[opensource-dev] user story - events and appointments

2010-10-18 Thread miss c
As a user I would like to be able to add a future event or office hours to an in game calender complete with email and in game reminder with a simple click. Toggling between windows to add an event to another calender or simply attempting to remember is not sufficient. I feel that events woul

Re: [opensource-dev] fix System.InvalidCastException (was again about scripting issues)

2010-10-17 Thread miss c
https://bugzilla.novell.com/buglist.cgi?quicksearch=System.InvalidCastException .The bug is listed 5 times... on one of these someone fixed the issue https://bugzilla.novell.com/show_bug.cgi?id=619929 From: miss c To: opensource-dev

Re: [opensource-dev] Again About Scripting Issues specifically KELLY LINDEN

2010-10-17 Thread miss c
PM, Rob Nelson wrote: There is no "we". The servers are proprietary; LL does this on their own dime and time. From what I gather, there's a little bit of work going towards that direction, but the mesh changes have their attention for now, like car keys dangled

Re: [opensource-dev] Again About Scripting Issues specifically KELLY LINDEN

2010-10-17 Thread miss c
Well here is the official mono bug list, over 1900 issues, I am sure one of those issues points to our problem if its not just a new version needed. Anyway, hope this helps Official Mono Novell Bugs From: Stickman To: miss c Sent: Sun, October 17, 2010 2

[opensource-dev] Again About Scripting Issues specifically KELLY LINDEN

2010-10-17 Thread miss c
Running more and more tests about the lag in regions it seems more and more to point towards this issue more than anything else. https://jira.secondlife.com/browse/SVC-3895 with over 900 votes "Rezzing Mono scripted object cripples sim FPS" Now Kelly mentioned on this post it had something to do

[opensource-dev] LLTextbox ETA?

2010-10-12 Thread miss c
Is there an ETA on when LLTextbox will work in the official viewer? It only works in the Phoenix viewer. Thank you Miss ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the

[opensource-dev] Translate hotkey?

2010-10-11 Thread miss c
Is there a translate hotkey, command or setting in the viewer that will translate note cards into your viewer language? Thanks, Miss ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Plea

[opensource-dev] Inventory Organization Feature Request

2010-10-05 Thread miss c
As a user, I would like to be able to have better tools to keep my inventory neater and put less load on the server when it loads. I would love a search for duplicate uuid option so I can easily remove duplicates. I would also like an option to have certain things received go in designated

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request !!!!!!!

2010-10-03 Thread miss c
This is why we need it [12:52] Counted scripts from 19 attachments on Sxt Cxxx: 1102 ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to ke

[opensource-dev] another script fighting question

2010-10-03 Thread miss c
No one in concierge seems to know this, so I thought I would ask the viewer specialists here. When you first call for top scripts in region tools what is the order it is returning initially. I know it's not random because some avatars come up in the same spots everytime. I know its not ti

[opensource-dev] TCMalloc Memory Profiling?

2010-10-02 Thread miss c
I saw the memoryprofiling debug option to enable the TCMalloc's memory profiling. Reading up on it here http://goog-perftools.sourceforge.net/doc/tcmalloc.html Will this enhance the performance of my viewer or is this legacy? If it will enhance it, why is this option not on by default? Can s

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-10-02 Thread miss c
THANK YOU, what he said. Why lie and make up some weird inaccurate number to leave people guessing, just give us a script counter, LOL. From: Erik Anderson To: Bryon Ruxton Cc: opensource-dev@lists.secondlife.com Sent: Fri, October 1, 2010 9:05:41 PM Subject

Re: [opensource-dev] So long!

2010-09-30 Thread miss c
Hugs, take care, see you in game! From: Tofu Linden To: opensource-dev List Sent: Thu, September 30, 2010 10:42:33 AM Subject: [opensource-dev] So long! It's been great working with you folks, some of you for years now! SL is an amazing place, made amazing b

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
ties as an estate owner come first. From: Bryon Ruxton To: Kelly Linden ; miss c Cc: opensource-dev@lists.secondlife.com Sent: Wed, September 29, 2010 7:37:44 PM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request Re: [open

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
r viewers, it can work in yours too :-) ____ From: Joshua Bell To: miss c Cc: opensource-dev@lists.secondlife.com Sent: Wed, September 29, 2010 6:45:50 PM Subject: Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request Taking a stab at a user story: As

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
Let me reword that last part. I should be able to locate a person using excessive amounts of resources on my sim. I also should be able to stop random people on alts setting out to grief secretly with the overuse of scripts. From: miss c To: Zi Ree

