Re: [osg-users] LineStipple / binding to vertex

2010-05-28 Thread Robert Osfield
Hi Hartwig, On Thu, May 27, 2010 at 11:26 PM, Hartwig Wiesmann hartwig.wiesm...@wanadoo.nl wrote: it seems to be that OSG is not supporting to bind LineStipple to a vertex (like it can be done with the colour) in the state set. Is there any workaround to change the stippling within a line

[osg-users] Sunil Nandihalli has invited you to Dropbox

2010-05-28 Thread Dropbox
We're excited to let you know that Sunil Nandihalli has invited you to Dropbox! Sunil Nandihalli has been using Dropbox to sync and share files online and across computers, and thought you might want it too. Visit http://www.dropbox.com/link/20.6R83ydJMc7/NjE5NjYwNDcxNw to get started. - The

Re: [osg-users] off topic: ATI OpenGL support on Linux

2010-05-28 Thread Robert Osfield
Hi Tim, ATI drivers are now pretty usable, support the vast majority of OpenGL features well, but there a holes in the support, and some elements don't perform at all as well as the equivalent NVidia drivers. Personally I'd recommend NVidia still. One thing you could do is just buy a couple of

Re: [osg-users] Maybe this is an improvement

2010-05-28 Thread Xin Li
Thank you! 2010/5/28 Torben Dannhauer z...@saguaro-fight-club.de Hi Xin Li, the submission protocol is available on http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol Thank you for your submission! Cheers, Torben -- Read this topic

[osg-users] Refreshing Issue when integrating OSG in Qt

2010-05-28 Thread Clement Oliva
Hello everyone. (And sorry for the weird links, but I cannot put them if I don't have 2 posts.) I would like to integrate an osg scene into a Qt application. I use a GlViewer like www . openscenegraph . org/projects/osg/browser/OpenSceneGraph/trunk/examples/osgviewerQT or www .

Re: [osg-users] bvh plugin

2010-05-28 Thread Aitor Ardanza
Hi, I have seen in osgChina these lines of code ... Code: osg::ref_ptrosg::Node node = osgDB::readNodeFile(walk.bvh); skelroot-setDefaultUpdateCallback(); skelroot-addChild(node.get()); osg::ref_ptrosgAnimation::Animation anim = new osgAnimation::Animation;

Re: [osg-users] bvh plugin

2010-05-28 Thread Cedric Pinson
Hi, The regular way to get something in the tree is to write a NodeVisitor that will traverse the tree to find what you want. Have a look at osganimationhardware, It loads a file and setup it for hardware skinning. Cheers, Cedric -- Provide OpenGL, WebGL and OpenSceneGraph services +33 659

Re: [osg-users] Quad buffered stereo?

2010-05-28 Thread Christian Richardt
For what it's worth, I got quad-buffered stereo (osg 2.9.6) working with Qt 4.6. My implementation is based on the AdapterWidget in the osgviewerQT example with the following addition: Widget::Widget(QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags flags) #ifdef SUPPORT_QUADBUFFER :

Re: [osg-users] Having trouble with basic texture mapping on a 3d object

2010-05-28 Thread Michael Platings
or have different textures in each texture unit as you were going to do. N don't put a texture in each texture unit. You should only be using multiple texture units if you need to combine the textures somehow e.g. in a shader that requires a diffuse texture with a bump map and normal map

Re: [osg-users] bvh plugin

2010-05-28 Thread Aitor Ardanza
Hi, I managed to access the animations like this: Code: osg::osgAnimation::BasicAnimationManager* manager = dynamic_cast-osgAnimation::BasicAnimationManager*-(node-getUpdateCallback()); const osgAnimation::AnimationList animList = manager-getAnimationList(); I do not know how to get the

[osg-users] osgMovie and Ortho2D

2010-05-28 Thread Ant Kennedy
Hi All, I was hoping someone would be able to help with a slight issue I have been having. I currently have a scene which is loosely based on osgMovie. essentially I have my geode which is centered in the screen but I would like to scale it up keeping the same aspect ratio. I have archived

Re: [osg-users] string type undefined (?) - including OSG in xcode.

2010-05-28 Thread Gino
Thank you very much. Yes, you were right: managing the project properties search paths for Header and Frameworks adjusted some things. :) :) :) Thank you very much. Best regards. G. Il giorno 27.mag.2010, alle ore 17:33, Stephan Maximilian Huber ha scritto: Hi, Am 27.05.10 17:02, schrieb

Re: [osg-users] osgMovie and Ortho2D

2010-05-28 Thread Robert Osfield
Hi Ant, I can't guess exactly what you've done wrong, but when doing this type of HUD style work it's important to make sure that the Camera's view and projection matrices are set appriately as well as any transforms in the scene graph so that the geometry coords you set up in end up in the

[osg-users] Purge of osg::notify() done, replaced by OSG_INFO/OSG_NOTICE etc.

2010-05-28 Thread Robert Osfield
Hi All, A couple of months back I introduced a set of macros to include/osg/Notify that added an if (needs notify) osg::notify(level) construct that enables the runtime to avoid doing the stream calls associated with debug output. Normally debug output is directed to a null stream so eaten, but

Re: [osg-users] Purge of osg::notify() done, replaced by OSG_INFO/OSG_NOTICE etc.

2010-05-28 Thread Torben Dannhauer
Hi Robert, thanks for your update! I'll test it as soon the osg::Fog submussion is merged - then I need to rebuild osg anyway :) Thank you! Cheers, Torben -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28327#28327

[osg-users] [osgPlugins] FBX texture export problem.

2010-05-28 Thread Dario Minieri
Hi, I've a very annoying problem converting an fbx file into an osg through osgconv. The fbx file contains the (correct) refer to a texture (I'm able to correctly show the fbx in my modeling tool and I see the path in the fbx ASCII version...) but when I try the convertion I see those messages

Re: [osg-users] A thought regarding GL3 and GL2 versions of OSG

2010-05-28 Thread Peter Bear
Thanks, that clears that up. Cheers, Peter -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28329#28329 ___ osg-users mailing list osg-users@lists.openscenegraph.org

[osg-users] IVE Format Description?

2010-05-28 Thread John Kua
Hi, Is there a description of the IVE format available? I can't seem to find one anywhere. Thanks. -John -- John Kua Research Scientist Electrical Engineering and Computer Science Department University of California, Berkeley email: j...@eecs.berkeley.edu

Re: [osg-users] IVE Format Description?

2010-05-28 Thread 蜡笔小新
Hello, I also have the same problem about the IVE and OSG format. Do someone have some message for it? -- Original -- From: John Kuaj...@eecs.berkeley.edu; Date: 2010年5月29日(星期六) 上午9:29 To: osg-usersosg-users@lists.openscenegraph.org; Subject: [osg-users] IVE

Re: [osg-users] IVE Format Description?

2010-05-28 Thread Ulrich Hertlein
On 29/05/10 11:29 , John Kua wrote: Is there a description of the IVE format available? I can't seem to find one anywhere. Thanks. I don't believe there is one, the source is the documentation. What do you need it for? It's not intended as an interchangeable format. /ulrich