Hi,
just one more remark. I have testet the model with the current master
version. Everything is working well.
2017-03-08 15:45 GMT+01:00 Andre Normann <andre.norm...@gmail.com>:
> Hi Robert,
>
> thanks for your help. I think the problem is the obj loader. I have done a
>> of very short triangle strips rather than a single DrawElementsUShort
>> GL_TRIANGLES is the core of what is wrong with how the osg::Geometry
>> have been generated.
>>
>> The source of this issue may be down to the .obj or perhaps original
>> data being very
Hi Alberto,
I did it. The two files differ only in format style but not the syntax. I
would say the two files are identical. With the provided example every one
can reproduce the slow down effect.
-André
2017-03-08 12:28 GMT+01:00 Alberto Luaces <alua...@udc.es>:
> Andre Norma
Hi Valerian,
I have done this in the past. Attached you will find my GLWidget class
which is using QOpenGLWidget. It is only working in SingleThreaded mode.
-André
2017-03-08 11:09 GMT+01:00 Valerian Merkling :
> Hi,
>
> I'm currently working on an app based on OSG
Hi Robert,
I am using a GeForce 1080 and driver is 378.66. Windows 7 64Bit.
-André
2017-03-08 9:40 GMT+01:00 Andre Normann <andre.norm...@gmail.com>:
> Hi Robert,
>
> hopefully I am getting closer. I find out, that the source model might be
> the problem. I exported an obj
lem with sharing osg::Geometry which has a
lot of primitive sets. In 3.2.3 it was working well. What do you think?
André
2017-03-08 8:59 GMT+01:00 Andre Normann <andre.norm...@gmail.com>:
> Hi Robert,
>
> when I use display lists instead of vertex buffer objects (using
> osgU
Hi Robert,
when I use display lists instead of vertex buffer objects
(using osgUtil::GLObjectsVisitor), everything is fine with 3.4.0.
André
2017-03-08 8:40 GMT+01:00 Andre Normann <andre.norm...@gmail.com>:
> Hi Robert,
>
> attached you will find two screenshot
Hi,
I am currently migrating from OpenSceneGraph 3.2.3 to 3.4.0. In my
application I get a significant slow down, when I share nodes. Here is a
quick example layout of my scenegraph:
Parent
|
+ ---> MatrixTransform1 --> Node1
|
+ ---> MatrixTransform2 --> Node1
|
...
|
+ --->
I have now created an example which is working well.
Here is the link: <https://github.com/anormann1974/osgviewerQt5>
It does not depend on osgQt and multi threading is working.
Regards,
André
2016-07-21 16:24 GMT+02:00 James Turner <zakal...@mac.com>:
>
> > On 21 Jul
-threading, but you
can not switch between multi-threading modes.
Regards,
André
2016-07-21 0:01 GMT+02:00 Alberto Luaces <alua...@udc.es>:
> Andre Normann writes:
>
> > To get threading working with Qt5, I need the Qt version of
> > OpenThreads.
>
> Andre, d
Hi Robert,
but there is one problem with OpenThreads when moving osgQt out of the core
OSG. To get threading working with Qt5, I need the Qt version of
OpenThreads. When you do not whant to have any dependence to Qt in the core
OSG library, then we also need to drop the support of Qt inside
Hi Heiko,
I solved the problem this way:
1. Create an own subclass of osgDB::ReadFileCallback and override the
readImage method.
2. Check inside the readImage() method, if the filename starts with :/ or
qrc:///
3. If the filename is a Qt resource, then load the image into a QImage and
convert it
12 matches
Mail list logo