On the bright side - anyone making tattoos and understanding the alpha
mask isn't wearing system hair... snicker
--GC
On 03/10/2010 06:59 AM, Lance Corrimal wrote:
Hmm...
this won't help...
I managed to adapt that patch for snowglobe 1.4, and editing an alpha layer
corrupts skin and
Then what are you doing in SL? Not making a living, I can assure you.
Nor are you putting food on the table RL except perhaps by manual labor,
which cannot be copied. Ex: Ditches need to be dug. The ditch-digger can
be changed out, but that doesn't change the fact that even if you get a
new
I agree. This really doesn't belong on this list.
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Linux build of Snowglobe-2.0 svn doesn't like spaces in the build path.
find: `/home/glen/Programs/Second': No such file or directory
find:
`Life/Snowglobe-2.0-build/trunk/indra/viewer-linux-i686-relwithdebinfo/newview/packaged':
No such file or directory
Bright side - got thru my fist build!
Screwed up the topic. All better now.
Linux build of Snowglobe-2.0 svn doesn't like spaces in the build path.
find: `/home/glen/Programs/Second': No such file or directory
find:
`Life/Snowglobe-2.0-build/trunk/indra/viewer-linux-i686-relwithdebinfo/newview/packaged':
No such file or
page and I'd love to do
performance comparisons of it against Viewer 2.0.
On Mar 15, 2010 10:16 PM, Glen Canaday gcana...@gmail.com
mailto:gcana...@gmail.com wrote:
lol.. define 'proper' ;P
Release, non-standalone? If this worls properly I'll see if I can do a
non-patched pure 2.0 build
I misbehaved. Changed the build dir from under Second Life (note the
space in the name... i woulda though cmake would escape them), to
SL_BUILD and all is almost beautiful. Runs great, considering it's
terribly beta and hasn't been thru an iteration or two of performance
patches. Runs
That's part the point I've been hesitant to make. It's one thing to not
be able to stop IP violations, but it's quite another to deliberately
*enable* them and turn the other cheek when the theft is obvious. That's
where the TPV policy comes in, and it's where Emerald's project opal
(that what
Yeah, that's it. I forgot the name. I expect that list to grow a bit,
but hopefully it won't grow much bigger than it already is.
On 03/16/2010 06:08 PM, Robert Martin wrote:
On Tue, Mar 16, 2010 at 6:03 PM, Glen Canadaygcana...@gmail.com wrote:
That's part the point I've been hesitant
Lol, yes, I think everyone except hax and a couple of others would agree.
The analogy still works, though...
DaVinci should've been able to export / backup the Mona Lisa. I'm still
not allowed to take the original out of the museum though it's not mine
even though I gave him the brushes.
--GC
That's an annoyance I'd like to specifically target in snowglobe 2. The
majority of resis in SL were never gamers so never got used to wasd
movement.
--GC
On 03/16/2010 03:42 PM, Argent Stonecutter wrote:
OK, here's a design problem in the new viewer that maybe can be
figured out here.
with similar
interests (i do like to play computer/video games)
On 16/3/2010 19:41, Glen Canaday wrote:
That's an annoyance I'd like to specifically target in snowglobe 2. The
majority of resis in SL were never gamers so never got used to wasd
movement.
--GC
On 03/16/2010 03:42 PM
19:41, Glen Canaday wrote:
That's an annoyance I'd like to specifically target in snowglobe 2. The
majority of resis in SL were never gamers so never got used to wasd
movement.
--GC
On 03/16/2010 03:42 PM, Argent Stonecutter wrote:
OK, here's a design problem in the new viewer
schrieb Glen Canaday:
Most of the people I have known in SL shop, go to clubs, create, RP, and
hang out, most of which requires chatting without an extra step to
switch focus. Leaving the chat bar with focus kills wasd movement, but I
can name no one who doesn't use the arrow keys
Which distro?
