Re: [Opensim-dev] Groups in OpenSim

2009-02-16 Thread Michael Huntington
Hi Ruud,
Here are some of the features currently set in stone for development..
DeepThink seems to be setting the foundation for groups.. making sure it
functions correctly ... If any developers would like to add on to this, that
would be great.

Groups Group Chat Group Permissions Group Titles Group Ownership Group
Payments (optional I'm sure)



On Mon, Feb 16, 2009 at 8:25 AM, Ruud Lathrop ruud.lath...@gmail.comwrote:

 Its great to hear that something is done about a missing but very important
 feature. I love to work on it to. But if somebody wants to sponsor a company
 to do it, that is fine with me. I do like to see what they are doing and
 maybe add something to it (Make the implementation to MSSQL).

 Foremost I like to see the following things implemented in groups:
 - Of course create/edit/invite etc for groups
 - Set permissions to groups of land/objects, work together on projects.
 - Create group chats.

 Hope to see the project started soon. And maybe in release 0.7 we have
 groups :)

 Ruud


 On Mon, Feb 16, 2009 at 10:39 AM, Frisby, Adam a...@deepthink.com.auwrote:

  The only concern I have here is that a good deal of this work is being
 done by our Shanghai office and me and Mike are the only guys with commit
 rights, so doing the morning checkin to core is a bit of a chore. (Whereas I
 can give everyone svn access on the forge)



 Adam



 *From:* opensim-dev-boun...@lists.berlios.de [mailto:
 opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Stefan Andersson
 *Sent:* Monday, 16 February 2009 1:03 AM
 *To:* opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] Groups in OpenSim



 Yeah,

 I think 'groups' in terms of minimal implementations of functions as
 defined by our reference client the official Second Life(tm) virtual worlds
 viewer, is definitively a core module.

 I believe that if this central work is done in core instead of on forge,
 it will give us lots of valuable opportunity to help, discuss and react to
 changes, instead of it being a 'mushroom' in a corner of the room.

 Best regards,
 Stefan Andersson
 Tribal Media AB


  --

 Date: Sun, 15 Feb 2009 11:49:14 -0800
 From: c...@pacbell.net
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Groups in OpenSim

 Personally, I would suggest that groups is an enabling technology and I
 would concur that seperating economy notions from groups is a good thing.

 For groups functionality, the ability to form groups and have group
 communicaton similar to our IRC channels currently would go a long ways to
 fleshing out and testing additional functionality under load. We need to use
 our sims more to understand where the limits are.

 Additionally, adding the logic for group ownership of land and objects
 will help us get closer to a reasonable permissions model and thence closer
 to 0.7 for OpenSim.

 Charles


  --

 *From:* Justin Clark-Casey jjusti...@googlemail.com
 *To:* opensim-dev@lists.berlios.de
 *Sent:* Sunday, February 15, 2009 10:52:06 AM
 *Subject:* Re: [Opensim-dev] Groups in OpenSim

 Frisby, Adam wrote:
  My personal thoughts would be definitely host on the gforge until
  completion, then decide on whether it goes into core or not (same as
  hypergrid).

 Personally, considering the modules that are in OpenSim core at the
 moment, I think that a groups module could
 definitely be considered a core module from the outset (and so be
 developed in core).  It's by far the biggest piece of
 missing functionality for both an SL-like environment and many of the
 other virtual environments that one can imagine.

 However, having said that it's not as if people have been rushing to
 implement groups code in core - it has been a
 requested piece of unimplemented functionality for a long time.  So it
 might be more convenient to develop it outside
 core if non-core developers are going to be working on it.

 I guess the situation might be somewhat different again if the groups
 module also implements integration to other
 systems (perhaps commercial ones) which would be more controversial to
 place in core.  Though then again I would hope
 that such functionality could be split into further modules, with just the
 main groups code going into core.

 btw, Mike - very glad to see your sponsorship of this as public domain
 code.  And I very much understand your reluctance
 to talk about sponsored development that hasn't yet been agreed.  All I
 would say is that the more open everything is,
 the more smoothly everything seems to go in terms of getting code adopted
 and in terms of interacting with the wider
 OpenSim community.

