Re: [osg-users] to draw landscapes beginning from a matrix

2008-02-06 Thread Jean-Christophe Lombardo
Hi, You should have look to the osgshape example source code (http://www.openscenegraph.org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgshape/osgshape.cpp) jcl This footnote confirms that this

Re: [osg-users] Looking for CARBON integration example, like osgviewerMFC

2008-02-06 Thread Adrian Egli OpenSceneGraph (3D)
ok, it seams that i should retest it myself. but the problem is that i don't have much knowledge on OS/X. it doesn't attach the osgViewer into the context / window rect of the WindowRef is pointing to. / 2008/2/6, Stephan Huber [EMAIL PROTECTED]: Adrian Egli OpenSceneGraph (3D) schrieb: is

Re: [osg-users] drawing a sphere

2008-02-06 Thread Serge Lages
Hi, Just take a look at the osgplanets example, it shows how to use a sphere shape and texture it. On Feb 6, 2008 10:53 AM, wanyama harold [EMAIL PROTECTED] wrote: Hi guys, could someone help me with code for drawing a sphere. something in the shape of a planet. thx.

[osg-users] How to modify the array of vertex from a Geometry object

2008-02-06 Thread lucas Grijander
Dear all, I have to create a 3D surface, and then such surface will be modified during the application with several deformations. I've tried to create a Geometry object, then I set the VertexArray, and finally inside the render callback I update such vertex with the new ones. I got some

Re: [osg-users] making a movie of an OSG simulation

2008-02-06 Thread Alberto Luaces
El Wednesday 06 February 2008 14:00:26 hemanth korrapati escribió: hi I wanted to make a movie of whatever is displayed on the screen when running an osg program. how do i do it ? It is described here using a post frame callback:

Re: [osg-users] making a movie of an OSG simulation

2008-02-06 Thread Gordon Tomlinson
Possible ways may include but not limited to Use Video capture to card the output Write directly to an AVI/QuickTime or other format every frame Make a screen grab every frame then compile these still frame into a movie -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL

Re: [osg-users] making a movie of an OSG simulation

2008-02-06 Thread Sebastian Messerschmidt
IIRC a little tool called fraps is doing the job. cheers psy hi I wanted to make a movie of whatever is displayed on the screen when running an osg program. how do i do it ? Thank You ___ osg-users mailing list

[osg-users] ShadowMap and TEXTURE_COMPARE_MODE

2008-02-06 Thread Sebastian Messerschmidt
Hi everyone, I've been struggling with the implementation of osgShadow::ShadowMap in osg 2.2.0. It seems to me the shadow texture compare mode is not set, which results in strange results. My project requieres per pixel illumination, which is why I have to calculate all projections in the

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-06 Thread Andy Skinner
I got the LineSegment::intersect() method to work when I converted the vectors you get from finding the difference between the start and the sphere center, and the difference between the start and the end, to Vec3d. You want the dot product to be in doubles. In my version, I get the difference

Re: [osg-users] ShadowMap and TEXTURE_COMPARE_MODE

2008-02-06 Thread Jean-Sébastien Guay
Hello Sebastian, I've been struggling with the implementation of osgShadow::ShadowMap in osg 2.2.0. It seems to me the shadow texture compare mode is not set, which results in strange results. My project requieres per pixel illumination, which is why I have to calculate all projections

[osg-users] generation of file .exe

2008-02-06 Thread aurora restivo
Hi! how can I produce a file .exe, that can also be performed on a computer on which osg is not installed? is this possible? Aurora Restivo ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-06 Thread Jean-Sébastien Guay
Hello Andy, So is anyone counting on this being floats for performance? Would anyone else welcome this calculation in doubles? If you submit a patch, I can test it out in my Masters project which uses LineSegmentIntersector pretty heavily (not-quite-realtime raytracing :-) ) so that will

Re: [osg-users] generation of file .exe

2008-02-06 Thread Jean-Sébastien Guay
Hello Aurora, how can I produce a file .exe, that can also be performed on a computer on which osg is not installed? is this possible? Yes it is possible, it's just a matter of including the right DLLs with your executable. The Dependency Walker tool (http://www.dependencywalker.com/) can

Re: [osg-users] ShadowMap and TEXTURE_COMPARE_MODE

2008-02-06 Thread Sebastian Messerschmidt
Hello Jean-Sébastien, I reckon that my assumption regarding the texture compare mode were wrong. But indeed the whole problem seems to be with my shaders. I'm willing to provide the per-pixel modifications. I guess I'm doing something very wrong in my vertex shader. Upon completion and testing

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-06 Thread Adrian Egli OpenSceneGraph (3D)
Hi Andy, I feel open to change to double if we are working with double precision as internal representation. Or if we have double precsion in bounding sphere. For all care about performance, i don't be sure this change will become much slower as it is for the moment. But of course double is not

