Yeah, it was no big deal. I did check out osgWorks and osgVRPN (part of
osgToy). The only thing is it appears osgVRPN is on an old version of osg (2.2).
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54060#54060
On Mon, May 20, 2013 at 3:43 PM, Thomas Lerman osgfo...@tevs.eu wrote:
Yeah, it was no big deal. I did check out osgWorks and osgVRPN (part of
osgToy). The only thing is it appears osgVRPN is on an old version of osg
(2.2).
It is likely simpler to just instantiate your vrpn_TrackerRemote and
osgVRPN does has some nice convenience code, which is really its main
purpose.
I'm sure Mike would love some help updating the osgVRPN build.
On Mon, May 20, 2013 at 8:18 AM, Jan Ciger jan.ci...@gmail.com wrote:
On Mon, May 20, 2013 at 3:43 PM, Thomas Lerman osgfo...@tevs.eu wrote:
Yeah, it
Thank you Jan. I will have to check it out. I will take a look at the tutorial
you mentioned previously to see how to do that (I presume that is where you
would suggest looking). It would be great if it is 10-15 lines of code, no
additional dependencies other than VRPN, and creates nice smooth
Hello Thomas,
On Mon, May 20, 2013 at 4:25 PM, Thomas Lerman osgfo...@tevs.eu wrote:
Thank you Jan. I will have to check it out. I will take a look at the
tutorial you mentioned previously to see how to do that (I presume that is
where you would suggest looking). It would be great if it is
Sergey,
Thanks for the info on particle systems. I'll dig into it and see what I'm
doing with my transforms.
Out of frustration, I had implemented something similar to your suggestion for
handling QT resources. I simply read a png directly from the QT resource and
then write it out to the
There was an osgVRPN update from Will Hollingsworth last summer, it worked with
OSG 3+
See:
http://forum.openscenegraph.org/viewtopic.php?p=50550
IIRC, to get Mike Weiblen's last commit compiling against OSG 3, the main thing
is to change TrackerManipulator's base class from the
Hi all,
In some of my application, I would like to detect when a clic + mouse move
event happen. My goal is to display on screen during the clic + mouse move
only objects bounding boxes.
Do you have any hint on how to do this? Maybe some tips starting from
osgviewer could help!
Best regards,
Chris Hanson wrote:
As promised last week:
http://alphapixel.com/content/openscengraph-virtual-planet-builder-osgdem
(http://alphapixel.com/content/openscengraph-virtual-planet-builder-osgdem)
Feedback welcomed.
--
Chris 'Xenon' Hanson, omo sanza lettere.
Thank you, I will check it out. The difficulty that I see with osgWorks and
osgToy is that they seem to maintain their own internal data that is used to
set the view matrix. This is problematic for me as I want to still allow mouse
and keyboard manipulation of the camera. So far, I have not
Hi Asher
In some of my application, I would like to detect when a clic + mouse move
event happen. My goal is to display on screen during the clic + mouse move
only objects bounding boxes.
see osgkeyboardmouse example,
have an additional flag for clicked stateL
pseudocode:
Also, I actually really would like to interact with VRPN directly instead of
yet another dependency (as Jan stated). I have it working where I see the
vrpn_Analog vrpn_Button classes. I need to take a look at
vrpn_Tracker_AnalogFly (as Jan pointed out) to see if that is more useful. As
I'm not sure what you want to control with the spaceball, but... I'd like
to point out that osgwMx (part of osgWorks) controls a matrix. You can use
that matrix for whatever you want, such as controlling a view position or
MatrixTransform. So you should be able to use osgGA mouse/kbd to control
Glad it helped you out!
On Mon, May 20, 2013 at 5:13 PM, David Glenn da...@dglenn.com wrote:
Chris Hanson wrote:
As promised last week:
http://alphapixel.com/content/openscengraph-virtual-planet-builder-osgdem(
Hi,
I'm hoping to get some clarification on how the
DatabasePager::setTargetMaximumNumberOfPageLOD is supposed to work. I am
setting this value to 3 in my application. I then use the following
function to create and add PagedLODs the the scene:
void AddPagedLOD()
{
osg::ref_ptrosg::PagedLOD
I do not want the SpaceMouse to be completely independent of the mouse/keyboard
control of the view . . . I was to be able to control it with either or both.
--
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=54080#54080
16 matches
Mail list logo