On 03/16/2010 02:08 PM, Tayra Dagostino wrote:
Every time i try to login SL2 crash due some font trouble, all font
listed are present and readable by all users in the system...
somebody else seen this? (if yes i'll opena JIRA, otherwise i look for
a local trouble of my
I'm still opting to eyeball the code and put it back the way it was, at
least on my end, and I'll try to include an option for it in prefs
(therefore obvious and not hidden) so that others can have a worthwhile
patch. It will take time though because I only just got it to compile in
the past
It seems to me that the 2.0 prefs box can add a lot of extra tabs - one
page might get full, but there looks to be room for twice as many tabs.
One separate for input and one for camera, for example.
--GC
I don't use mouselook very often, so I wouldn't be a good person to
weigh the benefit
I'm a little unsure what the tiny robot means about the appearance
floater being all yucky
We'll still need it for the shape sliders, will we not? After all, it's
incredibly convenient to just put it where you want it in order to
reduce the mouse-miles involved. Sticking it ALL on the
).
Just insert an item into the list and move it up and down in layer
appearance priority.
Glen Canaday wrote:
Actually, I don't mind undies, shirt, and jacket. What I'm really
referring to is maybe 3 undies layers numbered 1,2,3. Creators can
still specify which of those three as they do
All,
If layers are to be truly arbitrary, then we would need to go all the
way with it so that items can be sold as only 1 item and not on multiple
layers w/ xfer. Argent's got the idea partly in one of his posts.
Of course, multiple wearables of the same type at once kind of wrecks
the
Avatar cloth doesn't just make clothing wave in the breeze. Just turning
it on and flying. It makes your butt wave in the breeze, too.
--GC
On 03/25/2010 01:55 PM, Nyx Linden wrote:
There is the avatar cloth graphics setting in preferences (if you
enable advanced preferences). Though the
zOmg ty. I know have my first wearable html prim object project. I
couldn't think of a *use* for that!!
--GC
On 03/26/2010 04:29 AM, Lance Corrimal wrote:
Am Mittwoch, 24. März 2010 23:58:39 schrieb Tayra Dagostino:
On Mon, 8 Mar 2010 09:39:00 +0100
Lance
Oh, wow. I guess I'll be remembering this one. I had no idea on it.
--GC
On 03/29/2010 02:44 PM, Tayra Dagostino wrote:
On Mon, 29 Mar 2010 16:58:30 +0100
Tofu Lindent...@lindenlab.com wrote:
On your system it's trying to load 103 system fonts for full unicode
coverage (on my system
I can build it on ubuntu 9.10, but I don't know why it's not up. There
are a couple of crazy things in the build (build type release... uh...
relwithdebinfo you mean? haha), but it works.
--GC
On 03/31/2010 06:02 PM, Ricky wrote:
What is the current status of the Linux binaries for
Mmm. There are many grids, all running different server versions. All of
the web-related stuff like the concurrency, etc., is all client-side and
has nothing at all to do with OpenSim. It's web data and your client
wasn't configured to look at any other web page with that data.
In short, it
, 2010 at 9:03 AM, Glen Canaday gcana...@gmail.com
mailto:gcana...@gmail.com wrote:
Soft body physics are best implemented in a local viewer, leaving the
rigid-body collision detection to the server, am I right in this?
--GC
What would the appropriate list for this be? I'm pretty sure it's not
this one,
Anyone know of a flash desktop exporter? For two-way web interaction
with your own desktop? Killer app for shared media... using your own
computer! ;)
I've thought of perhaps a web-based desktop environment to
The XML file edits are good. I've used them and they work pretty well.
But the one with the textures doesn't work so well. Half the UI (window
frames, etc) goes completely transparent with the new texture files so
is for the most part unusable.
--GC
On 04/11/2010 05:39 PM, Boroondas Gupte
deal with the law enforcement people
Chuckle @ wording ;)
--GC
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On 04/20/2010 03:41 PM, Jonathan Irvin wrote:
4. You assume all risks, expenses, and defects of any Third-Party
Viewers that you use. Linden Lab shall not be responsible or liable
for any Third-Party Viewers.
That sure sounds like what you all have been wanting. The risk is on
the user, not
Still getting svn build errors in Ubuntu 9.10 with my gcc alternative
set to g++4.3.
