Re: [Opensim-dev] Docs on format of an IAR file??

2010-01-26 Thread Zonja Capalini
I've written a very preliminary documentation for the XML2 serialization format for SceneObjectGroups in http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/ http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/It's much of a work-in-progress, but

Re: [Opensim-dev] Docs on format of an IAR file??

2010-01-26 Thread Gustavo Alberto Navarro Bilbao
Thanks, dear friend, for the work. To document code is a job that nobody likes, but is essential to facilitate others to develop and investigate. Alberto 2010/1/26 Zonja Capalini zonja.capal...@gmail.com I've written a very preliminary documentation for the XML2 serialization format for

Re: [Opensim-dev] Docs on format of an IAR file??

2010-01-26 Thread Robert Martin
On Tue, Jan 26, 2010 at 6:35 AM, Zonja Capalini zonja.capal...@gmail.com wrote: I've written a very preliminary documentation for the XML2 serialization format for SceneObjectGroups in http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/ It's much of a

Re: [Opensim-dev] Docs on format of an IAR file??

2010-01-26 Thread Michael Cortez
In the case of avatars and clothing items if you want to have some fun the avatar_lad.xml file from a secondlife client has if you go looking the keys and values for the various bits if you feel like doing a bit of indiana jones type work. I do not know if it's still in use, but at one point

Re: [Opensim-dev] Docs on format of an IAR file??

2010-01-26 Thread Robert Martin
On Tue, Jan 26, 2010 at 7:29 PM, Michael Cortez mcor...@gmail.com wrote: I do not know if it's relevant to the IAR documentation, but this might help: http://www.openmetaverse.org/viewvc/index.cgi/omf/libopenmetaverse/trunk/OpenMetaverse/_VisualParam_.cs?view=co as far as clothing items THIS

[Opensim-dev] Question about OpenSim vs Secondlife

2010-01-26 Thread Philip Zhao
Hello I am a little confused with OpenSim and Secondlife. I saw a lot vide on-line such Secondlife how to interact with other avatar in the visual world such as facial expression (laugh, nod, shake head, eye-ball movement and so on). I just wonder can OpenSim do these movement? And How to do

Re: [Opensim-dev] some scalability tests...

2010-01-26 Thread Mic Bowman
final entry on this... we seem to have found a combination of settings, execution environment, and changes to opensim that give us a reasonably stable experience (there is nothing normal about feeding the viewer 100 regions to render so keep it all in perspective, its most likely going to break