Re: [osg-users] How to add an alpha channel as average of RGB values?

2010-06-01 Thread J.P. Delport
Hi, have a look at the render to texture examples (grep for attach). You create an RTT camera, attach your RGB texture as input, create an RGBA output texture and attach this as the output, then in a shader do your sums. jp On 31/05/10 18:15, alessandro terenzi wrote: I have an Image

Re: [osg-users] Trying to render an ortogonal scene

2010-06-01 Thread J.P. Delport
Hi, see below... On 31/05/10 22:58, José Carlos Ruiz wrote: Hi community! I'm José Carlos. Since a few months I'm using OSG, but now I've a problem trying to render a scene with a orthogonal view. There are not problems with Perspective or Frustrum, but when I change to ortogonal the scene

Re: [osg-users] SetImage problem

2010-06-01 Thread J.P. Delport
Hi, On 01/06/10 07:48, Ulrich Hertlein wrote: Hi Osman, On 29/05/10 23:38 , Osman Hancer wrote: then converted BGR to RGB color format by cvCvtColor( cvImg, cvImg, CV_BGR2RGB ); then I used setImage to do the actual conversion. osgImg-setImage(cvImg-width,cvImg-height, 3, GL_RGB, GL_RGB,

[osg-users] [Win32] Export texture from a 3D model

2010-06-01 Thread Loic Cayou
Hi, I have some question about texture into OSG. I would like to save the 3D model by serialization. All it works except the texture. Indeed, I don't know how get and export texture and after import in order to loading my model. And if it's impossible, I just want the name and the path of

Re: [osg-users] How to add an alpha channel as average of RGB values?

2010-06-01 Thread alessandro terenzi
Thanks, anyway I need to add the alpha channel only during a preprocess stage while the shader approach will do it every time I draw a frame, I guess. I found a post that suggested to 'change/set' the internal format to something like RGBA if the image is not already in that format, but then I

Re: [osg-users] How to add an alpha channel as average of RGB values?

2010-06-01 Thread J.P. Delport
Hi, On 01/06/10 09:19, alessandro terenzi wrote: Thanks, anyway I need to add the alpha channel only during a preprocess stage while the shader approach will do it every time I draw a frame, I guess. You can e.g. put the RTT camera under a switch and switch it off after the first frame. The

Re: [osg-users] [Win32] Export texture from a 3D model

2010-06-01 Thread Pierre BOURDIN
Hi Loic, to work with the textures of your model, 'osgconv' is probably the good tool: osgconv -O OutputTextureFiles file.ive file.osg To know more about one format you can use this command: 'osgconv --format FILE_EXTENSION' and 'osgconv --formats' to see the full list of avalaible

Re: [osg-users] How to add an alpha channel as average of RGB values?

2010-06-01 Thread J.P. Delport
Hi, On 01/06/10 10:01, alessandro terenzi wrote: You can have a different image format (CPU) than texture format (GPU) and OpenGL will do some conversion (sometimes slow) when copying. E.g. an RGB texture can be read into a LUMINANCE image and OpenGL will then unhelpfully by

[osg-users] [vpb] features of VirtualPlanetBuilder

2010-06-01 Thread lucie lemonnier
Hi, I use VirtualPlanetBuilder for my internship project. I have to describe in my internship report the opportunities offered by VPB but I can't find documentation.Could you tell me if you found documentation or explained me the features of VPB, the data formats it supports, etc.? Thank

Re: [osg-users] [Win32] Export texture from a 3D model

2010-06-01 Thread Loic Cayou
Hum, actually the path into the osg model is absolute and therefore bad. The osg model comes from 3ds model, and maybe when it's converted, I must force to create relative path rather than absolute. Otherwise, it seems that is working with osgconv. I will try it :) Cheers, Loic

Re: [osg-users] Modifying scenegraph and update

2010-06-01 Thread Robert Osfield
Hi Jimmy, The OSG doesn't support general multi-threaded update, you have to serialize all the updates and make sure they happen during the update phase of the frame. Support for general mult-threaded update would complicate the scene graph design, implementation, usage and have a big hit on

