Re: [Opensim-dev] Groups in OpenSim
Hi Ruud, Here are some of the features currently set in stone for development.. DeepThink seems to be setting the foundation for groups.. making sure it functions correctly ... If any developers would like to add on to this, that would be great. Groups Group Chat Group Permissions Group Titles Group Ownership Group Payments (optional I'm sure) On Mon, Feb 16, 2009 at 8:25 AM, Ruud Lathrop ruud.lath...@gmail.comwrote: Its great to hear that something is done about a missing but very important feature. I love to work on it to. But if somebody wants to sponsor a company to do it, that is fine with me. I do like to see what they are doing and maybe add something to it (Make the implementation to MSSQL). Foremost I like to see the following things implemented in groups: - Of course create/edit/invite etc for groups - Set permissions to groups of land/objects, work together on projects. - Create group chats. Hope to see the project started soon. And maybe in release 0.7 we have groups :) Ruud On Mon, Feb 16, 2009 at 10:39 AM, Frisby, Adam a...@deepthink.com.auwrote: The only concern I have here is that a good deal of this work is being done by our Shanghai office and me and Mike are the only guys with commit rights, so doing the morning checkin to core is a bit of a chore. (Whereas I can give everyone svn access on the forge) Adam *From:* opensim-dev-boun...@lists.berlios.de [mailto: opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Stefan Andersson *Sent:* Monday, 16 February 2009 1:03 AM *To:* opensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Groups in OpenSim Yeah, I think 'groups' in terms of minimal implementations of functions as defined by our reference client the official Second Life(tm) virtual worlds viewer, is definitively a core module. I believe that if this central work is done in core instead of on forge, it will give us lots of valuable opportunity to help, discuss and react to changes, instead of it being a 'mushroom' in a corner of the room. Best regards, Stefan Andersson Tribal Media AB -- Date: Sun, 15 Feb 2009 11:49:14 -0800 From: c...@pacbell.net To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Groups in OpenSim Personally, I would suggest that groups is an enabling technology and I would concur that seperating economy notions from groups is a good thing. For groups functionality, the ability to form groups and have group communicaton similar to our IRC channels currently would go a long ways to fleshing out and testing additional functionality under load. We need to use our sims more to understand where the limits are. Additionally, adding the logic for group ownership of land and objects will help us get closer to a reasonable permissions model and thence closer to 0.7 for OpenSim. Charles -- *From:* Justin Clark-Casey jjusti...@googlemail.com *To:* opensim-dev@lists.berlios.de *Sent:* Sunday, February 15, 2009 10:52:06 AM *Subject:* Re: [Opensim-dev] Groups in OpenSim Frisby, Adam wrote: My personal thoughts would be definitely host on the gforge until completion, then decide on whether it goes into core or not (same as hypergrid). Personally, considering the modules that are in OpenSim core at the moment, I think that a groups module could definitely be considered a core module from the outset (and so be developed in core). It's by far the biggest piece of missing functionality for both an SL-like environment and many of the other virtual environments that one can imagine. However, having said that it's not as if people have been rushing to implement groups code in core - it has been a requested piece of unimplemented functionality for a long time. So it might be more convenient to develop it outside core if non-core developers are going to be working on it. I guess the situation might be somewhat different again if the groups module also implements integration to other systems (perhaps commercial ones) which would be more controversial to place in core. Though then again I would hope that such functionality could be split into further modules, with just the main groups code going into core. btw, Mike - very glad to see your sponsorship of this as public domain code. And I very much understand your reluctance to talk about sponsored development that hasn't yet been agreed. All I would say is that the more open everything is, the more smoothly everything seems to go in terms of getting code adopted and in terms of interacting with the wider OpenSim community. Regards, Adam *From:* opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Michael Huntington *Sent:* Friday, 13 February 2009 12:55 PM *To:* opensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Groups in OpenSim Well, I don't mind
Re: [Opensim-dev] Groups in OpenSim
