Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Damean Paolino
Actually, it is definitely the listener that is failing.  The reason why I say 
that is because when the failure occurs; it doesn’t only effect the 
“server/client” prims.. but any script using a listener on the sim..  such as 
MLP’s ..  the menu comes up but the script never “hears” the reply.

 

From: opensim-users-boun...@opensimulator.org 
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Dahlia Trimble
Sent: Monday, June 01, 2015 3:21 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners]

 

Do you know whether it's the listener or the sender which is failing? Also, 
I've heard there are problems with llSleep() so if any of the scripts are using 
that it might be contributing to the problem.

 

On Mon, Jun 1, 2015 at 10:06 AM, BoneZ mailto:bo...@dogzhouse.com> > wrote:

Hi Karl,

I think since your xengine status results show you are only using 2 threads.. 
I'm not sure it would do you any good to increase max threads.

~Butch

 

On 6/1/2015 12:53 PM, Karl Dreyer wrote:

This dump is after the issue presents itself and it's not showing any scripts 
waiting for load.  That's what is really strange.  They all work perfectly for 
an underterminate amount of time then, a random subset of them just stop.

I will point out that when I adjusted the max_listens_per_script & 
max_listens_per_region, I adjusted the ini files for a different region (smacks 
myself in the head) so I just finished adjusting the correct files and am not 
restarting the simulator.  We'll see if that takes care of it.

Also, what's the word on increasing the MaxThreads setting from 100 to lets say 
300 ...  Could that setting be imposing some sort of limitation and would 
adjusting it up cause any unexpected negative side effects?

Kind Regards,

Karl

> Hi Karl,
>
> When this stops working, can you check the xengine status in the console?
> I see the results you have included here, but is this before or after
> the communication stops?
>
> We had a similar issue back in December on 3rd Rock Grid and when things
> stopped working, checking the xengine status would always show scripts
> waiting for load.
> Can you see if this is the case for you? When this stops working does
> xengine status show scripts waiting for load?
> If so, I can share the steps we took to correct our issues which might
> work for you as well.
>
> Additionally, which version of opensim are you running?
>
> ~Butch
>
>
> On 6/1/2015 11:35 AM, Karl Dreyer wrote:
>>
>> Hello everyone... I have a member that is experiencing a strange
>> issue. He has server and client modules (in world prims using
>> llRegionSay & llRegionSayTo to communicate commands to "client"
>> prims). When the simulator is restarted, all works properly as
>> expected BUT then, after what seems to be a random length of time it
>> seems that communcations on the sim cease to function. i.e. It's
>> almost as if the llRegionSay & llRegionSayTo cease to work properly.
>> the client prims aren't receiving the messages from the servers.
>> What makes this even more strange is that it doesn't happen with all
>> of them and the prims being effected is random.. in other words, an
>> hour after the sim is restarted (for example) a subset of the servers
>> are failing to properly send messages but the subset of scripts
>> effected seems to be different each time.
>>
>> I have had my resident go through and confirm that channel settings
>> are set correctly and that there is no channel confusion or conflicts
>> ... the scripts themselves seem to be OK. I also had him test this
>> system on a blank sim or a sim with considerably less scripts and the
>> system works flawlessly.
>>
>> My first thought was that there was an issue with the listeners in the
>> receiving prims and we're hitting some sort of imposed limit to the
>> number of listeners or listener events allowed on a region. I found
>> in the OpenSimDefaults.ini file that there is in fact a
>> max_listens_per_region setting and a max_listens_per_script setting.
>> My first inclination was that he was hitting one of these limits so,
>> I modified these settings to 0 so that the system would not impose any
>> limits and unfortunately, this did not fix the issue.
>>
>> Is there somewhere else in the ini files or hardcoded in the simulator
>> code itself where a limitation is being set? If not, what else could
>> be causing this behavior?
>>
>> Below is a dump of some of the relevant statistics for the region in
>> question. Any assistance would be greatly appreciated.
>>
>> CONNECTION STATISTICS
>> Client logouts due to no data receive timeout: 0
>> SAMPLE FRAME STATISTICS
>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr
>> ScrLPS
>> 1.00 54 53.8 0.0 0 0 6623 0 1760
>> 5
>> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt
>> AgntFt
>> ImgsFt
>> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0
>> 0.0
>> MEMORY STATISTICS
>> Heap allocated to OpenSim : 645 MB
>> Last heap allocati

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Damean Paolino
It’s difficult to say…  I would think the ending behavior would be the same 
either way.  What I do know is when run on a different sim with zero or less 
scripts; the behavior is as expected.  I will have him check to see if he is 
using the llSleep command in his scripts.

