Re: [osg-users] 3D Scene emulating a 2D environment

2010-07-07 Thread Martin Scheffler
theoribeiro: Just set your ortho projection values to your screen size: (0, 1024, 0, 768) or whatever. Also set your camera viewport: camera-setViewport(0, 0, 1024, 768). Now the OSG units correspond to pixels on your screen. -- Read this topic online here:

Re: [osg-users] osgPPU and osgShadow::MinimalShadowMap

2010-07-07 Thread Serge Lages
Thanks Wojciech, Currently we're only trying to make it work on NVidia cards (under Windows 7), but you're right that shadows seems to have problems with latest ATI drivers, I've recently tested one of our application on a ATI and I saw some strange artifacts. Cheers, On Tue, Jul 6, 2010 at

Re: [osg-users] nofity in two files from two differents applications

2010-07-07 Thread David Callu
Hi Vincent osg::nofify is a simple log system with only one logger. So you can't expect have many logger or one logger per thread. To do this, you need a strongest log library like log4cpphttp://log4cpp.sourceforge.net/, or the incoming Boost.Log http://sourceforge.net/projects/boost-log/.

Re: [osg-users] How to make sure that both the back and the frontside of a polygon are lit...

2010-07-07 Thread Alberto Luaces
Jason Daly writes: Alberto Luaces wrote: If I reverse the normals the opposite side lights up as expected .. Am I doing something wrong.. Just a clarification: I didn't wrote this, it was Sunil :) Good point, Jason. I didn't thought about the case in that OP's light could not be

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-07 Thread Sukender
Oh, right, sorry I didn't spot this. Thanks. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Michael Platings mplati...@gmail.com a écrit : I was referring to that by For quads I imagine it would be possible to write some fast specialised code to

[osg-users] Intersection with a boundingBox

2010-07-07 Thread Baptiste Souli
Hello, I have a scene and i would like to clip considering a bounding box (i.e cut the polygon at the border and eliminate the outside elements). Does there already exist in osg an implementation to calculate the interesection with a boudingbox (or a plane) or must I implement it? I have

Re: [osg-users] PageLOD externals

2010-07-07 Thread Robert Osfield
Hi Sebastian, On Tue, Jul 6, 2010 at 9:28 PM, Sebastian Messerschmidt sebastian.messerschm...@gmx.de wrote: But there should be no principal problem including PagedLOD nodes as childs of PagedLODs, right? There shouldn't be a problem. I doubt that such a scene graph will be ideally balanced

Re: [osg-users] Usage of the command line of osgTerrain

2010-07-07 Thread Robert Osfield
Hi Ting, On Tue, Jul 6, 2010 at 10:37 PM, ting zhang bee...@sina.com wrote:    Thank you very much. But I heard that the osgTerrain OSG example in osg 2.8.0 or even higher version has some features about the real-time generation of terrains. Is this true or not? thank you again. It all

Re: [osg-users] nofity in two files from two differents applications

2010-07-07 Thread Robert Osfield
Hi Vincent, As David says osg::Notify is relatively simple and not designed to handling multiple threads logging to different outputs. You potentially you write custom NotifyHandler (available in svn/trunk and the 2.9.x series) that checks the current thread using

Re: [osg-users] Intersection with a boundingBox

2010-07-07 Thread Robert Osfield
Hi Aerkis, There is a osgUtil::PlaneIntersector that gives you the intersection polygon between a plane and a scene, there is also the PolytopIntersector but this tells you whether the scene contains any geometry that has at least part of it in the polytop - it doesn't give the intersection.

