Jean-Sébastien Guay wrote:
On the ATI side, they had a machine running a flight sim (I think it was
FlightGear) on Linux with 4 monitors. I spoke briefly to one of the
Linux driver devs who assured me they are making great strides towards
getting better Linux drivers out there. (of course
We did not experience any problems running osgShadow or other shadow apps in
QUAD_BUFFER stereo on nVidia Quadro series cards, both on Linux and Windows
with OSG 2.2/2.4.
On Tue, Aug 19, 2008 at 1:36 AM, Julian Looser [EMAIL PROTECTED] wrote:
Hi,
I was wondering if there are any known
Hi Bob,
Looking at you later email it looks like you are using Linux. Under
Linux movie support is provided by the xinelib based plugin, to
compile this you'll need to install xinelib dev package, and then
re-run cmake to get it to recognize that xine is now available.
Robert.
On Sat, Aug 16,
Hi Brett,
On Mon, Aug 18, 2008 at 10:05 PM, brettwiesner [EMAIL PROTECTED] wrote:
I just had a couple of questions about the desired usage of the fog state
attribute.
1) What does it mean to have different fog states on different branches of
the scene graph? Would this have any effect?
Each
Hi David,
The OSG tries to hide the complexity of managing FBO/pbuffers etc,
juggling the extra option of handling externally defined FBOs does
rather complicate things even further - and is not support as is, and
I don't feel its appropriate either as it'll just make managing the
API and backend
Hi J-S,
Many thanks for putting up the BOF page. I've now added the
presentation that Mike Weiblen gave on my behalf.
Cheers,
Robert.
On Mon, Aug 18, 2008 at 8:12 PM, Jean-Sébastien Guay
[EMAIL PROTECTED] wrote:
Hi all,
I put up a page on the wiki with (some of) the presentations that were
Hi Robert,
i build latest SVN version under VS2003.
then i called
runexamples.bat
there appears no window:
osgviewer
osgshadow
more information:..
C:\Dokumente und Einstellungen\adegliset OSG_
Adrian Egli OpenSceneGraph (3D) wrote:
Hi Robert,
i build latest SVN version under VS2003.
then i called
runexamples.bat
there appears no window:
osgviewer
osgshadow
more information:..
C:\Dokumente und Einstellungen\adegliset OSG_
Kaiser, Hagen wrote:
As a nice OpenSource User I wanted to share my solution for a disussion
I started 2 weeks ago.
My problem was that I wanted to ask OSG to give me all visible objects
in actual the view frustrum, furthermore only relevant groupodes.
My solution surely is not very elegant. And
Hi Adrain,
As Paul mentioned, something looks suspicious with your paths - in
particular the fact that you have a osgPlugins-2.6.0 on your path that
suggests that you have set up a direct path to the this directory.
This is something you should avoid, rather just provide the path to
parent
Hi Hagen,
Perhaps you could explain why you want to know what all visible
objects, i.e. what you want to do with this info. Also what
constituents a visible object? A geometry? A node?
Personally to get this type of info I would either just render the
RenderStage contents that is filled in by
I compiled and run the examples, it might become useful. Thanks!
I did notice a similar problem with the other two versions (AdapterWidget
and QOSGWidget),
after you resize your height to zero pixels, the scene is missing...
I worked around this by having the resize function set always a minimum
Hi Robert,
Many thanks for putting up the BOF page. I've now added the
presentation that Mike Weiblen gave on my behalf.
Excellent, only one missing :-)
Thanks,
J-S
--
__
Jean-Sebastien Guay[EMAIL PROTECTED]
Adrian Egli OpenSceneGraph (3D) wrote:
Ok, thanks all. what i did to solve this issue, was: delete current
SVN local copie, re-checkout openscenegraph SVN and rebuild all, debug
and release. i don't understand what was going wrong. Whether the
visual studio or cmake didn't right handle the svn
@paul: Yes indeed. Thank you for the tip.
@Robert:
In my Application I have rooms and fixed camera-positions.
The Data I load in this application constist of loaded IVE-Files.
Every loaded node is a single object, but is composed by some subnodes i
dont care about.
Because Im loading many many
Hi Hagen,
It does sounds like paging would help you out - as it'll manage the
loading of only visible items automatically. Creating a PagedLOD
based database would allow you to keep you app simple, with no need
for trying to be clever about picking what parts to load - it'll all
come free as
HI Adrian,
You shouldn't put the osgPlugins-x directory on your path, just the
parent directory should be used.