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
This is a tough one because it does leave a lot of guess work, but still could be added to my list of tools I use to guess with. I will totally take it if it's being offered, I just pray this inst the foundation the future tools will be built off of. And about the whole banning, my regions pri

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
mpting to find a solution to this problem, just for your attempt I completely adore you, please don't stop! :p Miss From: Bryon Ruxton To: Kelly Linden ; miss c Cc: opensource-dev@lists.secondlife.com Sent: Wed, September 29, 2010 4:33:30 PM Subject: Re:

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-29 Thread miss c
Support has been fantastic for me, its the live chat that is a problem. I have changed my methods of using live chat to filing an actual ticket and I get a response almost immediately. Still need a script counter *hides* What I am probably going to do is get my husband to build me a personal

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread miss c
The point is this, that this option is already readily available. I use this option everyday and see no problem with it. Thousands of people all over Second Life use this option. It is harder on the servers to have a million scripts than to have this tool to reduce them, I know because I can

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-28 Thread miss c
s on object SL Exchange Magic Box white: 5 > >Works for any object. >The code even allows you if you have permissions to remove all scripts which >is >a desperately needed function with all the poorly scripted re-sizer scripts in >object. > > > >On Tue, Sep 28, 2010

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
s you have allowed all these other viewers access to the server code, I think there has been a mistake, could you please reread my Jira. TY Miss From: Brandon Husbands To: Sarah (Esbee) Hutchinson Cc: miss c ; opensource-dev@lists.secondlife.com Sent

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
here his script count is higher than what his body >count >is because the body count does not include HUD attachments. So this means he >has 60 on his HUD I cant see or count, I just know there was a region change >when he entered the sim. -- This message is automatically generate

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
here his script count is higher than what his body >count >is because the body count does not include HUD attachments. So this means he >has 60 on his HUD I cant see or count, I just know there was a region change >when he entered the sim. -- This message is automatically generat

Re: [opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
I added it to the Jira : https://jira.secondlife.com/browse/VWR-23200 If it is a duplicate, I apologize, I did search and didn't find anything. TY Miss From: miss c To: opensource-dev@lists.secondlife.com Sent: Mon, September 27, 2010 9:21:39 AM Su

Re: [opensource-dev] Lindens way ahead of us

2010-09-27 Thread miss c
Well according to the merge, it looks like its a debug option to turn it on and is clientside. So its optional. From: Anders Arnholm To: Tigro Spottystripes Cc: opensource-dev@lists.secondlife.com Sent: Mon, September 27, 2010 6:21:03 AM Subject: Re: [openso

[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request

2010-09-27 Thread miss c
As a sim owner I have to have script counter so we can keep our scripts low in the sim because of the excessive us of resizing scripts. Several times a day we have an exercise in our sim where we make an estate announcement to count your scripts and your neighbors to reduce the load on the ser

Re: [opensource-dev] Lindens way ahead of us

2010-09-26 Thread miss c
om: Zabb65 To: miss c Cc: opensource-dev@lists.secondlife.com Sent: Mon, September 27, 2010 1:00:48 AM Subject: Re: [opensource-dev] Lindens way ahead of us llviewercontrol.h is the header that allows access to saved settings values within the viewer, and has nothing to do with RLV or any oth

Re: [opensource-dev] Lindens way ahead of us

2010-09-26 Thread miss c
Before it turns into an even bigger debate. First, I assumed that viewcontrol meant rlv since it was directly under breastphysics, I do not know what the viewercontrol code is for. Secondly this could be Oz's personal build for himself XD. It does say it was merged with the latest viewer, b

Re: [opensource-dev] Lindens way ahead of us

2010-09-26 Thread miss c
Giggles, you dont have to worry. Other viewers have the option built in as well and it just sits there unless you turn it on. From: Erin Mallory To: miss_c...@yahoo.com Sent: Sun, September 26, 2010 9:51:32 PM Subject: RE: [opensource-dev] Lindens way ahe

[opensource-dev] Lindens way ahead of us

2010-09-26 Thread miss c
All this talk about adding these plug ins RLV and breast physics plug ins were added to viewer 2 already. They were just going to surprise us I suppose -.- I found it here http://bitbucket.org/oz_linden/test1/changeset/bbecf41db5c8 Quote: merge avatar physics up to latest viewer-developmen

[opensource-dev] Which viewer should I use as the new beta?

