Re: [osg-users] Camera control in osgvisual

2011-03-30 Thread Torben Dannhauer
Hi Vijeesh, not the slot mechanism itself push the values into the visual_objects (I think the cigi name is entity), but every visual_object has an attached updater class. This updater class is executed during the OSG update traversal, and it pulls the values it requires from the slot

Re: [osg-users] OSG Stereoscopy (2)

2011-03-30 Thread Mukund Keshav
Hi J-S, Well i made the following changes. But it doesn't seem to work. Code: osg::ColorMask *col1 = new osg::ColorMask; col1-setRedMask(true); col1-setMask(false, true, true, true); osg::StateSet *state1 = new osg::StateSet; state1-setAttribute(col1); Also, i tried changing the

Re: [osg-users] VRML plugin working in iPhone / iOS?

2011-03-30 Thread Robert Osfield
Hi Ryan, I can't comment on the issues of getting external dependencies to compile under iOS, this I'd have to defer to those who have worked under iOS and with these 3rd party libraries. What I would add is that my expectation for mobile and embedded application develop is that the constraints

Re: [osg-users] Node Nomals effecting color in line Primitives

2011-03-30 Thread Robert Osfield
Hi David, On Tue, Mar 29, 2011 at 11:33 PM, David Glenn david.e.glenn@navy.mil wrote: I checked and I have display list set to False, VBO set to True and Data Verince is set to DYNAMIC. You could try setting VBO to False as well as the display list. I wouldn't expect this to make a

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-30 Thread Robert Osfield
Hi Rui, On Wed, Mar 30, 2011 at 3:39 AM, Wang Rui wangra...@gmail.com wrote: Hi Paul and Chris, 2011/3/29 Paul Martz pma...@skew-matrix.com: Is this a new problem introduced with RC2 or did it also occur with RC1? Did it occur with 2.8.3? Please check, thanks. 2.8.3 has the same problem.

Re: [osg-users] Compiling iOS / iPhone - build errors

2011-03-30 Thread Stephan Maximilian Huber
Hi Ryan, Here's an example command-line to get an iphone build from current osg. /usr/bin/cmake -G Xcode -D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \ -D CMAKE_CXX_FLAGS:STRING=-ftree-vectorize -fvisibility-inlines-hidden -mno-thumb -arch armv6 -pipe -no-cpp-precomp -miphoneos-version-min=3.1

Re: [osg-users] [SOLVED] Compiling iOS / iPhone - GL_COMPILE / glNewList / display list build errors

2011-03-30 Thread Ryan Atkins
Thanks for the command line, that's very helpful. OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF should be added to the README.txt as that was my main problem. I'm having an issue with Freetype now. I'm using the files from OpenFrameworks as the README.txt suggested, is there another one I should

Re: [osg-users] using blender with OSG

2011-03-30 Thread Cedric Pinson
Hi, The current osgexport works for blender 2.49, some works are needed to update it to work with blender 2.5x The exporter is able to export material, geometry (uv/normal), animation, skeleton. So you can get your scene in osg directly but you will have to work on shader because there are not

Re: [osg-users] using blender with OSG

2011-03-30 Thread issam boughanmi
thanks cedric ! -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38070#38070 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] VRML plugin working in iPhone / iOS?

2011-03-30 Thread Ryan Atkins
robertosfield wrote: Combine all these constraints together and you would naturally lean towards using native binary formats like .osgb and offline pre-processing all databases for the target. The pre-processing of database would be done on a workstation with all the 3rd party dependencies

[osg-users] Is a MultiThreaded ViewetQT MDI version in unix possible?

2011-03-30 Thread Lv Qing
Hi, The example of osgviewerQT MDI version only run in SigleThreaded mode. Is a MultiThreaded ViewetQT MDI version in unix possible? Thank you! Cheers, Lv -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38073#38073

Re: [osg-users] problem with osgviewerQT/AdapterWidget.cpp Using ViewetQT MDI version

2011-03-30 Thread Lv Qing
Hi, solved as this,thx! void AdapterWidget::resizeGL( int width, int height ) { if (width 1) width = 1; if (hight 1) hight = 1; _gw-getEventQueue()-windowResize(0, 0, width, height ); _gw-resized(0,0,width,height); } Thank you! Cheers, Lv -- Read this

Re: [osg-users] Is a MultiThreaded ViewetQT MDI version in unix possible?

2011-03-30 Thread Wang Rui
Hi Lv Qing, The latest osgviewerQt example (using GraphicsWindowQt) seems not stable working in multiple threading mode under Linux at present. It works for my Ubuntu 10.04 and the latest NVIDIA driver (for 9600GT), but could fail under other distributions and driver versions. Right now I haven't

Re: [osg-users] fbx animation

2011-03-30 Thread Josue Hernandez
good, now i can see my .fbx with animations, but now: how can i separate the different animations the model? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38077#38077 ___ osg-users mailing list

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-30 Thread Paul Martz
I should probably let Chris comment on this, as 2.8.4 is his release...But I believe Wang Rui said this issue is present in 2.8.3, and for this reason, I don't believe a fix should go into the 2.8.4 (VS2010 build fix) release. If you two want to submit a fix for a possible 2.8.5 release, I'd

Re: [osg-users] 2.8.4 RC2 tagged

2011-03-30 Thread Chris 'Xenon' Hanson
On 3/30/2011 9:52 AM, Paul Martz wrote: I should probably let Chris comment on this, as 2.8.4 is his release...But I believe Wang Rui said this issue is present in 2.8.3, and for this reason, I don't believe a fix should go into the 2.8.4 (VS2010 build fix) release. I agree. Let's just

[osg-users] [osgPlugins] osg svn and fbx 2011.3 compile issue.

