Re: [osg-users] Some question about osgShadow... can someone help me?

2011-02-02 Thread Axel Spirtaat
Hi Steven, thanks for reply. I tryed to add shadows on my scene copying the osgShadow demo example. When I cleanbuild the project, the make returns an error... I don't understand why. Can you help me? Here is the code I added to my project: Code: int ReceivesShadowTraversalMask = 0x1;

Re: [osg-users] Some question about osgShadow... can someone help me?

2011-02-02 Thread Axel Spirtaat
Hi Wojtek, thank you for reply and suggestions. Wojciech Lewandowski wrote: Axel, Messages suggest that Linker cannot find symbols. Looks to me as missing osgShadow lib in your make file. I was supposing this, and of course I need to change the make file. Unfortunatelly, to create the

Re: [osg-users] Some question about osgShadow... can someone help me?

2011-02-02 Thread Axel Spirtaat
HI Wojtek, thank you very much, your suggestion helped me a lot! Now the shadow works properly in my app. For who may have my same problem (I'm sure nobody is newbie as me), the solution was to add the line: FIND_OSG_LIBRARY(OSGSHADOW_LIBRARY osgShadow) to CMakeModules/FindOSG.cmake file Now I

[osg-users] Some question about osgShadow

2011-02-01 Thread Axel Spirtaat
Hi, I just need to add shadows to my simple virtual room. I understood that have to create a ShadowedScene node, assign to it a ShadowTechnique and add to the the shadowdScene the children. Then, I can set to each children (en also to the shadowedScene) 2 bits, CastsShadow and/or the

[osg-users] How to set the frame rate and full screen

2011-01-31 Thread Axel Spirtaat
Hi, I finished my application and I want to improve it. I have to issues: I need to increase the frame rate, since I rotate fast the camera and I need to start the simulation window at fullscreen (for now, I have to fix the dimensions manually). How can I do this? Thank you! Cheers, Axel

Re: [osg-users] How to set the frame rate and full screen

2011-01-31 Thread Axel Spirtaat
Hi Jean-Sebastien, thanks for the reply, you were realy helpful, now I have a better idea on how to proceed! Axel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=36203#36203 ___ osg-users mailing

Re: [osg-users] Improper rotation

2011-01-14 Thread Axel Spirtaat
Hi Sergey, really thanks for your help. hybr wrote: Hi, Basically what you need to do is translate rod to (0,0,0), apply rotation that u need, and translate back to original position. If your math is right and you still haven't expected results i'd say that your model has static

Re: [osg-users] Improper rotation

2011-01-13 Thread Axel Spirtaat
Hi Tom, thanks a lot for your answer! Tom Pearce wrote: In the step where you're calculating m, it looks like you're applying the rotation to the original matrix, which includes a translation already. Yes, this is (perhap) what i want. I try to be less ambiguous: my scene is a small

[osg-users] Improper rotation

2011-01-12 Thread Axel Spirtaat
Hi, i'm trying to rotate a rod (part of a 3rd party model) on its Y asxis. I read on OSG Startguide that to do it, i need to find the correct position of my object from the origin and apply a multiplication like T * M * -T. The source code that tries to do it is the follow Code: ing:

Re: [osg-users] Improper rotation

2011-01-12 Thread Axel Spirtaat
I understood part of the issue, and thus I corrected (part of) the error. Now seems that the rotation and the translation is formally right, but visually translation is wrong. I enclosed 3 pics of the scene, before rotating, after 1st rotation and after 2nd rotation. I correct the source as

Re: [osg-users] Can't interactively rotate an object

2011-01-09 Thread Axel Spirtaat
Hi /ulrich, thanks for your answer. i've found the solution... i've restarted Netbeans :-\ I don't know why, but it hadn't save/update the source files, so the make continued to work with the wrong code sources. However, now the rotations is applied, even if as not expected... (it changes

Re: [osg-users] Can't interactively rotate an object

2011-01-08 Thread Axel Spirtaat
I've tryed this same eventHandler on a simple graph containg: group + matrixTransform + group + geode (to have the same structure) and the geode rotates... could my issues depend on the imported model? -- Read this topic online here:

[osg-users] How can I get the bounding box of an imported model?

