Rubén as I said to you I'm not a wise man with enough midiclorians as to
have a sentient preescience of time and space that can guess anything. That
kind of errors leave a Java Dalvik Exception that you can read through
LogCat. Android's applications can crash in a thousand different ways.
As
The other day looking for articles of scene graphs i was shocked to see that
there were some patents about scene graphs!
Seriously why can't people live more quietly?
2011/7/26 Paul Martz pma...@skew-matrix.com
On 7/26/2011 8:44 AM, Jeremy Moles wrote:
http://www.thisamericanlife.**org/
Btw for comertial aplications you should look into installing resources or
reading resources from APK it's a common topic on Ndk/googles group.
2011/7/21 Rubén Díaz ruw...@hotmail.com
adb shell
certainly the way to go...
Thanks!
--
Read this topic online here:
Yeah sure... because you are not writing well the route to the model. Try
using adb shell first to search the route because sometimes it's obscure and
changes from mobile to mobile.
2011/7/20 Rubén Díaz ruw...@hotmail.com
Hi there,
I am new to Android and fairly new to OSG. I recently
Wang it was addressed when we submitted the examples. Android development
prior to 2.3 or 3.0 needs a JNI/Java Dalvik frontend for the use of the
Native C++ code. So basically fully native can only work with latest Android
OS... wich are expensive and considering the invesment in our group to
months later, which is said to be designed
under 3.0. :-) Also it should be worth doing some tests with GLES1 in
the emulator first, I think. I'd like to start after some other
personal and community work.
Thanks,
Wang Rui
2011/7/19 Jorge Izquierdo Ciges jori...@gmail.com:
Wang
Yes, you have to build two versions of OSG one with Gles1 and one with
Gles2. According the Ndk google group it's not good to mix them up. If you
used the cmake chain that was on the wiki I think it was for Gles1 ... if
not I don't know. But as I was saying you need one for each one. Although
Cheers for you! I didn't knew r6 was out... oh hell I'll have to add it to
the auto detection system :)
Have fun with Osg and Android.
2011/7/15 Rubén Díaz ruw...@hotmail.com
Hi,
Thanks a lot for your reply.
I tried with the changes that you suggested and still didn't work using the
First, there is a good page in the wiki page with Cmake chain and
requirements... and other stuff wich I recomend as a reading before doing
anything.
Second:
NO! caca - OPENGL_INCLUDE
/home/rubn/data/android/gl/khronos_headers/GLES2
NO! caca - OPENGL_LIBRARY
missing some settings for GLES1.1 or GLES2.0
but not able to know what m i missing?
plz help
Anurag
On Sat, Jul 9, 2011 at 1:28 AM, Jorge Izquierdo Ciges
jori...@gmail.comwrote:
Gles support in the Android emulator is far even of an alpha demo. Blame
that on Google. You need a device
I'll look into it later. But it should not be possible because Android
doesn't use the X window system. Sometimes that kind of bugs happen when you
use the android build when it has already run the configuration for linux.
But... I'll check it out to see
if there is some trouble with the Cmake
Gles support in the Android emulator is far even of an alpha demo. Blame
that on Google. You need a device with android.
2011/7/8 Mourad Boufarguine mourad.boufargu...@gmail.com
Hi Anurag,
AFAIK Android emulator does not support OpenGL ES, so the Android osg
examples won't run on it.
Victor my russian it's as rusty as an old galon ship, but the second line
suggest that you had a trouble with
your compiler. I mean your compiler had some internal error and exited. If
it was a build error it should show other messages.
2011/7/7 Kataev Victor victor1...@list.ru
See
As I said in the other thread Android works well. I've build it from 0 with
both GLES and the examples succesfully.
If you are gonna tidy that, plese correct my Surname it's Jorge Izquierdo
not Jorge Ciges
I'll be checking things all the day because i'm doing tests from now till
monday.
Happy
Hi Robert
First name: Jorge (George in English :P)
Surname: Izquierdo
Basically: Jorge Izquierdo
Sorry for the inconveniences.
