This is a great thread y'all keep up the great work :)

Mike, all I have to say to you about this is *Thank you SO much* :)

Cheers


On Mon, Feb 16, 2009 at 8:39 AM, Michael Huntington <mellom...@gmail.com>wrote:

> Hi Ruud,
> Here are some of the features currently set in stone for development..
> DeepThink seems to be setting the foundation for groups.. making sure it
> functions correctly ... If any developers would like to add on to this, that
> would be great.
>
> Groups Group Chat Group Permissions Group Titles Group Ownership Group
> Payments (optional I'm sure)
>
>
>
> On Mon, Feb 16, 2009 at 8:25 AM, Ruud Lathrop <ruud.lath...@gmail.com>wrote:
>
>> Its great to hear that something is done about a missing but very
>> important feature. I love to work on it to. But if somebody wants to sponsor
>> a company to do it, that is fine with me. I do like to see what they are
>> doing and maybe add something to it (Make the implementation to MSSQL).
>>
>> Foremost I like to see the following things implemented in groups:
>> - Of course create/edit/invite etc for groups
>> - Set permissions to groups of land/objects, work together on projects.
>> - Create group chats.
>>
>> Hope to see the project started soon. And maybe in release 0.7 we have
>> groups :)
>>
>> Ruud
>>
>>
>> On Mon, Feb 16, 2009 at 10:39 AM, Frisby, Adam <a...@deepthink.com.au>wrote:
>>
>>>  The only concern I have here is that a good deal of this work is being
>>> done by our Shanghai office and me and Mike are the only guys with commit
>>> rights, so doing the morning checkin to core is a bit of a chore. (Whereas I
>>> can give everyone svn access on the forge)
>>>
>>>
>>>
>>> Adam
>>>
>>>
>>>
>>> *From:* opensim-dev-boun...@lists.berlios.de [mailto:
>>> opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Stefan Andersson
>>> *Sent:* Monday, 16 February 2009 1:03 AM
>>> *To:* opensim-dev@lists.berlios.de
>>> *Subject:* Re: [Opensim-dev] Groups in OpenSim
>>>
>>>
>>>
>>> Yeah,
>>>
>>> I think 'groups' in terms of minimal implementations of functions as
>>> defined by our reference client the official Second Life(tm) virtual worlds
>>> viewer, is definitively a core module.
>>>
>>> I believe that if this central work is done in core instead of on forge,
>>> it will give us lots of valuable opportunity to help, discuss and react to
>>> changes, instead of it being a 'mushroom' in a corner of the room.
>>>
>>> Best regards,
>>> Stefan Andersson
>>> Tribal Media AB
>>>
>>>
>>>  ------------------------------
>>>
>>> Date: Sun, 15 Feb 2009 11:49:14 -0800
>>> From: c...@pacbell.net
>>> To: opensim-dev@lists.berlios.de
>>> Subject: Re: [Opensim-dev] Groups in OpenSim
>>>
>>> Personally, I would suggest that "groups" is an enabling technology and I
>>> would concur that seperating economy notions from groups is a good thing.
>>>
>>> For "groups" functionality, the ability to form groups and have group
>>> communicaton similar to our IRC channels currently would go a long ways to
>>> fleshing out and testing additional functionality under load. We need to use
>>> our sims more to understand where the limits are.
>>>
>>> Additionally, adding the logic for group ownership of land and objects
>>> will help us get closer to a reasonable permissions model and thence closer
>>> to 0.7 for OpenSim.
>>>
>>> Charles
>>>
>>>
>>>  ------------------------------
>>>
>>> *From:* Justin Clark-Casey <jjusti...@googlemail.com>
>>> *To:* opensim-dev@lists.berlios.de
>>> *Sent:* Sunday, February 15, 2009 10:52:06 AM
>>> *Subject:* Re: [Opensim-dev] Groups in OpenSim
>>>
>>> Frisby, Adam wrote:
>>> > My personal thoughts would be definitely host on the gforge until
>>> > completion, then decide on whether it goes into core or not (same as
>>> > hypergrid).
>>>
>>> Personally, considering the modules that are in OpenSim core at the
>>> moment, I think that a groups module could
>>> definitely be considered a core module from the outset (and so be
>>> developed in core).  It's by far the biggest piece of
>>> missing functionality for both an SL-like environment and many of the
>>> other virtual environments that one can imagine.
>>>
>>> However, having said that it's not as if people have been rushing to
>>> implement groups code in core - it has been a
>>> requested piece of unimplemented functionality for a long time.  So it
>>> might be more convenient to develop it outside
>>> core if non-core developers are going to be working on it.
>>>
>>> I guess the situation might be somewhat different again if the groups
>>> module also implements integration to other
>>> systems (perhaps commercial ones) which would be more controversial to
>>> place in core.  Though then again I would hope
>>> that such functionality could be split into further modules, with just
>>> the main groups code going into core.
>>>
>>> btw, Mike - very glad to see your sponsorship of this as public domain
>>> code.  And I very much understand your reluctance
>>> to talk about sponsored development that hasn't yet been agreed.  All I
>>> would say is that the more open everything is,
>>> the more smoothly everything seems to go in terms of getting code adopted
>>> and in terms of interacting with the wider
>>> OpenSim community.
>>>
>>> >
>>> >
>>> >
>>> > Regards,
>>> >
>>> >
>>> >
>>> > Adam
>>> >
>>> >
>>> >
>>> > *From:* opensim-dev-boun...@lists.berlios.de
