Re: [opensource-dev] Adding Neck and Root Attachment Points

2011-06-25 Thread Argent Stonecutter
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Re: [opensource-dev] A question/comment about the behavior of auto-pilot camera.

2011-06-25 Thread Argent Stonecutter
On 2011-06-25, at 10:58, Lee ponzu wrote: > Maybe we need to think through a more general solution. It occurs to me that > llRayCast() is going to make it easier to create scripted route/path finders > using simple AI. Some possible useful behaviors... > > • Go here. > • Go here an

Re: [opensource-dev] Adding Neck and Root Attachment Points

2011-06-25 Thread Ilana Debevec
Absolutely, Positively. YES! As in yesterday. That video says it all. A long needed addition. On Sat, Jun 25, 2011 at 7:43 PM, Adeon Writer wrote: > That's a very common belief, and possibly why the neck attachment has > been missing for so long. But it's not the case: The neck is it's own bo

Re: [opensource-dev] Adding Neck and Root Attachment Points

2011-06-25 Thread Adeon Writer
That's a very common belief, and possibly why the neck attachment has been missing for so long. But it's not the case: The neck is it's own bone as is the "root" bone; as anyone who has created an SL animation can tell you. :)Here's a youtube video to explain my case: It shows the new Neck and

Re: [opensource-dev] Adding Neck and Root Attachment Points

2011-06-25 Thread Trilo Byte
True, though the neck is in a fixed location in relation to the chest and spine. Adding neck-worn items has worked pretty consistently well using those points. On Jun 25, 2011, at 6:30 PM, Adeon Writer wrote: > Yes, although the catch here is that there simply isn't a Neck slot or a Root > sl

Re: [opensource-dev] Adding Neck and Root Attachment Points

2011-06-25 Thread Adeon Writer
Yes, although the catch here is that there simply isn't a Neck slot or a Root slot, so the fact that we can attach multiple objects to any given slot is irrelevant; those two slots have yet to be created. Neck and Root here are unique locations that aren't simply a duplicate slot of something w

Re: [opensource-dev] Adding Neck and Root Attachment Points

2011-06-25 Thread Trilo Byte
Haven't we had the ability to put multiple attachments on any given attachment point for nearly a year now? I think there's a max per avatar (32), but once you've got an attachment on a particular point, select the next one you want to add and choose either Add or Add To from the context menu.

[opensource-dev] Adding Neck and Root Attachment Points

2011-06-25 Thread Adeon Writer
In the interest of seeing how feasible adding "mNeck" and "mRoot" attachment points to the official LL viewer would be, it turns out that it's as simple as adding the joint names to the avatar_lad.xml file. It's been known for a while that modifying the file can give you more attachment points

Re: [opensource-dev] A question/comment about the behavior of auto-pilot camera.

2011-06-25 Thread Jamey Fletcher
Boroondas Gupte wrote: > On 06/25/2011 05:58 PM, Lee ponzu wrote: >> # Go wherever this avatar goes. > A long time back, the viewer had a 'Follow' option in the context menu > on other avatars. If I remember correctly, it was removed due to abuse > considerations. (Which I could never quite follo

Re: [opensource-dev] A question/comment about the behavior of auto-pilot camera.

2011-06-25 Thread Boroondas Gupte
On 06/25/2011 05:58 PM, Lee ponzu wrote: > # Go wherever this avatar goes. A long time back, the viewer had a 'Follow' option in the context menu on other avatars. If I remember correctly, it was removed due to abuse considerations. (Which I could never quite follow (sic), as this merely facilitate

Re: [opensource-dev] A question/comment about the behavior of auto-pilot camera.

2011-06-25 Thread Lee ponzu
I looked through some JIRAs. Apparently there are also interactions of double-click with HUDs, and some other issues. Just thinking out loud... Maybe we need to think through a more general solution. It occurs to me that llRayCast() is going to make it easier to create scripted route/path finde

Re: [opensource-dev] Review Request: VWR-25923 Unnecessary capability request spam

2011-06-25 Thread jaeger_Reg
--- This is an automatically generated e-mail. To reply, visit: http://codereview.secondlife.com/r/333/#review819 --- When I applied this latest patch to firestorm, which is based off