 

 

 

From: opensim-users-boun...@opensimulator.org 
[mailto:opensim-users-boun...@opensimulator.org] On Behalf Of Dahlia Trimble
Sent: Monday, June 01, 2015 3:21 PM
To: opensim-users@opensimulator.org
Subject: Re: [Opensim-users] Script engine issue [listeners]

 

Do you know whether it's the listener or the sender which is failing? Also, 
I've heard there are problems with llSleep() so if any of the scripts are using 
that it might be contributing to the problem.

 

On Mon, Jun 1, 2015 at 10:06 AM, BoneZ mailto:bo...@dogzhouse.com> > wrote:

Hi Karl,

I think since your xengine status results show you are only using 2 threads.. 
I'm not sure it would do you any good to increase max threads.

~Butch

 

On 6/1/2015 12:53 PM, Karl Dreyer wrote:

This dump is after the issue presents itself and it's not showing any scripts 
waiting for load.  That's what is really strange.  They all work perfectly for 
an underterminate amount of time then, a random subset of them just stop.

I will point out that when I adjusted the max_listens_per_script & 
max_listens_per_region, I adjusted the ini files for a different region (smacks 
myself in the head) so I just finished adjusting the correct files and am not 
restarting the simulator.  We'll see if that takes care of it.

Also, what's the word on increasing the MaxThreads setting from 100 to lets say 
300 ...  Could that setting be imposing some sort of limitation and would 
adjusting it up cause any unexpected negative side effects?

Kind Regards,

Karl

> Hi Karl,
>
> When this stops working, can you check the xengine status in the console?
> I see the results you have included here, but is this before or after
> the communication stops?
>
> We had a similar issue back in December on 3rd Rock Grid and when things
> stopped working, checking the xengine status would always show scripts
> waiting for load.
> Can you see if this is the case for you? When this stops working does
> xengine status show scripts waiting for load?
> If so, I can share the steps we took to correct our issues which might
> work for you as well.
>
> Additionally, which version of opensim are you running?
>
> ~Butch
>
>
> On 6/1/2015 11:35 AM, Karl Dreyer wrote:
>>
>> Hello everyone... I have a member that is experiencing a strange
>> issue. He has server and client modules (in world prims using
>> llRegionSay & llRegionSayTo to communicate commands to "client"
>> prims). When the simulator is restarted, all works properly as
>> expected BUT then, after what seems to be a random length of time it
>> seems that communcations on the sim cease to function. i.e. It's
>> almost as if the llRegionSay & llRegionSayTo cease to work properly.
>> the client prims aren't receiving the messages from the servers.
>> What makes this even more strange is that it doesn't happen with all
>> of them and the prims being effected is random.. in other words, an
>> hour after the sim is restarted (for example) a subset of the servers
>> are failing to properly send messages but the subset of scripts
>> effected seems to be different each time.
>>
>> I have had my resident go through and confirm that channel settings
>> are set correctly and that there is no channel confusion or conflicts
>> ... the scripts themselves seem to be OK. I also had him test this
>> system on a blank sim or a sim with considerably less scripts and the
>> system works flawlessly.
>>
>> My first thought was that there was an issue with the listeners in the
>> receiving prims and we're hitting some sort of imposed limit to the
>> number of listeners or listener events allowed on a region. I found
>> in the OpenSimDefaults.ini file that there is in fact a
>> max_listens_per_region setting and a max_listens_per_script setting.
>> My first inclination was that he was hitting one of these limits so,
>> I modified these settings to 0 so that the system would not impose any
>> limits and unfortunately, this did not fix the issue.
>>
>> Is there somewhere else in the ini files or hardcoded in the simulator
>> code itself where a limitation is being set? If not, what else could
>> be causing this behavior?
>>
>> Below is a dump of some of the relevant statistics for the region in
>> question. Any assistance would be greatly appreciated.
>>
>> CONNECTION STATISTICS
>> Client logouts due to no data receive timeout: 0
>> SAMPLE FRAME STATISTICS
>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr
>> ScrLPS
>> 1.00 54 53.8 0.0 0 0 6623 0 1760
>> 5
>> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt
>> AgntFt
>> ImgsFt
>> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0
>> 0.0
>> MEMORY STATISTICS
>> Heap allocated to OpenSim : 645 MB
>> Last heap allocation rate : 0.323

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Dahlia Trimble
Do you know whether it's the listener or the sender which is failing? Also,
I've heard there are problems with llSleep() so if any of the scripts are
using that it might be contributing to the problem.

