Re: [osg-users] osgmanipulator example questions

2007-09-10 Thread hesicong2006
I know why. root should add an Child include the scene. But another question. I can drag the Teapot01, but the whole scene now has two Teapot. Then how can I fix it? hesicong2006 wrote: Hi, Robert Someday before I asked a question about drag object in OSG and you told me to see

Re: [osg-users] How to implemente this simple function?

2007-09-10 Thread Robert Osfield
osg::Camera subclasses from osg::CullSettings so you can do: viewer.getCamera()-setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); On 9/10/07, 方之 [EMAIL PROTECTED] wrote: Hello Mr Wang: I want to know how to use cullingsetting class, can you gave me a simple example?

[osg-users] PagedLOD preprocessing

2007-09-10 Thread PCJohn
Hi, advanced problem: Is there a chance to preprocess scene by OSG to use PagedLOD? The scene contains 3GB of textures (or any higher number). My idea was to make PagedLOD scene that would load high-resolution textures only for the most close scene parts to the camera. The problem is clear:

Re: [osg-users] osgmanipulator example questions

2007-09-10 Thread David Callu
Hi, Can you send the osgmanipulator.cpp modified and your scene to test? David Callu 2007/9/10, hesicong2006 [EMAIL PROTECTED]: I know why. root should add an Child include the scene. But another question. I can drag the Teapot01, but the whole scene now has two Teapot. Then how can I fix

Re: [osg-users] osgmanipulator example questions

2007-09-10 Thread sicong he
I tried by best and I found a way to solve thi problem. The idea is: First see the scene structure: SceneRoot Teapot01 Box01 Teapot01 and Box01 are the children of SceneRoot. When I select Teapot01, the osgManipulator::selection (I call it in my program Selection) set Teapot01 as one if its

Re: [osg-users] PagedLOD preprocessing

2007-09-10 Thread Robert Osfield
Hi John, On 9/10/07, PCJohn [EMAIL PROTECTED] wrote: Is there a chance to preprocess scene by OSG to use PagedLOD? Yes, but you'll need to write the database conversion yourself. The osgpagelod example may help a bit as this converts LODs to PagedLODs. The scene contains 3GB of textures (or

Re: [osg-users] Difference between Viewer+SlaveCamera and CompositeViewer

2007-09-10 Thread Felix Bwire
Hi all, has anyone produced code that outputs a graph with just points(nodes) and links (edges) to these nodes. If so, you code please let me know how to do it. Thanks, Felix On 9/7/07, Robert Osfield [EMAIL PROTECTED] wrote: On 9/7/07, Alberto Luaces [EMAIL PROTECTED] wrote: Thank you very

Re: [osg-users] Difference between Viewer+SlaveCamera and CompositeViewer

2007-09-10 Thread sicong he
Please see osgViewer application. The osgGA::StateSetManipulator() may help you~ 2007/9/10, Felix Bwire [EMAIL PROTECTED]: Hi all, has anyone produced code that outputs a graph with just points(nodes) and links (edges) to these nodes. If so, you code please let me know how to do it.

[osg-users] osgviewerFLTK hangs at exit

2007-09-10 Thread Paul Melis
Hello, This is with this mornings' SVN version and FLTK 1.1.6 on FC4. When exiting the osgviewerFLTK example (run with cow.osg as argument) with escape it hangs with the following strace when attaching to the process: ... sched_yield() = 0 sched_yield()

Re: [osg-users] PagedLOD preprocessing

2007-09-10 Thread PCJohn
The scene contains 3GB of textures (or any higher number). My idea was to make PagedLOD scene that would load high-resolution textures only for the most close scene parts to the camera. 3GB is not overly large, and the reason for PageLOD existance is helping handle this and much large

[osg-users] Problem with makeCurrent implementation in osgViewer

2007-09-10 Thread Roger James
In my previous posts [osg-users] Help - trying to get a wxWidgets implementation ofosgViewer::Viewer working! I described a problem with the viewer scene not being updated. I have now tracked this down to the implementation of makeCurrent in osgViewer. My application renders an osg scene in

Re: [osg-users] Problem with makeCurrent implementation in osgViewer

2007-09-10 Thread Robert Osfield
Hi Roger, If your app makes the context current in a different thread than osgViewer has for rendering to the same graphics context without osgViewer knowing about the fact that the context has been stolen from underneath it then it is not suprising you'll find problems. You'll need to either

