Hmm,
im am stuck trying to extract a pointer to an fbo object in the
postDrawCallback of my cameras, allowing me to call
fbo_ext->glBlitFramebuffer(...)
My offscreen render cameras perform their own FBO setup. I am merely
passing the hint to use a frame buffer object as render target by calling
Hi Glenn,
On 21 February 2013 13:58, Glenn Waldron wrote:
> Thanks guys. I figured this one out. Here was the issue:
>
> Turns out I fibbed about not sharing data: I assigned a common stateset to
> both cameras prior to configuring each one for RTT.
>
> osg::StateSet* common = new osg::StateS
Thanks guys. I figured this one out. Here was the issue:
Turns out I fibbed about not sharing data: I assigned a common stateset to
both cameras prior to configuring each one for RTT.
osg::StateSet* common = new osg::StateSet();
...
cam1->setStateSet(common);
cam2->setStateSet(com
Hi,
On Thursday, February 21, 2013 14:13:19 Sebastian Messerschmidt wrote:
> do you need to copy it? Or is it sufficient to re-use it in terms where
> it is allowed to be modified by the second pass?
> If later applies, you simply can bind the same depth buffer as input
> texture to your RTT pass
Hello Christian,
do you need to copy it? Or is it sufficient to re-use it in terms where
it is allowed to be modified by the second pass?
If later applies, you simply can bind the same depth buffer as input
texture to your RTT pass.
Hi,
I've been modifying the "osgoit" code sample to allow op
Hi,
I've been modifying the "osgoit" code sample to allow opaque objects to
occlude the depth peeled layers.
I found that rendering the opaque geometry into the depth buffer of each
peeled layer causes a lot of overhead because of the extra culling and
geometry passes each time.
Instead I would
Hi Glenn,
I haven't seen problems with multiple RTT Camera's unintentionally
sharing their attachments, use of multiple RTT Camera's is pretty
common so I would have thought that others would have seen the same
problem. The best I can suggest to step through the traversal of
CullVisitor::apply(
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