Hi, Thilo.
I believe you can achieve this by creating new top-nodes of animated model
(nodes which contain animation manager callback), sharing model itself, and
attaching new animation managers to them (sharing existing animations).
Cheers,
Sergey.
16.08.2012, 01:01, Thilo Weigel
Hi,
We recently bought a Samsung SUR40 with Microsoft PixelSense.
We would like to migrate a current exsiting OSG application to this multi-touch
surface table.
However, after some quick exploration, it seems this is a very tricky task
because its Microsoft Surface SDK 2.0 only supports
Hi,
Why the ive created by osgDem more beautiful than the ive created by vpbmaster?
The texture created by osgDem is smoother.
Thank you!
Cheers,
Gaichao
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Hi,
I can help out, and take some of the moderation tasks if needed. I am
part of this community since 2006 (i think), and i am helping people on
the list if possible. I do some contributions for OS X and iOS.
I am moderating a german speaking mailing-list with some other guys
since 2010.
Hi,
I'm wondering how to best implement animations with osgAnimation and FBX.
I have several FBX models with different animations in takes, verified in
MotionBuilder. I create for each model an animation node, inherited from PAT,
based on the osganimation example. Then I tried to create
Hi Helen,
I've seen some applications using WPF for their GUI and rendering OSG
into a widget. Essentially you can embed OSG into a widget given its
HWND. I don't remember the details so you may have to look around and do
some testing on your own.
On the other hand, if this tech really
Having troubles figuring out crash of libosg.dll
Running with OSG 3.0.1
Built with mingw
Running on XP SP 3
Integrated with QT 4.7.1
OSG Window appears, but then crashes.
Stack trace and OSG log attached.
Any hints would be appreciated.
Paul
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Hi,
I am in the process of converting an OpenGL-based multi-channel program to OSG.
It is designed for a multi-projector environment. Could someone provide some
hints as how to implement a 2D warping of the rendered image? It has to be
efficient since it needs to be done for every frame. Is
I've recently switch to Mountain Lion, and am getting weird behavior with the
general behavior of OSG, and wanted to see if anyone else had similar issues.
If I apply a MatrixTransform to a node with a translation matrix, the object I
have added to the node becomes a diagonal line. If I instead
I think I found the issue. There were a few previous posts that I thought were
unrelated to what I was doing since they referred to using gcc, and I use
clang. However, on closer inspection, it turns out gcc was the default during
the make process (as a side note, I would think most people who
Hi,
I'm trying to create a camera at a fixed location that can be rotated using a
manipulator.
From what I've read, it looks like a trackball manipulator might be the way to
do this. The only problem is that when I set it up, in order to keep the
camera at the fixed location, the eye and
Hi,
I use PagedLOD to manage the display of large amount of data. To avoid an
overload of GPU memory, I would like to force OSG to remove these pagedLOD when
inactives.
I know the setTargetMaximumNumberOfPageLOD enable to disactivate the use of
pagedLOD in cache for all application.
But what I
Hi,
I've made some additions to Mike Weiblen's osgVRPN plugin as part of a summer
project. This mostly consists of new Tracker and Manipulator classes that make
it easier to navigate through a model with the tracking data. Is there any
process I can go through to see if these changes can get
Hi,
I am trying to build osgvp and am getting the following errors from maven:
Code:
[cniles@cniles osgvp]$ ant
Buildfile: /home/cniles/workspace/osgvp/build.xml
mvn-clean:
[exec] /usr/java/default
[exec] [INFO] Scanning for projects...
[exec] [ERROR] The build could not read 1
Hi,
I'm having a problem setting up any type of dragger, adding a dragger into
group node causes unhandled exception. I tried very simple code like this
Code:
osg::ref_ptrosg::Group root = new osg::Group;
osg::ref_ptrosgManipulator::TranslateAxisDragger dragger = new
Hi,
I am trying to run some of my c++ code in OpenSUSE 12.1 using OSG. I installed
the RPMs and should be good to go with OSG on that end.
When I build my project though, all I do is #include osgDB/FileUtils and my
compiler (gcc 4.6.2) crashes inside FileUtils saying expected identifier
How do I get OSG to re-create all GL objects in response to the GL context
being recreated?
I'm trying to get my Android GLES2 app to gracefully handle switching to/from
the Activity where OSG is running, as well as to handle sleep/wake. Whenever
these happen, the EGL context is lost, and all
Hi:
Now I am trying to use VBO. And I got false in
viewer-getCamera()-getGraphicsContext()-getState()-isVertexBufferObjectSupported()
I am not sure if I am using in the correct way.
And if I am using it right, is there anything I can do as I need VBO
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Hi,
I am using VBO on simple models, it works fun. When the model becomes very
complex, my object just disappear, and isVertexBufferObjectSupported() returns
true in my case.
...
Thank you!
Cheers,
Tina
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Hello!
I'm kind of newbie in both OSG and Qt, still I'm trying to make Qt HUD upon my
OSG window, what I want is Qt interface elements fixed inside OSG scene, not
spinning with the model. The thing is, I need Qt elements INSIDE osg scene, not
OSG scene inside Qt window (like in OSGviewerQt
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