This is a great thread y'all keep up the great work :) Mike, all I have to say to you about this is *Thank you SO much* :) Cheers On Mon, Feb 16, 2009 at 8:39 AM, Michael Huntington mellom...@gmail.comwrote: Hi Ruud, Here are some of the features currently set in stone for development.. DeepThink seems to be setting the foundation for groups.. making sure it functions correctly ... If any developers would like to add on to this, that would be great. Groups Group Chat Group Permissions Group Titles Group Ownership Group Payments (optional I'm sure) On Mon, Feb 16, 2009 at 8:25 AM, Ruud Lathrop ruud.lath...@gmail.comwrote: Its great to hear that something is done about a missing but very important feature. I love to work on it to. But if somebody wants to sponsor a company to do it, that is fine with me. I do like to see what they are doing and maybe add something to it (Make the implementation to MSSQL). Foremost I like to see the following things implemented in groups: - Of course create/edit/invite etc for groups - Set permissions to groups of land/objects, work together on projects. - Create group chats. Hope to see the project started soon. And maybe in release 0.7 we have groups :) Ruud On Mon, Feb 16, 2009 at 10:39 AM, Frisby, Adam a...@deepthink.com.auwrote: The only concern I have here is that a good deal of this work is being done by our Shanghai office and me and Mike are the only guys with commit rights, so doing the morning checkin to core is a bit of a chore. (Whereas I can give everyone svn access on the forge) Adam *From:* opensim-dev-boun...@lists.berlios.de [mailto: opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Stefan Andersson *Sent:* Monday, 16 February 2009 1:03 AM *To:* opensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Groups in OpenSim Yeah, I think 'groups' in terms of minimal implementations of functions as defined by our reference client the official Second Life(tm) virtual worlds viewer, is definitively a core module. I believe that if this central work is done in core instead of on forge, it will give us lots of valuable opportunity to help, discuss and react to changes, instead of it being a 'mushroom' in a corner of the room. Best regards, Stefan Andersson Tribal Media AB -- Date: Sun, 15 Feb 2009 11:49:14 -0800 From: c...@pacbell.net To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Groups in OpenSim Personally, I would suggest that groups is an enabling technology and I would concur that seperating economy notions from groups is a good thing. For groups functionality, the ability to form groups and have group communicaton similar to our IRC channels currently would go a long ways to fleshing out and testing additional functionality under load. We need to use our sims more to understand where the limits are. Additionally, adding the logic for group ownership of land and objects will help us get closer to a reasonable permissions model and thence closer to 0.7 for OpenSim. Charles -- *From:* Justin Clark-Casey jjusti...@googlemail.com *To:* opensim-dev@lists.berlios.de *Sent:* Sunday, February 15, 2009 10:52:06 AM *Subject:* Re: [Opensim-dev] Groups in OpenSim Frisby, Adam wrote: My personal thoughts would be definitely host on the gforge until completion, then decide on whether it goes into core or not (same as hypergrid). Personally, considering the modules that are in OpenSim core at the moment, I think that a groups module could definitely be considered a core module from the outset (and so be developed in core). It's by far the biggest piece of missing functionality for both an SL-like environment and many of the other virtual environments that one can imagine. However, having said that it's not as if people have been rushing to implement groups code in core - it has been a requested piece of unimplemented functionality for a long time. So it might be more convenient to develop it outside core if non-core developers are going to be working on it. I guess the situation might be somewhat different again if the groups module also implements integration to other systems (perhaps commercial ones) which would be more controversial to place in core. Though then again I would hope that such functionality could be split into further modules, with just the main groups code going into core. btw, Mike - very glad to see your sponsorship of this as public domain code. And I very much understand your reluctance to talk about sponsored development that hasn't yet been agreed. All I would say is that the more open everything is, the more smoothly everything seems to go in terms of getting code adopted and in terms of interacting with the wider OpenSim community. Regards, Adam *From:* opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev
Re: [Opensim-dev] Groups in OpenSim
Chris Hart wrote: I can understand why groups and economy could be linked for various reasons, but I would personally prefer that sort of thing broken apart – just sharing on building via groups, sharing objects with group, would all be really lovely to have, whereas economy is less of an immediate issue for me (even moreso with rumours of further complications regarding taxation for in-world purchasing http://15timez.blogspot.com/2009/02/sl-in-world-transactions-to-be-taxed.html) since I have no aspirations to be a banker or accountant. Having it as an optional extra would be great should my opinion be changed on this matter! J In OpenSimulator we've had an agreement (which may not have been stated publicly before) that we will not have any core code that deals directly with monetary transactions. This is to avoid any potential problems in which real money is lost in a transaction on an OpenSimulator system. We