 
 
 
  Regards,
 
 
 
  Adam
 
 
 
  *From:* opensim-dev-boun...@lists.berlios.de
  [mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Michael
  Huntington
  *Sent:* Friday, 13 February 2009 12:55 PM
  *To:* opensim-dev@lists.berlios.de
  *Subject:* Re: [Opensim-dev] Groups in OpenSim
 
 
 
  Well, I don't mind

Re: [Opensim-dev] Groups in OpenSim

2009-02-16 Thread James Stallings II
This is a great thread y'all keep up the great work :)

Mike, all I have to say to you about this is *Thank you SO much* :)

Cheers


On Mon, Feb 16, 2009 at 8:39 AM, Michael Huntington mellom...@gmail.comwrote:

 Hi Ruud,
 Here are some of the features currently set in stone for development..
 DeepThink seems to be setting the foundation for groups.. making sure it
 functions correctly ... If any developers would like to add on to this, that
 would be great.

 Groups Group Chat Group Permissions Group Titles Group Ownership Group
 Payments (optional I'm sure)



 On Mon, Feb 16, 2009 at 8:25 AM, Ruud Lathrop ruud.lath...@gmail.comwrote:

 Its great to hear that something is done about a missing but very
 important feature. I love to work on it to. But if somebody wants to sponsor
 a company to do it, that is fine with me. I do like to see what they are
 doing and maybe add something to it (Make the implementation to MSSQL).

 Foremost I like to see the following things implemented in groups:
 - Of course create/edit/invite etc for groups
 - Set permissions to groups of land/objects, work together on projects.
 - Create group chats.

 Hope to see the project started soon. And maybe in release 0.7 we have
 groups :)

 Ruud


 On Mon, Feb 16, 2009 at 10:39 AM, Frisby, Adam a...@deepthink.com.auwrote:

  The only concern I have here is that a good deal of this work is being
 done by our Shanghai office and me and Mike are the only guys with commit
 rights, so doing the morning checkin to core is a bit of a chore. (Whereas I
 can give everyone svn access on the forge)



 Adam



 *From:* opensim-dev-boun...@lists.berlios.de [mailto:
 opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Stefan Andersson
 *Sent:* Monday, 16 February 2009 1:03 AM
 *To:* opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] Groups in OpenSim



 Yeah,

 I think 'groups' in terms of minimal implementations of functions as
 defined by our reference client the official Second Life(tm) virtual worlds
 viewer, is definitively a core module.

 I believe that if this central work is done in core instead of on forge,
 it will give us lots of valuable opportunity to help, discuss and react to
 changes, instead of it being a 'mushroom' in a corner of the room.

 Best regards,
 Stefan Andersson
 Tribal Media AB


  --

 Date: Sun, 15 Feb 2009 11:49:14 -0800
 From: c...@pacbell.net
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Groups in OpenSim

 Personally, I would suggest that groups is an enabling technology and I
 would concur that seperating economy notions from groups is a good thing.

 For groups functionality, the ability to form groups and have group
 communicaton similar to our IRC channels currently would go a long ways to
 fleshing out and testing additional functionality under load. We need to use
 our sims more to understand where the limits are.

 Additionally, adding the logic for group ownership of land and objects
 will help us get closer to a reasonable permissions model and thence closer
 to 0.7 for OpenSim.

 Charles


  --

 *From:* Justin Clark-Casey jjusti...@googlemail.com
 *To:* opensim-dev@lists.berlios.de
 *Sent:* Sunday, February 15, 2009 10:52:06 AM
 *Subject:* Re: [Opensim-dev] Groups in OpenSim

 Frisby, Adam wrote:
  My personal thoughts would be definitely host on the gforge until
  completion, then decide on whether it goes into core or not (same as
  hypergrid).

 Personally, considering the modules that are in OpenSim core at the
 moment, I think that a groups module could
 definitely be considered a core module from the outset (and so be
 developed in core).  It's by far the biggest piece of
 missing functionality for both an SL-like environment and many of the
 other virtual environments that one can imagine.

 However, having said that it's not as if people have been rushing to
 implement groups code in core - it has been a
 requested piece of unimplemented functionality for a long time.  So it
 might be more convenient to develop it outside
 core if non-core developers are going to be working on it.

 I guess the situation might be somewhat different again if the groups
 module also implements integration to other
 systems (perhaps commercial ones) which would be more controversial to
 place in core.  Though then again I would hope
 that such functionality could be split into further modules, with just
 the main groups code going into core.

 btw, Mike - very glad to see your sponsorship of this as public domain
 code.  And I very much understand your reluctance
 to talk about sponsored development that hasn't yet been agreed.  All I
 would say is that the more open everything is,
 the more smoothly everything seems to go in terms of getting code adopted
 and in terms of interacting with the wider
 OpenSim community.

