Re: [opensource-dev] Backport of Tattoo and Alpha support to v1.23 ?

2010-03-10 Thread Glen Canaday
On the bright side - anyone making tattoos and understanding the alpha mask isn't wearing system hair... snicker --GC On 03/10/2010 06:59 AM, Lance Corrimal wrote: Hmm... this won't help... I managed to adapt that patch for snowglobe 1.4, and editing an alpha layer corrupts skin and

Re: [opensource-dev] oh give me a break

2010-03-14 Thread Glen Canaday
Then what are you doing in SL? Not making a living, I can assure you. Nor are you putting food on the table RL except perhaps by manual labor, which cannot be copied. Ex: Ditches need to be dug. The ditch-digger can be changed out, but that doesn't change the fact that even if you get a new

Re: [opensource-dev] oh give me a break

2010-03-15 Thread Glen Canaday
I agree. This really doesn't belong on this list. ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] oh give me a break

2010-03-15 Thread Glen Canaday
Linux build of Snowglobe-2.0 svn doesn't like spaces in the build path. find: `/home/glen/Programs/Second': No such file or directory find: `Life/Snowglobe-2.0-build/trunk/indra/viewer-linux-i686-relwithdebinfo/newview/packaged': No such file or directory Bright side - got thru my fist build!

[opensource-dev] Yay! (was: Re: oh give me a break)

2010-03-15 Thread Glen Canaday
Screwed up the topic. All better now. Linux build of Snowglobe-2.0 svn doesn't like spaces in the build path. find: `/home/glen/Programs/Second': No such file or directory find: `Life/Snowglobe-2.0-build/trunk/indra/viewer-linux-i686-relwithdebinfo/newview/packaged': No such file or

Re: [opensource-dev] Yay!

2010-03-15 Thread Glen Canaday
page and I'd love to do performance comparisons of it against Viewer 2.0. On Mar 15, 2010 10:16 PM, Glen Canaday gcana...@gmail.com mailto:gcana...@gmail.com wrote: lol.. define 'proper' ;P Release, non-standalone? If this worls properly I'll see if I can do a non-patched pure 2.0 build

Re: [opensource-dev] Yay! (was: Re: oh give me a break)

2010-03-16 Thread Glen Canaday
I misbehaved. Changed the build dir from under Second Life (note the space in the name... i woulda though cmake would escape them), to SL_BUILD and all is almost beautiful. Runs great, considering it's terribly beta and hasn't been thru an iteration or two of performance patches. Runs

Re: [opensource-dev] oh give me a break

2010-03-16 Thread Glen Canaday
That's part the point I've been hesitant to make. It's one thing to not be able to stop IP violations, but it's quite another to deliberately *enable* them and turn the other cheek when the theft is obvious. That's where the TPV policy comes in, and it's where Emerald's project opal (that what

Re: [opensource-dev] oh give me a break

2010-03-16 Thread Glen Canaday
Yeah, that's it. I forgot the name. I expect that list to grow a bit, but hopefully it won't grow much bigger than it already is. On 03/16/2010 06:08 PM, Robert Martin wrote: On Tue, Mar 16, 2010 at 6:03 PM, Glen Canadaygcana...@gmail.com wrote: That's part the point I've been hesitant

Re: [opensource-dev] oh give me a break

2010-03-16 Thread Glen Canaday
Lol, yes, I think everyone except hax and a couple of others would agree. The analogy still works, though... DaVinci should've been able to export / backup the Mona Lisa. I'm still not allowed to take the original out of the museum though it's not mine even though I gave him the brushes. --GC

Re: [opensource-dev] Fixing the 2.0 chat bar focus problem?

2010-03-16 Thread Glen Canaday
That's an annoyance I'd like to specifically target in snowglobe 2. The majority of resis in SL were never gamers so never got used to wasd movement. --GC On 03/16/2010 03:42 PM, Argent Stonecutter wrote: OK, here's a design problem in the new viewer that maybe can be figured out here.

Re: [opensource-dev] Fixing the 2.0 chat bar focus problem?

2010-03-16 Thread Glen Canaday
with similar interests (i do like to play computer/video games) On 16/3/2010 19:41, Glen Canaday wrote: That's an annoyance I'd like to specifically target in snowglobe 2. The majority of resis in SL were never gamers so never got used to wasd movement. --GC On 03/16/2010 03:42 PM

Re: [opensource-dev] Fixing the 2.0 chat bar focus problem?