On Mon, Jun 1, 2015 at 10:06 AM, BoneZ  wrote:

>  Hi Karl,
>
> I think since your xengine status results show you are only using 2
> threads.. I'm not sure it would do you any good to increase max threads.
>
> ~Butch
>
>
> On 6/1/2015 12:53 PM, Karl Dreyer wrote:
>
> This dump is after the issue presents itself and it's not showing any
> scripts waiting for load.  That's what is really strange.  They all work
> perfectly for an underterminate amount of time then, a random subset of
> them just stop.
>
> I will point out that when I adjusted the max_listens_per_script
> & max_listens_per_region, I adjusted the ini files for a different region
> (smacks myself in the head) so I just finished adjusting the correct files
> and am not restarting the simulator.  We'll see if that takes care of it.
>
> Also, what's the word on increasing the MaxThreads setting from 100 to
> lets say 300 ...  Could that setting be imposing some sort of limitation
> and would adjusting it up cause any unexpected negative side effects?
>
> Kind Regards,
>
> Karl
>
> > Hi Karl,
> >
> > When this stops working, can you check the xengine status in the console?
> > I see the results you have included here, but is this before or after
> > the communication stops?
> >
> > We had a similar issue back in December on 3rd Rock Grid and when things
> > stopped working, checking the xengine status would always show scripts
> > waiting for load.
> > Can you see if this is the case for you? When this stops working does
> > xengine status show scripts waiting for load?
> > If so, I can share the steps we took to correct our issues which might
> > work for you as well.
> >
> > Additionally, which version of opensim are you running?
> >
> > ~Butch
> >
> >
> > On 6/1/2015 11:35 AM, Karl Dreyer wrote:
> >>
> >> Hello everyone... I have a member that is experiencing a strange
> >> issue. He has server and client modules (in world prims using
> >> llRegionSay & llRegionSayTo to communicate commands to "client"
> >> prims). When the simulator is restarted, all works properly as
> >> expected BUT then, after what seems to be a random length of time it
> >> seems that communcations on the sim cease to function. i.e. It's
> >> almost as if the llRegionSay & llRegionSayTo cease to work properly.
> >> the client prims aren't receiving the messages from the servers.
> >> What makes this even more strange is that it doesn't happen with all
> >> of them and the prims being effected is random.. in other words, an
> >> hour after the sim is restarted (for example) a subset of the servers
> >> are failing to properly send messages but the subset of scripts
> >> effected seems to be different each time.
> >>
> >> I have had my resident go through and confirm that channel settings
> >> are set correctly and that there is no channel confusion or conflicts
> >> ... the scripts themselves seem to be OK. I also had him test this
> >> system on a blank sim or a sim with considerably less scripts and the
> >> system works flawlessly.
> >>
> >> My first thought was that there was an issue with the listeners in the
> >> receiving prims and we're hitting some sort of imposed limit to the
> >> number of listeners or listener events allowed on a region. I found
> >> in the OpenSimDefaults.ini file that there is in fact a
> >> max_listens_per_region setting and a max_listens_per_script setting.
> >> My first inclination was that he was hitting one of these limits so,
> >> I modified these settings to 0 so that the system would not impose any
> >> limits and unfortunately, this did not fix the issue.
> >>
> >> Is there somewhere else in the ini files or hardcoded in the simulator
> >> code itself where a limitation is being set? If not, what else could
> >> be causing this behavior?
> >>
> >> Below is a dump of some of the relevant statistics for the region in
> >> question. Any assistance would be greatly appreciated.
> >>
> >> CONNECTION STATISTICS
> >> Client logouts due to no data receive timeout: 0
> >> SAMPLE FRAME STATISTICS
> >> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr
> >> ScrLPS
> >> 1.00 54 53.8 0.0 0 0 6623 0 1760
> >> 5
> >> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt
> >> AgntFt
> >> ImgsFt
> >> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0
> >> 0.0
> >> MEMORY STATISTICS
> >> Heap allocated to OpenSim : 645 MB
> >> Last heap allocation rate : 0.323 MB/s
> >> Average heap allocation rate: 0.202 MB/s
> >> Process memory : 1270 MB
> >> Status of XEngine instance
> >> Scripts loaded : 1760
> >> Scripts waiting for load : 0
> >> Max threads : 100
> >> Min threads : 2
> >> Allocated threads : 12
> >> In use threads : 2
> >> Work items waiting : 0
> >> Events queued : 0
> >> Events processed : 214185
> >> Sensors : 8
> >> Dataserver requests : 0

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread BoneZ

Hi Karl,

I think since your xengine status results show you are only using 2 
threads.. I'm not sure it would do you any good to increase max threads.