>>> > [mailto:opensim-dev-boun...@lists.berlios.de] *On Behalf Of *Michael
>>> > Huntington
>>> > *Sent:* Friday, 13 February 2009 12:55 PM
>>> > *To:* opensim-dev@lists.berlios.de
>>> > *Subject:* Re: [Opensim-dev] Groups in OpenSim
>>> >
>>> >
>>> >
>>> > Well, I don't mind sharing a little info.. but remember we're still in
>>> > planning stages and getting the feature list together. Also I
>>> personally
>>> > don't have a problem having this project open during development. So
>>> > I'll let Adam and the DeepThink team decide on that... I'll host any
>>> > files if needed or we can use opensim's gforge. All, I'm doing is
>>> > sponsoring this project.. because I know how much the community would
>>> > like groups and other features up and running.
>>> >
>>> >
>>> >
>>> > Basically we're working on getting economy and groups running.. and
>>> > hopefully if Diva accepts our offer, we can get groups working across
>>> > the Hypergrid... (still working on that). DeepThink already has a list
>>> > of features listed for how we can safely and securely implement groups
>>> > and economy.
>>> >
>>> >
>>> >
>>> > Again, I'm not the most tech savvy person.. I'm just sponsoring this..
>>> > so Adam can share as much info as he likes.. once we come to a
>>> > conclusion on what the exact features will be ... but so far it seems
>>> he
>>> > understands what we're looking for in the project.
>>> >
>>> >
>>> >
>>> > On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam <a...@deepthink.com.au
>>> > <mailto:a...@deepthink.com.au>> wrote:
>>> >
>>> > I think the consensus with Mike is to develop it on the forge, but I'll
>>>
>>> > let him speak for me here since he's sponsoring it and I don't want to
>>> > say anything  that may be wrong.
>>> >
>>> >
>>> >
>>> > Regards,
>>> >
>>> >
>>> >
>>> > Adam
>>> >
>>> >
>>> >
>>> > *From:* opensim-dev-boun...@lists.berlios.de
>>> > <mailto:opensim-dev-boun...@lists.berlios.de>
>>> > [mailto:opensim-dev-boun...@lists.berlios.de
>>> > <mailto:opensim-dev-boun...@lists.berlios.de>] *On Behalf Of *Dahlia
>>> Trimble
>>> > *Sent:* Friday, 13 February 2009 12:48 PM
>>> >
>>> >
>>> > *To:* opensim-dev@lists.berlios.de <mailto:
>>> opensim-dev@lists.berlios.de>
>>> > *Subject:* Re: [Opensim-dev] Groups in OpenSim
>>> >
>>> >
>>> >
>>> > Agreed... something like groups is too complex to be submitted all at
>>> > once, unless it's a module in forge. I've been working on group chat
>>> > infrastructure and this could cause conflict unless it's developed in
>>> an
>>> > open manner.
>>> >
>>> > On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey
>>> > <jjusti...@googlemail.com <mailto:jjusti...@googlemail.com>> wrote:
>>> >
>>> > Frisby, Adam wrote:
>>> >  > Yep, Mike here has graciously offered to have us develop it for the
>>> > public domain. With a little luck we should be starting this one soon,
>>> > along with some other features he's asked for (I won't ruin any
>>> > suprises, but they are much-asked for).
>>> >
>>> > I don't like to see surprises spoilt either but it would be nice to
>>> know
>>> > what they are sooner rather than later, so that
>>> > nobody wastes time with duplicate development.
>>> >
>>> > Will the development happen in the open commit by commit?
>>> >
>>> >
>>> >  >
>>> >  > Adam
>>> >  >
>>> >  >> -----Original Message-----
>>> >  >> From: opensim-dev-boun...@lists.berlios.de
>>> > <mailto:opensim-dev-boun...@lists.berlios.de> [mailto:opensim-dev-
>>> > <mailto:opensim-dev->
>>> >  >> boun...@lists.berlios.de <mailto:boun...@lists.berlios.de>] On
>>> > Behalf Of Mike Huntington
>>> >  >> Sent: Thursday, 12 February 2009 9:11 AM
>>> >  >> To: opensim-dev@lists.berlios.de <mailto:
>>> opensim-dev@lists.berlios.de>
>>> >  >> Subject: Re: [Opensim-dev] Groups in OpenSim
>>> >  >>
>>> >  >> I'm currently in talks with DeepThink to have this developed for my
>>> >  >> grid. The work will be donated back to the opensim community once
>>> >  >> finished.  Hopefully work on this will begin later this month.
>>> >  >>
>>> >  >> Sent from my iPhone
>>> >  >>
>>> >  >> On Feb 12, 2009, at 10:46 AM, Ruud Lathrop <ruud.lath...@gmail.com
>>> > <mailto:ruud.lath...@gmail.com>>
>>> >  >> wrote:
>>> >  >>
>>> >  >>> Hi,
>>> >  >>>
>>> >  >>> Does anybody know if somebody is working on features to implement
>>> >  >>> Groups? I see a GroupsModule in Core.Avatar. But that doesn't hold
>>> >  >>> much implementation.
>>> >  >>>
>>> >  >>> If nobody is building that, how can I start working on something
>>> >  >>> like that?
>>> >  >>>
>>> >  >>> Ruud
>>> >  >>>
>>> >  >>>
>>> >  >>> _______________________________________________
>>> >  >>> Opensim-dev mailing list
>>> >  >>> Opensim-dev@lists.berlios.de <mailto:Opensim-dev@lists.berlios.de
>>> >
>>> >  >>> https://lists.berlios.de/mailman/listinfo/opensim-dev
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>>> >  >
>>> >
>>> > --
>>> > justincc
>>> > Justin Clark-Casey
>>> > http://justincc.wordpress.com
>>> >
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>>> >
>>> >
>>> ------------------------------------------------------------------------
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>>>
>>> --
>>> justincc
>>> Justin Clark-Casey
>>> http://justincc.wordpress.com
>>> _______________________________________________
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>>
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