will provide the hooks for calling economy code, but the actual economy code itself has to live in a third party module or system. Of course, our license explicitly states that users of the code cannot hold us liable for damages, but it's even clearer cut if the code isn't in core OpenSim in the first place. Groups for chat, groups for building – yes please! Completely understand others wanting demanding economy and have no desire to dampen any efforts in that area, but if the two are unlinkable in your project then would very much like to see some alternative projects in development. I don’t see particularly why basic groups like that would have to be a forge project either, rather than a core feature. Just my 2p. Chris / Strawberry *From:* opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Michael Huntington *Sent:* 13 February 2009 20:55 *To:* opensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Groups in OpenSim Well, I don't mind sharing a little info.. but remember we're still in planning stages and getting the feature list together. Also I personally don't have a problem having this project open during development. So I'll let Adam and the DeepThink team decide on that... I'll host any files if needed or we can use opensim's gforge. All, I'm doing is sponsoring this project.. because I know how much the community would like groups and other features up and running. Basically we're working on getting economy and groups running.. and hopefully if Diva accepts our offer, we can get groups working across the Hypergrid... (still working on that). DeepThink already has a list of features listed for how we can safely and securely implement groups and economy. Again, I'm not the most tech savvy person.. I'm just sponsoring this.. so Adam can share as much info as he likes.. once we come to a conclusion on what the exact features will be ... but so far it seems he understands what we're looking for in the project. On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam a...@deepthink.com.au mailto:a...@deepthink.com.au wrote: I think the consensus with Mike is to develop it on the forge, but I'll let him speak for me here since he's sponsoring it and I don't want to say anything that may be wrong. Regards, Adam *From:* opensim-dev-boun...@lists.berlios.de mailto:opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Dahlia Trimble *Sent:* Friday, 13 February 2009 12:48 PM *To:* opensim-dev@lists.berlios.de mailto:opensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Groups in OpenSim Agreed... something like groups is too complex to be submitted all at once, unless it's a module in forge. I've been working on group chat infrastructure and this could cause conflict unless it's developed in an open manner. On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey jjusti...@googlemail.com mailto:jjusti...@googlemail.com wrote: Frisby, Adam wrote: Yep, Mike here has graciously offered to have us develop it for the public domain. With a little luck we should be starting this one soon, along with some other features he's asked for (I won't ruin any suprises, but they are much-asked for). I don't like to see surprises spoilt either but it would be nice to know what they are sooner rather than later, so that nobody wastes time with duplicate development. Will the development happen in the open commit by commit? Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de mailto:opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- mailto:opensim-dev- boun...@lists.berlios.de mailto:boun...@lists.berlios.de] On Behalf Of Mike Huntington Sent: Thursday, 12 February 2009 9:11 AM To: opensim-dev@lists.berlios.de
Re: [Opensim-dev] Groups in OpenSim
Frisby, Adam wrote: My personal thoughts would be definitely host on the gforge until completion, then decide on whether it goes into core or not (same as hypergrid). Personally, considering the modules that are in OpenSim core at the moment, I think that a groups module could definitely be considered a core module from the outset (and so be developed in core). It's by far the biggest piece of missing functionality for both an SL-like environment and many of the other virtual environments that one can imagine. However, having said that it's not as if people have been rushing to implement groups code in core - it has been a requested piece of unimplemented functionality for a long time. So it might be more convenient to develop it outside core if non-core developers are going to be working on it. I guess the situation might be somewhat different again if the groups module also implements integration to other systems (perhaps commercial ones) which would be more controversial to place in core. Though then again I would hope that such functionality could be split into further modules, with just the main groups code going into core. btw, Mike - very glad to see your sponsorship of this as public domain code. And I very much understand your reluctance to talk about sponsored development that hasn't yet been agreed. All I would say is that the more open everything is, the more smoothly everything seems to go in terms of getting code adopted and in terms of interacting with the wider OpenSim community. Regards, Adam *From:* opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Michael Huntington *Sent:* Friday, 13 February 2009 12:55 PM *To:* opensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Groups in OpenSim Well, I don't mind sharing a little info.. but remember we're still in planning stages and getting the feature list together. Also I personally don't have a problem having this project open during development. So I'll let Adam and the DeepThink team decide on that... I'll host any files if needed or we can use opensim's gforge. All, I'm doing is sponsoring this project.. because I know how much the community would like groups and other features up and running. Basically we're working on getting economy and groups running.. and hopefully if Diva accepts our offer, we can get groups working across the Hypergrid... (still working on that). DeepThink already has a list of features listed for how we can safely and securely implement groups and economy. Again, I'm not the most tech savvy person.. I'm just sponsoring this.. so Adam can share as much info as he likes.. once we come to a conclusion on what the exact features will be ... but so far it seems he understands what we're looking for in the project. On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam a...@deepthink.com.au mailto:a...@deepthink.com.au wrote: I think the consensus with Mike is to develop it on the forge, but I'll let him speak for me here since he's sponsoring it and I don't want to say anything that may be wrong. Regards, Adam *From:* opensim-dev-boun...@lists.berlios.de mailto:opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Dahlia Trimble *Sent:* Friday, 13 February 2009 12:48 PM *To:* opensim-dev@lists.berlios.de mailto:opensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Groups in OpenSim Agreed... something like groups is too complex to be submitted all at once, unless it's a module in forge. I've been working on group chat infrastructure and this could cause conflict unless it's developed in an open manner. On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey jjusti...@googlemail.com mailto:jjusti...@googlemail.com wrote: Frisby, Adam wrote: Yep, Mike here has graciously offered to have us develop it for the public domain. With a little luck we should be starting this one soon, along with some other features he's asked for (I won't ruin any suprises, but they are much-asked for). I don't like to see surprises spoilt either but it would be nice to know what they are sooner rather than later, so that nobody wastes time with duplicate development. Will the development happen in the open commit by commit? Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de mailto:opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- mailto:opensim-dev- boun...@lists.berlios.de mailto:boun...@lists.berlios.de] On Behalf Of Mike Huntington Sent: Thursday, 12 February 2009 9:11 AM To: opensim-dev@lists.berlios.de mailto:opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Groups in OpenSim I'm currently in talks with DeepThink to have
Re: [Opensim-dev] Groups in OpenSim
Personally, I would suggest that groups is an enabling technology and I would concur that seperating economy notions from groups is a good thing. For groups functionality, the ability to form groups and have group communicaton similar to our IRC channels currently would go a long ways to fleshing out and testing additional functionality under load. We need to use our sims more to understand where the limits are. Additionally, adding the logic for group ownership of land and objects will help us get closer to a reasonable permissions model and thence closer to 0.7 for OpenSim. Charles From: Justin Clark-Casey jjusti...@googlemail.com To: opensim-dev@lists.berlios.de Sent: Sunday, February 15, 2009 10:52:06 AM Subject: Re: [Opensim-dev] Groups in OpenSim Frisby, Adam wrote: My personal thoughts would be definitely host on the gforge until completion, then decide on whether it goes into core or not (same as hypergrid). Personally, considering the modules that are in OpenSim core at the moment, I think that a groups module could definitely be considered a core module from the outset (and so be developed in core). It's by far the biggest piece of missing functionality for both an SL-like environment and many of the other virtual environments that one can imagine. However, having said that it's not as if people have been rushing to implement groups code in core - it has been a requested piece of unimplemented functionality for a long time. So it might be more convenient to develop it outside core if non-core developers are going to be working on it. I guess the situation might be somewhat different again if the groups module also implements integration to other systems (perhaps commercial ones) which would be more controversial to place in core. Though then again I would hope that such functionality could be split into further modules, with just the main groups code going into core. btw, Mike - very glad to see your sponsorship of this as public domain code. And I very much understand your reluctance to talk about sponsored development that hasn't yet been agreed. All I would say is that the more open everything is, the more smoothly