Hi, I am in the process of converting an OpenGL-based multi-channel program to OSG. It is designed for a multi-projector environment. Could someone provide some hints as how to implement a 2D warping of the rendered image? It has to be efficient since it needs to be done for every frame. Is the function "setPostDrawCallback" a good place to start?
In addition, is there any glFrustrum-equivalent function call to allow off-axis projection? Any help is grreatly appreciated. I am new to OSG. Cheers, Mark ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=49141#49141 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

