I wrote the osgCppCLIDemo.rar. I use lastest OSG SVN version, you
should try upgrade your OSG.
[EMAIL PROTECTED] wrote:
Hello All,
I have been
working with Phil Tessier on some work using OSG in a managed code
environment. We tried using OsgDotNet, but we had some problems with
that,
Hi,
I'm using PRE_RENDER cameras rendering to FrameBufferObjects with
SceneView, in some cases multi-pass as well. I've used a similar setup
as per the osgprerender example and did not find a difference between
using SceneView versus osgViewer. I'll splat some code into the bottom
of the
Try using the environment variable OSG_SCREEN=0 or using C++:
putenv( OSG_SCREEN=0 );
This configures osgviewer to use only your primary screen.
Daniel
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Charles Han
Sent: Monday, March 17,
Hi,
Here comes the whole modified file.
I attach a simple test.osg as well, which can be used in osgviewer to exemplify
the problem.
Regards,
Lars Nilsson
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield
Sent: den 17 mars 2008 17:01
To:
The example provided is very nice, these improvements to the dae plugin
definitely needs to be added to the core plugin.
On Mon, Mar 17, 2008 at 8:01 PM, Mike Weiblen [EMAIL PROTECTED] wrote:
Hi all,
didn't notice if anyone had mentioned this, from opengl.org:
HI Wojtek,
Excellent detective work. I'll have to raise my hand as the culprit
of the change to CullVisitor::apply(Camera), done is response to a
discussion between Mathias Froehlich and myself about inheritance of
settings. I believe the inheritance of settings is now correct, but
obviously in
Hi Robert,
Since I think the actual rules of inheritance of settings are correct,
and things worked before because of bug in the inheritance of
settings, so its a matter of either changing the defaults in
CullSettings so that less of the inherited state comes down into the
local Camera, or we
Hi Wojciech,
On Tue, Mar 18, 2008 at 12:13 PM, Wojciech Lewandowski
[EMAIL PROTECTED] wrote:
In other words from now when we want a fixed projection matrix we need to
make two calls:
camera-setComputeNearFarMode( osg::Camera::DO_NOT_COMPUTE_NEAR_FAR );
camera-setInheritanceMask(
Hi Robert,
In other words from now when we want a fixed projection matrix we need
to
make two calls:
camera-setComputeNearFarMode( osg::Camera::DO_NOT_COMPUTE_NEAR_FAR );
camera-setInheritanceMask( camera-getInheritanceMask()
~osg::Camera::COMPUTE_NEAR_FAR_MODE );
If we don't
On Tue, Mar 18, 2008 at 2:18 PM, Wojciech Lewandowski
[EMAIL PROTECTED] wrote:
Items like back ground colour is certainly something that can be
useful to inherit, but... perhaps if the coder wants this then its
fair enough to actually require them to set it. Clearly wel need to
have a
I'm just tying up some other work, once this is done I'll do a quick
review of Camera usage.
Thanks for explanations, I no longer disturb. Let me know if I could help.
Cheers,
Wojtek
- Original Message -
From: Robert Osfield [EMAIL PROTECTED]
To: OpenSceneGraph Users
Hi Wojtek,
I was on vactions. But if you are still interested I did the test you
wanted.
Of course I am interested. :-) Thanks for testing. Seems like the more
recent nVidia drivers give problems when switching threading modes, and
older ones are OK. Unfortunately I am on Vista so using old
Hi all,
I've written a 2D viewer that displays geospatial imagery in an orthographic
projection using a WGS-1984 geodetic projection so the units are in degrees.
I am placing text labels with their character size specified in
SCREEN_COORDS. When I zoom in very close, the quality of the text
On Tue, Mar 18, 2008 at 3:45 PM, Wojciech Lewandowski
[EMAIL PROTECTED] wrote:
I'm just tying up some other work, once this is done I'll do a quick
review of Camera usage.
Thanks for explanations, I no longer disturb. Let me know if I could help.
You've already been a great help,
Hi Umit,
Try add a -d in from of the DEM file. i.e
osgdem -s build.source --whole-globe -d topo.tif
For -l 4 you'll find that you want see an terrain. I'd also recommend
using --terrain as the build is well over a hundred times faster.
Robert.
On Tue, Mar 18, 2008 at 4:11 PM, ümit uzun
Hi,
On Tuesday 18 March 2008 17:27, Robert Osfield wrote:
You've already been a great help, pinpointing the problem was the
hardest part of this jigsaw :-)
I've been reviewing the inheritance mask, it covers a wide range of
features, including items like lighting, cull masks etc, the types
Hi Robert,
I totally agree with dropping support for non-geospecific data in osgdem/VPB
if it makes life easier on you and keeps the code simpler. The suite of
GDAL tools is easy to use and users should be using them to process the
geospatial data instead of expecting OpenSceneGraph to do the
Hi Robert,
I am so sorry for writing wrong command. Actually I used to -d parameter in ;
//run the build.source
osgdem -s build.source --whole-globe -d topo.tif -v 1000.0 -l 4
command.But I forgot typing this detail.