everything seems to go in terms of getting code adopted and in terms of interacting with the wider OpenSim community. Regards, Adam *From:* opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Michael Huntington *Sent:* Friday, 13 February 2009 12:55 PM *To:* opensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Groups in OpenSim Well, I don't mind sharing a little info.. but remember we're still in planning stages and getting the feature list together. Also I personally don't have a problem having this project open during development. So I'll let Adam and the DeepThink team decide on that... I'll host any files if needed or we can use opensim's gforge. All, I'm doing is sponsoring this project.. because I know how much the community would like groups and other features up and running. Basically we're working on getting economy and groups running.. and hopefully if Diva accepts our offer, we can get groups working across the Hypergrid... (still working on that). DeepThink already has a list of features listed for how we can safely and securely implement groups and economy. Again, I'm not the most tech savvy person.. I'm just sponsoring this.. so Adam can share as much info as he likes.. once we come to a conclusion on what the exact features will be ... but so far it seems he understands what we're looking for in the project. On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam a...@deepthink.com.au mailto:a...@deepthink.com.au wrote: I think the consensus with Mike is to develop it on the forge, but I'll let him speak for me here since he's sponsoring it and I don't want to say anything that may be wrong. Regards, Adam *From:* opensim-dev-boun...@lists.berlios.de mailto:opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Dahlia Trimble *Sent:* Friday, 13 February 2009 12:48 PM *To:* opensim-dev@lists.berlios.de mailto:opensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Groups in OpenSim Agreed... something like groups is too complex to be submitted all at once, unless it's a module in forge. I've been working on group chat infrastructure and this could cause conflict unless it's developed in an open manner. On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey jjusti...@googlemail.com mailto:jjusti...@googlemail.com wrote: Frisby, Adam wrote: Yep, Mike here has graciously offered to have us develop it for the public domain. With a little luck we should be starting this one soon, along with some other
Re: [Opensim-dev] Groups in OpenSim
Yep, Mike here has graciously offered to have us develop it for the public domain. With a little luck we should be starting this one soon, along with some other features he's asked for (I won't ruin any suprises, but they are much-asked for). Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Mike Huntington Sent: Thursday, 12 February 2009 9:11 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Groups in OpenSim I'm currently in talks with DeepThink to have this developed for my grid. The work will be donated back to the opensim community once finished. Hopefully work on this will begin later this month. Sent from my iPhone On Feb 12, 2009, at 10:46 AM, Ruud Lathrop ruud.lath...@gmail.com wrote: Hi, Does anybody know if somebody is working on features to implement Groups? I see a GroupsModule in Core.Avatar. But that doesn't hold much implementation. If nobody is building that, how can I start working on something like that? Ruud ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Groups in OpenSim
Frisby, Adam wrote: Yep, Mike here has graciously offered to have us develop it for the public domain. With a little luck we should be starting this one soon, along with some other features he's asked for (I won't ruin any suprises, but they are much-asked for). I don't like to see surprises spoilt either but it would be nice to know what they are sooner rather than later, so that nobody wastes time with duplicate development. Will the development happen in the open commit by commit? Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Mike Huntington Sent: Thursday, 12 February 2009 9:11 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Groups in OpenSim I'm currently in talks with DeepThink to have this developed for my grid. The work will be donated back to the opensim community once finished. Hopefully work on this will begin later this month. Sent from my iPhone On Feb 12, 2009, at 10:46 AM, Ruud Lathrop ruud.lath...@gmail.com wrote: Hi, Does anybody know if somebody is working on features to implement Groups? I see a GroupsModule in Core.Avatar. But that doesn't hold much implementation. If nobody is building that, how can I start working on something like that? Ruud ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- justincc Justin Clark-Casey http://justincc.wordpress.com ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Groups in OpenSim
