Hi,

I am in the process of converting an OpenGL-based multi-channel program to OSG. 
It is designed for a multi-projector environment. Could someone provide some 
hints as how to implement a 2D warping of the rendered image? It has to be 
efficient since it needs to be done for every frame. Is the function 
"setPostDrawCallback" a good place to start? 

In addition, is there any glFrustrum-equivalent function call to allow off-axis 
projection? 

Any help is grreatly appreciated. I am new to OSG.

Cheers,
Mark

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