Re: [osg-users] [osgPPU] Multisampling/RenderBuffer Support

2009-02-26 Thread Ken George
Art, I'm glad you were able to get the fbo to work in osgPPU. Now you appear to be at the point I'm at with my application where the resultant texture is no longer HDR and appears to be clamped at 1.0. This is not the case with the Nvidia SDK sample (hdr) and I've tried to figure out what

Re: [osg-users] Switching post-processing on/off

2009-02-24 Thread Ken George
I did attempt the setRenderingCache(0) and that didn't seem to have any effect. I also looked at using 2 cameras, but was not successful. I didn't use a switch node and so that could work. I did change the renderStage code to detect when the rendering implementation changed and to then call

Re: [osg-users] [osgPPU] Multisampling/RenderBuffer Support

2009-02-24 Thread Ken George
I'm looking at similar requirements and was looking at osgPPU today to see if multisampling was implemented. In looking at the hdr sample, I attempted to change the color buffer attachment from: // camera-attach(osg::Camera::COLOR_BUFFER, texture); to:

[osg-users] Switching post-processing on/off

2009-02-18 Thread Ken George
I'm trying to use a FRAME_BUFFER_OBJECT render target implementation to render to a texture and then perform post processing. It works, but I would like to toggle the post processing on/off. If I set the render target implementation back to FRAME_BUFFER, it does not work because the camera