Re: [osg-users] Animation of shared model

2012-08-16 Thread Sergey Polischuk
Hi, Thilo. I believe you can achieve this by creating new top-nodes of animated model (nodes which contain animation manager callback), sharing model itself, and attaching new animation managers to them (sharing existing animations). Cheers, Sergey. 16.08.2012, 01:01, Thilo Weigel

[osg-users] OSG application onMicrosoft Surfface table?

2012-08-16 Thread Helen Wang
Hi, We recently bought a Samsung SUR40 with Microsoft PixelSense. We would like to migrate a current exsiting OSG application to this multi-touch surface table. However, after some quick exploration, it seems this is a very tricky task because its Microsoft Surface SDK 2.0 only supports

[osg-users] [vpb] why the ive created by osgDem more butiful beautiful than vpbmaster?

2012-08-16 Thread Gaichao Bai
Hi, Why the ive created by osgDem more beautiful than the ive created by vpbmaster? The texture created by osgDem is smoother. Thank you! Cheers, Gaichao -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49279#49279

Re: [osg-users] [ANN] Looking for forum moderators and administrators

2012-08-16 Thread Stephan Maximilian Huber
Hi, I can help out, and take some of the moderation tasks if needed. I am part of this community since 2006 (i think), and i am helping people on the list if possible. I do some contributions for OS X and iOS. I am moderating a german speaking mailing-list with some other guys since 2010.

[osg-users] osgAnimations with different models, howto concept

2012-08-16 Thread Bob Smith
Hi, I'm wondering how to best implement animations with osgAnimation and FBX. I have several FBX models with different animations in takes, verified in MotionBuilder. I create for each model an animation node, inherited from PAT, based on the osganimation example. Then I tried to create

Re: [osg-users] OSG application onMicrosoft Surfface table?

2012-08-16 Thread Jean-Sébastien Guay
Hi Helen, I've seen some applications using WPF for their GUI and rendering OSG into a widget. Essentially you can embed OSG into a widget given its HWND. I don't remember the details so you may have to look around and do some testing on your own. On the other hand, if this tech really

[osg-users] libosg.dll crash with OSG 3.0.1 and mingw

2012-08-16 Thread Paul Johnson
Having troubles figuring out crash of libosg.dll Running with OSG 3.0.1 Built with mingw Running on XP SP 3 Integrated with QT 4.7.1 OSG Window appears, but then crashes. Stack trace and OSG log attached. Any hints would be appreciated. Paul -- Read this topic online here:

[osg-users] post-rendering warping and off-axis projection

2012-08-16 Thread Ruigang Yang
Hi, I am in the process of converting an OpenGL-based multi-channel program to OSG. It is designed for a multi-projector environment. Could someone provide some hints as how to implement a 2D warping of the rendered image? It has to be efficient since it needs to be done for every frame. Is

Re: [osg-users] MatrixTransform behaving strangely on OSX 1.8 with XCode 4.4

2012-08-16 Thread Abraham Schneider
I've recently switch to Mountain Lion, and am getting weird behavior with the general behavior of OSG, and wanted to see if anyone else had similar issues. If I apply a MatrixTransform to a node with a translation matrix, the object I have added to the node becomes a diagonal line. If I instead

Re: [osg-users] MatrixTransform behaving strangely on OSX 1.8 with XCode 4.4

2012-08-16 Thread Abraham Schneider
I think I found the issue. There were a few previous posts that I thought were unrelated to what I was doing since they referred to using gcc, and I use clang. However, on closer inspection, it turns out gcc was the default during the make process (as a side note, I would think most people who

[osg-users] Camera manipulation with trackball manipulator

2012-08-16 Thread Zak Stromquist
Hi, I'm trying to create a camera at a fixed location that can be rotated using a manipulator. From what I've read, it looks like a trackball manipulator might be the way to do this. The only problem is that when I set it up, in order to keep the camera at the fixed location, the eye and

[osg-users] Force remove pagedLOD

2012-08-16 Thread Cedric Le Maitre
Hi, I use PagedLOD to manage the display of large amount of data. To avoid an overload of GPU memory, I would like to force OSG to remove these pagedLOD when inactives. I know the setTargetMaximumNumberOfPageLOD enable to disactivate the use of pagedLOD in cache for all application. But what I

[osg-users] [osgPlugins] osgVRPN Extension

2012-08-16 Thread William Hollingsworth
Hi, I've made some additions to Mike Weiblen's osgVRPN plugin as part of a summer project. This mostly consists of new Tracker and Manipulator classes that make it easier to navigate through a model with the tracking data. Is there any process I can go through to see if these changes can get

[osg-users] [3rdparty] osgvp build errors

2012-08-16 Thread Craig Niles
Hi, I am trying to build osgvp and am getting the following errors from maven: Code: [cniles@cniles osgvp]$ ant Buildfile: /home/cniles/workspace/osgvp/build.xml mvn-clean: [exec] /usr/java/default [exec] [INFO] Scanning for projects... [exec] [ERROR] The build could not read 1

[osg-users] Cannot add dragger to group node

2012-08-16 Thread Oliver Neubauer
Hi, I'm having a problem setting up any type of dragger, adding a dragger into group node causes unhandled exception. I tried very simple code like this Code: osg::ref_ptrosg::Group root = new osg::Group; osg::ref_ptrosgManipulator::TranslateAxisDragger dragger = new

[osg-users] osgDB/FileUtils causes compiler errors when building my project

2012-08-16 Thread Phuong Ngo
Hi, I am trying to run some of my c++ code in OpenSUSE 12.1 using OSG. I installed the RPMs and should be good to go with OSG on that end. When I build my project though, all I do is #include osgDB/FileUtils and my compiler (gcc 4.6.2) crashes inside FileUtils saying expected identifier

[osg-users] Make osg::discardAllGLObjects() also discard shaders?

2012-08-16 Thread James Athey
How do I get OSG to re-create all GL objects in response to the GL context being recreated? I'm trying to get my Android GLES2 app to gracefully handle switching to/from the Activity where OSG is running, as well as to handle sleep/wake. Whenever these happen, the EGL context is lost, and all

[osg-users] VBO

2012-08-16 Thread Tina Guo
Hi: Now I am trying to use VBO. And I got false in viewer-getCamera()-getGraphicsContext()-getState()-isVertexBufferObjectSupported() I am not sure if I am using in the correct way. And if I am using it right, is there anything I can do as I need VBO -- Read this topic

[osg-users] object disappears when using VBO

2012-08-16 Thread Tina Guo
Hi, I am using VBO on simple models, it works fun. When the model becomes very complex, my object just disappear, and isVertexBufferObjectSupported() returns true in my case. ... Thank you! Cheers, Tina -- Read this topic online here:

[osg-users] Trying to make Qt HUD inside OSG scene

2012-08-16 Thread Max Sergeev
Hello! I'm kind of newbie in both OSG and Qt, still I'm trying to make Qt HUD upon my OSG window, what I want is Qt interface elements fixed inside OSG scene, not spinning with the model. The thing is, I need Qt elements INSIDE osg scene, not OSG scene inside Qt window (like in OSGviewerQt