Robert.
On Tue, Aug 19, 2008 at 3:13 PM, Adrian Egli OpenSceneGraph (3D)
[EMAIL PROTECTED] wrote:
2008/8/19 Paul Melis [EMAIL PROTECTED]
Adrian Egli OpenSceneGraph (3D) wrote:
Hi,
I updated the gentoo package to install OpenSceneGraph-2.6.0 . I can't
edit the release page to add the url for instructions
this is the url: http://www.plopbyte.net/#gentoo-packages
Cedric
Robert Osfield wrote:
Hi Mario,
On Wed, Aug 6, 2008 at 10:12 AM, Mario Valle [EMAIL PROTECTED]
Thanks Cedric, I've updated the download page to like to your
packages. Cheers, Robert.
On Tue, Aug 19, 2008 at 3:58 PM, Cedric Pinson [EMAIL PROTECTED] wrote:
Hi,
I updated the gentoo package to install OpenSceneGraph-2.6.0 . I can't edit
the release page to add the url for instructions
Hi everyone!!
I've tried to add a slave camera using setViewMatrixAsLookAt to an example
but i cannot get the desired result. I try to view a boat from 2 different
points. Here is the code:
#include osgViewer/Viewer
#include osg/ShapeDrawable
#include osg/Material
#include osg/StateSet
#include
Hi Robert,
I do have xinelibs built into my osg mix. osgmovie works just fine. My
issue is to find a workable path to allow the integration of movie-based
textures with select objects in my osg scene. I have as of yet been able
to discover the correct way of getting a movie-textured object
Hi All,
I’m having trouble installing osg 2.6 on a Linux box. I don’t have
administrative privilege on that machine so I have to install osg
into my directory. Using ccmake I specify the directory where I want
to install osg and generate make files. Make command executes without
any
Hi Bob,
On Tue, Aug 19, 2008 at 6:32 PM, Bob Huebert [EMAIL PROTECTED] wrote:
I do have xinelibs built into my osg mix. osgmovie works just fine. My
issue is to find a workable path to allow the integration of movie-based
textures with select objects in my osg scene. I have as of yet been
Hi Bob,
On Tue, Aug 19, 2008 at 6:32 PM, Bob Huebert [EMAIL PROTECTED] wrote:
I do have xinelibs built into my osg mix. osgmovie works just fine. My
issue is to find a workable path to allow the integration of movie-based
textures with select objects in my osg scene. I have as of yet been
Hi all,
Is there someone that has already try this library
(http://www.stereofx.org/terrain.html) in production ? On the example it
seems a little slow, i would just want feedback compared to vpb osg.
Then i have a second question, i did not try a recent version of vpb but
i remember last
Hi!
I use osgWidget 0.1.8 to design GUI for my program, but it seems
having many problems. It has very few reference docs and I don't know
how to use it correctly.
I want to use a textbox but it doesn't work, when I run the example,
this message appeared Input is disabled until someone can help me
Hi Oscar,
Oscar De Leon wrote:
I've tried to add a slave camera using setViewMatrixAsLookAt to an
example but i cannot get the desired result. I try to view a boat from 2
different points. Here is the code:
...
for(unsigned int i=0; inumCameras;++i)
{
Hello Hagen,
Kaiser, Hagen wrote:
In my Application I have rooms and fixed camera-positions.
...
I once load all Objects in a room. Then I look whether the object is
visible from a camera-viewpoint.
I mark them in our database.
The next time I try to load a Camera-Viewpoint I don't have to
I'm using an LOD (not Paged) textured terrain model built with osgdem.
In my app (OSG 2.4-based), configured with just the main default camera,
the LOD terrain levels are clearly visible as they change from one to
another.
In my same app, configured with two slave cameras (looking 45 left
On Tue, Aug 19, 2008 at 2:17 PM, Denis Nikolskiy [EMAIL PROTECTED] wrote:
Hi All,
I'm having trouble installing osg 2.6 on a Linux box. I don't have
administrative privilege on that machine so I have to install osg into my
directory. Using ccmake I specify the directory where I want to
On closer inspection, i think I do see some LOD changes on the slave
cameras, but the pixel aliasing is masking it. I think the bad aliasing
may be due to larger view frustums on the slave cameras, causing less
available screen pixels per geo-inch, which means I should consider
tightening the
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