 
 
 
  Regards,
 
 
 
  Adam
 
 
 
  *From:* opensim-dev-boun...@lists.berlios.de
  [mailto:opensim-dev

Re: [Opensim-dev] Groups in OpenSim

2009-02-15 Thread Justin Clark-Casey
Chris Hart wrote:
 I can understand why groups and economy could be linked for various 
 reasons, but I would personally prefer that sort of thing broken apart – 
 just sharing on building via groups, sharing objects with group, would 
 all be really lovely to have, whereas economy is less of an immediate 
 issue for me (even moreso with rumours of further complications 
 regarding taxation for in-world purchasing 
 http://15timez.blogspot.com/2009/02/sl-in-world-transactions-to-be-taxed.html)
  
 since I have no aspirations to be a banker or accountant. Having it as 
 an optional extra would be great should my opinion be changed on this 
 matter! J

In OpenSimulator we've had an agreement (which may not have been stated 
publicly before) that we will not have any core 
code that deals directly with monetary transactions.

This is to avoid any potential problems in which real money is lost in a 
transaction on an OpenSimulator system.  We 
will provide the hooks for calling economy code, but the actual economy code 
itself has to live in a third party module 
or system.

Of course, our license explicitly states that users of the code cannot hold us 
liable for damages, but it's even clearer 
cut if the code isn't in core OpenSim in the first place.

 
  
 
 Groups for chat, groups for building – yes please! Completely understand 
 others wanting  demanding economy and have no desire to dampen any 
 efforts in that area, but if the two are unlinkable in your project then 
 would very much like to see some alternative projects in development. I 
 don’t see particularly why basic groups like that would have to be a 
 forge project either, rather than a core feature.
 
  
 
 Just my 2p.
 
  
 
 Chris / Strawberry
 
  
 
 *From:* opensim-dev-boun...@lists.berlios.de 
 [mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Michael 
 Huntington
 *Sent:* 13 February 2009 20:55
 *To:* opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] Groups in OpenSim
 
  
 
 Well, I don't mind sharing a little info.. but remember we're still in 
 planning stages and getting the feature list together. Also I personally 
 don't have a problem having this project open during development. So 
 I'll let Adam and the DeepThink team decide on that... I'll host any 
 files if needed or we can use opensim's gforge. All, I'm doing is 
 sponsoring this project.. because I know how much the community would 
 like groups and other features up and running. 
 
  
 
 Basically we're working on getting economy and groups running.. and 
 hopefully if Diva accepts our offer, we can get groups working across 
 the Hypergrid... (still working on that). DeepThink already has a list 
 of features listed for how we can safely and securely implement groups 
 and economy.
 
  
 
 Again, I'm not the most tech savvy person.. I'm just sponsoring this.. 
 so Adam can share as much info as he likes.. once we come to a 
 conclusion on what the exact features will be ... but so far it seems he 
 understands what we're looking for in the project.
 
  
 
 On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam a...@deepthink.com.au 
 mailto:a...@deepthink.com.au wrote:
 
 I think the consensus with Mike is to develop it on the forge, but I'll 
 let him speak for me here since he's sponsoring it and I don't want to 
 say anything  that may be wrong.
 
  
 
 Regards,
 
  
 
 Adam
 
  
 
 *From:* opensim-dev-boun...@lists.berlios.de 
 mailto:opensim-dev-boun...@lists.berlios.de 
 [mailto:opensim-dev-boun...@lists.berlios.de 
 mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Dahlia Trimble
 *Sent:* Friday, 13 February 2009 12:48 PM
 
 
 *To:* opensim-dev@lists.berlios.de mailto:opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] Groups in OpenSim
 
  
 
 Agreed... something like groups is too complex to be submitted all at 
 once, unless it's a module in forge. I've been working on group chat 
 infrastructure and this could cause conflict unless it's developed in an 
 open manner.
 
 On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey 
 jjusti...@googlemail.com mailto:jjusti...@googlemail.com wrote:
 
 Frisby, Adam wrote:
  Yep, Mike here has graciously offered to have us develop it for the 
 public domain. With a little luck we should be starting this one soon, 
 along with some other features he's asked for (I won't ruin any 
 suprises, but they are much-asked for).
 
 I don't like to see surprises spoilt either but it would be nice to know 
 what they are sooner rather than later, so that
 nobody wastes time with duplicate development.
 
