Hi Robert,
Your fix builds fine. I hope it also works, but i don't check against DICOM
yet.
/adrian
2009/11/27 Robert Osfield robert.osfi...@gmail.com
Hi Adrian,
The code looks it's been copy and pasted from elsewhere where the
result variable is defined. I've attempted a fix and checked
Hi,
Thanks Paul, just a question - where you are loading cow.osg - how do i
define where this is kept? Ive just got the pdf you linked so will have a read.
...
Thank you!
Cheers,
Sam
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Hi,
My idea was a new parameter in vpbmaster like diskID number
which describes for every source (DEM or textures)
the execution of all geenrated taskfiles would be like:
[code|
for each DiskID:
execute next task of this DiskID.
if more processes than disks: run multiple processes on each disk
Hi,
I have a High resolution digital elevation model which I would like to
integrate into a larger low resolution Dataset.
Unfortunately my Hi-Res inlay has no rectangular shape, so all uncovered ereas
are (or at least appeare as) black.
If I compile my dataset, the black area of my HiRes
normal vectors aren't causing culling
I had a misunderstanding that a scene-graph
would do back-face culling by normal vectors.
OSG does NOT. Neither does OpenGL.
So:
geom-getOrCreateStateSet()-setMode( GL_CULL_FACE, osg::StateAttribute::ON );
glEnable( GL_CULL_FACE );
GL_CULL_FACE does
Jim Brooks wrote:
normal vectors aren't causing culling
I had a misunderstanding that a scene-graph
would do back-face culling by normal vectors.
OSG does NOT.
Right. OSG does not do _face_ culling (culling of individual primitives)
based on the normal.
However, OSG can do _Drawable_
Sam Gidding wrote:
Hi,
Thanks Paul, just a question - where you are loading cow.osg - how do i
define where this is kept? Ive just got the pdf you linked so will have a read.
There is an OSG_FILE_PATH variable, but of course you can always just
specify the full path.
FYI, in addition to
Thanks for that- I have tried to get the osg wiki FAQ/tutorials but the site
has been down since Wednesday so having trouble getting to them at the moment.
When I run the code to load a simple object (that you supplied above) with a
direct path, I get no errors but osgviewer seems to load
Hi,
i want to use texture buffer objects within my program.
At the beginning i managed to get tbo's to work within a pure opengl
application.
This is what i did:
1. create tbo
Code:
// create buffer object
glGenBuffers(1, tbo);
glBindBuffer(GL_TEXTURE_BUFFER_EXT, *tbo);
// initialize
Hi,
I am calling the osgterrain example only with the argument --image
land_shallow_topo_2048.jpg.
The earth is now displayed on the left edge of my window/screen. If I am adding
lines parallel to the coordinate axes x, y and z with a length of 10e6 the
whole scene is centered.
From my
Hi,
sorry, I meant of course a length of 20e6 symmetric to (0, 0, 0).
Thank you!
Cheers,
Hartwig
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Hi
More info on the IPhone viewer problem that might make the issue clearer. I
set the notify level to DEBUG_FP and saw that the output between simulator
and device were different, a summary is below
-Simulator
_threadingmode = DrawThreadPerContext
Console output:
draw() 0x42561b0
cull()
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