~Butch

On 6/1/2015 12:53 PM, Karl Dreyer wrote:


This dump is after the issue presents itself and it's not showing any 
scripts waiting for load.  That's what is really strange.  They all 
work perfectly for an underterminate amount of time then, a random 
subset of them just stop.


I will point out that when I adjusted the max_listens_per_script 
& max_listens_per_region, I adjusted the ini files for a different 
region (smacks myself in the head) so I just finished adjusting the 
correct files and am not restarting the simulator.  We'll see if that 
takes care of it.


Also, what's the word on increasing the MaxThreads setting from 100 to 
lets say 300 ...  Could that setting be imposing some sort of 
limitation and would adjusting it up cause any unexpected negative 
side effects?


Kind Regards,

Karl

> Hi Karl,
>
> When this stops working, can you check the xengine status in the 
console?

> I see the results you have included here, but is this before or after
> the communication stops?
>
> We had a similar issue back in December on 3rd Rock Grid and when things
> stopped working, checking the xengine status would always show scripts
> waiting for load.
> Can you see if this is the case for you? When this stops working does
> xengine status show scripts waiting for load?
> If so, I can share the steps we took to correct our issues which might
> work for you as well.
>
> Additionally, which version of opensim are you running?
>
> ~Butch
>
>
> On 6/1/2015 11:35 AM, Karl Dreyer wrote:
>>
>> Hello everyone... I have a member that is experiencing a strange
>> issue. He has server and client modules (in world prims using
>> llRegionSay & llRegionSayTo to communicate commands to "client"
>> prims). When the simulator is restarted, all works properly as
>> expected BUT then, after what seems to be a random length of time it
>> seems that communcations on the sim cease to function. i.e. It's
>> almost as if the llRegionSay & llRegionSayTo cease to work properly.
>> the client prims aren't receiving the messages from the servers.
>> What makes this even more strange is that it doesn't happen with all
>> of them and the prims being effected is random.. in other words, an
>> hour after the sim is restarted (for example) a subset of the servers
>> are failing to properly send messages but the subset of scripts
>> effected seems to be different each time.
>>
>> I have had my resident go through and confirm that channel settings
>> are set correctly and that there is no channel confusion or conflicts
>> ... the scripts themselves seem to be OK. I also had him test this
>> system on a blank sim or a sim with considerably less scripts and the
>> system works flawlessly.
>>
>> My first thought was that there was an issue with the listeners in the
>> receiving prims and we're hitting some sort of imposed limit to the
>> number of listeners or listener events allowed on a region. I found
>> in the OpenSimDefaults.ini file that there is in fact a
>> max_listens_per_region setting and a max_listens_per_script setting.
>> My first inclination was that he was hitting one of these limits so,
>> I modified these settings to 0 so that the system would not impose any
>> limits and unfortunately, this did not fix the issue.
>>
>> Is there somewhere else in the ini files or hardcoded in the simulator
>> code itself where a limitation is being set? If not, what else could
>> be causing this behavior?
>>
>> Below is a dump of some of the relevant statistics for the region in
>> question. Any assistance would be greatly appreciated.
>>
>> CONNECTION STATISTICS
>> Client logouts due to no data receive timeout: 0
>> SAMPLE FRAME STATISTICS
>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr
>> ScrLPS
>> 1.00 54 53.8 0.0 0 0 6623 0 1760
>> 5
>> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt
>> AgntFt
>> ImgsFt
>> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0
>> 0.0
>> MEMORY STATISTICS
>> Heap allocated to OpenSim : 645 MB
>> Last heap allocation rate : 0.323 MB/s
>> Average heap allocation rate: 0.202 MB/s
>> Process memory : 1270 MB
>> Status of XEngine instance
>> Scripts loaded : 1760
>> Scripts waiting for load : 0
>> Max threads : 100
>> Min threads : 2
>> Allocated threads : 12
>> In use threads : 2
>> Work items waiting : 0
>> Events queued : 0
>> Events processed : 214185
>> Sensors : 8
>> Dataserver requests : 0
>> Timers : 46
>> Listeners : 61
>>
>>
>>
>> ___
>> Opensim-users mailing list
>> Opensim-users@opensimulator.org
>> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>
> ___
> Opensim-users mailing list
> Opensim-users@opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>


___
Karl M. Dreyer

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Karl Dreyer



This dump is after the issue presents itself and it's not showing any
scripts waiting for load.  That's what is really strange.  They
all work perfectly for an underterminate amount of time then, a random
subset of them just stop.
I will point out that when I adjusted
the max_listens_per_script & max_listens_per_region, I
adjusted the ini files for a different region (smacks myself in the head)
so I just finished adjusting the correct files and am not restarting the
simulator.  We'll see if that takes care of it.
Also, what's
the word on increasing the MaxThreads setting from 100 to lets say
300 ...  Could that setting be imposing some sort of limitation and
would adjusting it up cause any unexpected negative side
effects?
Kind Regards,
Karl
> Hi Karl,

>

> When this stops working, can you check the xengine status in the
console?

