their removal?
Daniel
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There is no single number you can define for all cases. During the mesh
beta one Linden
staffer noted the mesh cost formulae were made assuming 300K triangles
for the entire scene being
rendered would allow low end PCs to run at adequate frame rates. Note I
said triangles, which
is what
with the original
SL prims, like 5, 6, and 8 sided prisms, which would be very nice to
have ready made for people who don't want to take the time to learn a 3D
program, but want to use mesh primitives to build with.
Daniel
On 9/7/2011 9:49 AM, opensource-dev-requ...@lists.secondlife.com wrote
Just charge 10L$ for creating a new issue, but not for comments. That
would make people look before making a duplicate. It's amazing what SL
people will do for a small financial incentive :-)
1. Re: [JIRA] Proposal - Default Search settings on
jira.secondlife.com
I think that
A reminder:
Please edit your replies so it has a pertinent subject besides
Opensource-dev Digest, and so it does not include the *entire* digest
(which is very long)
On the subject of ban-happy staff, that seems to be popular this
summer. Google+ is banning people for having funny looking
that actually works
So that just adds to the a lot of stuff has changed list.
Daniel
(who has been testing a 3.0 build for 2 days already. One crash on
startup, and a nagging texture swap issue which I need to see if I can
reproduce. I survived my version of a stress test: Visiting a region
For the icon, label it DD for draw distance. That will fit in 16x16
pixels, and not conflict with other symbols.
Alternately an eye symbol with a slanted dotted rectangle under it to
indicate see + boundary
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What would directly tell people what the slider does is a ground outline
on the terrain showing how far away items will be shown (similar to
property lines ie shown directly on the ground). Along with things
starting to appear or vanish as they play with the slider, there should
be no
You didn't read my previous comment apparently. They are NOT shutting
off all translations.
They are shutting the freestanding translation page in favor of embedded
translation web
elements within pages. The why is the freestanding page doesn't make
them any money,
while translating web pages
The problem as pointed out by Tateru Nino on her blog is that Google is
huge, and their
users will fail over to other services like you are suggesting,
causing them to get overloaded
also. In that case, they may also decide it is too expensive to stay
open, causing a chain
reaction.
Note that
Project viewer Mesh build 2.6.9-230227 crashes on startup (before login
screen)
Second Life Development build 2.6.9-230088 completes login, but reports
it can't find notifications.xml and refuses to do anything else
System:
Intel i7-920, 6 GB memory, Nvidia GTX 260, 270.61 driver
Window 7
PO build testing..
Here are the issues addressed in that build:
STORM-399 http://jira.secondlife.com/browse/STORM-399 Users that has
chatted within chat range of the user in-world are not added to Recent tab
*Chatting objects in local and IM do not show up in recent tab.
A friend chatting
Does the Advanced menu in the Advanced mode get renamed to Expert
or something to avoid confusion?
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What I see on 2.7.0(221148) was:
* At first, trashcan not visible in MyProfile MyPicks.
* After using right arrow pick info button and then Edit button,
trashcan appears and works
* Right click on avatar, and MyProfile from list opens a window, but
does not bring up my web profile the first
-vs-parcel overlap test is done by building axis-aligned bounding
boxes (AABB) about each prim of the selected objects and then checking for
overlap between those boxes and self- and group-owned parcels.
Daniel
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Your assumption is where the calculation goes off. AMD is releasing a
Fusion E-350 chip which puts the
CPU and GPU on the same chip, and which uses low power (18W), so you can
put a bunch of them
in a server box:
http://www.tomshardware.com/reviews/amd-fusion-brazos-zacate,2786-4.html
Early
would be: people who dont want a casual browsing experience without
the download/install step.
LL is not about to take away the standalone viewer.
I did hear a rumour that new usernames created after January 1 can only be
made up of vowels and even numbers.
Daniel
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know what Mono is!
cheers,
Daniel
p,s, thanks to Diva, Jon Cundill, Ener Hax, and others for
encouragement and pointers.
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Chat and IM logs are a user preference setting. If logging is turned
on, the implication is the user wants the logs, and
that preference should not be overridden without notice. Also, SL users
are not working for a company in a business
situation. It's a social virtual world, and chat logs
On Wed, Oct 20, 2010 at 2:29 AM, Argent Stonecutter secret.arg...@gmail.com
wrote:
On 2010-10-18, at 12:08, Daniel Smith wrote:
would be better all around.. for the community to say .. hold up.. how to
merge the best of 1.x and 2.x
remark type=cattyWe already have that. It's called 1.x
or LL
would be better all around.. for the community to say .. hold up.. how to
merge the best of 1.x and 2.x, and have a uniform plugin model... Someone
needs to say the C word: Coordination.
ok.. back to it guys and gals ;)
Daniel
(and I didnt say Unity once.. although I really think
Apparently you don't chat much, mine is ten times larger over the same
period.
On 10/15/2010 7:24 AM, opensource-dev-requ...@lists.secondlife.com wrote:
My log folder is a whopping 35MB after almost 4 years.
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sphere. It may well be
that I receive no compensation for those efforts, but I will feel much
better about participating in that community.
Linden Lab cannot treat customers the way it has, and expect to outsource
some of their development efforts for free.
Daniel Smith
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and server overhead, it may make sense to do
the editing local in the client until you leave edit mode. But I will
leave technical implementation to those who know more about that side of
things.
Daniel
Date: Mon, 4 Oct 2010 21:47:48 -0700
From: Stickmanstick...@gmail.com
Having said
On Tue, Oct 5, 2010 at 8:25 AM, Daniel danielravenn...@gmail.com wrote:
I submitted JIRA issue VWR-23202 to provide the simplest in-world
editing capability, that of moving vertexes on a mesh.
