As a user I would like to be able to add a future event or office hours to an
in
game calender complete with email and in game reminder with a simple click.
Toggling between windows to add an event to another calender or simply
attempting to remember is not sufficient. I feel that events woul
https://bugzilla.novell.com/buglist.cgi?quicksearch=System.InvalidCastException
.The bug is listed 5 times...
on one of these someone fixed the issue
https://bugzilla.novell.com/show_bug.cgi?id=619929
From: miss c
To: opensource-dev
PM, Rob Nelson
wrote:
There is no "we". The servers are proprietary; LL does this on their own
dime and time. From what I gather, there's a little bit of work going
towards that direction, but the mesh changes have their attention for now,
like car keys dangled
Well here is the official mono bug list, over 1900 issues, I am sure one of
those issues points to our problem if its not just a new version needed.
Anyway, hope this helps
Official Mono Novell Bugs
From: Stickman
To: miss c
Sent: Sun, October 17, 2010 2
Running more and more tests about the lag in regions it seems more and more to
point towards this issue more than anything else.
https://jira.secondlife.com/browse/SVC-3895 with over 900 votes
"Rezzing Mono scripted object cripples sim FPS"
Now Kelly mentioned on this post it had something to do
Is there an ETA on when LLTextbox will work in the official viewer? It only
works in the Phoenix viewer.
Thank you
Miss
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Please read the
Is there a translate hotkey, command or setting in the viewer that will
translate note cards into your viewer language?
Thanks,
Miss
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Plea
As a user, I would like to be able to have better tools to keep my inventory
neater and put less load on the server when it loads. I would love a search
for
duplicate uuid option so I can easily remove duplicates. I would also like an
option to have certain things received go in designated
This is why we need it
[12:52] Counted scripts from 19 attachments on Sxt Cxxx: 1102
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Please read the policies before posting to ke
No one in concierge seems to know this, so I thought I would ask the viewer
specialists here.
When you first call for top scripts in region tools what is the order it is
returning initially. I know it's not random because some avatars come up in
the
same spots everytime. I know its not ti
I saw the memoryprofiling debug option to enable the TCMalloc's memory
profiling. Reading up on it here
http://goog-perftools.sourceforge.net/doc/tcmalloc.html
Will this enhance the performance of my viewer or is this legacy? If it will
enhance it, why is this option not on by default? Can s
THANK YOU, what he said. Why lie and make up some weird inaccurate number to
leave people guessing, just give us a script counter, LOL.
From: Erik Anderson
To: Bryon Ruxton
Cc: opensource-dev@lists.secondlife.com
Sent: Fri, October 1, 2010 9:05:41 PM
Subject
Hugs, take care, see you in game!
From: Tofu Linden
To: opensource-dev List
Sent: Thu, September 30, 2010 10:42:33 AM
Subject: [opensource-dev] So long!
It's been great working with you folks, some of you for years now!
SL is an amazing place, made amazing b
ties as an estate owner come
first.
From: Bryon Ruxton
To: Kelly Linden ; miss c
Cc: opensource-dev@lists.secondlife.com
Sent: Wed, September 29, 2010 7:37:44 PM
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature
request
Re: [open
r viewers, it can work in yours too :-)
____
From: Joshua Bell
To: miss c
Cc: opensource-dev@lists.secondlife.com
Sent: Wed, September 29, 2010 6:45:50 PM
Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature
request
Taking a stab at a user story:
As
Let me reword that last part. I should be able to locate a person using
excessive amounts of resources on my sim. I also should be able to stop random
people on alts setting out to grief secretly with the overuse of scripts.
From: miss c
To: Zi Ree
This is a tough one because it does leave a lot of guess work, but still could
be added to my list of tools I use to guess with. I will totally take it if
it's being offered, I just pray this inst the foundation the future tools will
be built off of. And about the whole banning, my regions pri
mpting
to find a solution to this problem, just for your attempt I completely adore
you, please don't stop!
:p
Miss
From: Bryon Ruxton
To: Kelly Linden ; miss c
Cc: opensource-dev@lists.secondlife.com
Sent: Wed, September 29, 2010 4:33:30 PM
Subject: Re:
Support has been fantastic for me, its the live chat that is a problem. I have
changed my methods of using live chat to filing an actual ticket and I get a
response almost immediately.
Still need a script counter *hides*
What I am probably going to do is get my husband to build me a personal
The point is this, that this option is already readily available. I use this
option everyday and see no problem with it. Thousands of people all over
Second
Life use this option. It is harder on the servers to have a million scripts
than to have this tool to reduce them, I know because I can
s on object SL Exchange Magic Box white: 5
>
>Works for any object.
>The code even allows you if you have permissions to remove all scripts which
>is
>a desperately needed function with all the poorly scripted re-sizer scripts in
>object.
>
>
>
>On Tue, Sep 28, 2010
s you have allowed all these
other viewers access to the server code, I think there has been a mistake,
could
you please reread my Jira.
TY
Miss
From: Brandon Husbands
To: Sarah (Esbee) Hutchinson
Cc: miss c ; opensource-dev@lists.secondlife.com
Sent
here his script count is higher than what his body
>count
>is because the body count does not include HUD attachments. So this means he
>has 60 on his HUD I cant see or count, I just know there was a region change
>when he entered the sim.
--
This message is automatically generate
here his script count is higher than what his body
>count
>is because the body count does not include HUD attachments. So this means he
>has 60 on his HUD I cant see or count, I just know there was a region change
>when he entered the sim.
--
This message is automatically generat
I added it to the Jira : https://jira.secondlife.com/browse/VWR-23200
If it is a duplicate, I apologize, I did search and didn't find anything.