Output:
[ 4%] Building CXX object llcommon/CMakeFiles/llcommon.dir/llcoros.o
In file included from
/home/glen/Programs/SL_BUILD/snowglobe/trunk/indra/../libraries/include/boost/coroutine/coroutine.hpp:44,
from
Here's an odd thing - in 2.0, I'm trying to add an LM to a notice. How
do I do that when I have to drag an item from inventory to do it, which
is in the same sidebar?
Def need an inventory floater.
/perplexed
--GC
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AHH hidden. Really need that more obvious. Never saw it before.
*/me puts it on his list
--GC
On 04/26/2010 12:33 PM, Kuraiko Yoshikawa wrote:
Am 26.04.2010 18:26, schrieb Glen Canaday:
Here's an odd thing - in 2.0, I'm trying to add an LM to a notice. How
do I do that when I have
There are autobanners that ban by client, no? Full-sim, estate ban?
I'm on Snowglobe 2 and just got banned from both The Loft and The Loft
II; both are furniture store sims. Can someone TP there and test if they
get banned? If someone is banning by presence on the TPV list, then snow
needs to
script or estate or land controls what client someone is even using.
I do know there is maintenance going on, and regions being restarted.
Perhaps you were simply caught in a sim restart.
At 09:49 PM 4/30/2010, Glen Canaday wrote:
There are autobanners that ban by client, no? Full-sim
by the object 'zF RedZone
v3.2.3' on the parcel 'Furniture and Prefabs @ The Loft II'.
[13:14] zF RedZone v3.2.3: You have been removed for using copybot.
On Saturday 01 May 2010 22:20:26 Glen Canaday wrote:
That's me on the list. You go in Snowglobe V2? My partner was also there
in Emerald and did
Me too, but I don't think it's against TOS. A sim owner can do what a
sim owner wants, and if it's to trust client/copybot detection to an
inworld device they didn't make themselves, that's not against the rules
afaik. Of course, I'm completely unaware of any method that's not going
to result
My mistake. I was under the impression that anything not on the list
wasn't supposed to be able to get on agni. I must have read it wrong.
--GC
On 05/01/2010 09:50 PM, Maya Remblai wrote:
Glen Canaday wrote:
[14:57] GC Continental: anything not on the TPV list as of yesterday
can't
Mornin, east-coaster!
--GC
On 05/18/2010 04:46 PM, Oz Linden (Scott Lawrence) wrote:
This is just a quick note to introduce myself - I'm Scott Lawrence, and
this week I've become Oz Linden. I've just started at Linden Lab as the
Director of Open Development.
I'm a long time open source
Basically, I think the group as a whole likes much of what was done, but
that making the real changes to the UI itself don't exactly seem a
less-than-herculean task. So, if we were to remove the sidebar, will LL
keep it gone? If themability gets added, and people spend the time it
takes to
Been over that and over that on the list. The only way to get that taken
care of is to fix it ourselves and have LL merge it in. I'd do it if I
were 'up to the task' but anyone who does do it just needs to remember
to have it set up as a pref setting.
Gamers like it broken like it is now, people
This is the project I've started 50 times and never got further than
YES! It compiles on all platforms! ...just.. need... everything. else.
Since it's LGPL now, we can make a modular plugin-based viewer that uses
LL's code as a starting point, and even incorporate BSD-licensed bits...
just
On Sat, 2010-09-04 at 17:39 +0100, Talia Tokugawa wrote:
Okay so this plugin talk has got me thinking.. I tend to think
visually and wasn't sure on if this mailing list dealt with images or
not so I just blogged the idea instead.
Try editing a notecard and type past the edge. I've only seen it once
and im not in a position where I can report it atm, but it could be
related to what you're seeing.
In the notecard I get screwed up text.
--GC
On Wed, 2010-09-08 at 20:15 +0100, Talia Tokugawa wrote:
Hey, is this just me?
* Let the local operating system deal with the file caching. If you
have 4+ gig of system memory, let the OS manage it for caching
frequently accessed world data.
if i have 4+GB i use a ramdisk as cache... XD
Wow. I am getting VERY old and senile. WHY oh why I didn't think of
this, I
I disagree - it's not that great. Full client-side softbody with Bullet
would be better to do. Add a few sliders for softness in the av
appearance dialog (while upgrading the base mesh to support this) and
there we really are... the whole shebang with a lot less real effort.