I think my topo.tif hasn't georeference information in it.
How can I get
Hi Robert,
I've been using the 2.x branch in personal projects and test projects and
have kept up to date with the SVN version for the most part (it's tough with
so much going on so fast!) and I'm REALLY happy with the way 2.x has
progressed. It's much easier to use and feels *right* to me in
On Tue, Mar 18, 2008 at 4:42 PM, Jason Beverage [EMAIL PROTECTED] wrote:
Overall though, does the approach I'm suggesting with using the
UpdateCallback and the Hud Camera to get around my intersection problems
sound reasonable or am I overcomplicating things?
It sounds like overcomplicating to
On Tue, Mar 18, 2008 at 4:55 PM, Mathias Fröhlich
[EMAIL PROTECTED] wrote:
Move the inheritance mask from CullSettings to the camera. As you can see
from
your own suggestions abive the other users of the inheritance mask and
CullSettings will just need a copy from its 'parent' settings.
Hi,
I'm new in OpenSceneGraph and i wanna display multiple linear projection.
I've looked at the example /osgdistortion --dome/, who's very
interesting, but i didn't understand how to use it for my problem.
My problem, is to display 3 linear projection on the screen of one scene
|1|2|3| and to
Ok, just change that line for:
viewer-setThreadingModel(osgViewer::Viewer::ThreadPerContext);
This is what I meant in the first place.
Hope it works.
2008/3/18, Wiedemann, Rudolf, OPS3 [EMAIL PROTECTED]:
Hi Nicolas,
I'm using the svn version of OSG (revision 7946).
When I add
Dear all,
In the following post, Robert said that orthographic projection should be
avoided.
http://thread.gmane.org/gmane.comp.graphics.openscenegraph.user/7660/focus=7664
But I know that some OpenGL applications do use orthographic projection with
zooming functionality. So I'm a little
Hi Ke Li
You can implement a zooming functionality with the camera function
setProjectionMatrixAsOrtho(...)
We also use a orthographic projection in 3d. And we implement our zoom
with this nice function.
I hope this will help...
Have a nice evening!
Daniel Moos
Am 18.03.2008 um 19:55
AHA!!!
I found out that the problems I was having are only on the RELEASE
versions. When I link to the debug versions of the OSG libraries, all seems
to work well. Anyone know why?
-- Rick
On 3/18/08, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
I just used the latest stable build, OSG
Hi Norman,
I haven't heard about gdal vrt yet, So I search it and try to understand. I try
your advice and It works as you said :)
Thanks so much your awesome help.
And I want to ask you another question. I have a satellite data which I
download from
Thanks for the changes,
W.r.t. question you asked earlier I would vote for option #3. Ie:
CullSettings::setComputeNearFarMode( mode, bool disableInheritance=true);
CullSettings::setCullMask( mode, bool disableInheritance=true);
et cetera.
I remember I had once a problem with not working
Hello,
I am playing around with osgWidget which is pretty cool...
What I am trying to do is a panel with buttons, maybe you can point me
to the right direction J
I tried BOX as panel and LABELS as buttons , but I guess BOX just
groups the widgets and is only as big as widgets it
Hi Robert,
Please don't bother about my email below. I think I've found the mistake in my
code.
Thanks, and regards,
Ke Li
From: [EMAIL PROTECTED]: [EMAIL PROTECTED]: Tue, 18 Mar 2008 11:44:10
-0700Subject: Re: [osg-users] Problem with using IntersectionVisitor to obtain
the viewing
I think #3 is a good option, but I would like to suggest using an
interface similar to that used for state attributes. I.e. use an
enumeration for the possible values instead of a bool, even if only
two values are needed initially. Having a more uniform interface for
handling inheritance in the
Hi Mike -- FYI, I recently discovered the same issue with FreeType235_d.lib.
The OSG freetype plugin won't load when linked with this library, but works
fine when linked with freetype235.lib.
Thanks,
-Paul
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On
Agreed; this works. In perspective, you zoom bu changing the field of view;
in ortho you can achieve the same zoom effect by altering the
left/right/bottom/top to display a larger/smaller view volume.
-Paul
_
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Daniel Moos
Hi, I want to write a class from osg::Drawable::UpdateCallback to update a
Geometry call named geom,but there is no update happen.I dot't know what's
wrong.Does someone knows?Thanks in advance!NiuHeming
class niuhm : public osg::Drawable::UpdateCallback{public:
niuhm(const
could someone please tell me how to create the collada db so osgconv can
load collada files? i can't find any documentation on this.
thanks
On Mon, Mar 17, 2008 at 10:14 AM, skunkwerk [EMAIL PROTECTED] wrote:
hi Robert,
i can install the collada dom, but how do I build the osg plugin for
skunkwerk wrote:
could someone please tell me how to create the collada db so osgconv
can load collada files? i can't find any documentation on this.
If you installed the COLLADA DOM, you should just need to make sure
CMake can find it (run ccmake . again and specify the path, if
necessary)
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