Re: [osg-users] [vpb] features of VirtualPlanetBuilder

2010-06-01 Thread Robert Osfield
Hi Lucie, The documentation for VPB is still rather sparse, but you can find it from : http://www.openscenegraph.org/projects/VirtualPlanetBuilder http://www.openscenegraph.org/projects/VirtualPlanetBuilder/wiki/UsageExamples

Re: [osg-users] How to add an alpha channel as average of RGB values?

2010-06-01 Thread alessandro terenzi
Do you want to create an application that takes the model and output a new model? Or do you want to create something that changes the model at input time in an application? Well, I need to change the model just once before using it (I mean I could either show it in a viewer or save it to

Re: [osg-users] [vpb] features of VirtualPlanetBuilder

2010-06-01 Thread lucie lemonnier
Hi, Indeed, I had seen this documentation but it does not explain in detail what can do VPB. I thought rather a documentation a bit like osgEarth. Otherwise, I was referring to input source files that may support VPB. I would have liked if for example we can show the latitude and longitude of

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-01 Thread Michael Platings
On 31 May 2010 11:26, Alessandro Terenzi a.tere...@gmail.com wrote: I'm am adding support for opacity, reflection and lighting maps to the FBX plugin...so far I've got good results and I'm going to post the new code as soon as I've reviewed and 'cleaned' it ;) by the way how and where should I

Re: [osg-users] How to add an alpha channel as average of RGB values?

2010-06-01 Thread J.P. Delport
Hi, On 01/06/10 10:45, alessandro terenzi wrote: Do you want to create an application that takes the model and output a new model? Or do you want to create something that changes the model at input time in an application? Well, I need to change the model just once before using it

Re: [osg-users] How to add an alpha channel as average of RGB values?

2010-06-01 Thread alessandro terenzi
Thanks, I'll try your suggestion. Alessandro On Tue, Jun 1, 2010 at 11:01 AM, J.P. Delport jpdelp...@csir.co.za wrote: Hi, On 01/06/10 10:45, alessandro terenzi wrote: Do you want to create an application that takes the model and output a new model? Or do you want to create

[osg-users] osgQt broken in OSG trunk

2010-06-01 Thread PCJohn
Just reporting a compile problem in OSG trunk in osgQt. See compiler output bellow. The problem was noticed on Qt 4.4.0. While it is not present on some more recent Qt versions. Probably broken compatibility with older Qt. John Scanning dependencies of target osgQt [ 98%] Building CXX object

Re: [osg-users] Trying to render an ortogonal scene

2010-06-01 Thread J.P. Delport
Hi, does the picker find geometry on the whole screen or just a small area? What happens with the standard osg models (cow.osg and cessna.osg)? Did you change group-addChild(scene.get()); ? See what happens if you add:

Re: [osg-users] osgQt broken in OSG trunk

2010-06-01 Thread Robert Osfield
Hi John, I believe that osgQt has probably failed to build now rather before as previously osgQt required QWebKit to be installed, but this requirement has now been relaxed by moving the QWebKit integration to entirely within the include/osgQT/QWebViewImage. Alas, in my refactor I clearly didn't

[osg-users] Node matrix and hardware skinning

2010-06-01 Thread Aitor Ardanza
Hi, I'm having troubles implementing hardware animations... I load the skeleton and animation from bvh file. I get the matrixs as follows: Code: osg::Node* boneNode = checkName(skelroot.get()-asGroup(),animList[0]-getChannels()[i]-getTargetName()); boneMatrices[i] =

Re: [osg-users] osgQt broken in OSG trunk

2010-06-01 Thread PCJohn
Hi Robert, now fixed. Works excellently. Thanks. There are just few warnings (see bellow). Anyway, works now. Thanks, John [ 97%] Building CXX object src/osgQt/CMakeFiles/osgQt.dir/QFontImplementation.o Linking CXX shared module ../../../lib/osgPlugins-2.9.8/osgdb_bvhd.so [ 97%] Building