From there all would
On Sat, 2010-10-02 at 05:45 +1000, Tateru Nino wrote:
On 2/10/2010 5:22 AM, Brian McGroarty wrote:
On Fri, Oct 1, 2010 at 11:41 AM, Ponzu lee.po...@gmail.com wrote:
On Fri, Oct 1, 2010 at 1:06 PM, Thomas Grimshaw
t...@streamsense.net wrote:
On
No Linux support is a total deal-breaker for me. I really don't care how
many platforms are supported, and that includes gaming consoles, if mine
isn't. Gaming consoles are irrelevant, as SL is not a game and would not
sell at Best Buy even if it were, making that support a completely moot
point.
On Sun, 2010-10-03 at 15:09 -0700, Daniel Smith wrote:
On Sun, Oct 3, 2010 at 2:56 PM, Glen Canaday gcana...@gmail.com
wrote:
No Linux support is a total deal-breaker for me.
I never said anything about the Linux viewer going away.
I note that we have Pocket Metaverse
Murphey ex...@weylan-yutani.com wrote:
On Sun, 2010-10-03 at 18:15 -0400, Glen Canaday wrote:
That's why I suggested Ogre instead. I personally
think it would be a
better fit and more productive to look at. Others
On Mon, 2010-10-04 at 13:15 -0700, Daniel Smith wrote:
Am happy to see some input on the idea of Unity. It makes me smile.
My intent, of course, was to jolt a bit out of idea of a monolithic
2.x codebase. A lot of folks want the viewer to do quite a bit (mesh
editor, anyone?).
On Wed, 2010-10-20 at 19:40 -0400, Ponzu wrote:
Alas, so many generations of coder who learned vi from someone who
already didn't know vi.
You will note that Google's new keyboard commands are vi commands.
There is a reason for this.
Google... has keyboard commands?
:wq , :i, :q! ---?
I do sometimes wonder what happened to i, ii, iii, iv, and v, though.
Must be like that Leonard Part 6 movie Bill Cosby did in the early
80's.
--GC
On Wed, 2010-10-20 at 19:45 -0500, Dave Booth wrote:
On 10/20/2010 18:40, Ponzu wrote:
Alas, so many generations of coder who learned vi from
They used to be so much better... on Linux, anyway. I wonder what happened.
--GC
On Saturday, November 13, 2010 10:17:15 am Dave Booth wrote:
On 11/13/2010 06:04, Laurent Bechir wrote:
Is it a hardware problem of ATI or just a software problem that can be
solved by SL developers ?
ATIs
Oh, for the record - I did have dynamic shadows working on an ATI HD2600 on
Ubuntu 9.10. It was slow and horrible, but it worked.
I have screenshots, somewhere.
--GC
On Saturday, November 13, 2010 10:17:15 am Dave Booth wrote:
On 11/13/2010 06:04, Laurent Bechir wrote:
Is it a hardware
Hey,
I'm a little curious - what's the expected behavior of Arrow Keys Always Move
Me? I was under the impression that this was meant to cause the arrow keys to
be the only movement keys, freeing up the rest of the keyboard for chat. I'm
wrong, aren't I?
--GC
All,
My fault. Wrong checkbox! Please disregard.
--GC
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On Saturday, December 04, 2010 11:30:55 am Ponzu wrote:
...but I thought I should at least mention it.
I have been experimenting with compilers on OS X. GCC 4.2 LLVM. Clang.
Self educational OS X stuff.
Compile and link seems to work, but starting up Second Life leads to a
kernel
Thought I'd post this here, since a few people might remember me trying this
from a while back:
https://jira.secondlife.com/browse/VWR-24104
Got it wortking well enough, but can't right-click!
User Story (OK, a copy/paste from the Jira):
When using a web-based VNC client to display a working
zFire Xue's device has now identified linden build 2.4.0 (216989) for Linux as
a copybot client. I know this is not the correct forum, but I need a hotline
to get rid of this guy and this product. It has seriously messed with my
enjoyment of SL by banning me from EVERY one of his customer's
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