Hi Vijeesh,
not the slot mechanism itself push the values into the visual_objects (I think
the cigi name is entity), but every visual_object has an attached updater
class. This updater class is executed during the OSG update traversal, and it
pulls the values it requires from the slot
Hi J-S,
Well i made the following changes. But it doesn't seem to work.
Code:
osg::ColorMask *col1 = new osg::ColorMask;
col1-setRedMask(true);
col1-setMask(false, true, true, true);
osg::StateSet *state1 = new osg::StateSet;
state1-setAttribute(col1);
Also, i tried changing the
Hi Ryan,
I can't comment on the issues of getting external dependencies to
compile under iOS, this I'd have to defer to those who have worked
under iOS and with these 3rd party libraries.
What I would add is that my expectation for mobile and embedded
application develop is that the constraints
Hi David,
On Tue, Mar 29, 2011 at 11:33 PM, David Glenn
david.e.glenn@navy.mil wrote:
I checked and I have display list set to False, VBO set to True and Data
Verince is set to DYNAMIC.
You could try setting VBO to False as well as the display list. I
wouldn't expect this to make a
Hi Rui,
On Wed, Mar 30, 2011 at 3:39 AM, Wang Rui wangra...@gmail.com wrote:
Hi Paul and Chris,
2011/3/29 Paul Martz pma...@skew-matrix.com:
Is this a new problem introduced with RC2 or did it also occur with RC1? Did
it occur with 2.8.3? Please check, thanks.
2.8.3 has the same problem.
Hi Ryan,
Here's an example command-line to get an iphone build from current osg.
/usr/bin/cmake -G Xcode -D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
-D CMAKE_CXX_FLAGS:STRING=-ftree-vectorize -fvisibility-inlines-hidden
-mno-thumb -arch armv6 -pipe -no-cpp-precomp -miphoneos-version-min=3.1
Thanks for the command line, that's very helpful.
OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF should be added to the README.txt as
that was my main problem.
I'm having an issue with Freetype now. I'm using the files from OpenFrameworks
as the README.txt suggested, is there another one I should
Hi,
The current osgexport works for blender 2.49, some works are needed to
update it to work with blender 2.5x
The exporter is able to export material, geometry (uv/normal),
animation, skeleton. So you can get your scene in osg directly but you
will have to work on shader because there are not
thanks cedric !
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robertosfield wrote:
Combine all these constraints together and you would naturally lean
towards using native binary formats like .osgb and offline
pre-processing all databases for the target. The pre-processing of
database would be done on a workstation with all the 3rd party
dependencies
Hi,
The example of osgviewerQT MDI version only run in SigleThreaded mode.
Is a MultiThreaded ViewetQT MDI version in unix possible?
Thank you!
Cheers,
Lv
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Hi,
solved as this,thx!
void AdapterWidget::resizeGL( int width, int height )
{
if (width 1) width = 1;
if (hight 1) hight = 1;
_gw-getEventQueue()-windowResize(0, 0, width, height );
_gw-resized(0,0,width,height);
}
Thank you!
Cheers,
Lv
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Hi Lv Qing,
The latest osgviewerQt example (using GraphicsWindowQt) seems not
stable working in multiple threading mode under Linux at present. It
works for my Ubuntu 10.04 and the latest NVIDIA driver (for 9600GT),
but could fail under other distributions and driver versions. Right
now I haven't
good, now i can see my .fbx with animations, but now: how can i separate the
different animations the model?
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I should probably let Chris comment on this, as 2.8.4 is his release...But I
believe Wang Rui said this issue is present in 2.8.3, and for this reason, I
don't believe a fix should go into the 2.8.4 (VS2010 build fix) release.
If you two want to submit a fix for a possible 2.8.5 release, I'd
On 3/30/2011 9:52 AM, Paul Martz wrote:
I should probably let Chris comment on this, as 2.8.4 is his release...But I
believe Wang
Rui said this issue is present in 2.8.3, and for this reason, I don't believe
a fix should
go into the 2.8.4 (VS2010 build fix) release.
I agree. Let's just
Hi,
The fbx plugin for osg svn version 2.9.12 would be compile fine with the sdk
2011.3? No problem with 2011.2 but with .3 no luck..this is my config problem
or the plugin isn't compatible with last sdk yet?
Thank you!
Cheers,
Dario
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Hello,
In my application, I need to give the user an option to save a file to .osgb
with all the references (ProxyNodes) copied inside the file. In other words,
the resulting file should have everything residing in it for distribution
purposes.
Is there an example on how to do that? Does it have
It should work fine with the 2011.3.1 *static* libraries.
Check your configuration, but if you still can't get it working please let
me know the details of what errors you're getting.
Cheers
On 30 March 2011 19:05, Dario Minieri para...@cheapnet.it wrote:
Hi,
The fbx plugin for osg svn
Hi Josue
how can i separate the different animations the model?
When you say seperate animations I assume you mean split one long animation
into multiple sub animations. I've written a little tool to help with this.
I've attached the source and an example config.
You can use the config file to
Hi Ryan
Forgot the Vrml plugin :) I don't think OpenVrmls dependencies are a
problem, but OpenVrml itself probably will be as it uses OpenGL.
I think Roberts advise is very true here (as usual), even if you get
OpenVrml compiling it's going to add a lot of bloat to your app due to all
the extra
Hey community,
this is da promised video. Cedric, thanks for the Earth manipulator !!!
http://www.youtube.com/watch?v=5SXMaP6Kvl0
Cheers !!
p.s. me da Nick from nikolov.tra...@gmail.com, trajce.nikolov...@gmail.com,
n...@rop.mk
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The writing seems to be on the wall about VRML.
Can OSG be used reliably as a batch conversion tool to get models from VRML to
.osgb?
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robertosfield wrote:
Hi David,
On Tue, Mar 29, 2011 at 11:33 PM, David Glenn
wrote:
I checked and I have display list set to False, VBO set to True and Data
Verince is set to DYNAMIC.
You could try setting VBO to False as well as the display list. I
wouldn't expect this to
Hello,
The Communications Research Center of Canada is working on an X3D [VRML
follow on] version of FreeWRL for the iPhone and Android.
Try the Web3D consortium web site and see if there is a convertor.
John F. Richardson
-Original Message-
From:
John F. Richardson wrote:
The Communications Research Center of Canada is working on an X3D [VRML
follow on] version of FreeWRL for the iPhone and Android.
I'm working with them and have been contributing some code to the project.
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Fantastic. Sorry about the bandwidth but I like to applaud. The CRC people
are excellent.
-Original Message-
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Ryan Atkins
Sent: Wednesday, March 30, 2011 6:25 PM
To:
Hi, all.
I tried to use osgFX::Bumpmapping on a rectangle plane. I use followed fuction
to crteate a bump map then set it as an osgViewer::Viewer's scene data. It
works well while using GL_QUADS to create the plane.
However, I found if I use GL_POLYGON to replace GL_QUADS, the bump mapping
On 3/30/2011 8:32 PM, litingbaotou wrote:
Hi, all.
I tried to use osgFX::Bumpmapping on a rectangle plane. I use followed
fuction to crteate
a bump map then set it as an osgViewer::Viewer's scene data. It works well
while using
What platform and graphics card and driver?
Why do you
Hi,
Have some simple question
I need to store my object position in a memory
I create osg::Vec3Array like this
osg::Vec3Array* varray = new osg::Vec3Array();
and store my positions there
when I need to save another track I use empty() method and store another track
My question is what is
win7, nVidia GTX 260, driver vision 8.17.12.6099
I use GL_POLYGON to display a polygon, why?
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