> I see the results you have included here, but is this before or
after

> the communication stops?

>

> We had a similar issue back in December on 3rd Rock Grid and when
things

> stopped working, checking the xengine status would always show
scripts

> waiting for load.

> Can you see if this is the case for you? When this stops working
does

> xengine status show scripts waiting for load?

> If so, I can share the steps we took to correct our issues which
might

> work for you as well.

>

> Additionally, which version of opensim are you running?

>

> ~Butch

>

>

> On 6/1/2015 11:35 AM, Karl Dreyer wrote:

>>

>> Hello everyone... I have a member that is experiencing a
strange

>> issue. He has server and client modules (in world prims using

>> llRegionSay & llRegionSayTo to communicate commands to
"client"

>> prims). When the simulator is restarted, all works properly as

>> expected BUT then, after what seems to be a random length of time
it

>> seems that communcations on the sim cease to function. i.e.
It's

>> almost as if the llRegionSay & llRegionSayTo cease to work
properly.

>> the client prims aren't receiving the messages from the
servers.

>> What makes this even more strange is that it doesn't happen with
all

>> of them and the prims being effected is random.. in other words,
an

>> hour after the sim is restarted (for example) a subset of the
servers

>> are failing to properly send messages but the subset of
scripts

>> effected seems to be different each time.

>>

>> I have had my resident go through and confirm that channel
settings

>> are set correctly and that there is no channel confusion or
conflicts

>> ... the scripts themselves seem to be OK. I also had him test
this

>> system on a blank sim or a sim with considerably less scripts and
the

>> system works flawlessly.

>>

>> My first thought was that there was an issue with the listeners
in the

>> receiving prims and we're hitting some sort of imposed limit to
the

>> number of listeners or listener events allowed on a region. I
found

>> in the OpenSimDefaults.ini file that there is in fact a

>> max_listens_per_region setting and a max_listens_per_script
setting.

>> My first inclination was that he was hitting one of these limits
so,

>> I modified these settings to 0 so that the system would not
impose any

>> limits and unfortunately, this did not fix the issue.

>>

>> Is there somewhere else in the ini files or hardcoded in the
simulator

>> code itself where a limitation is being set? If not, what else
could

>> be causing this behavior?

>>

>> Below is a dump of some of the relevant statistics for the region
in

>> question. Any assistance would be greatly appreciated.

>>

>> CONNECTION STATISTICS

>> Client logouts due to no data receive timeout: 0

>> SAMPLE FRAME STATISTICS

>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr

>> ScrLPS

>> 1.00 54 53.8 0.0 0 0 6623 0 1760

>> 5

>> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt

>> AgntFt

>> ImgsFt

>> 15 24 0 0 0 19.1 0.0 0.0 0.0 0.0

>> 0.0

>> MEMORY STATISTICS

>> Heap allocated to OpenSim : 645 MB

>> Last heap allocation rate : 0.323 MB/s

>> Average heap allocation rate: 0.202 MB/s

>> Process memory : 1270 MB

>> Status of XEngine instance

>> Scripts loaded : 1760

>> Scripts waiting for load : 0

>> Max threads : 100

>> Min threads : 2

>> Allocated threads : 12

>> In use threads : 2

>> Work items waiting : 0

>> Events queued : 0

>> Events processed : 214185

>> Sensors : 8

>> Dataserver requests : 0

>> Timers : 46

>> Listeners : 61

>>

>>

>>

>> ___

>> Opensim-users mailing list

>> Opensim-users@opensimulator.org

>>
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

>

> ___

> Opensim-users mailing list

> Opensim-users@opensimulator.org

> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

>





___

Karl M. Dreyer Jr.

In World Avi : Damean Paolino

Island Oasis, LLC Co-Founder | CIO

http://www.islandoasis.biz



Notice: The cont

Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Karl Dreyer



Hello Luisillo,
We are currently running 0.8.1. 
Thank
you very much; it is much appreciated.
> Hello Karl

> What OpenSim version?

> Im using scripts with llRegionSay without problems in version
0.8.2.0

> Dev from a week ago.

> I will do test in your version.

> Kind regards,

> Luisillo

>

> 2015-06-01 17:35 GMT+02:00 Karl Dreyer
:

>> Hello everyone... I have a member that is experiencing a strange
issue.

