GeeKer Wang writes:
I tried without optimzation: let CMAKE_BUILD_TYPE be empty.
It works even worse. And I don't know why the RPM version doesn't
comflict with compiz on my computer while the compiled version does.
Ok, I couldn't find the build logs for 2.8.3-3.fc14 but found instead
the
My system is i686, and I found there is no -march=i686 by default.
I found this in CMakeCache.txt
CMakeCache.txt://Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS
CMakeCache.txt:_OPENTHREADS_ATOMIC_USE_GCC_BUILTINS:INTERNAL=1
What i've not compiled is plugins (This weekend work was to make them
compilable with searches for a 3rd party directory of android ports of
some of them)
I assume you mean plugins that require 3rd party dependencies... Did you
build the .osg reader plugin? Or the new serializer plugins?
GeeKer Wang writes:
My system is i686, and I found there is no -march=i686 by default.
I found this in CMakeCache.txt
CMakeCache.txt://Test _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS
CMakeCache.txt:_OPENTHREADS_ATOMIC_USE_GCC_BUILTINS:INTERNAL=1
Hi,
What can be done to reduce CPU usage when the image is not being
changed/updated?
After trying the examples using a pre-built 2.9.9 and the latest from the SVN
built with VS10 the CPU usage is high.
On a dual core one is nearly max and the other core is minimal.
With an app that much of
Very awesome!
I'm especially interested in the JS side - I've just been looking for a
javascript linear algebra library to use with my own project
(http://www.sourceforge.net/apps/mediawiki/delta3d-extras/index.php?title=DtEntity)
Mind if I lift your vector, matrix and quat classes? I've
Hi Niel
I have not tried this myself, but I remember that support was added for
manually handling the render loop.
OSG will default to a render loop that follows your screen refresh, and if
this is forced off it will redraw as fast as possible. But i think there is
support for handling when to
Neil,
osgviewer --run-on-demand
(probably doesn't work with osgEarth at the moment though.)
Glenn
On Sat, Feb 19, 2011 at 1:15 PM, Neil Neilson n...@nlneilson.com wrote:
Hi,
What can be done to reduce CPU usage when the image is not being
changed/updated?
After trying the examples
Thanks that did the trick. Just for other's reference this is what worked
well for me using setNodeMask():
// Keyboard Event Handler to Show/Hide Node
class HideQuadKeyboardEventHandler : public osgGA::GUIEventHandler
{
public:
HideQuadKeyboardEventHandler(osg::Node* node) { _node =
Hi Ralf and Glen,
It's good to know something has been done on this.
Maybe osgearth_viewer will have the same capability before long.
Usually when an app does not have scope the CPU drops.
Even when an example is minimized to the task bar the
CPU is the same but switches which core uses the
Unfortunately, after I have add the CXXFLAG, still the compiled version runs
bin/osgviewer cow.osg with fps10,
while the RPM version fps40.
It seems even worse than before.
On Sat, Feb 19, 2011 at 9:39 PM, Alberto Luaces alua...@udc.es wrote:
GeeKer Wang writes:
My system is i686, and I
I'm moving along with this port. osgViewer is partially running on top of
imgtek's PVRVFrame ES 2.0 emulator on Windows 7. At this point, osgViewer
starts ups, OGLES initialization is working, windows are created, and the
emulator's control panel opens up. When I run osgViewer with cow.osg, a
GeeKer Wang writes:
Unfortunately, after I have add the CXXFLAG, still the compiled version runs
bin/osgviewer cow.osg with fps10,
while the RPM version fps40.
It seems even worse than before.
Did you make sure that cmake is using those flags during the build by
adding VERBOSE=1 to the make
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