Re: [Opensim-users] Strange behavior of the llsittarget when the primitive is rotated 90? in X (Ferd Frederix)

2018-12-02 Thread Leal Duarte
Euler angles (or rotations) can be confusing. < a,b,c> on our and sl convention means rotate around Z by c; then rotate the result around Y by b then rotate the result around X by a applied exactly by this order. if you look your numbers considering this, it may make more sense Ubit On 02

Re: [Opensim-users] Strange behavior of the llsittarget when the primitive is rotated 90? in X (Ferd Frederix)

2018-12-02 Thread Luisillo Contepomi
https://www.youtube.com/watch?v=8uEyPf8Gydk best with a video El dom., 2 dic. 2018 a las 12:09, Ethan Gardener () escribió: > > On Sun, Dec 2, 2018, at 10:47 AM, Luisillo Contepomi wrote: > > "as the sit target is relative to the prim, not the world.." This is > > the problem. When prim is rotated

Re: [Opensim-users] Strange behavior of the llsittarget when the primitive is rotated 90? in X (Ferd Frederix)

2018-12-02 Thread CiderJack
I may be missing something, but it reads to me like you have two complaints relating to prim rotation? 1) When rotating a prim that has an avatar 'sitting' on it, the avatar follows the rotation of the prim, rather than maintaining it's position relative to the world. 2) When a prim is rotat

Re: [Opensim-users] Strange behavior of the llsittarget when the primitive is rotated 90? in X (Ferd Frederix)

2018-12-02 Thread Ethan Gardener
Great! The list removes attachments (It's only 45KB!) and my idiot ISP MitMs imgur so badly it won't load at all. And I don't have a website right now. On Sun, Dec 2, 2018, at 11:09 AM, Ethan Gardener wrote: > On Sun, Dec 2, 2018, at 10:47 AM, Luisillo Contepomi wrote: > > "as the sit target is

Re: [Opensim-users] Strange behavior of the llsittarget when the primitive is rotated 90? in X (Ferd Frederix)

2018-12-02 Thread Ethan Gardener
On Sun, Dec 2, 2018, at 10:47 AM, Luisillo Contepomi wrote: > "as the sit target is relative to the prim, not the world.." This is > the problem. When prim is rotated in X (red axe). Rotation on Y or Z > are bad . Are relative to the world and I think this is not correct > behavior. llSitTarget mus

Re: [Opensim-users] Strange behavior of the llsittarget when the primitive is rotated 90? in X (Ferd Frederix)

2018-12-02 Thread Luisillo Contepomi
"as the sit target is relative to the prim, not the world.." This is the problem. When prim is rotated in X (red axe). Rotation on Y or Z are bad . Are relative to the world and I think this is not correct behavior. llSitTarget must be local rotations no world rotations. When prim is rotated 90 or

[Opensim-users] Strange behavior of the llsittarget when the primitive is rotated 90? in X (Ferd Frederix)

2018-12-01 Thread Fred Beckhusen
This looks perfectly normal to me.  Your avatar always sits on the 'top' of the prim, no matter where the prim is rotated, as the sit target is relative to the prim, not the world.. Perhaps you intended the avatar to sit on the 'top' of the rotated prim from the worldz reference, no matter whi