2010-09-24 Thread miss c
The version I have is much higher than the public release. It looks like an update was pulled 9 hours ago from the repro, but I just downloaded this new version a couple of hours ago. I am on 2.2.1 (210446) The official beta release appears to be 2.2.0 (210127) Was the release reverted or do

Re: [opensource-dev] major problem with beta 2.2 - link

2010-09-24 Thread miss c
rom: Trilo Byte To: miss c Cc: opensource-dev@lists.secondlife.com Sent: Fri, September 24, 2010 6:13:58 PM Subject: Re: [opensource-dev] major problem with beta 2.2 - link I've seen the problem as well (and voted on the issue), but did not see it in the 2.2.0 beta (build 210127). This only

Re: [opensource-dev] major problem with beta 2.2 - link

2010-09-24 Thread miss c
Here is a screen shot of the bug http://www.flickr.com/photos/toxiancity/5021728112/#/photos/toxiancity/5021728112/lightbox/ From: Kent Quirk (Q Linden) To: Erin Mallory Cc: opensource-dev@lists.secondlife.com Sent: Fri, September 24, 2010 4:39:37 PM Subjec

[opensource-dev] Third Party Plug-ins?

2010-09-24 Thread miss c
Would it be a plausible feature in the future to have the code accept third party plug-ins instead of creating whole new viewers? Then have a Third party directory approved plug-in list. As I mentioned before, my husband is making an external installer for people that may have difficulty inst

Re: [opensource-dev] off the wall idea of the day

2010-09-23 Thread miss c
You can do that in the Skin files, I already changed "Quit" to "Real Life" :P From: dilly dobbs To: Rob Nelson Cc: opensource-dev@lists.secondlife.com Sent: Thu, September 23, 2010 10:10:36 PM Subject: Re: [opensource-dev] off the wall idea of the day now we

Re: [opensource-dev] Larger UI Question - Skinning Progress

2010-09-22 Thread miss c
I love your Nostalgia one, great job. From: Hitomi Tiponi To: Opensource_dev Sent: Wed, September 22, 2010 7:30:26 AM Subject: [opensource-dev] Larger UI Question - Skinning Progress Just some thoughts about Skinning - love the Furry bottombar btw Miss. :-

Re: [opensource-dev] Larger UI Question - Skinning Progress - FURRY

2010-09-21 Thread miss c
Smiles I just threw this one together. The very first FURRY skin. http://www.flickr.com/photos/toxiancity/5013092711/lightbox/ From: miss c To: opensource-dev@lists.secondlife.com Sent: Tue, September 21, 2010 7:54:34 PM Subject: Re: [opensource-dev

Re: [opensource-dev] Larger UI Question - Skinning Progress

2010-09-21 Thread miss c
More... The buttons are hand made in photoshop, not a color overlay. As far as I can tell everything is "skinnable" but I am still experimenting and digging around. Miss ____ From: miss c To: opensource-dev@lists.secondlife.com Sent: Tue, September

Re: [opensource-dev] Larger UI Question - Skinning Progress

2010-09-21 Thread miss c
Well, I changed the whole bottom panel and upper bars with images so far so instead of just the colored chrome it does have a sleek image now. Dimentox is working on an installer for skins for me, that everyone can use for those that screw up replacing certain files or just don't feel comfortab

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread miss c
ubject: Re: [opensource-dev] Possibility to revert UI changes on snowstorm? Miss C, as someone who's complained bitterly about the Viewer 2 UI, i wanna say that i *like* change. It just has to mean something. It has to make things better, not just different. My opinion has been that the Viewe

Re: [opensource-dev] Possibility to revert UI changes on snowstorm?

2010-09-21 Thread miss c
The point is people do not like change. I love the new UI and to assist people with making that change I have been working today on making the UI look similar to the old one. Such a coincidence this was brought up. Its going to be the same color scheme with a few shiny upgrades to make it loo

Re: [opensource-dev] User Story: Inventory Sorting

2010-09-21 Thread miss c
Zha, I might be able to accomplish some of these requests within the skin UI. The UI for 2.xx is so amazing, I am so thrilled to be digging into it after working in the 1.XX UI, bleh. It would be a lot more helpful to us all if you had a list of specific suggestions, rather than burying requ

Re: [opensource-dev] UI Map

2010-09-21 Thread miss c
From: miss c To: opensource-dev@lists.secondlife.com Sent: Mon, September 20, 2010 11:56:44 PM Subject: [opensource-dev] UI Map Hello, I am working on a new skin for Viewer 2.XX. I noticed that some of the textures aren't even used and I am having difficulty findin

[opensource-dev] UI Map

2010-09-20 Thread miss c
Hello, I am working on a new skin for Viewer 2.XX. I noticed that some of the textures aren't even used and I am having difficulty finding the referencing commands to apply them. Example would be the bottom panel background image, which doesn't appear to be referenced in any of the xmls. Is