Re: [osg-users] Intersection with a boundingBox

2010-07-07 Thread Riccardo Corsi
Hi Aerkis, all the intersection routines you find under osgUtil are meant just to find intersection (picking being the most common usage), not to clip polygons. For that purpose you should instead look at osg::ClipPlane/ClipNode which implement GL clipping. I don't think there's a routine which

Re: [osg-users] 3D terrain navigation query

2010-07-07 Thread Sanat Talmaki
Hi, I looed the the tutorial on Billboards intersection in the tutorials section and that was really helpful in getting me along my way. http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/Intersections Thanks for the help to everyone. Sanat. -- Read this topic

[osg-users] Human 3d model animation/motion

2010-07-07 Thread Sanat Talmaki
Hi, I am trying to create a scene in which I want to add 3d models of humans and control their motion through keyboard and/or automated. However I am having trouble starting off as I'm not sure what exactly to do. This is what I've done so far: 1) I looked at the DOF node and tutorial and

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-07 Thread Sukender
Alright. I started working on it. Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ - Sukender suky0...@free.fr a écrit : Oh, right, sorry I didn't spot this. Thanks. Sukender PVLE - Lightweight cross-platform game engine -

Re: [osg-users] Human 3d model animation/motion

2010-07-07 Thread Martin Scheffler
Hi nerazzuri, You can check out Delta3D (www.delta3d.org). It is a game engine based on OSG that has a lot of functionality for controlling animated persons. The animations use the Cal3D format btw. In the examples/ folder of the delta3d distro there are some examples on how to create and

Re: [osg-users] automatically minimize the viewer window

2010-07-07 Thread Trajce (Nick) Nikolov
are you under windows? If so there is a way to do that by setting a new style with WS_MINIMIZE http://msdn.microsoft.com/en-us/library/ms633591(VS.85).aspx http://msdn.microsoft.com/en-us/library/ms633591(VS.85).aspx -Nick On Wed, Jul 7, 2010 at 3:45 AM, Thomas Canipel

Re: [osg-users] osgviewerd cow.osg ---no data loaded

2010-07-07 Thread Jean-Sébastien Guay
Hi Randy, Thanks for your explicit response! Yes, I've solved this problem and the cow could appear. But another question now: The command line shows an error after osgviewerd cow.osg: Error: [Screen #0] ChooseMatchingPixelFormat -Unable to choose the requested pixel format Any suggestion?

Re: [osg-users] Human 3d model animation/motion

2010-07-07 Thread Mourad Boufarguine
Hi Sanat, A quick answer to the 3rd point : On Wed, Jul 7, 2010 at 2:04 PM, Sanat Talmaki sanat.sch...@gmail.comwrote: Hi, I am trying to create a scene in which I want to add 3d models of humans and control their motion through keyboard and/or automated. However I am having trouble

Re: [osg-users] 3D Scene emulating a 2D environment

2010-07-07 Thread Jean-Sébastien Guay
Hi Theo, I'll have a camera that will be still for the whole time. 2D objects will be put in front of the camera as it was a 2D application. Although, sometimes these 2D objects will spin around an axis in 3D. So, I cannot use the Ortho projection. Why not? Your objects are still in 3D

[osg-users] osgAnimation : keyframe osg::Switch

2010-07-07 Thread Peter Wrobrl
Hi, i need to switch on and off objects through an animation clip. The Idea is to use a switch node, but there is no boolean interpolator type, and also no keyword name for this kind of channel if I'm not wrong. More over my constraint is to use osg 2.8.3 as it is, and I need to write out the

Re: [osg-users] Human 3d model animation/motion

2010-07-07 Thread Jean-Sébastien Guay
Hello Sanat, I am trying to create a scene in which I want to add 3d models of humans and control their motion through keyboard and/or automated. However I am having trouble starting off as I'm not sure what exactly to do. You should look into osgAnimation. It is a sub-library of OSG (node

[osg-users] cull callbacks

2010-07-07 Thread Andy Skinner
What is the difference between the cull callback set on a Drawable and a NodeCallback set as a cull callback on a Node? I saw one thread on the list where someone was confusing them, and the difference was mentioned, but not spelled out. It appears the Drawable::CullCallback is used to decide