 Will the development happen in the open commit by commit?
 
 

  Adam

  -Original Message-
  From: opensim-dev-boun...@lists.berlios.de 
 mailto:opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- 
 mailto:opensim-dev-
  boun...@lists.berlios.de mailto:boun...@lists.berlios.de] On Behalf 
 Of Mike Huntington
  Sent: Thursday, 12 February 2009 9:11 AM
  To: opensim-dev@lists.berlios.de

Re: [Opensim-dev] Groups in OpenSim

2009-02-15 Thread Justin Clark-Casey
Frisby, Adam wrote:
 My personal thoughts would be definitely host on the gforge until 
 completion, then decide on whether it goes into core or not (same as 
 hypergrid).

Personally, considering the modules that are in OpenSim core at the moment, I 
think that a groups module could 
definitely be considered a core module from the outset (and so be developed in 
core).  It's by far the biggest piece of 
missing functionality for both an SL-like environment and many of the other 
virtual environments that one can imagine.

However, having said that it's not as if people have been rushing to implement 
groups code in core - it has been a 
requested piece of unimplemented functionality for a long time.  So it might be 
more convenient to develop it outside 
core if non-core developers are going to be working on it.

I guess the situation might be somewhat different again if the groups module 
also implements integration to other 
systems (perhaps commercial ones) which would be more controversial to place in 
core.  Though then again I would hope 
that such functionality could be split into further modules, with just the main 
groups code going into core.

btw, Mike - very glad to see your sponsorship of this as public domain code.  
And I very much understand your reluctance 
to talk about sponsored development that hasn't yet been agreed.  All I would 
say is that the more open everything is, 
the more smoothly everything seems to go in terms of getting code adopted and 
in terms of interacting with the wider 
OpenSim community.

 
  
 
 Regards,
 
  
 
 Adam
 
  
 
 *From:* opensim-dev-boun...@lists.berlios.de 
 [mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Michael 
 Huntington
 *Sent:* Friday, 13 February 2009 12:55 PM
 *To:* opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] Groups in OpenSim
 
  
 
 Well, I don't mind sharing a little info.. but remember we're still in 
 planning stages and getting the feature list together. Also I personally 
 don't have a problem having this project open during development. So 
 I'll let Adam and the DeepThink team decide on that... I'll host any 
 files if needed or we can use opensim's gforge. All, I'm doing is 
 sponsoring this project.. because I know how much the community would 
 like groups and other features up and running. 
 
  
 
 Basically we're working on getting economy and groups running.. and 
 hopefully if Diva accepts our offer, we can get groups working across 
 the Hypergrid... (still working on that). DeepThink already has a list 
 of features listed for how we can safely and securely implement groups 
 and economy.
 
  
 
 Again, I'm not the most tech savvy person.. I'm just sponsoring this.. 
 so Adam can share as much info as he likes.. once we come to a 
 conclusion on what the exact features will be ... but so far it seems he 
 understands what we're looking for in the project.
 
  
 
 On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam a...@deepthink.com.au 
 mailto:a...@deepthink.com.au wrote:
 
 I think the consensus with Mike is to develop it on the forge, but I'll 
 let him speak for me here since he's sponsoring it and I don't want to 
 say anything  that may be wrong.
 
  
 
 Regards,
 
  
 
 Adam
 
  
 
 *From:* opensim-dev-boun...@lists.berlios.de 
 mailto:opensim-dev-boun...@lists.berlios.de 
 [mailto:opensim-dev-boun...@lists.berlios.de 
 mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Dahlia Trimble
 *Sent:* Friday, 13 February 2009 12:48 PM
 
 
 *To:* opensim-dev@lists.berlios.de mailto:opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] Groups in OpenSim
 
  
 
 Agreed... something like groups is too complex to be submitted all at 
 once, unless it's a module in forge. I've been working on group chat 
 infrastructure and this could cause conflict unless it's developed in an 
 open manner.
 
 On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey 
 jjusti...@googlemail.com mailto:jjusti...@googlemail.com wrote:
 
 Frisby, Adam wrote:
   Yep, Mike here has graciously offered to have us develop it for the 
 public domain. With a little luck we should be starting this one soon, 
 along with some other features he's asked for (I won't ruin any 
 suprises, but they are much-asked for).
 
 I don't like to see surprises spoilt either but it would be nice to know 
 what they are sooner rather than later, so that
 nobody wastes time with duplicate development.
 
 Will the development happen in the open commit by commit?
 