>> He

>> has server and client modules (in world prims using llRegionSay
&

>> llRegionSayTo to communicate commands to "client"
prims). When the

>> simulator is restarted, all works properly as expected BUT then,
after

>> what

>> seems to be a random length of time it seems that communcations
on the

>> sim

>> cease to function. i.e. It's almost as if the llRegionSay
&

>> llRegionSayTo

>> cease to work properly. the client prims aren't receiving the
messages

>> from

>> the servers. What makes this even more strange is that it
doesn't

>> happen

>> with all of them and the prims being effected is random.. in
other

>> words, an

>> hour after the sim is restarted (for example) a subset of the
servers

>> are

>> failing to properly send messages but the subset of scripts
effected

>> seems

>> to be different each time.

>>

>> I have had my resident go through and confirm that channel
settings are

>> set

>> correctly and that there is no channel confusion or conflicts ...
the

>> scripts themselves seem to be OK. I also had him test this system
on a

>> blank sim or a sim with considerably less scripts and the system
works

>> flawlessly.

>>

>> My first thought was that there was an issue with the listeners
in the

>> receiving prims and we're hitting some sort of imposed limit to
the

>> number

>> of listeners or listener events allowed on a region. I found in
the

>> OpenSimDefaults.ini file that there is in fact a
max_listens_per_region

>> setting and a max_listens_per_script setting. My first
inclination was

>> that

>> he was hitting one of these limits so, I modified these settings
to 0 so

>> that the system would not impose any limits and unfortunately,
this did

>> not

>> fix the issue.

>>

>> Is there somewhere else in the ini files or hardcoded in the
simulator

>> code

>> itself where a limitation is being set? If not, what else could
be

>> causing

>> this behavior?

>>

>> Below is a dump of some of the relevant statistics for the region
in

>> question. Any assistance would be greatly appreciated.

>>

>>

>>

>> CONNECTION STATISTICS

>> Client logouts due to no data receive timeout: 0

>>

>>

>> SAMPLE FRAME STATISTICS

>> Dilatn SimFPS PhyFPS AgntUp RootAg ChldAg Prims AtvPrm AtvScr

>> ScrLPS

>> 1.00 54 53.8 0.0 0 0 6623 0 1760

>> 5

>>

>> PktsIn PktOut PendDl PendUl UnackB TotlFt NetFt PhysFt OthrFt

>> AgntFt

>> ImgsFt

>> 15 24 0 0 0 19.1 0.0 0.0 0.0

>> 0.0

>> 0.0

>>

>>

>> MEMORY STATISTICS

>> Heap allocated to OpenSim : 645 MB

>> Last heap allocation rate : 0.323 MB/s

>> Average heap allocation rate: 0.202 MB/s

>> Process memory : 1270 MB

>>

>> Status of XEngine instance

>> Scripts loaded : 1760

>> Scripts waiting for load : 0

>> Max threads : 100

>> Min threads : 2

>> Allocated threads : 12

>> In use threads : 2

>> Work items waiting : 0

>> Events queued : 0

>> Events processed : 214185

>> Sensors : 8

>> Dataserver requests : 0

>> Timers : 46

>> Listeners : 61

>>

>>

>>

>>

>> ___

>> Opensim-users mailing list

>> Opensim-users@opensimulator.org

>>
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

>>

> ___

> Opensim-users mailing list

> Opensim-users@opensimulator.org

> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users

>





___

Karl M. Dreyer Jr.

In World Avi : Damean Paolino

Island Oasis, LLC Co-Founder | CIO

http://www.islandoasis.biz



Notice: The contents of this email and any files transmitted with it are
confidential and intended solely for the individual or entity to whom it
is addressed. The content of this email message is not to be disclosed,
copied, distributed, or shared with any person(s) or entities without the
express consent of the sender. This message contains confidential
information and is intended only for the individual named.
___
Opensim-users mailing list
Opensim-users@opensimulator.org
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Butch Arnold

Hi Karl,

When this stops working, can you check the xengine status in the console?
I see the results you have included here, but is this before or after 
the communication stops?


We had a similar issue back in December on 3rd Rock Grid and when things 
stopped working, checking the xengine status would always show scripts 
waiting for load.
Can you see if this is the case for you?  When this stops working does 
xengine status show scripts waiting for load?
If so, I can share the steps we took to correct our issues which might 
work for you as well.


Additionally, which version of opensim are you running?