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-06 Thread Andy Skinner
In your work, could you give me an idea of how often you intersect with a particular line segment object? I'm trying to decide if it is worth it to keep a Vec3d in the class (marking whether it is valid), or keeping double versions of _s and _e. thanks, andy -Original Message- From:

Re: [osg-users] Efficient mesh data structures

2008-02-06 Thread Adrian Egli OpenSceneGraph (3D)
Hi all, i am working with openMesh, is a nice datastructure and it works quite well. you can doing quit a loot think with the mesh, if you will adding this to the openscenegraph world, may we should start a mesh libaray or node kit for manipulating the mesh. also support of common osg mesh can be

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-06 Thread Adrian Egli OpenSceneGraph (3D)
Hi Andy, If we are using drive manipulator, then we are testing many time with many objects against a line. /adegli 2008/2/6, Andy Skinner [EMAIL PROTECTED]: In your work, could you give me an idea of how often you intersect with a particular line segment object? I'm trying to decide if it

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-06 Thread Jean-Sébastien Guay
Hi Andy, In your work, could you give me an idea of how often you intersect with a particular line segment object? I'm trying to decide if it is worth it to keep a Vec3d in the class (marking whether it is valid), or keeping double versions of _s and _e. In general terms, my program

Re: [osg-users] ShadowMap and TEXTURE_COMPARE_MODE

2008-02-06 Thread Jean-Sébastien Guay
Hello Sebastian, I reckon that my assumption regarding the texture compare mode were wrong. But indeed the whole problem seems to be with my shaders. I'm willing to provide the per-pixel modifications. I guess I'm doing something very wrong in my vertex shader. Upon completion and testing

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-06 Thread Adrian Egli OpenSceneGraph (3D)
:-) only the first version of my kd.tree. latest i still extermly slow with about 700K-800K intersection test per second. there are latest kd-Tree ray check with more than ++ 6M rays per second. www.ompf.org :-) so if we will have such a datastructure, we can do lot special effects, like global

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-06 Thread Jean-Sébastien Guay
Hello Adrian, :-) only the first version of my kd.tree. latest i still extermly slow with about 700K-800K intersection test per second. there are latest kd-Tree ray check with more than ++ 6M rays per second. www.ompf.org http://www.ompf.org :-) Don't take it personally, I didn't mean

Re: [osg-users] making a movie of an OSG simulation

2008-02-06 Thread Pete Carss
Yukon does the same as fraps on Linux... Pete Sebastian Messerschmidt wrote: IIRC a little tool called fraps is doing the job. cheers psy hi I wanted to make a movie of whatever is displayed on the screen when running an osg program. how do i do it ? Thank You

Re: [osg-users] ShadowMap and TEXTURE_COMPARE_MODE

2008-02-06 Thread Jean-Sébastien Guay
Hi Sebastian, I derived my shader from the shader in the sources. Ok, that's what I was wondering about. I really need the vertex shader in order to calculate lighting on per pixel base. Of course, I didn't mean to remove the vertex shader, I just meant that if you're doing things that

Re: [osg-users] generation of file .exe

2008-02-06 Thread Mike Weiblen
Your question has unstated context and assumptions. Without more specifics, there are many interpretations: - OSG does not have to be installed on a computer to work, in that you do not need to run an installer. There is a .zip of prebuilt OSG 2.2.0 at http://mew.cx/osg/ that can be unpacked

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-06 Thread Adrian Egli OpenSceneGraph (3D)
:-) 2008/2/6, Jean-Sébastien Guay [EMAIL PROTECTED]: Hello Adrian, :-) only the first version of my kd.tree. latest i still extermly slow with about 700K-800K intersection test per second. there are latest kd-Tree ray check with more than ++ 6M rays per second. www.ompf.org

Re: [osg-users] ShadowMap and TEXTURE_COMPARE_MODE

2008-02-06 Thread Sebastian Messerschmidt
Hello again, I derived my shader from the shader in the sources. I really need the vertex shader in order to calculate lighting on per pixel base. Sampler names should not matter, as the texture objects are rebound to my names (which should take all texgens etc into account). Sadly I suspect

Re: [osg-users] ShadowMap and TEXTURE_COMPARE_MODE

2008-02-06 Thread Sebastian Messerschmidt
Hi Jean-Sébastien Hi Sebastian, I derived my shader from the shader in the sources. Ok, that's what I was wondering about. I really need the vertex shader in order to calculate lighting on per pixel base. Of course, I didn't mean to remove the vertex shader, I

Re: [osg-users] X11 keyboard bug (+ fix)

2008-02-06 Thread Melchior FRANZ
Thanks to all who replied. I've now written a cleaner fix. The focus on modifiers was silly. After we lose all releases on a window hide event, not only modifier releases, we also have to fake-release all of them. What made the most sense to me was to maintain a keyStateMap which keeps track of

