Re: [osg-users] NVIDIA /ATI OpenGL support and tools

2008-08-19 Thread Tim Moore
Jean-Sébastien Guay wrote: On the ATI side, they had a machine running a flight sim (I think it was FlightGear) on Linux with 4 monitors. I spoke briefly to one of the Linux driver devs who assured me they are making great strides towards getting better Linux drivers out there. (of course

Re: [osg-users] osgShadow and Stereo

2008-08-19 Thread Gerwin de Haan
We did not experience any problems running osgShadow or other shadow apps in QUAD_BUFFER stereo on nVidia Quadro series cards, both on Linux and Windows with OSG 2.2/2.4. On Tue, Aug 19, 2008 at 1:36 AM, Julian Looser [EMAIL PROTECTED] wrote: Hi, I was wondering if there are any known

Re: [osg-users] movie textures

2008-08-19 Thread Robert Osfield
Hi Bob, Looking at you later email it looks like you are using Linux. Under Linux movie support is provided by the xinelib based plugin, to compile this you'll need to install xinelib dev package, and then re-run cmake to get it to recognize that xine is now available. Robert. On Sat, Aug 16,

Re: [osg-users] Fog and desired usage

2008-08-19 Thread Robert Osfield
Hi Brett, On Mon, Aug 18, 2008 at 10:05 PM, brettwiesner [EMAIL PROTECTED] wrote: I just had a couple of questions about the desired usage of the fog state attribute. 1) What does it mean to have different fog states on different branches of the scene graph? Would this have any effect? Each

Re: [osg-users] externally created Framebuffer object.

2008-08-19 Thread Robert Osfield
Hi David, The OSG tries to hide the complexity of managing FBO/pbuffers etc, juggling the extra option of handling externally defined FBOs does rather complicate things even further - and is not support as is, and I don't feel its appropriate either as it'll just make managing the API and backend

Re: [osg-users] Siggraph 2008 page on the wiki

2008-08-19 Thread Robert Osfield
Hi J-S, Many thanks for putting up the BOF page. I've now added the presentation that Mike Weiblen gave on my behalf. Cheers, Robert. On Mon, Aug 18, 2008 at 8:12 PM, Jean-Sébastien Guay [EMAIL PROTECTED] wrote: Hi all, I put up a page on the wiki with (some of) the presentations that were

Re: [osg-users] OpenSceneGraph-2.7.0 dev release tagged.

2008-08-19 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert, i build latest SVN version under VS2003. then i called runexamples.bat there appears no window: osgviewer osgshadow more information:.. C:\Dokumente und Einstellungen\adegliset OSG_

Re: [osg-users] OpenSceneGraph-2.7.0 dev release tagged.

2008-08-19 Thread Paul Melis
Adrian Egli OpenSceneGraph (3D) wrote: Hi Robert, i build latest SVN version under VS2003. then i called runexamples.bat there appears no window: osgviewer osgshadow more information:.. C:\Dokumente und Einstellungen\adegliset OSG_

Re: [osg-users] View Frsutrum Culling and getting the visibles

2008-08-19 Thread Paul Melis
Kaiser, Hagen wrote: As a nice OpenSource User I wanted to share my solution for a disussion I started 2 weeks ago. My problem was that I wanted to ask OSG to give me all visible objects in actual the view frustrum, furthermore only relevant groupodes. My solution surely is not very elegant. And

Re: [osg-users] OpenSceneGraph-2.7.0 dev release tagged.

