Re: [osg-users] Motion Blur (or What is Post Processing?)

2011-09-20 Thread Daniel Trstenjak
Hi Jeremy, And as far as performance is concerned: how often is this rendering paradigm used in high-fps applications? Games like Killzone 2 are using deferred rendering (http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf) in conjunction with 'Multiple Render Targets' to

Re: [osg-users] Converting TerraPage to IVE

2011-09-20 Thread Robert Osfield
Hi Ben, There isn't 1:1 mapping between standard OSG paging and the tweaks to it that the TerraPage plugin introduces to get things to work the way terrapage is designed to work, given this you can't just load and save the data and get the same result using standard OSG nodes and paging. Robert.

Re: [osg-users] Motion Blur (or What is Post Processing?)

2011-09-20 Thread Serge Lages
Hi Jeremy, osgPPU is absolutely what you're looking for, just take a look to it's examples, it's a really powerful toolkit. Cheers, On Tue, Sep 20, 2011 at 8:38 AM, Daniel Trstenjak daniel.trsten...@science-computing.de wrote: Hi Jeremy, And as far as performance is concerned: how often

Re: [osg-users] [osgPPU] osgPPU with GLES 2.0 ?

2011-09-20 Thread Art Tevs
airion wrote: Hello, did anyone try to use osgPPU with GLES 2.0 ? Would it be difficult to do the adaption for ES? Which parts of the library might be affected? Regards, --Alex Hi Alex. Unfortunately I am not familar with GLES, hence cannot really help you out here. However, the

Re: [osg-users] Motion Blur (or What is Post Processing?)

2011-09-20 Thread PP CG
Hi all, totally agree with you Serge. I wonder why its not part of osg core. Is there any chance that this might happen ? Cheers, PP Hi Jeremy, osgPPU is absolutely what you're looking for, just take a look to it's examples, it's a really powerful toolkit. Cheers, On Tue, Sep 20, 2011

Re: [osg-users] Motion Blur (or What is Post Processing?)

2011-09-20 Thread Robert Osfield
Hi PP, On Tue, Sep 20, 2011 at 1:27 PM, PP CG p...@cg.uni-saarland.de wrote: totally agree with you Serge. I wonder why its not part of osg core. Is there any chance that this might happen ? A year or so ago I did a review of osgPPU and didn't feel that it's design didn't fit well enough in

Re: [osg-users] Motion Blur (or What is Post Processing?)

2011-09-20 Thread PP CG
Hi Robert, yes I read this one. In that thread you are talking about refactoring lot of code. Could you give some more specifics about the way you would like it implemented, or changed ? I'd like to work on it if I find time, and the maintainer is fine with it. Cheers, PP Hi PP, On Tue,

Re: [osg-users] Deriving my own Effect/Technique class - heap damage error

2011-09-20 Thread matthias-schuetze
Hi Ulrich, you mentioned that you're debugging an other problem. Is it possible that you're mixing debug and release binaries? E.g. debug build of your project with OSG release libraries? Thanks for your fast reply! In fact, I did not debug *another* problem, but the described heap damage

Re: [osg-users] Motion Blur (or What is Post Processing?)

2011-09-20 Thread Robert Osfield
Hi PP. On Tue, Sep 20, 2011 at 1:51 PM, PP CG p...@cg.uni-saarland.de wrote: yes I read this one. In that thread you are talking about refactoring lot of code. Could you give some more specifics about the way you would like it implemented, or changed ? I'd like to work on it if I find time,

Re: [osg-users] Motion Blur (or What is Post Processing?)

2011-09-20 Thread Jean-Sébastien Guay
Hi all, And as far as performance is concerned: how often is this rendering paradigm used in high-fps applications? Games like Killzone 2 are using deferred rendering (http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf) in conjunction with 'Multiple Render Targets' to achieve

Re: [osg-users] [build] Cmake - The C compiler /usr/bin/gcc is not able to compile a simple test program.

2011-09-20 Thread Stephan Maximilian Huber
Hi, Am 02.09.11 23:46, schrieb Tobias Weißhaar: I dont know whats the problem because the actual version of cmake is installed and the gcc is also actual because the compiler will be installed automatically with the installation of Xcode or? it seems that xcode4 is incompatible with cmake

Re: [osg-users] Motion Blur (or What is Post Processing?)

2011-09-20 Thread Daniel Trstenjak
Deferred shading is orthogonal to post-render RTT passes. Its goal is not to speed up post-render RTT passes, it's to support large number of lights and decouple shading from geometry (essentially, lights become constant-cost and each visible pixel is shaded exactly once instead of

Re: [osg-users] Converting TerraPage to IVE

2011-09-20 Thread Ben Cain
It's puzzling why the initial page-in of the highest LOD is so slow. My apologies for long post (trying to be complete in description). As a test, I removed all the directory children nodes except for 1 cell. The original directory structure consisted of 2 levels (1st containing 26 children

Re: [osg-users] Motion Blur (or What is Post Processing?)

2011-09-20 Thread Jean-Sébastien Guay
Hi Daniel, Well, the MRT is the performance part, without it, multiple render passes have to occur, and deferred shading wouldn't be possible for highend games. The original question was about post-render RTT passes, not deferred shading. Obviously without MRT, deferred shading would not be

Re: [osg-users] [osgPlugins] VRML plugin: help in compiling

2011-09-20 Thread Jan Ciger
On 09/14/2011 11:50 AM, Paolo Piazzi wrote: Hi, now vrml plugin works! I can see almost snoman.wrl, but without animation and withot arms. Probably there is something wrong in the plugin or in the interface with openvrml libs. The error are Impossible to find the specified module and no

Re: [osg-users] Reading in geotiff for Texture

2011-09-20 Thread Eric Heft
Hi, You should be able to load Geotiff but you may need to 'pre-load' the gdal library. Try osgViewer -e gdal --image [mygeotiff] and see if that shows the image. If it does then you need to search for preload plugin and follow the examples. I don't remember how to do it in code. Thank