Re: [osg-users] FBX reading of GL_POLYGON

2010-07-07 Thread Sukender
Hi Michael, I managed to write the code, but I need testing. Moreover I can't update the FBX plugin because of the regression I told you in another thread, concerning images. Can you, please: - Merge changes to your working copy, and - Make a few tests with your models? Also feel free to

[osg-users] [vpb] .tif and .tfw

2010-07-07 Thread lucie lemonnier
Hi, I have a file of elevation data DTED and an orthoimage .tif with a .tfw file. A .tfw file is used to georeference a .tif file. When I use osgdem -d data.dt1 -l 3 -o data.osg, I get a terrain model without texture and when I use osgdem -d data.dt1 -t data.tif -l 3 -o data.osg, the

Re: [osg-users] cull callbacks

2010-07-07 Thread Tim Moore
On Wed, Jul 7, 2010 at 4:12 PM, Andy Skinner andy.skin...@mathworks.comwrote: What is the difference between the cull callback set on a Drawable and a NodeCallback set as a cull callback on a Node? I saw one thread on the list where someone was confusing them, and the difference was

Re: [osg-users] 3D Scene emulating a 2D environment

2010-07-07 Thread Theo Ribeiro
Hi Jean-Sebastien and Martin, Thank you both for helping. J-S, that's exactly it. I still want to have perspective within my objects. As for the coordinates, I can see where you are going but I still don't know how can I know the boundaries of my camera view on the xz plane. I mean, if I use

Re: [osg-users] Human 3d model animation/motion

2010-07-07 Thread Sanat Talmaki
Hi Martin, Thanks for your suggestion. I took a look at its website and I have one question about Delta3D. I am already working with an osg application in visual studio. So if I decide to go the Delta3D way, can I can continue using osg primarily and Delta3D for just certain aspects that make

Re: [osg-users] Human 3d model animation/motion

2010-07-07 Thread Sanat Talmaki
Hi Mourad , Yes, that helped. I have a .osg file of the tank now. Thanks for catching that out. -Sanat -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29796#29796 ___ osg-users mailing list

Re: [osg-users] How to make sure that both the back and thefrontside of a polygon are lit...

2010-07-07 Thread Jason Daly
Alberto Luaces wrote: Just a clarification: I didn't wrote this, it was Sunil :) Sorry, I guess I snipped carelessly :-) --J ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] Human 3d model animation/motion

2010-07-07 Thread Sanat Talmaki
Hi Jean, As you mentioned, it is a lot of steps. But it got me thinking: In one of the examples/tutorials, using a keyboard handler, the user can change which type of tank is being viewed i.e. whether a good (intact) one or a destroyed (bad) one. Using a similar mechanism, can one also use 2

[osg-users] osganimationsolid example

2010-07-07 Thread Gianni Ambrosio
Hi All, I tried to look at the osganimationsolid example but I'm not sure to understand it correctly. Is seems to me that the way a channel is conected to an animation is string diven. Example (from osganimationsolid): osgAnimation::Vec3LinearChannel* channelAnimation2 = new

Re: [osg-users] FBX Plugin: animation speed not as expected...

2010-07-07 Thread Michael Platings
Hi Alessandro, I can't reproduce the problem so I don't know why you're seeing that, sorry. ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Re: [osg-users] [vpb] .tif and .tfw

2010-07-07 Thread Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Have you tried using the --geocentric flag? I've used .tif files before just fine but they were georeferenced. Try running gdalinfo data.tif to see what projection the file is using. If it's not geocentric, you can reproject the data by gdalwarp -t_srs +proj=latlong +datum=WGS84 -r bilinear

Re: [osg-users] 3D Scene emulating a 2D environment

2010-07-07 Thread Jean-Sébastien Guay
Hi Theo, As for the coordinates, I can see where you are going but I still don't know how can I know the boundaries of my camera view on the xz plane. I mean, if I use the ortho projection I can set it and my viewport to the size of my screen and I'll know exactly what coordinates the