One of the most likely starting points I see is the terrain editor. That is
a limited mesh editor
to Unity outputting to game consoles:
snap out of it. The mere existence of code on a console doesn't make it a
game. The overall idea is to make SL / OS ubiquitous (Linux client doesnt
go away, other approaches open up the Web, phones, and consoles.. all good
moves).
cheers,
Daniel
to that level of quality, and on all of
those platforms).
My thought would be: get mesh out there on 2.x viewer, and then put on the
brakes and consider direction.
Daniel -
daniel.org/blog
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On Sun, Oct 3, 2010 at 1:26 PM, Boroondas Gupte
slli...@boroon.dasgupta.chwrote:
On 10/03/2010 08:57 PM, Daniel Smith wrote:
Consider what it would take to have a Unity foundation, layered with
the SL-specific experience on top.
What it would take? At least Linux support for Unity.
Yep
observer. I dont speak for LL,
Vivaty, AOL, Autodesk, or anywhere else I have worked :)
Daniel
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efforts. You will be missed.
Daniel
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User Story:
As a user, I would like to be able to make simple edits to the shape of
an imported mesh for such purposes as making a clothing item fit better,
a large mesh object fit within my land parcel, or fit the other objects
in a linkset. As someone learning to build it would also be
to interpretation
by different types of inventory items.)
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on the brakes and consider the course.
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years later and we still
cant tag items. My impression at that time is that he didn't think it was
worthwhile.
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On Sun, Sep 19, 2010 at 12:12 PM, Ponzu lee.po...@gmail.com wrote:
True. But there are actually UUID algorithms that accept a very low
probability of repeating a UUID.
LL cant afford to have repeats. It would break a lot.
http://wiki.secondlife.com/wiki/UUID
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that the user has an interest
in coming back, and is likely to want an ongoing cache. #2 implies that a
store / venue etc may have given the user an LM they didn't want.
Another case is: if a user deletes an LM, it implies they may want to free
up the cache for that location as well.
Daniel
On Fri, Sep 17, 2010 at 10:51 AM, Altair Sythos syt...@gmail.com wrote:
On Fri, 17 Sep 2010 10:17:27 -0700
Daniel Smith javajo...@gmail.com wrote:
A passive means of ranking a cache would be:
1) did the user already have an LM here?
2) did an object just give a user an LM
As a user I would like to see an improved cache in order to have a
better Second Life experience. The types
of improvements that would lead to a better experience include:
* A higher cache size limit. This would let me save more data and speed
up rez times, and also put less
load on the
I wrote most of a User's Manual on the wiki for v1.23:
http://wiki.secondlife.com/wiki/User%27s_Manual
Perhaps if they had gotten something like that in the registration email
- either a document, or links to tutorials and manuals, it would help
them figure out how to use the software?
of quality.
Daniel Smith / Bucky Barkley
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(with
an OpenSim backend) is http://www.reslive.com/
Realistically, the 1.x and 2.x C++ code bases are going to be around for a
long time, and much can be done with them.
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. What is happening here is a
confluence of events that will lead to a mass migration to other grids and
other VWs. You have the power to help do the right thing, and a limited
window of opportunity to use it.
Daniel
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Following up on myself..
On Thu, Aug 19, 2010 at 10:15 AM, Daniel Smith javajo...@gmail.com wrote:
What will you do to prevent others from using my username as their
displayname?
And it's not just a display issue. What happens with chat and im logs?
Are
they going to only show
On Thu, Aug 19, 2010 at 3:28 PM, Baloo Uriza ba...@ursamundi.org wrote:
On Thu, 19 Aug 2010 10:15:14 -0700, Daniel Smith wrote:
I'll ask the Lindens a direct question:
What will you do to prevent others from using my username as their
displayname?
I'm going to hazard to guess
@ Henri - Indeed, it was the lack of interest in completing a User's
Manual for the viewer that caused me to look to other pastures. This is
after 6 years of development, you still had not documented your
product. Myself and several other people wrote most of a manual
Have it set to no by default. If I feel like turning it on so that others
can use my name, then fine, that would be me opting in.
cheers,
Daniel
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.
Daniel
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asset_urls.txt anywhere in the tree.
I also saw reference to parabuild.. and:
bucky:linden dls$ hg clone http://hg.lindenlab.com/parabuild/buildscripts
abort: error: Operation timed out
So, am I just trying to build this too early, or are there some missing
files/components?
cheers,
Daniel
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That page appears to be out of date, and refers to CPUs, not cores.
There are three numbers: Servers, CPU's, and cores. The latest
servers are Dual CPU Nehalem based servers, with quad core CPUs, for a
total of 8 cores per server box. The previous generation
was Dual CPU Core 2 Duo based
VR Hacks wrote:
I mean you can't legally be held liable for users who refuse to follow a
contract they made with you, can you?
Sure you can. After all, if you write malicious code, you know you're doing
it.
I stand corrected, then. I wasn't really talking about malicious code,
The very fact that reasonably intelligent people here on this list,
which are part of the community the TPV is aimed at, cannot agree what
it means, is cause to rewrite it for more clarity.
Carlo Wood wrote:
You know, this would actually make me feel better if you were a lawyer.
Even more
Dirk Moerenhout wrote:
No, the real issue is that some people _THINK_ LL is trying to give TPV
developers legal liabilities. This is about interpretation and not
facts. Unless I missed something LL has never stated anything about
legal liabilities, it's solely based on some peoples personal
Lawson wrote:
Except ALL L$ transactions are monitored. Give someone $L 1,000,000 in
one chunk or in one million chunks, and it will still trigger alarms.
-
As a major Lindex trader I can verify there are such alarms, cause I have
tripped
them several times. Move too much money, in L$ or
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