Art,

I'm glad you were able to get the fbo to work in osgPPU.  
Now you appear to be at the point I'm at with my application where the 
resultant texture is no longer HDR and appears to be clamped at 1.0.  

This is not the case with the Nvidia SDK sample (hdr) and I've tried to figure 
out what OSG is doing differently, but so far have not found anything.

Ken

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