2010-12-28 Thread Axel Spirtaat
Hi, I need to place the imported model of a table on the floor of my virtual room. Since the table is longer and wider than high, the related boundingSphere radius is really imprecise and i can't place it correctly (i use also bullet for physics). Is it possible to get the bounding box of an

[osg-users] Troubles with texture mapping

2010-12-22 Thread Axel Spirtaat
Hi, I'm modelling a little room. I'm tryng to apply a texture to room walls, floor and roof. Reading the source code of osg examples, i've implemented a little class hierarchy to create the geometry shape, setting colors and normals of the quad and, finally applying the texture (how you can

Re: [osg-users] How to handle camera by keyboard

2010-12-12 Thread Axel Spirtaat
Hi Robert, Thanks for the advice, you have been enlightening. I was focusing too much on details. now I'll try to implement a subclass of MatrixManipulator. Best regards, Axel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34734#34734

[osg-users] How to handle camera by keyboard

2010-12-11 Thread Axel Spirtaat
Hi, I've created my scene, and now I need to move camera in it, using keyboard. My idea is to handle camera using some key lik A, S, W, D to perform tranlations mouse movements to perform camera's rotations. I know i need to write a new class that inherits from GUIEventHandler, but reading

[osg-users] Length unit

2010-12-02 Thread Axel Spirtaat
Hi, i've an issue with my application. How kind of unit is used by osg for length? Can i configure it? Moreover, between lighting techniques supported by osg, is there also a global one? Thank you! Cheers, Axel -- Read this topic online here:

Re: [osg-users] Length unit

2010-12-02 Thread Axel Spirtaat
Hi Torben, thanks for your answer. I imagined it, but when i loaded the cow model in my scene, the model was bigger than my room (that is, 8x5x3), so I've had this doubt :-) -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=34429#34429

Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu

2010-11-04 Thread Axel Spirtaat
Hi all, for completeness i share here a site [ยน] that allows to convert sketchup models into 3ds, obj and other formats. I found and tried it yesterday evening and sees to work well. I hope this post can help those who had my own doubts and problems. Thanks again to all, best regards, Axel

Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu

2010-11-03 Thread Axel Spirtaat
Hi Jordi and Jan, thank you for support. After reading Jordi's post i thought to install a i386 arch of Ubuntu hoping to solve the problem... but then, reading Jan's post i changed idea... i have to model in linux a calcio balilla table (i don't know if there's an english translation for calcio

Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu

2010-11-03 Thread Axel Spirtaat
Thank you all for your suggestions, since i had so many problems building/installing collada-dom i decide to convert sketchup model in the 3ds format which is loadable by osg. I had already installed osgBullet to obtain physics... on next coming days i'll study how to use those libraries :-)

Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu

2010-11-03 Thread Axel Spirtaat
For completeness, i point out this site [1] which allow to convert sketchup files into 3ds, obj and other formats. I hope this post can help those who have my own doubts and problems. Best regards, Axel [1] http://www.babel3d.com/ -- Read this topic online here:

[osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu

2010-11-02 Thread Axel Spirtaat
Hi all, i correctly installed osg 2.8.1 (by apt - ubuntu/debian package manager) and bullet physics 2.76 building the sources. When i tried to load a sketuchup file (.skp) osgviewer reported an error. I read that i need collada-dom to load this kind of model. Is it right? However, i also

Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu

2010-11-02 Thread Axel Spirtaat
Thank you jordi, now i begin to read the link you've suggested. Unluckily on Google warehouse i can find only skp files for the model i look for :-( However, with a quick search i've seen that the is some tool to convert skp fines in 3ds format... maybe i could convert skp in 3ds and 3ds in dae

Re: [osg-users] OSG, bullet physics, collada and sketchup models on Ubuntu

2010-11-02 Thread Axel Spirtaat
Excuse me Jordi, i continue to have the same errors building building collada (also following the tutorial you've suggested me). Did you have a problem like this building it? a...@axel-desktop:~/osg/collada-dom$ make os=linux project=minizip make os=linux project=minizip -C dom make os=linux

[osg-users] Really stupid question about creating a new osg program on linux

2010-10-26 Thread Axel Spirtaat
Hi aa, i know that my problem is probably really stupid, forgive me! I'm novice of C++ and i need to create a small scene with osg libraries. So i successfully installed osg-sdk on my ubuntu 9.10 by apt, downloaded the sample datasets and configured environment variables. If i launch

Re: [osg-users] Really stupid question about creating a new osg program on linux

2010-10-26 Thread Axel Spirtaat
Thanks to both, now my app is correctly compiled and built with both solutions. Now i just have to think how to integrete them to work with osgBullet libraries ;-) Thank you again! Axel -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33088#33088

[osg-users] [build] Problem building OsgWorks on Ubuntu

2010-08-03 Thread Axel Spirtaat
Hi all, i'm a newbie of OSG and quite a newbie on Linux. I've to create a small project for my studies using OsgBullet. Reading about it i've seen that it depends on OpenSceneGraph, OsgWorks and Bullet. I installed OpenSceneGraph using apt-get, and then i tryed to build install OsgWorks by

Re: [osg-users] [build] Problem building OsgWorks on Ubuntu

2010-08-03 Thread Axel Spirtaat
For precise, i add the result of make command: Code: Scanning dependencies of target osgwTools [ 3%] Building CXX object src/osgwTools/CMakeFiles/osgwTools.dir/AbsoluteModelTransform.cpp.o In file included from