Agreed... something like groups is too complex to be submitted all at once, unless it's a module in forge. I've been working on group chat infrastructure and this could cause conflict unless it's developed in an open manner. On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey jjusti...@googlemail.com wrote: Frisby, Adam wrote: Yep, Mike here has graciously offered to have us develop it for the public domain. With a little luck we should be starting this one soon, along with some other features he's asked for (I won't ruin any suprises, but they are much-asked for). I don't like to see surprises spoilt either but it would be nice to know what they are sooner rather than later, so that nobody wastes time with duplicate development. Will the development happen in the open commit by commit? Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.de] On Behalf Of Mike Huntington Sent: Thursday, 12 February 2009 9:11 AM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Groups in OpenSim I'm currently in talks with DeepThink to have this developed for my grid. The work will be donated back to the opensim community once finished. Hopefully work on this will begin later this month. Sent from my iPhone On Feb 12, 2009, at 10:46 AM, Ruud Lathrop ruud.lath...@gmail.com wrote: Hi, Does anybody know if somebody is working on features to implement Groups? I see a GroupsModule in Core.Avatar. But that doesn't hold much implementation. If nobody is building that, how can I start working on something like that? Ruud ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- justincc Justin Clark-Casey http://justincc.wordpress.com ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Groups in OpenSim
My personal thoughts would be definitely host on the gforge until completion, then decide on whether it goes into core or not (same as hypergrid). Regards, Adam From: opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Michael Huntington Sent: Friday, 13 February 2009 12:55 PM To: opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Groups in OpenSim Well, I don't mind sharing a little info.. but remember we're still in planning stages and getting the feature list together. Also I personally don't have a problem having this project open during development. So I'll let Adam and the DeepThink team decide on that... I'll host any files if needed or we can use opensim's gforge. All, I'm doing is sponsoring this project.. because I know how much the community would like groups and other features up and running. Basically we're working on getting economy and groups running.. and hopefully if Diva accepts our offer, we can get groups working across the Hypergrid... (still working on that). DeepThink already has a list of features listed for how we can safely and securely implement groups and economy. Again, I'm not the most tech savvy person.. I'm just sponsoring this.. so Adam can share as much info as he likes.. once we come to a conclusion on what the exact features will be ... but so far it seems he understands what we're looking for in the project. On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam a...@deepthink.com.aumailto:a...@deepthink.com.au wrote: I think the consensus with Mike is to develop it on the forge, but I'll let him speak for me here since he's sponsoring it and I don't want to say anything that may be wrong. Regards, Adam From: opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de] On Behalf Of Dahlia Trimble Sent: Friday, 13 February 2009 12:48 PM To: opensim-dev@lists.berlios.demailto:opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Groups in OpenSim Agreed... something like groups is too complex to be submitted all at once, unless it's a module in forge. I've been working on group chat infrastructure and this could cause conflict unless it's developed in an open manner. On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey jjusti...@googlemail.commailto:jjusti...@googlemail.com wrote: Frisby, Adam wrote: Yep, Mike here has graciously offered to have us develop it for the public domain. With a little luck we should be starting this one soon, along with some other features he's asked for (I won't ruin any suprises, but they are much-asked for). I don't like to see surprises spoilt either but it would be nice to know what they are sooner rather than later, so that nobody wastes time with duplicate development. Will the development happen in the open commit by commit? Adam -Original Message- From: opensim-dev-boun...@lists.berlios.demailto:opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-mailto:opensim-dev- boun...@lists.berlios.demailto:boun...@lists.berlios.de] On Behalf Of Mike Huntington Sent: Thursday, 12 February 2009 9:11 AM To: opensim-dev@lists.berlios.demailto:opensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Groups in OpenSim I'm currently in talks with DeepThink to have this developed for my grid. The work will be donated back to the opensim community once finished. Hopefully work on this will begin later this month. Sent from my iPhone On Feb 12, 2009, at 10:46 AM, Ruud Lathrop ruud.lath...@gmail.commailto:ruud.lath...@gmail.com wrote: Hi, Does anybody know if somebody is working on features to implement Groups? I see a GroupsModule in Core.Avatar. But that doesn't hold much implementation. If nobody is building that, how can I start working on something like that? Ruud ___ Opensim-dev mailing list Opensim-dev@lists.berlios.demailto:Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.demailto:Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.demailto:Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev -- justincc Justin Clark-Casey http://justincc.wordpress.com ___ Opensim-dev mailing list Opensim-dev@lists.berlios.demailto:Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev ___ Opensim-dev mailing list Opensim-dev@lists.berlios.demailto:Opensim-dev@lists.berlios.de https://lists.berlios.de/mailman/listinfo/opensim-dev
