On 2011-06-17, at 11:41, Hitomi Tiponi wrote:
> Please no automatic DD - there are two many variables and differing
> circumstances for it ever to work. Much better to work on other ways of
> improving fps e.g. selective updating of avatar movement.
Me too.
At the very least, make it a non-def
om
[mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Nexii
Malthus
Sent: Saturday, June 18, 2011 7:52 AM
To: Lillian Yiyuan
Cc: Hitomi Tiponi; Opensource_dev
Subject: Re: [opensource-dev] DD Philosophy
Here's another suggestion,
Take away the network portion of Draw Distance and make it N
Here's another suggestion,
Take away the network portion of Draw Distance and make it Network Distance.
That is, the value that is sent to the sim and that affects how many objects
are tracked by the client must be a separate setting and nothing to do with
actual rendering. Draw Distance should re
Suggestion, have a version of the current advanced graphics settings,
with "min" and "max" levels for each of the current options, and a fps
target, as well as having a drop down for the priority of each. So for
example, I might set DD to min 64m max of 256m, and a priority of
"low," meaning that t
Am Freitag, 17. Juni 2011 schrieb Zha Ewry:
> I think any implementation of an Automatic DD would have to include
> a way to say "turn this off".
exactly.
LC
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I second pretty much all of these thoughts. I think any implementation of an
Automatic DD would have to include
a way to say "turn this off" I tune my experience to what I'm doing. low
frame rates are completely acceptable
when I want to see something completely and am not moving. Higher ones may
b
Please no automatic DD - there are two many variables and differing
circumstances for it ever to work. Much better to work on other ways of
improving fps e.g. selective updating of avatar movement.
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This could be solvable in a manner that I've seen in some other
programs: having the ability to state what your preference is. I've
seen games and tool have a radio button set with one entry set to
"high fps" and the other to "high detail" - or related terminology.
Food for thought.
Ricky
Cron St
To consider implementing automatic(DD) Draw Distance changes one probably
should consider all the possible ways this affects players, which is
probably not the easiest thing to do.
When shopping changing a DD probably would not be much of an issue, at least
for me. However, I tend to enter a store