Re: [opensource-dev] DD Philosophy

2011-06-19 Thread Argent Stonecutter
On 2011-06-17, at 11:41, Hitomi Tiponi wrote: > Please no automatic DD - there are two many variables and differing > circumstances for it ever to work. Much better to work on other ways of > improving fps e.g. selective updating of avatar movement. Me too. At the very least, make it a non-def

Re: [opensource-dev] DD Philosophy

2011-06-18 Thread WolfPup Lowenhar
om [mailto:opensource-dev-boun...@lists.secondlife.com] On Behalf Of Nexii Malthus Sent: Saturday, June 18, 2011 7:52 AM To: Lillian Yiyuan Cc: Hitomi Tiponi; Opensource_dev Subject: Re: [opensource-dev] DD Philosophy Here's another suggestion, Take away the network portion of Draw Distance and make it N

Re: [opensource-dev] DD Philosophy

2011-06-18 Thread Nexii Malthus
Here's another suggestion, Take away the network portion of Draw Distance and make it Network Distance. That is, the value that is sent to the sim and that affects how many objects are tracked by the client must be a separate setting and nothing to do with actual rendering. Draw Distance should re

Re: [opensource-dev] DD Philosophy

2011-06-17 Thread Lillian Yiyuan
Suggestion, have a version of the current advanced graphics settings, with "min" and "max" levels for each of the current options, and a fps target, as well as having a drop down for the priority of each. So for example, I might set DD to min 64m max of 256m, and a priority of "low," meaning that t

Re: [opensource-dev] DD philosophy

2011-06-17 Thread Lance Corrimal
Am Freitag, 17. Juni 2011 schrieb Zha Ewry: > I think any implementation of an Automatic DD would have to include > a way to say "turn this off". exactly. LC ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/O

Re: [opensource-dev] DD philosophy

2011-06-17 Thread Zha Ewry
I second pretty much all of these thoughts. I think any implementation of an Automatic DD would have to include a way to say "turn this off" I tune my experience to what I'm doing. low frame rates are completely acceptable when I want to see something completely and am not moving. Higher ones may b

Re: [opensource-dev] DD Philosophy

2011-06-17 Thread Hitomi Tiponi
Please no automatic DD - there are two many variables and differing circumstances for it ever to work.  Much better to work on other ways of improving fps e.g. selective updating of avatar movement. ___ Policies and (un)subscribe information available h

Re: [opensource-dev] DD philosophy

2011-06-17 Thread Ricky
This could be solvable in a manner that I've seen in some other programs: having the ability to state what your preference is. I've seen games and tool have a radio button set with one entry set to "high fps" and the other to "high detail" - or related terminology. Food for thought. Ricky Cron St

[opensource-dev] DD philosophy

2011-06-17 Thread Nalates Urriah
To consider implementing automatic(DD) Draw Distance changes one probably should consider all the possible ways this affects players, which is probably not the easiest thing to do. When shopping changing a DD probably would not be much of an issue, at least for me. However, I tend to enter a store