TY
Miss
From: miss c
To: opensource-dev@lists.secondlife.com
Sent: Mon, September 27, 2010 9:21:39 AM
Su
Well according to the merge, it looks like its a debug option to turn it on and
is clientside. So its optional.
From: Anders Arnholm
To: Tigro Spottystripes
Cc: opensource-dev@lists.secondlife.com
Sent: Mon, September 27, 2010 6:21:03 AM
Subject: Re: [openso
As a sim owner I have to have script counter so we can keep our scripts low in
the sim because of the excessive us of resizing scripts. Several times a day
we
have an exercise in our sim where we make an estate announcement to count your
scripts and your neighbors to reduce the load on the ser
om: Zabb65
To: miss c
Cc: opensource-dev@lists.secondlife.com
Sent: Mon, September 27, 2010 1:00:48 AM
Subject: Re: [opensource-dev] Lindens way ahead of us
llviewercontrol.h is the header that allows access to saved settings values
within the viewer, and has nothing to do with RLV or any oth
Before it turns into an even bigger debate. First, I assumed that viewcontrol
meant rlv since it was directly under breastphysics, I do not know what the
viewercontrol code is for. Secondly this could be Oz's personal build for
himself XD. It does say it was merged with the latest viewer, b
Giggles, you dont have to worry. Other viewers have the option built in as
well
and it just sits there unless you turn it on.
From: Erin Mallory
To: miss_c...@yahoo.com
Sent: Sun, September 26, 2010 9:51:32 PM
Subject: RE: [opensource-dev] Lindens way ahe
All this talk about adding these plug ins RLV and breast physics plug ins
were added to viewer 2 already.
They were just going to surprise us I suppose -.-
I found it here http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8
Quote:
merge avatar physics up to latest viewer-developmen
The version I have is much higher than the public release. It looks like an
update was pulled 9 hours ago from the repro, but I just downloaded this new
version a couple of hours ago.
I am on 2.2.1 (210446)
The official beta release appears to be 2.2.0 (210127)
Was the release reverted or do
rom: Trilo Byte
To: miss c
Cc: opensource-dev@lists.secondlife.com
Sent: Fri, September 24, 2010 6:13:58 PM
Subject: Re: [opensource-dev] major problem with beta 2.2 - link
I've seen the problem as well (and voted on the issue), but did not see it in
the 2.2.0 beta (build 210127). This only
Here is a screen shot of the bug
http://www.flickr.com/photos/toxiancity/5021728112/#/photos/toxiancity/5021728112/lightbox/
From: Kent Quirk (Q Linden)
To: Erin Mallory
Cc: opensource-dev@lists.secondlife.com
Sent: Fri, September 24, 2010 4:39:37 PM
Subjec
Would it be a plausible feature in the future to have the code accept third
party plug-ins instead of creating whole new viewers? Then have a Third party
directory approved plug-in list. As I mentioned before, my husband is making
an
external installer for people that may have difficulty inst
You can do that in the Skin files, I already changed "Quit" to "Real Life" :P
From: dilly dobbs
To: Rob Nelson
Cc: opensource-dev@lists.secondlife.com
Sent: Thu, September 23, 2010 10:10:36 PM
Subject: Re: [opensource-dev] off the wall idea of the day
now we
I love your Nostalgia one, great job.
From: Hitomi Tiponi
To: Opensource_dev
Sent: Wed, September 22, 2010 7:30:26 AM
Subject: [opensource-dev] Larger UI Question - Skinning Progress
Just some thoughts about Skinning - love the Furry bottombar btw Miss. :-
Smiles
I just threw this one together. The very first FURRY skin.
http://www.flickr.com/photos/toxiancity/5013092711/lightbox/
From: miss c
To: opensource-dev@lists.secondlife.com
Sent: Tue, September 21, 2010 7:54:34 PM
Subject: Re: [opensource-dev
More...
The buttons are hand made in photoshop, not a color overlay. As far as I can
tell everything is "skinnable" but I am still experimenting and digging around.
Miss
____
From: miss c
To: opensource-dev@lists.secondlife.com
Sent: Tue, September
Well, I changed the whole bottom panel and upper bars with images so far so
instead of just the colored chrome it does have a sleek image now. Dimentox is
working on an installer for skins for me, that everyone can use for those that
screw up replacing certain files or just don't feel comfortab
ubject: Re: [opensource-dev] Possibility to revert UI changes on snowstorm?
Miss C,
as someone who's complained bitterly about the Viewer 2 UI, i wanna say
that i *like* change. It just has to mean something. It has to make
things better, not just different. My opinion has been that the Viewe
The point is people do not like change. I love the new UI and to assist people
with making that change I have been working today on making the UI look similar
to the old one. Such a coincidence this was brought up. Its going to be the
same color scheme with a few shiny upgrades to make it loo
Zha,
I might be able to accomplish some of these requests within the skin UI. The
UI
for 2.xx is so amazing, I am so thrilled to be digging into it after working in
the 1.XX UI, bleh. It would be a lot more helpful to us all if you had a list
of specific suggestions, rather than burying requ
From: miss c
To: opensource-dev@lists.secondlife.com
Sent: Mon, September 20, 2010 11:56:44 PM
Subject: [opensource-dev] UI Map
Hello,
I am working on a new skin for Viewer 2.XX. I noticed that some of the
textures
aren't even used and I am having difficulty findin
Hello,
I am working on a new skin for Viewer 2.XX. I noticed that some of the
textures
aren't even used and I am having difficulty finding the referencing commands to
apply them. Example would be the bottom panel background image, which doesn't
appear to be referenced in any of the xmls. Is
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