I've written a very preliminary documentation for the XML2 serialization
format for
SceneObjectGroups in
http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/
http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/It's
much of a work-in-progress, but
Thanks, dear friend, for the work. To document code is a job that nobody
likes, but is essential to facilitate others to develop and investigate.
Alberto
2010/1/26 Zonja Capalini zonja.capal...@gmail.com
I've written a very preliminary documentation for the XML2 serialization
format for
On Tue, Jan 26, 2010 at 6:35 AM, Zonja Capalini
zonja.capal...@gmail.com wrote:
I've written a very preliminary documentation for the XML2 serialization
format for
SceneObjectGroups in
http://zonjacapalini.wordpress.com/2010/01/25/partial-documentation-for-xml2/
It's much of a
In the case of avatars and clothing items if you want to have some
fun the avatar_lad.xml file from a secondlife client has if you go
looking the keys and values for the various bits
if you feel like doing a bit of indiana jones type work.
I do not know if it's still in use, but at one point
On Tue, Jan 26, 2010 at 7:29 PM, Michael Cortez mcor...@gmail.com wrote:
I do not know if it's relevant to the IAR documentation, but this might
help:
http://www.openmetaverse.org/viewvc/index.cgi/omf/libopenmetaverse/trunk/OpenMetaverse/_VisualParam_.cs?view=co
as far as clothing items THIS
Hello
I am a little confused with OpenSim and Secondlife. I saw a lot vide on-line
such Secondlife how to interact with other avatar in the visual world such as
facial expression (laugh, nod, shake head, eye-ball movement and so on). I just
wonder can OpenSim do these movement? And How to do
final entry on this...
we seem to have found a combination of settings, execution environment, and
changes to opensim that give us a reasonably stable experience (there is
nothing normal about feeding the viewer 100 regions to render so keep it
all in perspective, its most likely going to break