Me Too
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On 2011-06-25, at 10:58, Lee ponzu wrote:
> Maybe we need to think through a more general solution. It occurs to me that
> llRayCast() is going to make it easier to create scripted route/path finders
> using simple AI. Some possible useful behaviors...
>
> • Go here.
> • Go here an
Absolutely, Positively.
YES!
As in yesterday. That video says it all. A long needed addition.
On Sat, Jun 25, 2011 at 7:43 PM, Adeon Writer wrote:
> That's a very common belief, and possibly why the neck attachment has
> been missing for so long. But it's not the case: The neck is it's own bo
That's a very common belief, and possibly why the neck attachment has been
missing for so long. But it's not the case: The neck is it's own bone as is the
"root" bone; as anyone who has created an SL animation can tell you. :)Here's a
youtube video to explain my case: It shows the new Neck and
True, though the neck is in a fixed location in relation to the chest and
spine. Adding neck-worn items has worked pretty consistently well using those
points.
On Jun 25, 2011, at 6:30 PM, Adeon Writer wrote:
> Yes, although the catch here is that there simply isn't a Neck slot or a Root
> sl
Yes, although the catch here is that there simply isn't a Neck slot or a Root
slot, so the fact that we can attach multiple objects to any given slot is
irrelevant; those two slots have yet to be created. Neck and Root here are
unique locations that aren't simply a duplicate slot of something w
Haven't we had the ability to put multiple attachments on any given attachment
point for nearly a year now? I think there's a max per avatar (32), but once
you've got an attachment on a particular point, select the next one you want to
add and choose either Add or Add To from the context menu.
In the interest of seeing how feasible adding "mNeck" and "mRoot" attachment
points to the official LL viewer would be, it turns out that it's as simple as
adding the joint names to the avatar_lad.xml file.
It's been known for a while that modifying the file can give you more
attachment points
Boroondas Gupte wrote:
> On 06/25/2011 05:58 PM, Lee ponzu wrote:
>> # Go wherever this avatar goes.
> A long time back, the viewer had a 'Follow' option in the context menu
> on other avatars. If I remember correctly, it was removed due to abuse
> considerations. (Which I could never quite follo
On 06/25/2011 05:58 PM, Lee ponzu wrote:
> # Go wherever this avatar goes.
A long time back, the viewer had a 'Follow' option in the context menu
on other avatars. If I remember correctly, it was removed due to abuse
considerations. (Which I could never quite follow (sic), as this merely
facilitate
I looked through some JIRAs. Apparently there are also interactions of
double-click with HUDs, and some other issues.
Just thinking out loud...
Maybe we need to think through a more general solution. It occurs to me
that llRayCast() is going to make it easier to create scripted route/path
finde
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When I applied this latest patch to firestorm, which is based off
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