2008-08-19 Thread Robert Osfield
Hi Adrain, As Paul mentioned, something looks suspicious with your paths - in particular the fact that you have a osgPlugins-2.6.0 on your path that suggests that you have set up a direct path to the this directory. This is something you should avoid, rather just provide the path to parent

Re: [osg-users] View Frsutrum Culling and getting the visibles

2008-08-19 Thread Robert Osfield
Hi Hagen, Perhaps you could explain why you want to know what all visible objects, i.e. what you want to do with this info. Also what constituents a visible object? A geometry? A node? Personally to get this type of info I would either just render the RenderStage contents that is filled in by

Re: [osg-users] Qt4, OSG and HUD

2008-08-19 Thread René Molenaar
I compiled and run the examples, it might become useful. Thanks! I did notice a similar problem with the other two versions (AdapterWidget and QOSGWidget), after you resize your height to zero pixels, the scene is missing... I worked around this by having the resize function set always a minimum

Re: [osg-users] Siggraph 2008 page on the wiki

2008-08-19 Thread Jean-Sébastien Guay
Hi Robert, Many thanks for putting up the BOF page. I've now added the presentation that Mike Weiblen gave on my behalf. Excellent, only one missing :-) Thanks, J-S -- __ Jean-Sebastien Guay[EMAIL PROTECTED]

Re: [osg-users] OpenSceneGraph-2.7.0 dev release tagged.

2008-08-19 Thread Paul Melis
Adrian Egli OpenSceneGraph (3D) wrote: Ok, thanks all. what i did to solve this issue, was: delete current SVN local copie, re-checkout openscenegraph SVN and rebuild all, debug and release. i don't understand what was going wrong. Whether the visual studio or cmake didn't right handle the svn

Re: [osg-users] View Frustrum Culling

2008-08-19 Thread Kaiser, Hagen
@paul: Yes indeed. Thank you for the tip. @Robert: In my Application I have rooms and fixed camera-positions. The Data I load in this application constist of loaded IVE-Files. Every loaded node is a single object, but is composed by some subnodes i dont care about. Because Im loading many many

Re: [osg-users] View Frustrum Culling

2008-08-19 Thread Robert Osfield
Hi Hagen, It does sounds like paging would help you out - as it'll manage the loading of only visible items automatically. Creating a PagedLOD based database would allow you to keep you app simple, with no need for trying to be clever about picking what parts to load - it'll all come free as

Re: [osg-users] OpenSceneGraph-2.7.0 dev release tagged.

2008-08-19 Thread Robert Osfield
HI Adrian, You shouldn't put the osgPlugins-x directory on your path, just the parent directory should be used. Robert. On Tue, Aug 19, 2008 at 3:13 PM, Adrian Egli OpenSceneGraph (3D) [EMAIL PROTECTED] wrote: 2008/8/19 Paul Melis [EMAIL PROTECTED] Adrian Egli OpenSceneGraph (3D) wrote:

Re: [osg-users] OpenSceneGraph-2.6.0 release is available!

2008-08-19 Thread Cedric Pinson
Hi, I updated the gentoo package to install OpenSceneGraph-2.6.0 . I can't edit the release page to add the url for instructions this is the url: http://www.plopbyte.net/#gentoo-packages Cedric Robert Osfield wrote: Hi Mario, On Wed, Aug 6, 2008 at 10:12 AM, Mario Valle [EMAIL PROTECTED]

Re: [osg-users] OpenSceneGraph-2.6.0 release is available!

2008-08-19 Thread Robert Osfield
Thanks Cedric, I've updated the download page to like to your packages. Cheers, Robert. On Tue, Aug 19, 2008 at 3:58 PM, Cedric Pinson [EMAIL PROTECTED] wrote: Hi, I updated the gentoo package to install OpenSceneGraph-2.6.0 . I can't edit the release page to add the url for instructions

[osg-users] Adding slave cameras

2008-08-19 Thread Oscar De Leon
Hi everyone!! I've tried to add a slave camera using setViewMatrixAsLookAt to an example but i cannot get the desired result. I try to view a boat from 2 different points. Here is the code: #include osgViewer/Viewer #include osg/ShapeDrawable #include osg/Material #include osg/StateSet #include