Re: [osg-users] Looking for CARBON integration example, like osgviewerMFC

2008-02-06 Thread Stephan Maximilian Huber
Adrian Egli OpenSceneGraph (3D) schrieb: ok, it seams that i should retest it myself. but the problem is that i don't have much knowledge on OS/X. it doesn't attach the osgViewer into the context / window rect of the WindowRef is pointing to. I did some minor tests while implementing

[osg-users] performance fbo

2008-02-06 Thread martinic
Hi all, I modified the osgprerender example to add a certain number of cameras, doing exactly the same thing as the one thats rendering to a texture, but made them render to a texture that is not used. So in the scene, there is the main viewer, the camera that's doing rtt, and a lot of other

[osg-users] CompositeViewer remove View with Eventhandler crash

2008-02-06 Thread Steve Schneider
Compositeview: Two views. Big View and Little View. Big View is loaded with the image of a Cessna going down in flames with the example 'Scribe' event handler. Little View is the beginnings of a user interface. So based on a pick - another view is created, populated and an

Re: [osg-users] Looking for CARBON integration example, like osgviewerMFC

2008-02-06 Thread Adrian Egli OpenSceneGraph (3D)
Hi Stephan, i will test it tomorrow, today i did some short test, it's hard to say whats going wrong. may tomorrow i will be able to say more. /adegli 2008/2/6, Stephan Maximilian Huber [EMAIL PROTECTED]: Adrian Egli OpenSceneGraph (3D) schrieb: ok, it seams that i should retest it myself.

Re: [osg-users] performance fbo

2008-02-06 Thread Paul Martz
How many fbos is a lot? Hundreds of BindBuffer calls per frame can not be a good thing, perhaps that explains the performance hit. -Paul -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Wednesday, February 06, 2008 10:42

Re: [osg-users] making a movie of an OSG simulation

2008-02-06 Thread Rubén López
Hi, I have done it several times with gtk-recordmydesktop on Ubuntu. You will have to tune parameters a bit to capture OpenGL windows, just read the documentation, it is mentioned on it explicitly. The downside is that this will lose frames. If you want all the frames and high quality, follow the

Re: [osg-users] making a movie of an OSG simulation

2008-02-06 Thread Jeremy Moles
On Wed, 2008-02-06 at 16:16 +, Pete Carss wrote: Yukon does the same as fraps on Linux... Bugle, too. However, I used to help the Yukon guys, and I'm glad they're still up and running. I'd highly recommend both of these on Linux. I used Bugle to make the osgWidget videos, btw... Pete

Re: [osg-users] How to modify the array of vertex from a Geometry object

2008-02-06 Thread Rubén López
Hi, Some hints: 1. Be sure that test-size() is equal to numVertex 2. I don't know what the at method is, I couldn't find it either on the TemplateArray class or the std::vector class. Try with the vector [] operator, ie: (*test)[i] = trans 3. If you are updating the vertex data once per frame,

Re: [osg-users] ShadowMap and TEXTURE_COMPARE_MODE

2008-02-06 Thread Jean-Sébastien Guay
Hello Sebastian, Indeed ... I once spent half a day figuring out that the texture matrix wasn't applied ;-) Hehe, that happens to all of us! Me culpa! ... it was the uniform name. I accidentally added them somewhere else with the PROTECTED-flag. That has also happened to me more

[osg-users] VS2008+Collada=Crasch on exit

2008-02-06 Thread Anders Backman
Hi all. I working in a mixed development environment regarding Windows versions, XP and Vista. I have been using VS2005 for a while, where I have pre-build binaries (osg, collada, etc) build under VS2005 on a XP machine. (The other way around does not work, that is, build in vista and use in XP

Re: [osg-users] intersect() methods in LineSegment (probably others)

2008-02-06 Thread Andy Skinner
I've submitted a change to the submission list. Please take a look and tell me if and how much it affects timing. thanks andy -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jean-Sébastien Guay Sent: Wednesday, February 06, 2008 11:11 AM To:

Re: [osg-users] performance fbo

2008-02-06 Thread nicolas martin
Well, let's say that i'm adding like 50 cameras so basically 50 fbos ... But as I currently don't really understand what is the need for fbo, if you're about to copy the texture to an image anyway, can anyone explain it to me ??? I'm also really interested in understanding what is exactly osg

Re: [osg-users] generation of file .exe

2008-02-06 Thread peter
Hello - OSG can be built statically and so can be run as a single file, without dependence on other .dll files i didnt realise this could be done, any info on how to do it in vs 2008 c++ ?? for example can you still do it if your proggram development is done being linked to the precompiled

[osg-users] Transparent sphere

2008-02-06 Thread Ahmed Nawar
Hi All, How can I draw a Transparent sphere? I need to draw a sphere inside a Transparent one. Can anyone tell me how to set the material and color of the Transparent one. Thanks, Ahmed Nawar winmail.dat___ osg-users mailing list