[osg-users] [osgPlugins] [Inventor plugin] Fix bugs that Inventor plugin lost Sub-Node name in a *.iv file

2010-06-01 Thread Tan Dunming
Hi, OSG Inventor plugin is excellent. However, while reading an inventor file, the sub-nodes lost their names which exist in *.iv file. This can be solved in this way: In /src/osgPlugins/Inventor/ConvertFromInventor.cpp void ConvertFromInventor::ivPushState(const SoCallbackAction *action,

Re: [osg-users] [osgPlugins] [Inventor plugin] Fix bugs that Inventor plugin lost Sub-Node name in a *.iv file

2010-06-01 Thread Robert Osfield
Hi Tan, If you want you changes merged you'll need to post the full modified file to osg-submissions. http://www.openscenegraph.org/projects/osg/wiki/MailingLists/SubmissionsProtocol Cheers, Robert. On Mon, May 31, 2010 at 8:35 AM, Tan Dunming tan_dunm...@foxmail.com wrote: Hi, OSG

Re: [osg-users] [osgPlugins] [VRML plugin] Performances issue ...

2010-06-01 Thread Jean-Sébastien Guay
Hi Tan, Note, if you do not want to change the internal scene structure in the file, do not use osgconv which may optimese and change it. Try to use osgDB::writeNodeFile instead. You can set OSG_OPTIMIZER=OFF before running osgconv if you don't want any optimization. The default setting is

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-01 Thread Michael Platings
Thanks Alessandro, I've repeated the crash bug and sent a fix for it to osg-submissions On 1 June 2010 11:13, alessandro terenzi a.tere...@gmail.com wrote: I apologize for the model I tried to upload (it was too big...sorry). I'm sending a zip now... Alessandro On Tue, Jun 1, 2010 at 12:03

[osg-users] [jobs]

2010-06-01 Thread Trajce (Nick) Nikolov
Anyone want to hire me? :) -Nick ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [osgPlugins] FBX plugin: transparency and reflection maps...

2010-06-01 Thread Michael Platings
would you have a look at them before submission? Sure, I'll have a look. One last note: I'm still experiencing problems regarding Y-up and Z-up options...it looks like that models are always oriented in the wrong way if viewed with osgviewer...any idea? Which way 'up' goes is a contentious

Re: [osg-users] [osgPlugins] FBX texture export problem.

2010-06-01 Thread Dario Minieri
Hi, At this time I just found that malfunctioning. The first thing I noticed is the use of LayeredTexture but obviously this is not the problem from what you say. The problem is in the export C4D tool, but it is unclear where he is. Apart from the use of LayeredTexture, the two files seem

Re: [osg-users] Trying to render an ortogonal scene

2010-06-01 Thread Michael Platings
Thanks, I think you has not read the last post edit Edits only affect the forum, not the mailing list (that's how many of the old-timers read these messages) so you're correct, he probably wasn't able to see that part For that reason it would make sense to disable forum edits IMHO...

Re: [osg-users] [jobs]

2010-06-01 Thread Trajce (Nick) Nikolov
Hi David, I am already on Linked In. And thanks -Nick On Tue, Jun 1, 2010 at 9:36 PM, David Glenn david.e.glenn@navy.milwrote: Hi, My best advice is to register on linked-in! I know some head hunters, and staffers that look for graphic programmers there! This was pointed out to me

Re: [osg-users] SetImage problem

2010-06-01 Thread Osman Hancer
Hi all, Thank you for your answers. My image is 3 BytesPerPixel (24 BitsPerPixel) I am sure of that. I chganged r to 1 or data type to IPL_DEPTH_16U and IPL_DEPTH_32U nothing changed. Do you have any other ideas? Thanks jp for the tip I will use it. Osman -- Read this