2010-03-16 Thread Glen Canaday
19:41, Glen Canaday wrote: That's an annoyance I'd like to specifically target in snowglobe 2. The majority of resis in SL were never gamers so never got used to wasd movement. --GC On 03/16/2010 03:42 PM, Argent Stonecutter wrote: OK, here's a design problem in the new viewer

Re: [opensource-dev] Fixing the 2.0 chat bar focus problem?

2010-03-16 Thread Glen Canaday
schrieb Glen Canaday: Most of the people I have known in SL shop, go to clubs, create, RP, and hang out, most of which requires chatting without an extra step to switch focus. Leaving the chat bar with focus kills wasd movement, but I can name no one who doesn't use the arrow keys

Re: [opensource-dev] SL2 font problem on linux

2010-03-17 Thread Glen Canaday
Which distro? On 03/16/2010 02:08 PM, Tayra Dagostino wrote: Every time i try to login SL2 crash due some font trouble, all font listed are present and readable by all users in the system... somebody else seen this? (if yes i'll opena JIRA, otherwise i look for a local trouble of my

Re: [opensource-dev] Fixing the 2.0 chat bar focus problem?

2010-03-17 Thread Glen Canaday
I'm still opting to eyeball the code and put it back the way it was, at least on my end, and I'll try to include an option for it in prefs (therefore obvious and not hidden) so that others can have a worthwhile patch. It will take time though because I only just got it to compile in the past

Re: [opensource-dev] left and right arrows change to strafing in mouselook

2010-03-20 Thread Glen Canaday
It seems to me that the 2.0 prefs box can add a lot of extra tabs - one page might get full, but there looks to be room for twice as many tabs. One separate for input and one for camera, for example. --GC I don't use mouselook very often, so I wouldn't be a good person to weigh the benefit

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-24 Thread Glen Canaday
I'm a little unsure what the tiny robot means about the appearance floater being all yucky We'll still need it for the shape sliders, will we not? After all, it's incredibly convenient to just put it where you want it in order to reduce the mouse-miles involved. Sticking it ALL on the

Re: [opensource-dev] Open Development project: extending avatar wearables

2010-03-24 Thread Glen Canaday
). Just insert an item into the list and move it up and down in layer appearance priority. Glen Canaday wrote: Actually, I don't mind undies, shirt, and jacket. What I'm really referring to is maybe 3 undies layers numbered 1,2,3. Creators can still specify which of those three as they do

Re: [opensource-dev] Open Development project: extendingavatar wearables

2010-03-25 Thread Glen Canaday
All, If layers are to be truly arbitrary, then we would need to go all the way with it so that items can be sold as only 1 item and not on multiple layers w/ xfer. Argent's got the idea partly in one of his posts. Of course, multiple wearables of the same type at once kind of wrecks the

Re: [opensource-dev] Open Developmentproject: extendingavatar wearables

2010-03-25 Thread Glen Canaday
Avatar cloth doesn't just make clothing wave in the breeze. Just turning it on and flying. It makes your butt wave in the breeze, too. --GC On 03/25/2010 01:55 PM, Nyx Linden wrote: There is the avatar cloth graphics setting in preferences (if you enable advanced preferences). Though the

Re: [opensource-dev] [solved?] Re: SLPlugin lagging my viewer like crazy, maybe it was a bad idea from the start?

2010-03-26 Thread Glen Canaday
zOmg ty. I know have my first wearable html prim object project. I couldn't think of a *use* for that!! --GC On 03/26/2010 04:29 AM, Lance Corrimal wrote: Am Mittwoch, 24. März 2010 23:58:39 schrieb Tayra Dagostino: On Mon, 8 Mar 2010 09:39:00 +0100 Lance

Re: [opensource-dev] SL2 font problem on linux

2010-03-29 Thread Glen Canaday
Oh, wow. I guess I'll be remembering this one. I had no idea on it. --GC On 03/29/2010 02:44 PM, Tayra Dagostino wrote: On Mon, 29 Mar 2010 16:58:30 +0100 Tofu Lindent...@lindenlab.com wrote: On your system it's trying to load 103 system fonts for full unicode coverage (on my system

Re: [opensource-dev] SnowGlobe 2.0 Linux build status?

