Re: [Opensim-dev] [Opensim-commits] r8437 - in trunk

2009-02-18 Thread Sean Dague
Mike Mazur wrote: Hi, I have just one comment on the below commit: Could the extension point be renamed /OpenSim/AssetClient? AssetServerClient seems strangely confusing, perhaps redundant :P Good call. I've sent the feedback on to Alan as I don't want to make that change directly lest

[Opensim-dev] oddities with asset storage

2009-02-18 Thread Dirk Krause
Hi, I did a little test with a fresh OpenSim installation (yes, thanks for the installer!), to get a grip on what I learned from Melanie yesterday. I wrote a little python script to help me monitor these tables: inventoryStore/inventoryItems assetStorage/assets http://pastebin.com/mc9e6574 ,

Re: [Opensim-dev] oddities with asset storage

2009-02-18 Thread Justin Clark-Casey
Dirk Krause wrote: Hi, I did a little test with a fresh OpenSim installation (yes, thanks for the installer!), to get a grip on what I learned from Melanie yesterday. I wrote a little python script to help me monitor these tables: inventoryStore/inventoryItems assetStorage/assets

Re: [Opensim-dev] oddities with asset storage

2009-02-18 Thread Dirk Krause
... This would mean that any grid runs into a severe problem over time. Yep :). On a standalone one could implement some cleanup scheme which checks everything to see if an asset is still referenced, and deletes that asset if it is not. In grid mode this is a much more difficult problem

Re: [Opensim-dev] oddities with asset storage

2009-02-18 Thread Stefan Andersson
Um. Having immutable assets do bring a number of optimization shortcuts. I'm not saying it's all good - merely that it's not all bad. The OpenSim solution, as always, is to address each case by itself, and to make divergence optional. So, maybe region map textures should be overwriteable.

Re: [Opensim-dev] oddities with asset storage

2009-02-18 Thread Dr Scofield
Dirk Krause wrote: ... [...] But isn't that ... horrible? (in lack of a better/worse word.) As I said yesterday, IMHO there is no real need to think about optimizations when you have a serious blocker like this. I would even go so far that this is a major roadblock for grid based

Re: [Opensim-dev] Please do not revert fixes without careful comtemplation

2009-02-18 Thread Melanie
NHibernate has, in tests, been significantly slower than native implementations. Melanie Antti Kokko wrote: Trying to catch up but anyway what I think in general is that the whole database schema is not the best in terms of coherence, associations etc. For me it seems that at first came all

Re: [Opensim-dev] oddities with asset storage

2009-02-18 Thread Melanie
We can't step away from SL compatibility until there is a full-featured, viable viewer, preferably not based on Linden Labs code. Until then, the viewer's asset caching mechanism make that impossible. Melanie Dirk Krause wrote: ... This would mean that any grid runs into a severe problem

Re: [Opensim-dev] oddities with asset storage

2009-02-18 Thread Dirk Krause
There could be business modell attached to it. Lets say you sell only the 'right to use it for a given time' to the user, then you would have only one set of assets with multiple inventory pointers from your 2000 customers. Once you delete/disable it, no one can use it anymore. Once you update

Re: [Opensim-dev] oddities with asset storage

2009-02-18 Thread Stefan Andersson
I suggest we talk more about complementary and parallell scenarios and strategies, and less about either/or - this is a platform, and various implemetations will prioritize differently. Best regards, Stefan Andersson Tribal Media AB Date: Wed, 18 Feb 2009 20:02:38 +0100 From:

Re: [Opensim-dev] oddities with asset storage

2009-02-18 Thread Dirk Krause
Ok, granted. But isn't this a bit chicken/egg here? Possible solution scenarios should define the requirements of the viewer, which probably won't write itself. Esp. when new viewers will be based on openmv somebody should tell John et al. :-). -Ursprüngliche Nachricht- Von:

Re: [Opensim-dev] oddities with asset storage

2009-02-18 Thread Dirk Krause
ok, very cool, thanks for the info. I take it you esp refer to IdealistViewer, openviewer and the Rex-NG viewer? -Ursprüngliche Nachricht- Von: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] Im Auftrag von Melanie Gesendet: Mittwoch, 18. Februar 2009

Re: [Opensim-dev] oddities with asset storage

2009-02-18 Thread Dirk Krause
I hope I am not too notorious by stating: - no 'big corp' IT manager will accept a solution with 'uncontrollable growth in asset storage' as Tommi correctly put it. Period. - I learned through Melanie that these issue are well known and already addressed. - I also learned that potential viewer

Re: [Opensim-dev] oddities with asset storage

2009-02-18 Thread Ideia Boa
- I also agree with you Dirk Krause wrote: I hope I am not too notorious by stating: - no 'big corp' IT manager will accept a solution with 'uncontrollable growth in asset storage' as Tommi correctly put it. Period. - I learned through Melanie that these issue are well known and already