Re: [osg-users] movie textures

2008-08-19 Thread Bob Huebert
Hi Robert, I do have xinelibs built into my osg mix. osgmovie works just fine. My issue is to find a workable path to allow the integration of movie-based textures with select objects in my osg scene. I have as of yet been able to discover the correct way of getting a movie-textured object

[osg-users] Problem installing OpenSceneGraph 2.6.0

2008-08-19 Thread Denis Nikolskiy
Hi All, I’m having trouble installing osg 2.6 on a Linux box. I don’t have administrative privilege on that machine so I have to install osg into my directory. Using ccmake I specify the directory where I want to install osg and generate make files. Make command executes without any

Re: [osg-users] movie textures

2008-08-19 Thread Robert Osfield
Hi Bob, On Tue, Aug 19, 2008 at 6:32 PM, Bob Huebert [EMAIL PROTECTED] wrote: I do have xinelibs built into my osg mix. osgmovie works just fine. My issue is to find a workable path to allow the integration of movie-based textures with select objects in my osg scene. I have as of yet been

Re: [osg-users] movie textures

2008-08-19 Thread Bob Huebert
Hi Bob, On Tue, Aug 19, 2008 at 6:32 PM, Bob Huebert [EMAIL PROTECTED] wrote: I do have xinelibs built into my osg mix. osgmovie works just fine. My issue is to find a workable path to allow the integration of movie-based textures with select objects in my osg scene. I have as of yet been

[osg-users] vpb - libmini - opinion

2008-08-19 Thread Cedric Pinson
Hi all, Is there someone that has already try this library (http://www.stereofx.org/terrain.html) in production ? On the example it seems a little slow, i would just want feedback compared to vpb osg. Then i have a second question, i did not try a recent version of vpb but i remember last

[osg-users] osgWidget Input Problem

2008-08-19 Thread Ricky
Hi! I use osgWidget 0.1.8 to design GUI for my program, but it seems having many problems. It has very few reference docs and I don't know how to use it correctly. I want to use a textbox but it doesn't work, when I run the example, this message appeared Input is disabled until someone can help me

Re: [osg-users] Adding slave cameras

2008-08-19 Thread Ulrich Hertlein
Hi Oscar, Oscar De Leon wrote: I've tried to add a slave camera using setViewMatrixAsLookAt to an example but i cannot get the desired result. I try to view a boat from 2 different points. Here is the code: ... for(unsigned int i=0; inumCameras;++i) {

Re: [osg-users] View Frustrum Culling

2008-08-19 Thread Ulrich Hertlein
Hello Hagen, Kaiser, Hagen wrote: In my Application I have rooms and fixed camera-positions. ... I once load all Objects in a room. Then I look whether the object is visible from a camera-viewpoint. I mark them in our database. The next time I try to load a Camera-Viewpoint I don't have to

[osg-users] Terrain model not LOD-ing with Slave Cameras

2008-08-19 Thread Bob Balfour
I'm using an LOD (not Paged) textured terrain model built with osgdem. In my app (OSG 2.4-based), configured with just the main default camera, the LOD terrain levels are clearly visible as they change from one to another. In my same app, configured with two slave cameras (looking 45 left

Re: [osg-users] Problem installing OpenSceneGraph 2.6.0

2008-08-19 Thread Philip Lowman
On Tue, Aug 19, 2008 at 2:17 PM, Denis Nikolskiy [EMAIL PROTECTED] wrote: Hi All, I'm having trouble installing osg 2.6 on a Linux box. I don't have administrative privilege on that machine so I have to install osg into my directory. Using ccmake I specify the directory where I want to

Re: [osg-users] Terrain model not LOD-ing with Slave Cameras

2008-08-19 Thread Bob Balfour
On closer inspection, i think I do see some LOD changes on the slave cameras, but the pixel aliasing is masking it. I think the bad aliasing may be due to larger view frustums on the slave cameras, causing less available screen pixels per geo-inch, which means I should consider tightening the