 
  
   Adam
  
   -Original Message-
   From: opensim-dev-boun...@lists.berlios.de 
 mailto:opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- 
 mailto:opensim-dev-
   boun...@lists.berlios.de mailto:boun...@lists.berlios.de] On 
 Behalf Of Mike Huntington
   Sent: Thursday, 12 February 2009 9:11 AM
   To: opensim-dev@lists.berlios.de mailto:opensim-dev@lists.berlios.de
   Subject: Re: [Opensim-dev] Groups in OpenSim
  
   I'm currently in talks with DeepThink to have

Re: [Opensim-dev] Groups in OpenSim

2009-02-15 Thread Charles Krinke
Personally, I would suggest that groups is an enabling technology and I would 
concur that seperating economy notions from groups is a good thing.

For groups functionality, the ability to form groups and have group 
communicaton similar to our IRC channels currently would go a long ways to 
fleshing out and testing additional functionality under load. We need to use 
our sims more to understand where the limits are.

Additionally, adding the logic for group ownership of land and objects will 
help us get closer to a reasonable permissions model and thence closer to 0.7 
for OpenSim.

Charles





From: Justin Clark-Casey jjusti...@googlemail.com
To: opensim-dev@lists.berlios.de
Sent: Sunday, February 15, 2009 10:52:06 AM
Subject: Re: [Opensim-dev] Groups in OpenSim

Frisby, Adam wrote:
 My personal thoughts would be definitely host on the gforge until 
 completion, then decide on whether it goes into core or not (same as 
 hypergrid).

Personally, considering the modules that are in OpenSim core at the moment, I 
think that a groups module could 
definitely be considered a core module from the outset (and so be developed in 
core).  It's by far the biggest piece of 
missing functionality for both an SL-like environment and many of the other 
virtual environments that one can imagine.

However, having said that it's not as if people have been rushing to implement 
groups code in core - it has been a 
requested piece of unimplemented functionality for a long time.  So it might be 
more convenient to develop it outside 
core if non-core developers are going to be working on it.

I guess the situation might be somewhat different again if the groups module 
also implements integration to other 
systems (perhaps commercial ones) which would be more controversial to place in 
core.  Though then again I would hope 
that such functionality could be split into further modules, with just the main 
groups code going into core.

btw, Mike - very glad to see your sponsorship of this as public domain code.  
And I very much understand your reluctance 
to talk about sponsored development that hasn't yet been agreed.  All I would 
say is that the more open everything is, 
the more smoothly everything seems to go in terms of getting code adopted and 
in terms of interacting with the wider 
OpenSim community.

 
  
 
 Regards,
 
  
 
 Adam
 
  
 
 *From:* opensim-dev-boun...@lists.berlios.de 
 [mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Michael 
 Huntington
 *Sent:* Friday, 13 February 2009 12:55 PM
 *To:* opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] Groups in OpenSim
 
  
 
 Well, I don't mind sharing a little info.. but remember we're still in 
 planning stages and getting the feature list together. Also I personally 
 don't have a problem having this project open during development. So 
 I'll let Adam and the DeepThink team decide on that... I'll host any 
 files if needed or we can use opensim's gforge. All, I'm doing is 
 sponsoring this project.. because I know how much the community would 
 like groups and other features up and running. 
 
  
 
 Basically we're working on getting economy and groups running.. and 
 hopefully if Diva accepts our offer, we can get groups working across 
 the Hypergrid... (still working on that). DeepThink already has a list 
 of features listed for how we can safely and securely implement groups 
 and economy.
 
  
 
 Again, I'm not the most tech savvy person.. I'm just sponsoring this.. 
 so Adam can share as much info as he likes.. once we come to a 
 conclusion on what the exact features will be ... but so far it seems he 
 understands what we're looking for in the project.
 
  
 
 On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam a...@deepthink.com.au 
 mailto:a...@deepthink.com.au wrote:
 
 I think the consensus with Mike is to develop it on the forge, but I'll 
 let him speak for me here since he's sponsoring it and I don't want to 
 say anything  that may be wrong.
 
  
 
 Regards,
 
  
 
 Adam
 
  
 
 *From:* opensim-dev-boun...@lists.berlios.de 
 mailto:opensim-dev-boun...@lists.berlios.de 
 [mailto:opensim-dev-boun...@lists.berlios.de 
 mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Dahlia Trimble
 *Sent:* Friday, 13 February 2009 12:48 PM
 
 
 *To:* opensim-dev@lists.berlios.de mailto:opensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] Groups in OpenSim
 
  
 
 Agreed... something like groups is too complex to be submitted all at 
 once, unless it's a module in forge. I've been working on group chat 
 infrastructure and this could cause conflict unless it's developed in an 
 open manner.
 
