Hi,
I can't follow what you expect and what is working/not?
If you are using 2DRect remember that texture coords are not between 0
and 1, so it does not make sense to directly put them into colours then.
jp
On 15/07/2011 20:31, Bolstad, Mark wrote:
So I've done some testing. I've decided
Hi
Thanks alot for your comments Sergey and Chris.
I have tried to implement the algorithm, code and comments below but it doesn't
work as I had hoped.
What I expected to see is the back wall of a cylinder (which intersects a box).
What I actually see is the whole back wall of a cylinder
Hi Stephan,
I just tried your modification on my iPhone (3gs) and also on iPad.
The rendering looks ok when I change the orientation to landscape.
However, the touch input space does not seem to be correct, there are some
offsets between the location that I actually touch and the location in the
Hi, Mark
Afaik osgdistortion uses 2d textures not rect textures.
Cheers,
Sergey.
18.07.2011, 11:42, J.P. Delport jpdelp...@csir.co.za:
Hi,
I can't follow what you expect and what is working/not?
If you are using 2DRect remember that texture coords are not between 0
and 1, so it does not
Hi Robert! Thank you for your prompt replay, and sorry for my late one.
I upgraded to OSG 3.0 and now everything seems to be ok.
:)
G.
Il giorno 19.giu.2011, alle ore 18:59, Robert Osfield ha scritto:
Hi Gino,
What form is your colour data? A Vec3Array? A Vec4Array? A Vec4ubArary?
Hi again,
Have fun with Osg and Android.
Thanks, I'll do my best :P
I've been checking out the android examples, both osgAndroidExampleGLES1 and
osgAndroidExampleGLES2.
No problem with osgAndroidExampleGLES1 :)
But when it comes to do the same thing with osgAndroidExampleGLES2, I am not
Yes, you have to build two versions of OSG one with Gles1 and one with
Gles2. According the Ndk google group it's not good to mix them up. If you
used the cmake chain that was on the wiki I think it was for Gles1 ... if
not I don't know. But as I was saying you need one for each one. Although
Hi,
I am using the Drag handlers with an autotransform on them (see code below). I
have it set to AutoscaleToScreen. This works great as long as I only have 1
view of the scene. When I have multiple views though, I get a problem where
zooming in on one will cause the autotransform to change
Hi,
I'm rendering new 3d models using OSG. In translate fuction
(preMult-(osg::Matrix::translate(osg::Vec3(x,y,z)) What unit are x, y and z?
There are metres, milimetres, pixels?
Thanks in advance!
Cheers,
Nagore
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Hi,
On 18/07/2011 13:19, David Cofer wrote:
Hi,
I am using the Drag handlers with an autotransform on them (see code
below). I have it set to AutoscaleToScreen. This works great as long
as I only have 1 view of the scene. When I have multiple views
though, I get a problem where zooming in on
Switching the shader to use *2D instead of *2DRect fixed it. Thanks!
Mark
Mark A. Bolstad
Scientific Computing
Janelia Farm Research Campus
Howard Hughes Medical Institute
19700 Helix Drive, Ashburn, VA 20147
email: bolst...@janelia.hhmi.org
office: +1.571.209.4623
web:
Hi Michael,
On 07/10/2011 03:48 PM, Michael Chechow wrote:
Hi,
..
I removed all of these lines except the last line:
Code:
fileName = unixFileName;
After recompiling the VRML plugin, it could load the VRML file from whichever
location I specified.
I use OSG on Mac OS X 10.6.8, which
Hi Jan,
I tried both relative and absolute file paths.
The VRML file, which I try to load, is located
at /Developer/workspace/osgtest/model.wrl .
I reverted my changes of the VRML plugin and added the following line for
debugging purposes:
osg::notify(osg::INFO) fileName= fileName.c_str()
Hi,
Is there a viewer window focus event? I have been looking through the
GUIEventAdapter and I do not see anything that would signal when a window gets
the focus? Is it possible to get this info in OSG?
Thank you!
Cheers,
David
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I'm getting the following errors when trying to build osg for xcode on mac os x.
Does anyone have any idea what's going on and how to fix. I'm a newbie and
following instructions for osg book and this is what i got:
osgdb_jp2
Hi all,
It's exciting to see the Android support is added in the OSG trunk, as
well as two examples showing the integrations with ES1 and ES2.
Unfortunately they are both written with Java and hard to be compiled
along with other libraries and examples. It will be much better if we
could have a
Hi,
On Monday 18 July 2011, Michael Chechow wrote:
[...]
Both the absolute and relative file path works.
I observed something similar here. For my local hacky use, I have just removed
the 'file://' too. I have put invesigating why this is required for my
environment onto the todo list, where
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