Re: [osg-users] Manually setting osgManipulator transformations

2008-06-09 Thread Can T. Oguz
I think you need to use PositionAttitudeTransform (OSGQSG.pdf page 49) but there's a big chance that I misunderstand the case. 2008/6/10 Julian Looser <[EMAIL PROTECTED]>: > Hi Guy, > > Thanks for your response. I think we are thinking of different > manipulators. I'm talking about the classes in

Re: [osg-users] Manually setting osgManipulator transformations

2008-06-09 Thread Julian Looser
Hi Guy, Thanks for your response. I think we are thinking of different manipulators. I'm talking about the classes in the osgManipulator namespace. Were you referring to camera manipulators like the trackball? osgManipulator already provides GUI objects for doing the transformations (just run

Re: [osg-users] Scribe outline only

2008-06-09 Thread Ulrich Hertlein
Mike Greene wrote: Trying to modify the osgscribe example. I want to display the scribe lines, without the underlying model beneath it. ... loadedModel->setNodeMask(0), nothing appears. Intuitively, I would have thought this would show the scribe lines only. How do I achieve this effect? The

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Guy
Brian Maybe you can try sending the attachment from different mail account? Guy. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Paul Speed Sent: Tuesday, June 10, 2008 5:33 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Build from svn in Cygwin stil

Re: [osg-users] Manually setting osgManipulator transformations

2008-06-09 Thread Guy
Hello Julian, What EXACTLY are you trying to achieve? Do you need some objects (GUI objects if I understand correctly) to have their own transformations without being affected by the Manipulator? If so, you can use set the transformation to ABSOLUTE_RF. transform->setReferenceFrame(osg::Transfo

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Paul Speed
For what it's worth... the whole messages are coming through for me but they are just not visible. If I view the message source then I can see the contents... including the encoded attachment. I'm not sure why Thunderbird is getting confused by them. It's weird because other posters seem to

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Jean-Sébastien Guay
Hi Brian, Thanks for the help. Should be another blank one there now where I just tried posting the same file as a zip but that was refused too. Yep. Sorry... I'll wait and see what Robert says - I guess I could put the whole CmakeCache.txt in-line in a message. That would work I'd gue

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Brian Keener
wrote: > Hi Brian, > > > Hmmm, must have been the attachment since you saw everything on this one. > > Attachment was only 47kb - you wouldn't think that would be a stopper > > unless it was > > just the fact it had an attachment. > > Weird, I remember bigger attachments being sent to osg-us

Re: [osg-users] Coordinate Systems and Quaternions

2008-06-09 Thread Paul Martz
> Paul Martz wrote: > > OSG doesn't assume left- or right-handed coordinates. It is > based on > > OpenGL, in which object coordinate space is left-handed, but can > > easily be switched to right-handed with a negative scale. > > > Errr, LEFT-handed? X to the right, Y up, negative Z axis away

Re: [osg-users] Coordinate Systems and Quaternions

2008-06-09 Thread Paul Melis
Paul Martz wrote: OSG doesn't assume left- or right-handed coordinates. It is based on OpenGL, in which object coordinate space is left-handed, but can easily be switched to right-handed with a negative scale. Errr, LEFT-handed? X to the right, Y up, negative Z axis away from the viewer, righ

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Jean-Sébastien Guay
Hi Brian, Hmmm, must have been the attachment since you saw everything on this one. Attachment was only 47kb - you wouldn't think that would be a stopper unless it was just the fact it had an attachment. Weird, I remember bigger attachments being sent to osg-users (screen captures, etc.)...