2011/6/17 Robert Osfield robert.osfi...@gmail.com
Hi Ulrich,
Following up on ffmpeg plugin link problem on your OSX system, could run:
cd
Not exactly xD We spanish people are very weird. Besides the name/middle
name(optional), we use two surnames father and mother Ciges is my mother's
family name. Weird complicated people ^__^
2011/6/17 Robert Osfield robert.osfi...@gmail.com
list now updated to automatically rename the
Jorge
It was published in the list, just search for it. I'm working in a better
and redesigned example and some other things for Android in OSG. The info
was not updated because I'm finishing some thing that will make me write
that page again.
Also there was a example in GLES 2 that was made by another
Post the Cmake command chain that you used and the OSG version. That error
it's not normal and i compiled well two days ago with trunk version.
2011/4/23 Kebo Wang m...@163.com
Hi,
I try to build osg for android on ubuntu 11.04. After getting svn trunk
and cmake using opengl-es 2
Mmmm have you set the options to what it's here?
http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ES
http://www.openscenegraph.org/projects/osg/wiki/Community/OpenGL-ESRemember
if you are emulating you don't have to set GLES.
2011/4/17 Hoisun Ng h.s...@student.tue.nl
I have
Nope glstatic flag is not needed. There's a patch pending revision to do a
proper loading of gles 2 in Android because normal unix/linux loading is not
enough.
About errors. . .
I/com.android.osgViewerGLES2( 6136): glVersion=0, isGlslSupported=YES,
glslLanguageVersion=0
That's normal, the
Have you tried turning OFF every GL except GLES? and also ... have you put
the values to compile for GLES 1? Remember that you have to set some options
besides the avaible flag.
2011/3/30 Ryan Atkins ryatk...@gmail.com
Thanks Jason.
I have OSG_GLES1_AVAILABLE set to ON.
GLES2 gives me a
I've not finished the editing of that page _ (there are some errors ) In
two or three hours i'll attach it. If you are in a hurry search in the mail
list/forum because i submited the draft of the example.
P.S: Please comment your thoughts about what it's need to include in the
android wiki page.
Jean thanks for the advice. I've found some parameters that not have the
same behaviour but nothing that hasn't said in the mail list. If you look
the other thread you'll see a test of a cow and shaders.
2011/3/10 Jean-Sébastien Guay jean-sebastien.g...@cm-labs.com
Hi Jorge,
Hello i'm
Hello i'm looking for a little bit of Code that has been tested to be
working and draws on OpenGL ES 2.0 a simple vertex/fragment shader loading
and a little bit of geometry or a triangle. I'm testing the Android port
working and i'm a little bit paranoid to write one if I write one and
doesn't
and the ndk code.
Gvsig3D news post(youtube)
http://gvsig3d.blogspot.com/2011/03/openscenegraph-running-on-android.html
Test Apk http://www2.ai2.upv.es/difusion/OSG_Android/osgViewerGLES1.apk.zip
2011/2/26 Jorge Izquierdo Ciges jori...@gmail.com
I'm not missing, just stupid fails in my testing have
What i've not compiled is plugins (This weekend work was to make them
compilable with searches for a 3rd party directory of android ports of
some of them)
I assume you mean plugins that require 3rd party dependencies... Did you
build the .osg reader plugin? Or the new serializer plugins?
/imagenes/viewer02.png
http://www.bandadeanna.com/portafolio/imagenes/viewer03.jpg
http://www.bandadeanna.com/portafolio/imagenes/viewer04.jpg
2011/2/19 Jason Daly jd...@ist.ucf.edu
On 02/03/2011 04:53 AM, Jorge Izquierdo Ciges wrote:
I've been working with ndk r-5 and compiles without many changes
Thomas, right now in the group i'm working we have compiled OSG in android
with hacks here and there. At this moment we have a viewer but we are not
capable of drawing geometry. We hope to make it more functional in some
weeks if android don't bug us a lot.
OpenCV is Android port is more cleaner than the use of toolchain that we are
using right now. Working with the Cmake toolchain there were some files that
Cmake won't ever find, even if they were. With this other approach, this
should not happen because you use Cmake to generate the Android
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