~Butch


On 6/1/2015 11:35 AM, Karl Dreyer wrote:


Hello everyone... I have a member that is experiencing a strange 
issue. He has server and client modules (in world prims using 
llRegionSay & llRegionSayTo to communicate commands to "client" 
prims).  When the simulator is restarted, all works properly as 
expected BUT then, after what seems to be a random length of time it 
seems that communcations on the sim cease to function.  i.e. It's 
almost as if the llRegionSay & llRegionSayTo cease to work properly. 
 the client prims aren't receiving the messages from the servers. 
 What makes this even more strange is that it doesn't happen with all 
of them and the prims being effected is random.. in other words, an 
hour after the sim is restarted (for example) a subset of the servers 
are failing to properly send messages but the subset of scripts 
effected seems to be different each time.


I have had my resident go through and confirm that channel settings 
are set correctly and that there is no channel confusion or conflicts 
...  the scripts themselves seem to be OK.  I also had him test this 
system on a blank sim or a sim with considerably less scripts and the 
system works flawlessly.


My first thought was that there was an issue with the listeners in the 
receiving prims and we're hitting some sort of  imposed limit to the 
number of listeners or listener events allowed on a region.  I found 
in the OpenSimDefaults.ini file that there is in fact a 
max_listens_per_region setting and a max_listens_per_script setting. 
 My first inclination was that he was hitting one of these limits so, 
I modified these settings to 0 so that the system would not impose any 
limits and unfortunately, this did not fix the issue.


Is there somewhere else in the ini files or hardcoded in the simulator 
code itself where a limitation is being set?  If not, what else could 
be causing this behavior?


Below is a dump of some of the relevant statistics for the region in 
question.  Any assistance would be greatly appreciated.


CONNECTION STATISTICS
Client logouts due to no data receive timeout: 0
SAMPLE FRAME STATISTICS
Dilatn  SimFPS  PhyFPS  AgntUp  RootAg  ChldAg  Prims   AtvPrm  AtvScr 
 ScrLPS
  1.00  5453.8 0.0   0   06623 01760   
5
PktsIn  PktOut  PendDl  PendUl  UnackB  TotlFt  NetFt   PhysFt  OthrFt 
 AgntFt

ImgsFt
15  24   0 0   019.1 0.0 0.0 0.0 0.0
   0.0
MEMORY STATISTICS
Heap allocated to OpenSim   : 645 MB
Last heap allocation rate   : 0.323 MB/s
Average heap allocation rate: 0.202 MB/s
Process memory  : 1270 MB
Status of XEngine instance
Scripts loaded : 1760
Scripts waiting for load   : 0
Max threads: 100
Min threads: 2
Allocated threads  : 12
In use threads : 2
Work items waiting : 0
Events queued  : 0
Events processed   : 214185
Sensors  : 8
Dataserver requests: 0
Timers   : 46
Listeners  : 61



___
Opensim-users mailing list
Opensim-users@opensimulator.org
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


___
Opensim-users mailing list
Opensim-users@opensimulator.org
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


Re: [Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Luisillo Contepomi
Hello Karl
What OpenSim version?
Im using scripts with llRegionSay without problems in version 0.8.2.0
Dev from a week ago.
I will do test in your version.
Kind regards,
Luisillo

2015-06-01 17:35 GMT+02:00 Karl Dreyer :
> Hello everyone... I have a member that is experiencing a strange issue. He
> has server and client modules (in world prims using llRegionSay &
> llRegionSayTo to communicate commands to "client" prims).  When the
> simulator is restarted, all works properly as expected BUT then, after what
> seems to be a random length of time it seems that communcations on the sim
> cease to function.  i.e. It's almost as if the llRegionSay & llRegionSayTo
> cease to work properly.  the client prims aren't receiving the messages from
> the servers.  What makes this even more strange is that it doesn't happen
> with all of them and the prims being effected is random.. in other words, an
> hour after the sim is restarted (for example) a subset of the servers are
> failing to properly send messages but the subset of scripts effected seems
> to be different each time.
>
> I have had my resident go through and confirm that channel settings are set
> correctly and that there is no channel confusion or conflicts ...  the
> scripts themselves seem to be OK.  I also had him test this system on a
> blank sim or a sim with considerably less scripts and the system works
> flawlessly.
>
> My first thought was that there was an issue with the listeners in the
> receiving prims and we're hitting some sort of  imposed limit to the number
> of listeners or listener events allowed on a region.  I found in the
> OpenSimDefaults.ini file that there is in fact a max_listens_per_region
> setting and a max_listens_per_script setting.  My first inclination was that
> he was hitting one of these limits so, I modified these settings to 0 so
> that the system would not impose any limits and unfortunately, this did not
> fix the issue.
>
> Is there somewhere else in the ini files or hardcoded in the simulator code
> itself where a limitation is being set?  If not, what else could be causing
> this behavior?
>
> Below is a dump of some of the relevant statistics for the region in
> question.  Any assistance would be greatly appreciated.
>
>
>
> CONNECTION STATISTICS
> Client logouts due to no data receive timeout: 0
>
>
> SAMPLE FRAME STATISTICS
> Dilatn  SimFPS  PhyFPS  AgntUp  RootAg  ChldAg  Prims   AtvPrm  AtvScr
> ScrLPS
>   1.00  5453.8 0.0   0   06623   01760
> 5
>
> PktsIn  PktOut  PendDl  PendUl  UnackB  TotlFt  NetFt   PhysFt  OthrFt
> AgntFt
> ImgsFt
> 15  24   0   0   019.1 0.0 0.0 0.0
> 0.0
>0.0
>
>
> MEMORY STATISTICS
> Heap allocated to OpenSim   : 645 MB
> Last heap allocation rate   : 0.323 MB/s
> Average heap allocation rate: 0.202 MB/s
> Process memory  : 1270 MB
>
> Status of XEngine instance
> Scripts loaded : 1760
> Scripts waiting for load   : 0
> Max threads: 100
> Min threads: 2
> Allocated threads  : 12
> In use threads : 2
> Work items waiting : 0
> Events queued  : 0
> Events processed   : 214185
> Sensors: 8
> Dataserver requests: 0
> Timers : 46
> Listeners  : 61
>
>
>
>
> ___
> Opensim-users mailing list
> Opensim-users@opensimulator.org
> http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users
>
___
Opensim-users mailing list
Opensim-users@opensimulator.org
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users