Re: [osg-users] question of camera computeLocalToWorldMatrix

2008-06-09 Thread Paul Melis
huiliang yang wrote: Hi, Hello >huiliang yang wrote: > I have a question about computeLocalToWorldMatrix in camera class. > First, since the openscenegraph use row matrix instead column matrix >like opengl, I thought the default matrix multiply should be post > multiply so that : > V' = M*

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Brian Keener
wrote: > Hi Brian, > > > I tried twice to send this replay with the CmakeCache.txt as an attachment > > and > > keep getting this message - I am now this without the attachment to see if > > that is the problem. > > Your two posts came through, but were empty for some reason (no text, no >

Re: [osg-users] question of camera computeLocalToWorldMatrix

2008-06-09 Thread huiliang yang
Hi, Hello >huiliang yang wrote: > I have a question about computeLocalToWorldMatrix in camera class. > First, since the openscenegraph use row matrix instead column matrix >like opengl, I thought the default matrix multiply should be post > multiply so that : > V' = M*V (opengl premult

Re: [osg-users] Scribe outline only

2008-06-09 Thread Paul Martz
If you mean you just want to display your model in wireframe, you could use the PolygonMode StateAttribute for that. -Paul > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Mike Greene > Sent: Monday, June 09, 2008 1:01 PM > To: osg-users@list

[osg-users] Scribe outline only

2008-06-09 Thread Mike Greene
Trying to modify the osgscribe example. I want to display the scribe lines, without the underlying model beneath it. The code does the following: root->addChild(decorator); decorator->addChild(loadedModel); The decorator setups up the "scribe mode". If I then set the nodeMask of the loadedM

Re: [osg-users] OcclusionQueryNode woes

2008-06-09 Thread Paul Martz
> I'm having some issues regarding OcclusionQueryNode. I draw > an object as a set of faces and a set of edges, and I can't > seem to get OQN to deal with both as a single entity, > resulting in an artifact where for a fixed camera position > the object becomes intermittent (disappears, then re

Re: [osg-users] Coordinate Systems and Quaternions

2008-06-09 Thread Paul Martz
OSG doesn't assume left- or right-handed coordinates. It is based on OpenGL, in which object coordinate space is left-handed, but can easily be switched to right-handed with a negative scale. In my experience, most transformation confusion stems from not knowing whether to pre- or post-multiply ma

[osg-users] Coordinate Systems and Quaternions

2008-06-09 Thread Mrs. Mister
hi, i am working with osg 2.4, osgCal 0.3.0 and cal 3d 0.11. in the cal3d faq i read: "It should also be noted that Cal3D's math classes assume a left-handed rotation system." i have trouble with setting the quaternions from osg to the cal3d model. which coordinate system do osg::Quat use?

Re: [osg-users] collada fetures in osg

2008-06-09 Thread Steven Thomas
There's a Sourceforge project written by Heinrich Fink which adds some support for ColladaFX to OSG's Collada plugin. http://sourceforge.net/projects/collada-cg2glsl/ The code is in the osgdae_patch folder. I've never used the code and I don't know if it'll need to be modified to get it working w

[osg-users] OcclusionQueryNode woes

2008-06-09 Thread Eduard Trulls
Hi all, I'm having some issues regarding OcclusionQueryNode. I draw an object as a set of faces and a set of edges, and I can't seem to get OQN to deal with both as a single entity, resulting in an artifact where for a fixed camera position the object becomes intermittent (disappears, then re

Re: [osg-users] question of camera computeLocalToWorldMatrix

2008-06-09 Thread Paul Melis
Hello, huiliang yang wrote: I have a question about computeLocalToWorldMatrix in camera class. First, since the openscenegraph use row matrix instead column matrix like opengl, I thought the default matrix multiply should be post multiply so that : V' = M*V (opengl premultiply) chanage

Re: [osg-users] OpenGL commands

2008-06-09 Thread Paul Martz
Producer should still work with current OSG. -Paul > -Original Message- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Hugo Juarez Corrá > Sent: Sunday, June 08, 2008 8:38 PM > To: osg-users@lists.openscenegraph.org > Subject: Re: [osg-users] OpenGL commands >

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Jean-Sébastien Guay
Hi Brian, I tried twice to send this replay with the CmakeCache.txt as an attachment and keep getting this message - I am now this without the attachment to see if that is the problem. Your two posts came through, but were empty for some reason (no text, no attachment, just the headers - to

[osg-users] question of camera computeLocalToWorldMatrix

2008-06-09 Thread huiliang yang
Hi, I have a question about computeLocalToWorldMatrix in camera class. First, since the openscenegraph use row matrix instead column matrix like opengl, I thought the default matrix multiply should be post multiply so that : V' = M*V (opengl premultiply) chanage to V' = VT*MT (

Re: [osg-users] Precompiled 64-bit OSG dependencies available?

