Re: [osg-users] picking behaviour using osgViewer::View::computeIntersections

2016-05-10 Thread Glen Swanger
I've upgraded to OSG 3.4.0 and we continue to have the issue where we lose the intersection hit on an object, even though we stay within the same primitive. I did notice that if my view is at an oblique angle with one of the problem objects, then we don't lose the intersection hit. My

Re: [osg-users] picking behaviour using osgViewer::View::computeIntersections

2016-05-09 Thread Glen Swanger
Thanks Robert, We are using OSG-3.2.1. I'll look to upgrade to OSG-3.4 and see if that improves/resolves our issues. Glen -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67061#67061 ___ osg-users

Re: [osg-users] Render to Texture Question for Integrating Vendor's Flash Renderer

2011-06-06 Thread Glen Swanger
Thanks Robert for taking the time to reply. Also, I want to say thanks to you and other main developers of OSG, because I have found OSG quite easy to work with so far. I haven’t had to post to the forum thus far because of the learning environment that the forum content has provided, along

Re: [osg-users] Render to Texture Question for Integrating Vendor's Flash Renderer

2011-06-06 Thread Glen Swanger
Robert, Just what I was looking for...Thanks! I do have a prototype working using an RTT camera which updates a texture on an object in the scene. On your suggestion about minding the state, it did take me a while to work through the interaction between OSG and Scaleform on the state since

[osg-users] Render to Texture Question for Integrating Vendor's Flash Renderer

2011-06-04 Thread Glen Swanger
each cycle, Update callback, PreDraw callback, ...? Thanks in advance for your help! Cheers, Glen Swanger -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=40055#40055 ___ osg-users mailing list osg