 On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey 
 jjusti...@googlemail.com mailto:jjusti...@googlemail.com wrote:
 
 Frisby, Adam wrote:
   Yep, Mike here has graciously offered to have us develop it for the 
 public domain. With a little luck we should be starting this one soon, 
 along with some other

Re: [Opensim-dev] Groups in OpenSim

2009-02-13 Thread Frisby, Adam
Yep, Mike here has graciously offered to have us develop it for the public 
domain. With a little luck we should be starting this one soon, along with some 
other features he's asked for (I won't ruin any suprises, but they are 
much-asked for).

Adam

 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
 boun...@lists.berlios.de] On Behalf Of Mike Huntington
 Sent: Thursday, 12 February 2009 9:11 AM
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Groups in OpenSim

 I'm currently in talks with DeepThink to have this developed for my
 grid. The work will be donated back to the opensim community once
 finished.  Hopefully work on this will begin later this month.

 Sent from my iPhone

 On Feb 12, 2009, at 10:46 AM, Ruud Lathrop ruud.lath...@gmail.com
 wrote:

  Hi,
 
  Does anybody know if somebody is working on features to implement
  Groups? I see a GroupsModule in Core.Avatar. But that doesn't hold
  much implementation.
 
  If nobody is building that, how can I start working on something
  like that?
 
  Ruud
 
 
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 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev
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https://lists.berlios.de/mailman/listinfo/opensim-dev


Re: [Opensim-dev] Groups in OpenSim

2009-02-13 Thread Justin Clark-Casey
Frisby, Adam wrote:
 Yep, Mike here has graciously offered to have us develop it for the public 
 domain. With a little luck we should be starting this one soon, along with 
 some other features he's asked for (I won't ruin any suprises, but they are 
 much-asked for).

I don't like to see surprises spoilt either but it would be nice to know what 
they are sooner rather than later, so that 
nobody wastes time with duplicate development.

Will the development happen in the open commit by commit?

 
 Adam
 
 -Original Message-
 From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
 boun...@lists.berlios.de] On Behalf Of Mike Huntington
 Sent: Thursday, 12 February 2009 9:11 AM
 To: opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Groups in OpenSim

 I'm currently in talks with DeepThink to have this developed for my
 grid. The work will be donated back to the opensim community once
 finished.  Hopefully work on this will begin later this month.

 Sent from my iPhone

 On Feb 12, 2009, at 10:46 AM, Ruud Lathrop ruud.lath...@gmail.com
 wrote:

 Hi,

 Does anybody know if somebody is working on features to implement
 Groups? I see a GroupsModule in Core.Avatar. But that doesn't hold
 much implementation.

 If nobody is building that, how can I start working on something
 like that?

 Ruud


 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev
 ___
 Opensim-dev mailing list
 Opensim-dev@lists.berlios.de
 https://lists.berlios.de/mailman/listinfo/opensim-dev
 


-- 
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Justin Clark-Casey
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Re: [Opensim-dev] Groups in OpenSim

2009-02-13 Thread Dahlia Trimble
Agreed... something like groups is too complex to be submitted all at once,
unless it's a module in forge. I've been working on group chat
infrastructure and this could cause conflict unless it's developed in an
open manner.

On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey 
jjusti...@googlemail.com wrote:

 Frisby, Adam wrote:
  Yep, Mike here has graciously offered to have us develop it for the
 public domain. With a little luck we should be starting this one soon, along
 with some other features he's asked for (I won't ruin any suprises, but they
 are much-asked for).

 I don't like to see surprises spoilt either but it would be nice to know
 what they are sooner rather than later, so that
 nobody wastes time with duplicate development.

 Will the development happen in the open commit by commit?

 
  Adam
 
  -Original Message-
  From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
  boun...@lists.berlios.de] On Behalf Of Mike Huntington
  Sent: Thursday, 12 February 2009 9:11 AM
  To: opensim-dev@lists.berlios.de
  Subject: Re: [Opensim-dev] Groups in OpenSim
 
  I'm currently in talks with DeepThink to have this developed for my
  grid. The work will be donated back to the opensim community once
  finished.  Hopefully work on this will begin later this month.
 