2010-03-31 Thread Glen Canaday
I can build it on ubuntu 9.10, but I don't know why it's not up. There are a couple of crazy things in the build (build type release... uh... relwithdebinfo you mean? haha), but it works. --GC On 03/31/2010 06:02 PM, Ricky wrote: What is the current status of the Linux binaries for

Re: [opensource-dev] So you don't like the new TOS and wanna move to the OS grid?

2010-04-04 Thread Glen Canaday
Mmm. There are many grids, all running different server versions. All of the web-related stuff like the concurrency, etc., is all client-side and has nothing at all to do with OpenSim. It's web data and your client wasn't configured to look at any other web page with that data. In short, it

Re: [opensource-dev] Soft body physics

2010-04-07 Thread Glen Canaday
, 2010 at 9:03 AM, Glen Canaday gcana...@gmail.com mailto:gcana...@gmail.com wrote: Soft body physics are best implemented in a local viewer, leaving the rigid-body collision detection to the server, am I right in this? --GC

[opensource-dev] Another crazy idea... what list for this one?

2010-04-07 Thread Glen Canaday
What would the appropriate list for this be? I'm pretty sure it's not this one, Anyone know of a flash desktop exporter? For two-way web interaction with your own desktop? Killer app for shared media... using your own computer! ;) I've thought of perhaps a web-based desktop environment to

Re: [opensource-dev] Semi-transparent UI, other modifications to viewer 2 UI

2010-04-11 Thread Glen Canaday
The XML file edits are good. I've used them and they work pretty well. But the one with the textures doesn't work so well. Half the UI (window frames, etc) goes completely transparent with the new texture files so is for the most part unusable. --GC On 04/11/2010 05:39 PM, Boroondas Gupte

Re: [opensource-dev] Requesting Linden Response: Please move TPVP Topics to a different mailing list

2010-04-16 Thread Glen Canaday
deal with the law enforcement people Chuckle @ wording ;) --GC ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting

Re: [opensource-dev] Quiet amendments of TPV (again)

2010-04-20 Thread Glen Canaday
On 04/20/2010 03:41 PM, Jonathan Irvin wrote: 4. You assume all risks, expenses, and defects of any Third-Party Viewers that you use. Linden Lab shall not be responsible or liable for any Third-Party Viewers. That sure sounds like what you all have been wanting. The risk is on the user, not

[opensource-dev] build errors in template classes in svn with alternative set to gcc 4.3

2010-04-23 Thread Glen Canaday
Still getting svn build errors in Ubuntu 9.10 with my gcc alternative set to g++4.3. Output: [ 4%] Building CXX object llcommon/CMakeFiles/llcommon.dir/llcoros.o In file included from /home/glen/Programs/SL_BUILD/snowglobe/trunk/indra/../libraries/include/boost/coroutine/coroutine.hpp:44, from

[opensource-dev] A little OT, but not *entirely*

2010-04-26 Thread Glen Canaday
Here's an odd thing - in 2.0, I'm trying to add an LM to a notice. How do I do that when I have to drag an item from inventory to do it, which is in the same sidebar? Def need an inventory floater. /perplexed --GC ___ Policies and (un)subscribe

Re: [opensource-dev] A little OT, but not *entirely*

2010-04-26 Thread Glen Canaday
AHH hidden. Really need that more obvious. Never saw it before. */me puts it on his list --GC On 04/26/2010 12:33 PM, Kuraiko Yoshikawa wrote: Am 26.04.2010 18:26, schrieb Glen Canaday: Here's an odd thing - in 2.0, I'm trying to add an LM to a notice. How do I do that when I have

[opensource-dev] Banning by client

2010-04-30 Thread Glen Canaday
There are autobanners that ban by client, no? Full-sim, estate ban? I'm on Snowglobe 2 and just got banned from both The Loft and The Loft II; both are furniture store sims. Can someone TP there and test if they get banned? If someone is banning by presence on the TPV list, then snow needs to

Re: [opensource-dev] Banning by client

2010-05-01 Thread Glen Canaday
script or estate or land controls what client someone is even using. I do know there is maintenance going on, and regions being restarted. Perhaps you were simply caught in a sim restart. At 09:49 PM 4/30/2010, Glen Canaday wrote: There are autobanners that ban by client, no? Full-sim

Re: [opensource-dev] Banning by client

2010-05-01 Thread Glen Canaday
by the object 'zF RedZone v3.2.3' on the parcel 'Furniture and Prefabs @ The Loft II'. [13:14] zF RedZone v3.2.3: You have been removed for using copybot. On Saturday 01 May 2010 22:20:26 Glen Canaday wrote: That's me on the list. You go in Snowglobe V2? My partner was also there in Emerald and did