[Opensim-dev] Heads Up: Updating Prebuild to Upstream

2009-02-18 Thread Stefan Andersson
Dear colleagues, Kunnis and JHurliman has been working to incorporate our Prebuild customizations into the upstream source, and we're now at the point where we can do an upstream update and subsequentially move the Prebuild source out of the trunk and into opensim-libs. (Or should it go on

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Melanie
As a rule of thumb, 256MB per sim is an operative minimum, but mono really likes to see 1GB per region to be happy. Some people use VPS to run OpenSim in, I don't recommend that,though. Melanie Bernardo Donadio wrote: Hi! I'm new on OpenSim and I want to make a server. But I don't know what

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Bernardo Donadio
Thanks for the quick response, but what can happens if i run for example with 512MB? The server will have a high ping or what? Thanks again for all! As a rule of thumb, 256MB per sim is an operative minimum, but mono really likes to see 1GB per region to be happy. 2009/2/19 Bernardo Donadio

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Dahlia Trimble
It really matters how much memory the region is using. If you don't have enough, the system will need to use swap space and that will be perceived as lag spurts. How much memory you use is dependent on how many avatars are online, how many prims and how complex they are, and how many scripts are

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Melanie
A rule of thumb is 150KBit/s per client. Melanie Bernardo Donadio wrote: Ok, and how much is the utilization of the network? How much 1 client need of bandwidth? Thanks for all and sorry for my bad english :-) 2009/2/19 Dahlia Trimble dahliatrim...@gmail.com: It really matters how much

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Geetika S
Hi If you do provide 1GB per region, what limits does one need to impose on number of avatars, scripts objects etc.? Thanks Geetika Sharma opensim-dev-boun...@lists.berlios.de wrote on 02/19/2009 09:52:30 AM: Dahlia Trimble dahliatrim...@gmail.com Sent by:

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Melanie
You can use any voice system _beside_ opensim. No other system provides a Linden viewer plugin, though. Melanie Bernardo Donadio wrote: And, I was reading that the OpenSim don't work with the built-in SL voice system. Is that right? And if yes, I can integrate other voice system, like Mambo

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Melanie
You can't currently hard-limit anything. We have seen 20+ avatars in regions with 6000+ prims on less memory than that. Generally, avatars take more memory than prims. Melanie Geetika S wrote: Hi If you do provide 1GB per region, what limits does one need to impose on number of avatars,

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Bernardo Donadio
Ok, and the 150Kbps (was kilobits, not kilobytes, right?) are of upload or download? Thanks! 2009/2/19 Melanie mela...@t-data.com: You can't currently hard-limit anything. We have seen 20+ avatars in regions with 6000+ prims on less memory than that. Generally, avatars take more memory than

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Geetika S
But in any case doing 50+ avatars would be murder, right? Geetika Sharma opensim-dev-boun...@lists.berlios.de wrote on 02/19/2009 10:53:04 AM: Melanie mela...@t-data.com Sent by: opensim-dev-boun...@lists.berlios.de 02/19/2009 10:53 AM Please respond to opensim-dev@lists.berlios.de To

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Melanie
No one has ever gotten there. It has always crashed. Melanie Geetika S wrote: But in any case doing 50+ avatars would be murder, right? Geetika Sharma opensim-dev-boun...@lists.berlios.de wrote on 02/19/2009 10:53:04 AM: Melanie mela...@t-data.com Sent by:

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Geetika S
Is it possible to do multiple webcam streams in a single region? How does that affect the avatar limit? I want to set it up using Darwin. Thanks Geetika Sharma opensim-dev-boun...@lists.berlios.de wrote on 02/19/2009 11:05:09 AM: Melanie mela...@t-data.com Sent by:

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Dirk Krause
Since the display of the media streams are totally unrelated to OpenSim (except invocation and termination), meaning OpenSim only knows the link and the streaming is between the viewer and the streaming server, it shouldn't affect the avatar limit at all, esp when the streaming server is on a

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Dirk Krause
I always had that on my list to try this, but didn't try it yet :-). As far as I understood you should be able to divide your region in parcels. Each parcel can have a different media stream. So what I wanted to try was to divide one big conference room into N parcels each with a media stream

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Buckaroo Mu
Dirk Krause wrote: But I don't know if the client can display multiple streams, or whether it just plays the stream of the very parcel you stand in. The client will only show the stream that is associated with the parcel you currently occupy. If you have the same media texture for all

Re: [Opensim-dev] OpenSim Hardware Requeriments

2009-02-18 Thread Eugen Leitl
On Thu, Feb 19, 2009 at 03:46:58AM +, Melanie wrote: As a rule of thumb, 256MB per sim is an operative minimum, but mono really likes to see 1GB per region to be happy. Some people use VPS to run OpenSim in, I don't recommend that,though. Depends on the virtualization technology. Linux