Re: [osg-users] ReaderWriterDICOM : build error

2009-11-28 Thread Adrian Egli OpenSceneGraph (3D)
Hi Robert, Your fix builds fine. I hope it also works, but i don't check against DICOM yet. /adrian 2009/11/27 Robert Osfield robert.osfi...@gmail.com Hi Adrian, The code looks it's been copy and pasted from elsewhere where the result variable is defined. I've attempted a fix and checked

Re: [osg-users] Simple Loading Tutorial

2009-11-28 Thread Sam Gidding
Hi, Thanks Paul, just a question - where you are loading cow.osg - how do i define where this is kept? Ive just got the pdf you linked so will have a read. ... Thank you! Cheers, Sam -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20514#20514

Re: [osg-users] [3rdparty] How to configure VPB to start compiling database at random tiles.

2009-11-28 Thread Torben Dannhauer
Hi, My idea was a new parameter in vpbmaster like diskID number which describes for every source (DEM or textures) the execution of all geenrated taskfiles would be like: [code| for each DiskID: execute next task of this DiskID. if more processes than disks: run multiple processes on each disk

[osg-users] [vpb] Embedding HiRes-DEM into LowRes global DEM

2009-11-28 Thread Torben Dannhauer
Hi, I have a High resolution digital elevation model which I would like to integrate into a larger low resolution Dataset. Unfortunately my Hi-Res inlay has no rectangular shape, so all uncovered ereas are (or at least appeare as) black. If I compile my dataset, the black area of my HiRes

Re: [osg-users] normal vectors aren't causing culling

2009-11-28 Thread Jim Brooks
normal vectors aren't causing culling I had a misunderstanding that a scene-graph would do back-face culling by normal vectors. OSG does NOT. Neither does OpenGL. So: geom-getOrCreateStateSet()-setMode( GL_CULL_FACE, osg::StateAttribute::ON ); glEnable( GL_CULL_FACE ); GL_CULL_FACE does

Re: [osg-users] normal vectors aren't causing culling

2009-11-28 Thread Paul Martz
Jim Brooks wrote: normal vectors aren't causing culling I had a misunderstanding that a scene-graph would do back-face culling by normal vectors. OSG does NOT. Right. OSG does not do _face_ culling (culling of individual primitives) based on the normal. However, OSG can do _Drawable_

Re: [osg-users] Simple Loading Tutorial

2009-11-28 Thread Paul Martz
Sam Gidding wrote: Hi, Thanks Paul, just a question - where you are loading cow.osg - how do i define where this is kept? Ive just got the pdf you linked so will have a read. There is an OSG_FILE_PATH variable, but of course you can always just specify the full path. FYI, in addition to

Re: [osg-users] Simple Loading Tutorial

2009-11-28 Thread Sam Gidding
Thanks for that- I have tried to get the osg wiki FAQ/tutorials but the site has been down since Wednesday so having trouble getting to them at the moment. When I run the code to load a simple object (that you supplied above) with a direct path, I get no errors but osgviewer seems to load

[osg-users] Problems with TBO Texture Buffer Object's

2009-11-28 Thread Johannes Schüth
Hi, i want to use texture buffer objects within my program. At the beginning i managed to get tbo's to work within a pure opengl application. This is what i did: 1. create tbo Code: // create buffer object glGenBuffers(1, tbo); glBindBuffer(GL_TEXTURE_BUFFER_EXT, *tbo); // initialize

[osg-users] osgterrain example and camera position

2009-11-28 Thread Hartwig Wiesmann
Hi, I am calling the osgterrain example only with the argument --image land_shallow_topo_2048.jpg. The earth is now displayed on the left edge of my window/screen. If I am adding lines parallel to the coordinate axes x, y and z with a length of 10e6 the whole scene is centered. From my

Re: [osg-users] osgterrain example and camera position

2009-11-28 Thread Hartwig Wiesmann
Hi, sorry, I meant of course a length of 20e6 symmetric to (0, 0, 0). Thank you! Cheers, Hartwig -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=20523#20523 ___ osg-users mailing list

Re: [osg-users] OpenGL ES-2.0, OpenGL ES-1.1 and OpenGL 3.x support now ready for testing :-)

2009-11-28 Thread Thomas Hogarth
Hi More info on the IPhone viewer problem that might make the issue clearer. I set the notify level to DEBUG_FP and saw that the output between simulator and device were different, a summary is below -Simulator _threadingmode = DrawThreadPerContext Console output: draw() 0x42561b0 cull()