2011-03-30 Thread Dario Minieri
Hi, The fbx plugin for osg svn version 2.9.12 would be compile fine with the sdk 2011.3? No problem with 2011.2 but with .3 no luck..this is my config problem or the plugin isn't compatible with last sdk yet? Thank you! Cheers, Dario -- Read this topic online here:

[osg-users] Saving ProxyNode

2011-03-30 Thread Eduardo Poyart
Hello, In my application, I need to give the user an option to save a file to .osgb with all the references (ProxyNodes) copied inside the file. In other words, the resulting file should have everything residing in it for distribution purposes. Is there an example on how to do that? Does it have

Re: [osg-users] [osgPlugins] osg svn and fbx 2011.3 compile issue.

2011-03-30 Thread Michael Platings
It should work fine with the 2011.3.1 *static* libraries. Check your configuration, but if you still can't get it working please let me know the details of what errors you're getting. Cheers On 30 March 2011 19:05, Dario Minieri para...@cheapnet.it wrote: Hi, The fbx plugin for osg svn

Re: [osg-users] fbx animation

2011-03-30 Thread Thomas Hogarth
Hi Josue how can i separate the different animations the model? When you say seperate animations I assume you mean split one long animation into multiple sub animations. I've written a little tool to help with this. I've attached the source and an example config. You can use the config file to

Re: [osg-users] VRML plugin working in iPhone / iOS?

2011-03-30 Thread Thomas Hogarth
Hi Ryan Forgot the Vrml plugin :) I don't think OpenVrmls dependencies are a problem, but OpenVrml itself probably will be as it uses OpenGL. I think Roberts advise is very true here (as usual), even if you get OpenVrml compiling it's going to add a lot of bloat to your app due to all the extra

[osg-users] Whole Earth TerraPage video (all OSG and SilverLight)

2011-03-30 Thread trajce (nick) nikolov
Hey community, this is da promised video. Cedric, thanks for the Earth manipulator !!! http://www.youtube.com/watch?v=5SXMaP6Kvl0 Cheers !! p.s. me da Nick from nikolov.tra...@gmail.com, trajce.nikolov...@gmail.com, n...@rop.mk ___ osg-users mailing

Re: [osg-users] VRML plugin working in iPhone / iOS?

2011-03-30 Thread Ryan Atkins
The writing seems to be on the wall about VRML. Can OSG be used reliably as a batch conversion tool to get models from VRML to .osgb? -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=38088#38088 ___

Re: [osg-users] Node Nomals effecting color in line Primitives

2011-03-30 Thread David Glenn
robertosfield wrote: Hi David, On Tue, Mar 29, 2011 at 11:33 PM, David Glenn wrote: I checked and I have display list set to False, VBO set to True and Data Verince is set to DYNAMIC. You could try setting VBO to False as well as the display list. I wouldn't expect this to

Re: [osg-users] VRML plugin working in iPhone / iOS?

2011-03-30 Thread John F. Richardson
Hello, The Communications Research Center of Canada is working on an X3D [VRML follow on] version of FreeWRL for the iPhone and Android. Try the Web3D consortium web site and see if there is a convertor. John F. Richardson -Original Message- From:

Re: [osg-users] VRML plugin working in iPhone / iOS?

2011-03-30 Thread Ryan Atkins
John F. Richardson wrote: The Communications Research Center of Canada is working on an X3D [VRML follow on] version of FreeWRL for the iPhone and Android. I'm working with them and have been contributing some code to the project. -- Read this topic online here:

Re: [osg-users] VRML plugin working in iPhone / iOS?

2011-03-30 Thread John F. Richardson
Fantastic. Sorry about the bandwidth but I like to applaud. The CRC people are excellent. -Original Message- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ryan Atkins Sent: Wednesday, March 30, 2011 6:25 PM To:

[osg-users] GL_POLYGON could not using osgFX::Bumpmapping?

2011-03-30 Thread litingbaotou
Hi, all. I tried to use osgFX::Bumpmapping on a rectangle plane. I use followed fuction to crteate a bump map then set it as an osgViewer::Viewer's scene data. It works well while using GL_QUADS to create the plane. However, I found if I use GL_POLYGON to replace GL_QUADS, the bump mapping

Re: [osg-users] GL_POLYGON could not using osgFX::Bumpmapping?

2011-03-30 Thread Chris 'Xenon' Hanson
On 3/30/2011 8:32 PM, litingbaotou wrote: Hi, all. I tried to use osgFX::Bumpmapping on a rectangle plane. I use followed fuction to crteate a bump map then set it as an osgViewer::Viewer's scene data. It works well while using What platform and graphics card and driver? Why do you

[osg-users] Array allocation

2011-03-30 Thread Roman Grigoriev
Hi, Have some simple question I need to store my object position in a memory I create osg::Vec3Array like this osg::Vec3Array* varray = new osg::Vec3Array(); and store my positions there when I need to save another track I use empty() method and store another track My question is what is

Re: [osg-users] GL_POLYGON could not using osgFX::Bumpmapping?

2011-03-30 Thread litingbaotou
win7, nVidia GTX 260, driver vision 8.17.12.6099 I use GL_POLYGON to display a polygon, why? ___ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org