Re: [osg-users] [osgPlugins] FFmpeg troubles

2013-03-27 Thread Evgeny Pereguda
robertosfield wrote: > Hi Eveengy? Pereguda? Could you sign so we know how to address you thanks. > > As for the problems you have, I'm not an ffmpeg expert so will only be > able to provide general suggestions. I have just tried running two > videos in parallel with osgmovie -e ffmpeg movieone

Re: [osg-users] Reflection cube map with shader

2013-03-27 Thread Sergey Polischuk
in vertex shader add line ReflectDir = (osg_ViewMatrixInverse * vec4(ReflectDir,0)).xyz; after ReflectDir = reflect(eyeDir, normal); 27.03.2013, 20:27, "Andrea Martini" : > Hi hybr(), > thank you. Now it works! > > I have to change something to update the reflected image on camera

Re: [osg-users] Reflection cube map with shader

2013-03-27 Thread Andrea Martini
Hi hybr(), thank you. Now it works! I have to change something to update the reflected image on camera moving ... i have to check. Thank you again. Cheers, Andrea -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=53349#53349

Re: [osg-users] Reflection cube map with shader

2013-03-27 Thread Sergey Polischuk
Hi environment->set(cubemap.get()); should be environment->set(int(unit)); Cheers 27.03.2013, 18:45, "Andrea Martini" : > Hi, > i'm trying to apply a reflection effect on a sphere, using a cube map. > I'm using as vertex shader dthe following : > > Code: > > #version 400 compatibili

Re: [osg-users] prerender camera and cullvisitor

2013-03-27 Thread Sebastian Messerschmidt
Hello Daniel, Take a look at the cullvisitors members, there are functions like getEyeLocal and so on. Maybe this can help you. cheers Sebastian Hi Robert Its not the ModelView Matrix of that I need, it is the ViewMatrix, since I want to calculate the current eyepoint/direction in world coo

Re: [osg-users] prerender camera and cullvisitor

2013-03-27 Thread Daniel Schmid
Hi Robert Its not the ModelView Matrix of that I need, it is the ViewMatrix, since I want to calculate the current eyepoint/direction in world coordinates. Or is there a way to get to eyepoint by using the ModelView Matrix of the cullvisitor? I'm not that strong in matrix math... Regards Danoo

Re: [osg-users] prerender camera and cullvisitor

2013-03-27 Thread Robert Osfield
Hi Danoo, On 27 March 2013 07:32, Daniel Schmid wrote: > The problem is, that in my calculations of my uniform, I need the ViewMatrix > of the camera in world coordinates. When I get the viewmatrix of the current > camera (which is the prerender camera) in my cull visitor, it get a identiy > matr

Re: [osg-users] [osgPPU] How to use osgPPU in an environment withz several slave cameras?

2013-03-27 Thread Werner Modenbach
Hi Daniel, the text HUD shows up correctly. Only the wallpaper is missing. I create it by a separate camera in PRE-RENDERmode. Here ist the code snippplet: === /** This method creates a HUD-Window for a wallpaper */ void Cl_3Dview_osg::createWallpaper

[osg-users] prerender camera and cullvisitor

2013-03-27 Thread Daniel Schmid
Hi all I have a prerender RTT camera that renders part of my scenegraph, and i set reference_frame to RELATIVE_RF, the view direction of the camera is identical to the main camera. The output of the prerender camera is then applied in a postprocessing step. Everything works fine and is displaye