Re: [osg-users] Human 3d model animation/motion

2010-07-07 Thread Jean-Sébastien Guay
Hello Sanat, Using a similar mechanism, can one also use 2 states of a model- a static one and a rigged/walking one when the model is made to move ? Yes of course, I don't know what tutorial you're talking about but generally you do that with node masks or Switch nodes, and that will work

Re: [osg-users] Can't pick HUD geometry under perspective projection

2010-07-07 Thread Don Leich
hi all, I found a fix for my problem. After making only very slow progress trying to debug actions mainly taking place in inline functions, I found that I merely needed to open up the near and far distances in setProjectionMatrixAsOrtho for my HUD camera. If anyone has advice on debugging

[osg-users] Convert pov into osg structures

2010-07-07 Thread Domingo López Oller
Hi, I don't know if this is possible. I have some files from GRASS with .pov extension and I don't know how to take them for osg. Someone know the structure of a tga file? For example: An edifice: polygon { 6, 464022.599606, 907.085815 , 4087154.860413 464004.190265, 907.085815 ,

Re: [osg-users] Convert pov into osg structures

2010-07-07 Thread Gordon Tomlinson
http://en.wikipedia.org/wiki/Truevision_TGA __ Gordon Tomlinson gor...@gordontomlinson.com IM: gordon3db...@3dscenegraph.com www.vis-sim.com www.gordontomlinson.com www.PhotographyByGordon.com

Re: [osg-users] Windows 7 Aero Color Scheme issue

2010-07-07 Thread Guy Volckaert
I'm having the same problem on my laptop (single screen). When I launch the osgViewer application, the screen gets rendered for 1 frame and then the entire window becomes black. If I use ALT-TAB to cycle back and forth, then the scene gets rendered correctly. As you mentioned, it's very

Re: [osg-users] find coordeinates in IVE

2010-07-07 Thread Tom Pearce
Hi Bruce, I'm doing something similar to you, where I want to be able to click in a scene and add objects at that point. I do it as JS suggests, using an event adapter to get the mouse coordinates, a line segment intersector using Window coordinates, and an intersection visitor. If you want,

Re: [osg-users] osgviewerd cow.osg ---no data loaded

2010-07-07 Thread Tom Pearce
Hi, Error: [Screen #0] ChooseMatchingPixelFormat -Unable to choose the requested pixel format I've had this error pop up while trying to run OSG applications on a remote machine via Windows remote desktop - don't know if that's what you're doing, but if so, it's probably where the issue

Re: [osg-users] Convert pov into osg structures

2010-07-07 Thread Ulrich Hertlein
On 8/07/10 7:09 , Domingo López Oller wrote: Hi, I don't know if this is possible. I have some files from GRASS with .pov extension and I don't know how to take them for osg. The 'polygon' looks straight forward enough, but converting higher-level object like a sphere swept along a spline

Re: [osg-users] 3D Scene emulating a 2D environment

2010-07-07 Thread Theo Ribeiro
Hi J-S, Now I see what you mean by world coordinates and your calculations! Stupid newbie me! =) I usually have a hard time relating OSG and OpenGL (which I'm no expert btw), but in the end the concepts are all the same!!! I just have a small little question: when you multiply your screen

Re: [osg-users] osgviewerd cow.osg ---no data loaded

2010-07-07 Thread Randy
Hi Tom, Thanks for your reply. But I didn't use it on remote machine. Best regards, Randy -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Tom Pearce Sent: Thursday, July 08, 2010 6:10 AM To:

Re: [osg-users] osgviewerd cow.osg ---no data loaded

2010-07-07 Thread Randy
Hi J-S, I find the BUILD_OSG_PLUGINS is OFF and FREETYPE_LIBRARY_DEBUG is not found either. But according to the http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/V isualStudio, If I have installed 3rdparty libraries, the two above should be different. Does it means I have