[Opensim-users] Script engine issue [listeners]

2015-06-01 Thread Karl Dreyer



Hello everyone... I have a member that is experiencing a strange issue.
He has server and client modules (in world prims using llRegionSay &
llRegionSayTo to communicate commands to "client" prims).
 When the simulator is restarted, all works properly as expected BUT
then, after what seems to be a random length of time it seems that
communcations on the sim cease to function.  i.e. It's almost as if
the llRegionSay & llRegionSayTo cease to work properly.  the
client prims aren't receiving the messages from the servers.  What
makes this even more strange is that it doesn't happen with all of them
and the prims being effected is random.. in other words, an hour after the
sim is restarted (for example) a subset of the servers are failing to
properly send messages but the subset of scripts effected seems to be
different each time.
I have had my resident go through and confirm
that channel settings are set correctly and that there is no channel
confusion or conflicts ...  the scripts themselves seem to be OK.
 I also had him test this system on a blank sim or a sim with
considerably less scripts and the system works flawlessly. 
My
first thought was that there was an issue with the listeners in the
receiving prims and we're hitting some sort of  imposed limit to the
number of listeners or listener events allowed on a region.  I found
in the OpenSimDefaults.ini file that there is in fact a
max_listens_per_region setting and a max_listens_per_script setting.
 My first inclination was that he was hitting one of these limits so,
I modified these settings to 0 so that the system would not impose any
limits and unfortunately, this did not fix the issue.
Is there
somewhere else in the ini files or hardcoded in the simulator code itself
where a limitation is being set?  If not, what else could be causing
this behavior?
Below is a dump of some of the relevant statistics
for the region in question.  Any assistance would be greatly
appreciated.
 

CONNECTION STATISTICS

Client logouts due to no data receive timeout: 0

 

 

SAMPLE FRAME STATISTICS

Dilatn  SimFPS  PhyFPS  AgntUp  RootAg  ChldAg
 Prims   AtvPrm  AtvScr  ScrLPS

  1.00      54    53.8     0.0
      0       0    6623  
    0    1760       5

 

PktsIn  PktOut  PendDl  PendUl  UnackB  TotlFt
 NetFt   PhysFt  OthrFt  AgntFt

ImgsFt

    15      24       0  
    0       0    19.1    
0.0     0.0     0.0     0.0

   0.0

 

 

MEMORY STATISTICS

Heap allocated to OpenSim   : 645 MB

Last heap allocation rate   : 0.323 MB/s

Average heap allocation rate: 0.202 MB/s

Process memory              : 1270
MB

 

Status of XEngine instance

Scripts loaded             : 1760

Scripts waiting for load   : 0

Max threads                :
100

Min threads                : 2

Allocated threads          : 12

In use threads             : 2

Work items waiting         : 0

Events queued              : 0

Events processed           : 214185

Sensors                  
 : 8

Dataserver requests        : 0

Timers                  
  : 46

Listeners                  :
61

 
___
Opensim-users mailing list
Opensim-users@opensimulator.org
http://opensimulator.org/cgi-bin/mailman/listinfo/opensim-users