My personal thoughts would be definitely host on the gforge until completion, 
then decide on whether it goes into core or not (same as hypergrid).

Regards,

Adam

From: [email protected] 
[mailto:[email protected]] On Behalf Of Michael Huntington
Sent: Friday, 13 February 2009 12:55 PM
To: [email protected]
Subject: Re: [Opensim-dev] Groups in OpenSim

Well, I don't mind sharing a little info.. but remember we're still in planning 
stages and getting the feature list together. Also I personally don't have a 
problem having this project open during development. So I'll let Adam and the 
DeepThink team decide on that... I'll host any files if needed or we can use 
opensim's gforge. All, I'm doing is sponsoring this project.. because I know 
how much the community would like groups and other features up and running.

Basically we're working on getting economy and groups running.. and hopefully 
if Diva accepts our offer, we can get groups working across the Hypergrid... 
(still working on that). DeepThink already has a list of features listed for 
how we can safely and securely implement groups and economy.

Again, I'm not the most tech savvy person.. I'm just sponsoring this.. so Adam 
can share as much info as he likes.. once we come to a conclusion on what the 
exact features will be ... but so far it seems he understands what we're 
looking for in the project.

On Fri, Feb 13, 2009 at 3:49 PM, Frisby, Adam 
<[email protected]<mailto:[email protected]>> wrote:

I think the consensus with Mike is to develop it on the forge, but I'll let him 
speak for me here since he's sponsoring it and I don't want to say anything  
that may be wrong.



Regards,



Adam



From: 
[email protected]<mailto:[email protected]>
 
[mailto:[email protected]<mailto:[email protected]>]
 On Behalf Of Dahlia Trimble
Sent: Friday, 13 February 2009 12:48 PM

To: [email protected]<mailto:[email protected]>
Subject: Re: [Opensim-dev] Groups in OpenSim



Agreed... something like groups is too complex to be submitted all at once, 
unless it's a module in forge. I've been working on group chat infrastructure 
and this could cause conflict unless it's developed in an open manner.

On Fri, Feb 13, 2009 at 12:43 PM, Justin Clark-Casey 
<[email protected]<mailto:[email protected]>> wrote:

Frisby, Adam wrote:
> Yep, Mike here has graciously offered to have us develop it for the public 
> domain. With a little luck we should be starting this one soon, along with 
> some other features he's asked for (I won't ruin any suprises, but they are 
> much-asked for).

I don't like to see surprises spoilt either but it would be nice to know what 
they are sooner rather than later, so that
nobody wastes time with duplicate development.

Will the development happen in the open commit by commit?

>
> Adam
>
>> -----Original Message-----
>> From: 
>> [email protected]<mailto:[email protected]>
>>  [mailto:opensim-dev-<mailto:opensim-dev->
>> [email protected]<mailto:[email protected]>] On Behalf Of Mike 
>> Huntington
>> Sent: Thursday, 12 February 2009 9:11 AM
>> To: [email protected]<mailto:[email protected]>
>> Subject: Re: [Opensim-dev] Groups in OpenSim
>>
>> I'm currently in talks with DeepThink to have this developed for my
>> grid. The work will be donated back to the opensim community once
>> finished.  Hopefully work on this will begin later this month.
>>
>> Sent from my iPhone
>>
>> On Feb 12, 2009, at 10:46 AM, Ruud Lathrop 
>> <[email protected]<mailto:[email protected]>>
>> wrote:
>>
>>> Hi,
>>>
>>> Does anybody know if somebody is working on features to implement
>>> Groups? I see a GroupsModule in Core.Avatar. But that doesn't hold
>>> much implementation.
>>>
>>> If nobody is building that, how can I start working on something
>>> like that?
>>>
>>> Ruud
>>>
>>>
>>> _______________________________________________
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--
justincc
Justin Clark-Casey
http://justincc.wordpress.com

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