  Sent from my iPhone
 
  On Feb 12, 2009, at 10:46 AM, Ruud Lathrop ruud.lath...@gmail.com
  wrote:
 
  Hi,
 
  Does anybody know if somebody is working on features to implement
  Groups? I see a GroupsModule in Core.Avatar. But that doesn't hold
  much implementation.
 
  If nobody is building that, how can I start working on something
  like that?
 
  Ruud
 
 
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Re: [Opensim-dev] Groups in OpenSim

2009-02-13 Thread Frisby, Adam
My personal thoughts would be definitely host on the gforge until completion, 
then decide on whether it goes into core or not (same as hypergrid).

Regards,

Adam

From: opensim-dev-boun...@lists.berlios.de 
[mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Michael Huntington
Sent: Friday, 13 February 2009 12:55 PM
To: opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Groups in OpenSim

Well, I don't mind sharing a little info.. but remember we're still in planning 
stages and getting the feature list together. Also I personally don't have a 
problem having this project open during development. So I'll let Adam and the 
DeepThink team decide on that... I'll host any files if needed or we can use 
opensim's gforge. All, I'm doing is sponsoring this project.. because I know 
how much the community would like groups and other features up and running.

Basically we're working on getting economy and groups running.. and hopefully 
if Diva accepts our offer, we can get groups working across the Hypergrid... 
(still working on that). DeepThink already has a list of features listed for 
how we can safely and securely implement groups and economy.

Again, I'm not the most tech savvy person.. I'm just sponsoring this.. so Adam 
can share as much info as he likes.. once we come to a conclusion on what the 
exact features will be ... but so far it seems he understands what we're 
looking for in the project.

On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam 
a...@deepthink.com.aumailto:a...@deepthink.com.au wrote:

I think the consensus with Mike is to develop it on the forge, but I'll let him 
speak for me here since he's sponsoring it and I don't want to say anything  
that may be wrong.



Regards,



Adam



From: 
opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de
 
[mailto:opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de]
 On Behalf Of Dahlia Trimble
Sent: Friday, 13 February 2009 12:48 PM

To: opensim-dev@lists.berlios.demailto:opensim-dev@lists.berlios.de
Subject: Re: [Opensim-dev] Groups in OpenSim



Agreed... something like groups is too complex to be submitted all at once, 
unless it's a module in forge. I've been working on group chat infrastructure 
and this could cause conflict unless it's developed in an open manner.

On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey 
jjusti...@googlemail.commailto:jjusti...@googlemail.com wrote:

Frisby, Adam wrote:
 Yep, Mike here has graciously offered to have us develop it for the public 
 domain. With a little luck we should be starting this one soon, along with 
 some other features he's asked for (I won't ruin any suprises, but they are 
 much-asked for).

I don't like to see surprises spoilt either but it would be nice to know what 
they are sooner rather than later, so that
nobody wastes time with duplicate development.

Will the development happen in the open commit by commit?


 Adam

 -Original Message-
 From: 
 opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de
  [mailto:opensim-dev-mailto:opensim-dev-
 boun...@lists.berlios.demailto:boun...@lists.berlios.de] On Behalf Of Mike 
 Huntington
 Sent: Thursday, 12 February 2009 9:11 AM
 To: opensim-dev@lists.berlios.demailto:opensim-dev@lists.berlios.de
 Subject: Re: [Opensim-dev] Groups in OpenSim

 I'm currently in talks with DeepThink to have this developed for my
 grid. The work will be donated back to the opensim community once
 finished.  Hopefully work on this will begin later this month.

 Sent from my iPhone

 On Feb 12, 2009, at 10:46 AM, Ruud Lathrop 
 ruud.lath...@gmail.commailto:ruud.lath...@gmail.com
 wrote:

 Hi,

 Does anybody know if somebody is working on features to implement
 Groups? I see a GroupsModule in Core.Avatar. But that doesn't hold
 much implementation.

 If nobody is building that, how can I start working on something
 like that?

 Ruud


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 Opensim-dev@lists.berlios.demailto:Opensim-dev@lists.berlios.de
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Re: [Opensim-dev] Groups in OpenSim

2009-02-13 Thread Lc
http://15timez.blogspot.com/2009/02/sl-in-world-transactions-to-be-taxed.html)

April 1st, 2009. meh ...