Re: [Opensim-dev] Groups in OpenSim
http://15timez.blogspot.com/2009/02/sl-in-world-transactions-to-be-taxed.html) April 1st, 2009. meh ... Sacha On Sat, Feb 14, 2009 at 12:53 AM, Mike Huntington mellom...@gmail.comwrote: I shouldve made it clear that these will be split into different modules. So those that don't want economy won't have to use that module. Sent from my iPhone On Feb 13, 2009, at 6:33 PM, Chris Hart ch...@codetorque.co.uk wrote: I can understand why groups and economy could be linked for various reasons, but I would personally prefer that sort of thing broken apart – just sharing on building via groups, sharing objects with group, would all be really lovely to have, whereas economy is less of an immediate issue for me (even moreso with rumours of further complications regarding taxation for in-world purchasing http://15timez.blogspot.com/2009/02/sl-in-world-transactions-to-be-taxed.html http://15timez.blogspot.com/2009/02/sl-in-world-transactions-to-be-taxed.html) since I have no aspirations to be a banker or accountant. Having it as an optional extra would be great should my opinion be changed on this matter! J Groups for chat, groups for building – yes please! Completely understand others wanting demanding economy and have no desire to dampen any efforts in that area, but if the two are unlinkable in your project then would very much like to see some alternative projects in development. I don't see particularly why basic groups like that would have to be a forge project either, rather than a core feature. Just my 2p. Chris / Strawberry *From:* opensim-dev-boun...@lists.berlios.de [ mailto:opensim-dev-boun...@lists.berlios.deopensim-dev-boun...@lists.berlios.de] *On Behalf Of *Michael Huntington *Sent:* 13 February 2009 20:55 *To:* opensim-dev@lists.berlios.deopensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Groups in OpenSim Well, I don't mind sharing a little info.. but remember we're still in planning stages and getting the feature list together. Also I personally don't have a problem having this project open during development. So I'll let Adam and the DeepThink team decide on that... I'll host any files if needed or we can use opensim's gforge. All, I'm doing is sponsoring this project.. because I know how much the community would like groups and other features up and running. Basically we're working on getting economy and groups running.. and hopefully if Diva accepts our offer, we can get groups working across the Hypergrid... (still working on that). DeepThink already has a list of features listed for how we can safely and securely implement groups and economy. Again, I'm not the most tech savvy person.. I'm just sponsoring this.. so Adam can share as much info as he likes.. once we come to a conclusion on what the exact features will be ... but so far it seems he understands what we're looking for in the project. On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam a...@deepthink.com.au a...@deepthink.com.au wrote: I think the consensus with Mike is to develop it on the forge, but I'll let him speak for me here since he's sponsoring it and I don't want to say anything that may be wrong. Regards, Adam *From:* opensim-dev-boun...@lists.berlios.de opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev-boun...@lists.berlios.de opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Dahlia Trimble *Sent:* Friday, 13 February 2009 12:48 PM *To:* opensim-dev@lists.berlios.deopensim-dev@lists.berlios.de *Subject:* Re: [Opensim-dev] Groups in OpenSim Agreed... something like groups is too complex to be submitted all at once, unless it's a module in forge. I've been working on group chat infrastructure and this could cause conflict unless it's developed in an open manner. On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey jjusti...@googlemail.com jjusti...@googlemail.com wrote: Frisby, Adam wrote: Yep, Mike here has graciously offered to have us develop it for the public domain. With a little luck we should be starting this one soon, along with some other features he's asked for (I won't ruin any suprises, but they are much-asked for). I don't like to see surprises spoilt either but it would be nice to know what they are sooner rather than later, so that nobody wastes time with duplicate development. Will the development happen in the open commit by commit? Adam -Original Message- From: opensim-dev-boun...@lists.berlios.de opensim-dev-boun...@lists.berlios.de [mailto:opensim-dev- boun...@lists.berlios.deboun...@lists.berlios.de] On Behalf Of Mike Huntington Sent: Thursday, 12 February 2009 9:11 AM To: opensim-dev@lists.berlios.deopensim-dev@lists.berlios.de Subject: Re: [Opensim-dev] Groups in OpenSim I'm currently in talks with DeepThink to have this developed for my grid. The work will be donated back to the opensim community once finished. Hopefully