Re: [osg-users] osgShadow::MinimalShadowMap::ViewData::computeScenePolytopeBounds ... causes crash on Mac, fix proposed

2015-04-29 Thread Trajce Nikolov NICK
Hi Robert, tested on OS X and works fine. Thanks ! Nick On Tue, Apr 28, 2015 at 6:01 PM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Nick, The code looks pretty dodgy so I'm not surprised it crashes, just that surprised we hadn't spotted it sooner. A better solution is to have two

Re: [osg-users] osg::LineSegment intersect with Box and Sphere inconsistency

2015-04-29 Thread Wojciech Lewandowski
Thanks, Looks good to me. Wojtek 2015-04-27 21:22 GMT+02:00 Robert Osfield robert.osfi...@gmail.com: Hi Wojtek, I have decided I'd rather change the method name and break the build rather than silently change the behaviour of method in a way that could break end user code. What I have gone

[osg-users] Interesting new GL extension for stereo proposed

2015-04-29 Thread Jan Ciger
Hello, This just came in: https://www.khronos.org/registry/gles/extensions/OVR/multiview.txt It is an interesting idea, basically saves the drawing calls when doing multi-view rendering, such as for stereo. All the view-dependent calculations are done in the shader instead. Lets just hope that

Re: [osg-users] Android osgPlugins

2015-04-29 Thread Christian Kehl
Hi, So, what I tried now is to revert to the old OpenSceneGraph. I was looking up in the internet for the rand() error on the android platform, where people say cstdlib needs to be explicitly included in the header that uses the function. The stat64 error is an ample ifdef construct in

[osg-users] [build] osg + qt + android = linker problem

2015-04-29 Thread Robert Gosztyla
Hi, I'm using 3.2.2-rc2, building it for Android and trying to use in Qt (5.4.1) application. OSG is configured with this: cmake -DOSG_BUILD_PLATFORM_ANDROID=ON -DANDROID_NDK=/home/some/android/android-ndk-r10d -DDYNAMIC_OPENTHREADS=OFF -DDYNAMIC_OPENSCENEGRAPH=OFF -DOSG_GL1_AVAILABLE=OFF

Re: [osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-29 Thread Trajce Nikolov NICK
Hi Robert, I will give me some time please Nick On Wed, Apr 29, 2015 at 4:31 PM, Robert Osfield robert.osfi...@gmail.com wrote: Hi Nick, This sounds like a bit of bug - the special case of no node being attached is obvious not being handled well. Any chance you could create an

[osg-users] Segfault occuring in -- void Text::drawImplementation(osg::State state, const osg::Vec4 colorMultiplier) const -- after updating from osg 3.3.1 to the current trunk

2015-04-29 Thread Curtis Rubel
Hi, We have an application that is outputting a number of osgText::Text objects as well as some osgLabel objects. Everything appears to be working fine when compiled against OSG 3.3.1 On the current trunk as of yesterday, I am getting a segfault in osgText Text.cpp drawImplementation()

Re: [osg-users] osgGA::TrackballManipulator hyper sensitive on re-activation

2015-04-29 Thread Robert Osfield
Hi Nick, This sounds like a bit of bug - the special case of no node being attached is obvious not being handled well. Any chance you could create an example that illustrates this problem? Robert. On 28 April 2015 at 18:49, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: It happens

Re: [osg-users] osgShadow::MinimalShadowMap::ViewData::computeScenePolytopeBounds ... causes crash on Mac, fix proposed

2015-04-29 Thread Robert Osfield
On 29 April 2015 at 07:04, Trajce Nikolov NICK trajce.nikolov.n...@gmail.com wrote: Hi Robert, tested on OS X and works fine. Thanks ! Good to hear, thanks for the testing. Robert. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [build] Conflict between current osg trunk 3.3.8 and QT version 5.4.1 on types GLint64 and GLuint64

2015-04-29 Thread Robert Osfield
Hi Curtis, Good to hear you've found a solution. I'm not a forum user, just use the osg-users mailing list that is kept in sync with the forum and visa-versa. In general though, I don't know of means of closing a thread, personally I don't worry about. Robert. On 28 April 2015 at 21:26,

[osg-users] Convert random points to a mesh

2015-04-29 Thread Mike Raider
Hi, I am collecting data of 500 points at a time and the x,y,z points are randomly distributed around the center. I would like to render this collection of points into a surface map using OpenSceneGraph. What is the best way to do this without reinventing the wheel? Thank you very much!