I've upgraded to OSG 3.4.0 and we continue to have the issue where we lose the
intersection hit on an object, even though we stay within the same primitive.
I did notice that if my view is at an oblique angle with one of the problem
objects, then we don't lose the intersection hit. My
Thanks Robert,
We are using OSG-3.2.1. I'll look to upgrade to OSG-3.4 and see if that
improves/resolves our issues.
Glen
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Thanks Robert for taking the time to reply. Also, I want to say thanks to you
and other main developers of OSG, because I have found OSG quite easy to work
with so far. I haven’t had to post to the forum thus far because of the
learning environment that the forum content has provided, along
Robert,
Just what I was looking for...Thanks!
I do have a prototype working using an RTT camera which updates a texture on an
object in the scene. On your suggestion about minding the state, it did take
me a while to work through the interaction between OSG and Scaleform on the
state since
each cycle, Update callback, PreDraw
callback, ...?
Thanks in advance for your help!
Cheers,
Glen Swanger
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