Sacha

On Sat, Feb 14, 2009 at 12:53 AM, Mike Huntington mellom...@gmail.comwrote:

 I shouldve made it clear that these will be split into different modules.
 So those that don't want economy won't have to use that module.

 Sent from my iPhone

 On Feb 13, 2009, at 6:33 PM, Chris Hart ch...@codetorque.co.uk wrote:

  I can understand why groups and economy could be linked for various
 reasons, but I would personally prefer that sort of thing broken apart –
 just sharing on building via groups, sharing objects with group, would all
 be really lovely to have, whereas economy is less of an immediate issue for
 me (even moreso with rumours of further complications regarding taxation for
 in-world purchasing
 http://15timez.blogspot.com/2009/02/sl-in-world-transactions-to-be-taxed.html
 http://15timez.blogspot.com/2009/02/sl-in-world-transactions-to-be-taxed.html)
 since I have no aspirations to be a banker or accountant. Having it as an
 optional extra would be great should my opinion be changed on this matter!
 J



 Groups for chat, groups for building – yes please! Completely understand
 others wanting  demanding economy and have no desire to dampen any efforts
 in that area, but if the two are unlinkable in your project then would very
 much like to see some alternative projects in development. I don't see
 particularly why basic groups like that would have to be a forge project
 either, rather than a core feature.



 Just my 2p.



 Chris / Strawberry



 *From:* opensim-dev-boun...@lists.berlios.de [
 mailto:opensim-dev-boun...@lists.berlios.deopensim-dev-boun...@lists.berlios.de]
 *On Behalf Of *Michael Huntington
 *Sent:* 13 February 2009 20:55
 *To:* opensim-dev@lists.berlios.deopensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] Groups in OpenSim



 Well, I don't mind sharing a little info.. but remember we're still in
 planning stages and getting the feature list together. Also I personally
 don't have a problem having this project open during development. So I'll
 let Adam and the DeepThink team decide on that... I'll host any files if
 needed or we can use opensim's gforge. All, I'm doing is sponsoring this
 project.. because I know how much the community would like groups and other
 features up and running.



 Basically we're working on getting economy and groups running.. and
 hopefully if Diva accepts our offer, we can get groups working across the
 Hypergrid... (still working on that). DeepThink already has a list of
 features listed for how we can safely and securely implement groups and
 economy.



 Again, I'm not the most tech savvy person.. I'm just sponsoring this.. so
 Adam can share as much info as he likes.. once we come to a conclusion on
 what the exact features will be ... but so far it seems he understands what
 we're looking for in the project.



 On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam  a...@deepthink.com.au
 a...@deepthink.com.au wrote:

 I think the consensus with Mike is to develop it on the forge, but I'll let
 him speak for me here since he's sponsoring it and I don't want to say
 anything  that may be wrong.



 Regards,



 Adam



 *From:* opensim-dev-boun...@lists.berlios.de
 opensim-dev-boun...@lists.berlios.de 
 [mailto:opensim-dev-boun...@lists.berlios.de
 opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Dahlia Trimble
 *Sent:* Friday, 13 February 2009 12:48 PM


 *To:* opensim-dev@lists.berlios.deopensim-dev@lists.berlios.de
 *Subject:* Re: [Opensim-dev] Groups in OpenSim



 Agreed... something like groups is too complex to be submitted all at once,
 unless it's a module in forge. I've been working on group chat
 infrastructure and this could cause conflict unless it's developed in an
 open manner.

 On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey 
 jjusti...@googlemail.com
 jjusti...@googlemail.com wrote:

 Frisby, Adam wrote:
  Yep, Mike here has graciously offered to have us develop it for the
 public domain. With a little luck we should be starting this one soon, along
 with some other features he's asked for (I won't ruin any suprises, but they
 are much-asked for).

 I don't like to see surprises spoilt either but it would be nice to know
 what they are sooner rather than later, so that
 nobody wastes time with duplicate development.

 Will the development happen in the open commit by commit?


 
  Adam
 
  -Original Message-
  From: opensim-dev-boun...@lists.berlios.de
 opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-
  boun...@lists.berlios.deboun...@lists.berlios.de] On Behalf Of Mike
 Huntington
  Sent: Thursday, 12 February 2009 9:11 AM
  To: opensim-dev@lists.berlios.deopensim-dev@lists.berlios.de
  Subject: Re: [Opensim-dev] Groups in OpenSim
 
  I'm currently in talks with DeepThink to have this developed for my
  grid. The work will be donated back to the opensim community once
  finished.  Hopefully