2008-06-09 Thread Gordon Tomlinson
Quote from the Mighty Mew : "All my 3rdParty build documentation and scripts are checked in to the osgToy repository with the binaries." So have a look at Mikes thingamajigs in the repostiory ( you will have to setup the 64bit stuff ) __

Re: [osg-users] Build from svn in Cygwin still tries to build osgviewerWX but no WX

2008-06-09 Thread Brian Keener
Robert Osfield wrote: > On Fri, Jun 6, 2008 at 12:00 AM, Brian Keener <[EMAIL PROTECTED]> wrote: > > Robert Osfield wrote: > >> CMake "shouldn't" find WxWidgets. Could you try rm CMakeCache.txt and > >> then rerun ./configure, and then if you still get the error send us > >> the CMakeCache.txt, p

[osg-users] Precompiled 64-bit OSG dependencies available?

2008-06-09 Thread Reed McKenna
We are building OSG for the x64 configuration using Visual Studio 2005 SP1. OSG compiles successfully but it appears that I will need to do some more work on the plug-ins in the 3rd Party dependencies. Has anyone posted step-by-step instructions for that or has anyone posted any precompiled 64-bit

Re: [osg-users] Image -> terrain, Simple question

2008-06-09 Thread Mike Weiblen
Hi Anders, at one point, this used to work, don't know if it does still: osgviewer --dem elevations.png -- mew > -Original Message- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Anders Backman > Sent: Monday, June 09, 2008 7:25 AM > To: OpenSceneGraph U

Re: [osg-users] Image -> terrain, Simple question

2008-06-09 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Anders, I believe osgdem is part of VPB now. When you build VPB, it compiles to osgdem that can be run from the command line just as in the past. -Shayne -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Anders Backman Sent: Monday, June 09, 2008 6:25 AM T

[osg-users] Using VRJuggler and osgViewer library

2008-06-09 Thread Frauciel Luc
Hi all, I'm currently developping VRJuggler/OSG apps, based on osgUtil::SceneView. I'm considering using osgViewer::CompositeViewer instead. Does someone have an experience of porting a VRJ/SceneView app to VRJ/osgViewer ? (I've seen an old thread in the list but no follow up). I'm looking for h

[osg-users] Compiler discomfort on IRIX at OpenFlight plugin

2008-06-09 Thread Martin Spott
After a while I finally took the time to replace my old 2.3.7 installation on IRIX with 2.4.0. Apparently the MIPSPro compiler dislikes one little piece in the following changeset: http://www.openscenegraph.org/projects/osg/changeset/7756 --- snip --

Re: [osg-users] Multithreading and Qt

2008-06-09 Thread Paul Melis
Hi Peter, Peter Wraae Marino wrote: I've noticed that the Qt examples set the threading model to SingleThreaded. I tried changing the threading model (by using the ThreadingModelHandler) but it crashes right after changing the threading model. I am guessing this has something to do with the f

[osg-users] Multithreading and Qt

2008-06-09 Thread Peter Wraae Marino
Hi users I've noticed that the Qt examples set the threading model to SingleThreaded. I tried changing the threading model (by using the ThreadingModelHandler) but it crashes right after changing the threading model. I am guessing this has something to do with the fact that one is only allowed to

[osg-users] Image -> terrain, Simple question

2008-06-09 Thread Anders Backman
Simple question from someone that hasn't follow the development in detail for a long while What is the simplest way of generating a terrain mesh from a 2D image with heights? Im not looking for paging textures, terrain etc, just image-> mesh. There use to be the osgDem app that did this, but