RegionModule (AvatarFactoryModule) that
really just look up the CommsManager
anyone ever tried creating a larger region just to see what would happen?
On Mon, Jan 26, 2009 at 12:11 AM, Teravus Ovares tera...@gmail.com wrote:
Hey all,
I've been thinking about this supposed limitation of 256x256m sized
regions because of the recent discussion on integrating GIS data
Paul Fishwick wrote:
People do a lot of web-browsing and perhaps anon accounts will help better
integrate opensim with the web. Consider the following:
1. Someone is browsing the web for a topic such as red wine
2. They get to various wine distributor and vineyard web pages
3. They find
Charles Krinke wrote:
Overweight tourist with a camera like There.com ??
But, yes, that is another good question, how should we represent the
avatar and what features should a sim allow to a guest avatar. All good
things to consider as we evolve the Metaverse off into the future.
MW wrote:
I have to say I'm not a big fan of what I've seen of mono.addins so far.
Maybe ExtensionLoader is better, so I do think we should look at that.
As I think it is better to only have one system of loading plugins/modules.
As for initialise vs Initialize, hehe. Well personally I think
Charles Krinke wrote:
ROFL. Oh, it was the 'z' versus the 's' you were discussing.
I thought it was the i versus the I.
ROFL. yeah, i can imagine there are folks out there that object to the capital
I as being too capitalistic...
--
dr dirk husemann virtual worlds research ibm
My preference is that we modulariSe the whole avatar creation, its much more
flexible.
Also on that subject I suggest we move the server side avatar data from the
user server to one of the other servers (most likely the inventory server). I
don't think it should be in the user server for a
Ryan McDougall wrote:
My apologies for thread-jacking...
I just want to be clear I didn't propose it because I came later and
decided I didn't like UK spelling. I am Canadian and historically
Canadians have used UK spelling.
I proposed it for the same reason (US) English is the standard
Sean Dague wrote:
Jeff Ames wrote:
Hello,
There are a few dusty corners in trunk from before
forge.opensimulator.org was up, but I was wondering about moving them
over, or merging them with core.
[...]
* share/python
i've cleaned out that one. was just example code.
--
dr dirk husemann
Hi,
I hope it's ok if I start a couple of mails here with several ideas I
initially wanted to bring into the AWG channels, but ... well, you know.
Charles' mail and blog entry sort of encouraged me to do so, so blame
him :-). If it's not ok, please stop me.
Regarding these ideas: some of them
* watches MW and stefan catch each other's spelling mistakes*
:D
-T
On 1/26/09, MW michaelwr...@yahoo.co.uk wrote:
My preference is that we modulariSe the whole avatar creation, its much more
flexible.
Also on that subject I suggest we move the server side avatar data from the
user server
Argh.
s/Jan/Feb/ Best regards,Stefan AnderssonTribal Media AB
Date: Mon, 26 Jan 2009 09:54:12 +From: michaelwr...@yahoo.co.ukto:
opensim-...@lists.berlios.desubject: Re: [Opensim-dev] Proposal: Killing off
AvatarFactoryMy preference is that we modulariSe the whole avatar creation, its
Mostly, the road block to working to solve this issue is actually
getting many people on a region at once consistantly.It's hard to
coordinate tons of people on in a testing scenario :)
Anyway, yes, noted!
Teravus
On 1/26/09, Dirk Krause dirk.kra...@pixelpark.com wrote:
One problem with SL
MW wrote:
But do we standardize on one variant or standardise on that?
Sorry couldn't stop myself :)
that was a test :-) or was that a tezt? :-D
DrS/dirk
--
dr dirk husemann virtual worlds research ibm zurich research lab
SL: dr scofield drscofi...@xyzzyxyzzy.net
Stefan Andersson wrote:
As I understand it, we have no longer anything actually using the Data Mapper
Framework introduced as a proposed alterantive to NHibernate a year ago.
I propose we now retire that piece of code. These are the projects that will
be removed:
*
I too had this wish for Opensim, but gave up on it understanding it would be
too difficult to implement and would hold too many issues. Sure, region *x*
arrangements are possible and commonly used, but it does cause more complexity
that way and moving all of them together or tweaking each
This is more to do with how we use Mono.Addins, but we really should make it a
lot easier to separate the various UGAIM servers, so that each one can be in
its own directory without needing the other UGAIM exe's to be in there.
By default we have the loading of plugins referencing all the
Well, one solution to getting a lot of people on at one time would be a
heavy weight bot that loaded a system the same as a client does. It
would need to be based on a viewer code base, but be light enough on the
client side to run hundreds of connections/accounts.
Teravus Ovares wrote:
the only bad thing about bringing up the Pcampbot login test was at the time
pcampbot was not pulling assets down from the scene locally to itself, so
realisticly those 1000 pcampbots were probably generating about the same
amount of login traffic that about 10-20 avatars would have been likely.
Minor mistake in my last posting, it should have read (8000 variously
texture prims in the ballpark of about 500+ texures or so).
and since i am recommenting again, i think its important that when we talk
about 1000 users, we are not talking about 1000 ruths with zero inventory
and not chatting
If a 1700 prim avatar using every attach point is not a mildly extreme
case I don't know what is! J The same rules apply to OpenSim as it does
on SL - performance and headcount depends on the crowd you get in for an
event and the design of the sim itself. Build a sim with many thousands
of highly
well i think your sorta missing the point, say i did reduce my avatar login
footprint by 10, that would only mean that if 10 people simulatanously
logged in, which if your talking about 1000 avatars at once is going to
happen, it means that you will get the same results if 10 avatars hit at
once,
while we are on the topic of cleaning up: could we move OpenSim/Region/Modules/*
to (appropriate) subdirectories under OpenSim/Region/Environment/Modules? at
least to me it's not clear what the difference between those two directories is
(made worse by the fact that we have SvnSerializer in
I have had a few region/grid owners hint that HG is too complex to setup for
our Birthday.
!!WRONG!!
I find is is very easy to enable, fast and reliable in use.
Though I prefer to use a scripted TP with osfunction to the map, either method
is simple.
Show off your hard work, for the virtual
Ideia Boa wrote:
I think it was a te5t not a te2t
:)
oop5, m3 b4d.
Dr5/d1rk
Dr Scofield wrote:
MW wrote:
But do we standardize on one variant or standardise on that?
Sorry couldn't stop myself :)
that was a test :-) or was that a tezt? :-D
DrS/dirk
Currently, PCampBot downloads all of the textures for each client it
connects with. This makes it a better load tester then it was
previously.
Best Regards
Teravus
On 1/26/09, Dirk Krause dirk.kra...@pixelpark.com wrote:
My original point was exactly the one both of you made – there are two
Hi,
this thing came up when I was thinking about what to do for OpenSims 2nd
birthday.
I thought it would be really funny to reconstruct the Sony Home Arcades in
OpenSim, basically for giggles. I unfortunately don't have access to Sony Home
for now so I don't know exactly what effort it means
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