Re: [opensource-dev] Banning by client

2010-05-01 Thread Glen Canaday
Me too, but I don't think it's against TOS. A sim owner can do what a sim owner wants, and if it's to trust client/copybot detection to an inworld device they didn't make themselves, that's not against the rules afaik. Of course, I'm completely unaware of any method that's not going to result

Re: [opensource-dev] Banning by client

2010-05-02 Thread Glen Canaday
My mistake. I was under the impression that anything not on the list wasn't supposed to be able to get on agni. I must have read it wrong. --GC On 05/01/2010 09:50 PM, Maya Remblai wrote: Glen Canaday wrote: [14:57] GC Continental: anything not on the TPV list as of yesterday can't

Re: [opensource-dev] Introduction

2010-05-19 Thread Glen Canaday
Mornin, east-coaster! --GC On 05/18/2010 04:46 PM, Oz Linden (Scott Lawrence) wrote: This is just a quick note to introduce myself - I'm Scott Lawrence, and this week I've become Oz Linden. I've just started at Linden Lab as the Director of Open Development. I'm a long time open source

Re: [opensource-dev] Migrating open development focus to 2.x

2010-05-27 Thread Glen Canaday
Basically, I think the group as a whole likes much of what was done, but that making the real changes to the UI itself don't exactly seem a less-than-herculean task. So, if we were to remove the sidebar, will LL keep it gone? If themability gets added, and people spend the time it takes to

Re: [opensource-dev] Removal of the MultipleAttachments debug settings ?

2010-08-31 Thread Glen Canaday
Been over that and over that on the list. The only way to get that taken care of is to fix it ourselves and have LL merge it in. I'd do it if I were 'up to the task' but anyone who does do it just needs to remember to have it set up as a pref setting. Gamers like it broken like it is now, people

Re: [opensource-dev] Plugins/Modular architecture

2010-09-03 Thread Glen Canaday
This is the project I've started 50 times and never got further than YES! It compiles on all platforms! ...just.. need... everything. else. Since it's LGPL now, we can make a modular plugin-based viewer that uses LL's code as a starting point, and even incorporate BSD-licensed bits... just

Re: [opensource-dev] Plugins/Modular architecture

2010-09-04 Thread Glen Canaday
On Sat, 2010-09-04 at 17:39 +0100, Talia Tokugawa wrote: Okay so this plugin talk has got me thinking.. I tend to think visually and wasn't sure on if this mailing list dealt with images or not so I just blogged the idea instead.

Re: [opensource-dev] Chat issues

2010-09-08 Thread Glen Canaday
Try editing a notecard and type past the edge. I've only seen it once and im not in a position where I can report it atm, but it could be related to what you're seeing. In the notecard I get screwed up text. --GC On Wed, 2010-09-08 at 20:15 +0100, Talia Tokugawa wrote: Hey, is this just me?

Re: [opensource-dev] User Story: Improved Cache

2010-09-17 Thread Glen Canaday
* Let the local operating system deal with the file caching. If you have 4+ gig of system memory, let the OS manage it for caching frequently accessed world data. if i have 4+GB i use a ramdisk as cache... XD Wow. I am getting VERY old and senile. WHY oh why I didn't think of this, I

Re: [opensource-dev] Lindens way ahead of us

2010-09-27 Thread Glen Canaday
I disagree - it's not that great. Full client-side softbody with Bullet would be better to do. Add a few sliders for softness in the av appearance dialog (while upgrading the base mesh to support this) and there we really are... the whole shebang with a lot less real effort. From there all would

Re: [opensource-dev] Faster for people with crappy internet? (was Re: Overview of JPEG 2000 codec

2010-10-01 Thread Glen Canaday
On Sat, 2010-10-02 at 05:45 +1000, Tateru Nino wrote: On 2/10/2010 5:22 AM, Brian McGroarty wrote: On Fri, Oct 1, 2010 at 11:41 AM, Ponzu lee.po...@gmail.com wrote: On Fri, Oct 1, 2010 at 1:06 PM, Thomas Grimshaw t...@streamsense.net wrote: On

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Glen Canaday
No Linux support is a total deal-breaker for me. I really don't care how many platforms are supported, and that includes gaming consoles, if mine isn't. Gaming consoles are irrelevant, as SL is not a game and would not sell at Best Buy even if it were, making that support a completely moot point.