Re: [osg-users] Problem with makeCurrent implementation in osgViewer

2007-09-10 Thread Roger James
-Original Message- From: [EMAIL PROTECTED] [mailto:osg-users- [EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: 10 September 2007 15:48 To: Public OpenSceneGraph Users discussion list. I don't know the source of your problem, the existing osgviewerWX works fine, as to what

Re: [osg-users] CMake config for OpenVRML plugin - debug vs release libs

2007-09-10 Thread Jean-Sébastien Guay
Hello Luigi, Sorry I am on a really slow connection now, so just hints, I can not test: That's fine, thanks for helping even in less than optimal work conditions :-) The idea is that TARGET_ADDED_LIBRARIES is interpreted by SETUP_PLUGIN macro as a list of undifferentiated external lib

[osg-users] Embedded Callbacks

2007-09-10 Thread Appolloni, Thomas
I'm working on a system with several 100,000 separate items for rendering. So, they are being added to the scenegraph via PagedLOD's since each was originally created as a separate geometry file and later spatially partitioned at higher levels to reduce the number of actual distance evaluations.

Re: [osg-users] CMake config for OpenVRML plugin - debug vs release libs

2007-09-10 Thread Luigi Calori
Jean-Sébastien Guay wrote: Hello Luigi, Sorry I am on a really slow connection now, so just hints, I can not test: That's fine, thanks for helping even in less than optimal work conditions :-) The idea is that TARGET_ADDED_LIBRARIES is interpreted by SETUP_PLUGIN macro as a list of

Re: [osg-users] RTT CompositeViewer

2007-09-10 Thread John Donovan
Hi Robert, thanks for the quick reply. I've been playing around and it seems happy with using the same texture to render into. I've since used just a osgViewer::Viewer rather than the CompositeViewer, and it seems fairly happy. -J

Re: [osg-users] CMake config for OpenVRML plugin - debug vs release libs

2007-09-10 Thread Jean-Sébastien Guay
Hello Luigi, A typo... sorry. That's what I thougt, no problem. Try deleting the cache, I think the Find stuff does not recompute if the variable is in cache Ok I'll try that. I'll submit the changes once it all works well. Thanks. J-S --

Re: [osg-users] PagedLOD preprocessing

2007-09-10 Thread Paul Martz
The problem is clear: OSG would probably freeze the computer during preprocessing when loading all the textures. In Inventor, it seemd simple: just to override the texture type and make the implementation not to load texture data. Any chance for solution in OSG? There every chance

[osg-users] How do PagedLOD children expire?

2007-09-10 Thread Paul Martz
Hi Robert -- My understanding of the DatabasePager is that PagedLOD children that are not visible in the current view volume should eventually expire, which I assume means be unloaded from memory. OSG would then have to reload such children from disk if they ever came back within range. However, I

Re: [osg-users] How do PagedLOD children expire?

2007-09-10 Thread Paul Martz
The DatabasePager has a lower limit on the number of expired PagedLODs before it starts removing expired ones; I believe the default is 100. So, unless 100+ PagedLODs are loaded, you won't see any removed due to expiring. I recall someone adding a function to the DatabasePager so you

Re: [osg-users] How do PagedLOD children expire?

2007-09-10 Thread Donald Tidrow
Paul Martz wrote: Hi Robert -- My understanding of the DatabasePager is that PagedLOD children that are not visible in the current view volume should eventually expire, which I assume means be unloaded from memory. OSG would then have to reload such children from disk if they ever came

[osg-users] osgCal + osgViewer::CompositeViewer

2007-09-10 Thread Renato Silveira
I'm trying to use osgCal with osg::CompositeViewer. I did exactly what was showed in the osgCompositeViewer example. When I use osg::Viewer all works OK! With osg::CompositeViewer, everything loads OK, but the characters animations stops. Is there anybody with the same probem? Ah! I also got

[osg-users] osgviewer functionality

2007-09-10 Thread Steve Nash
I have a question about the functionality of the osgviewer example functionality with OSG 2.0+. I see at http://www.openscenegraph.org/projects/osg/wiki/Community/Tasks/osgViewer that there is plans to support ASCII configuration files. Does this include both the camera config file and reading

Re: [osg-users] How do PagedLOD children expire?

2007-09-10 Thread Bradford, Chase
Paul, PagedLODs are registered as inactive when their frame count gets out of synch with the overall viewer. Once they become inactive, their children are released. In other words, if each child has an identical bounding sphere, none of them will get freed until the lowest child is culled.