https://wiki.secondlife.com/wiki/Snowstorm_Daily_Scrum_Archive
Date: Mon Oct 18
== GENERAL NOTES ==
* Merge Monkey of the Day: Oz
== DAILY SCRUM ==
=== Merov ===
PAST
* STORM-104: kdu upgrade: More cleanup before pushing on dev repo.
Emailed Oz on licensing issues on some files.
* STORM-406: Fo
They have been completed to the point of technical limitations of the
platform(AFAIK). I explained the caveats of the technical limitations
currently imposed upon them. If all you want is to locally see it.
Sure its been done. Otherwise, no, but there is progress that can be
built on when the techn
I think the only way to do this would be for LL to have (maybe as a
Premium benefit) some sort of webstorage to save assets then you would
seen to run a sync program to link a local folder to the webstorage
(and then to the asset farm)
--
Robert L Martin
_
On Mon, Oct 18, 2010 at 2:42 PM, Zabb65 wrote:
> The local script editing and local texture editing has already been
> done before and were implemented in phoenix. Scripting was done by
> Katharine and textures were done by Vaalith.
>
> I believe Vaalith is waiting for mesh source code so they ca
My mistake. Credits to Xotmid then for external script editor.
On Mon, Oct 18, 2010 at 15:17, Brandon Husbands wrote:
> Actualy I did the external script editor you can use the pre processor to
> link in saved scripts from your hard drive
>
> On Oct 18, 2010 1:43 PM, "Zabb65" wrote:
>
> The loca
Maybe a good step would be to make the logs easy to get to from the viewer
itself. A button, or a menu item. Then open out in the
default browser on they easy to read format. That might stop term thousand
users from freaking out when they open the file using Notepad
The local script editing and local texture editing has already been
done before and were implemented in phoenix. Scripting was done by
Katharine and textures were done by Vaalith.
I believe Vaalith is waiting for mesh source code so they can begin
working on the mesh portion of that.
The caveats
These are some vague and undeveloped ideas I am sure a lot of us have had.
I wonder if we can make any progress on them? Some consensus on what
could/should be done is a place to start. So..
I have some scripts in a folder in my inventory. I would like to save them
to my local disk. If I chan
I'm certainly not a detractor of the Imprudence project, actually I'm
a contributor,
but at least on my platform, it's significantly less stable than any
other viewer I have installed.
Granted, I don't use Kirsten's simply due to a politican disagreement in
the past.
~T
On 18/10/2010 18:13,
On Mon, Oct 18, 2010 at 10:29 AM, Thomas Grimshaw wrote:
> Imprudence is certainly not stable enough for a viewer targeted at
> builders.
>
> ~Tom
Imprudence is no less stable than any other viewer (TP or LL). Every
viewer has its fans and its detractors, based I think mostly on what
happens t
Time out! Whoa ;)
There are only so many developers in the community.
and there are two streams.. 1.x and 2.x ...
and neither, as far as I know, is set up well for plugins...
one cul de sac of development would be to go off and do plugins, for, say,
imprudence, or phoenix, or kirstens or
Visibuild is RealXtend and Naali, not vanilla SL or OpenSIM. Nothing
contributed to that would benefit SL or vanilla OpenSIM especially since
both SL & OS are getting mesh support.
Ron Festa
Virtual Worlds Admin
Division of Continuing Studies at Rutgers University
PGP key: http://bit.ly/b1ZyhY
Pho
As a user I would like to be able to add a future event or office hours to an
in
game calender complete with email and in game reminder with a simple click.
Toggling between windows to add an event to another calender or simply
attempting to remember is not sufficient. I feel that events woul
There are lots of ways to get an InvalidCastException, many of them quite
valid. http://stackoverflow.com has a fair number of questions on the topic,
and here is a good summary of what that error actually means:
http://dotnetperls.com/invalidcastexception . Apparently there is also some
more fun t
Thank you for looking into it Miss C. We are indeed aware of mono's
bugzilla, and even this specific bug report. Unfortunately, unlike the
reporter, there is no clear enumeration of a dictionary happening where we
see the crash. This is also a bug we saw well before the reporter saw it -
while he r
The "Visibuild" project, at http://visibuild3d.com/, might have some bearing
on this, possibly.
One might think a viewer and grid that are suposed to be useful for real
world architecture would have some build tools other than the normal.
It's C++, isn't it, not C?
On Mon, Oct 18, 2010 at 9:29 A
Imprudence is certainly not stable enough for a viewer targeted at
builders.
~Tom
On 18/10/2010 15:26, Jamey Fletcher wrote:
> Marc Adored wrote:
>
>> Yes that could be awesome like The Fermi Builders Mod for Phoenix or
> Imprudence?
> ___
> Policies
Marc Adored wrote:
> Yes that could be awesome like The Fermi Builders Mod for Phoenix or
Imprudence?
___
Policies and (un)subscribe information available here:
http://wiki.secondlife.com/wiki/OpenSource-Dev
Please read the policies before posting to ke
Just spit out what you want, some of us are bored enough to add it to
our viewers.
Rob
On 10/18/2010 4:08 AM, Arthur Fermi wrote:
> I am liking that idea :) the catch for us, is we have zero skills in house
> for a viewer. We can build datacenters, large database projects, program in
> Perl,
I am liking that idea :) the catch for us, is we have zero skills in house
for a viewer. We can build datacenters, large database projects, program in
Perl, PHP, VB, LSL and probably a few more, but no C programmers of any
type. Go figure :)
-Original Message-
From: Marc Adored [mailto:m
Am Montag, 18. Oktober 2010, 04:09:28 schrieb Arthur Fermi:
> That isn't something I had considered. In the end we would still need
> developers as we do not have the skills within the staff.
so, let me see if I get this right.
You have some ideas, and you need someone else to actually get those
Yes that could be awesome like The Fermi Builders Mod for Phoenix or
better yet Kirstens :D
On Mon, Oct 18, 2010 at 1:54 AM, Francesco Rabbi wrote:
> I think Carlo mean something else... In place to create another viewer
> join an existing team and contribute code for building and SIM
> manageme
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