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-03 Thread Glen Canaday
On Sun, 2010-10-03 at 15:09 -0700, Daniel Smith wrote: On Sun, Oct 3, 2010 at 2:56 PM, Glen Canaday gcana...@gmail.com wrote: No Linux support is a total deal-breaker for me. I never said anything about the Linux viewer going away. I note that we have Pocket Metaverse

Re: [opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers

2010-10-04 Thread Glen Canaday
Murphey ex...@weylan-yutani.com wrote: On Sun, 2010-10-03 at 18:15 -0400, Glen Canaday wrote: That's why I suggested Ogre instead. I personally think it would be a better fit and more productive to look at. Others

Re: [opensource-dev] Unity 3D as possible base / 2.x Codebase plugin capable?

2010-10-04 Thread Glen Canaday
On Mon, 2010-10-04 at 13:15 -0700, Daniel Smith wrote: Am happy to see some input on the idea of Unity. It makes me smile. My intent, of course, was to jolt a bit out of idea of a monolithic 2.x codebase. A lot of folks want the viewer to do quite a bit (mesh editor, anyone?).

Re: [opensource-dev] Enhanced Script Editor Request

2010-10-20 Thread Glen Canaday
On Wed, 2010-10-20 at 19:40 -0400, Ponzu wrote: Alas, so many generations of coder who learned vi from someone who already didn't know vi. You will note that Google's new keyboard commands are vi commands. There is a reason for this. Google... has keyboard commands? :wq , :i, :q! ---?

Re: [opensource-dev] Enhanced Script Editor Request

2010-10-20 Thread Glen Canaday
I do sometimes wonder what happened to i, ii, iii, iv, and v, though. Must be like that Leonard Part 6 movie Bill Cosby did in the early 80's. --GC On Wed, 2010-10-20 at 19:45 -0500, Dave Booth wrote: On 10/20/2010 18:40, Ponzu wrote: Alas, so many generations of coder who learned vi from

Re: [opensource-dev] Dynamic shadows and ATI

2010-11-14 Thread Glen Canaday
They used to be so much better... on Linux, anyway. I wonder what happened. --GC On Saturday, November 13, 2010 10:17:15 am Dave Booth wrote: On 11/13/2010 06:04, Laurent Bechir wrote: Is it a hardware problem of ATI or just a software problem that can be solved by SL developers ? ATIs

Re: [opensource-dev] Dynamic shadows and ATI

2010-11-14 Thread Glen Canaday
Oh, for the record - I did have dynamic shadows working on an ATI HD2600 on Ubuntu 9.10. It was slow and horrible, but it worked. I have screenshots, somewhere. --GC On Saturday, November 13, 2010 10:17:15 am Dave Booth wrote: On 11/13/2010 06:04, Laurent Bechir wrote: Is it a hardware

[opensource-dev] Arrow Keys Always Move Me

2010-12-03 Thread Glen Canaday
Hey, I'm a little curious - what's the expected behavior of Arrow Keys Always Move Me? I was under the impression that this was meant to cause the arrow keys to be the only movement keys, freeing up the rest of the keyboard for chat. I'm wrong, aren't I? --GC

[opensource-dev] Arrow keys - nm

2010-12-03 Thread Glen Canaday
All, My fault. Wrong checkbox! Please disregard. --GC ___ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges

Re: [opensource-dev] Almost certainly not your fault...

2010-12-04 Thread Glen Canaday
On Saturday, December 04, 2010 11:30:55 am Ponzu wrote: ...but I thought I should at least mention it. I have been experimenting with compilers on OS X. GCC 4.2 LLVM. Clang. Self educational OS X stuff. Compile and link seems to work, but starting up Second Life leads to a kernel

[opensource-dev] User Story - Shared Media

2010-12-06 Thread Glen Canaday
Thought I'd post this here, since a few people might remember me trying this from a while back: https://jira.secondlife.com/browse/VWR-24104 Got it wortking well enough, but can't right-click! User Story (OK, a copy/paste from the Jira): When using a web-based VNC client to display a working

[opensource-dev] grid-wide banners

2010-12-20 Thread Glen Canaday
zFire Xue's device has now identified linden build 2.4.0 (216989) for Linux as a copybot client. I know this is not the correct forum, but I need a hotline to get rid of this guy and this product. It has seriously messed with my enjoyment of SL by banning me from EVERY one of his customer's