I'm looking at similar requirements and was looking at osgPPU today to see if 
multisampling was implemented.

In looking at the hdr sample, I attempted to change the color buffer attachment 
from:
          
//  camera->attach(osg::Camera::COLOR_BUFFER, texture);

to:
camera->attach(osg::Camera::COLOR_BUFFER, texture, 
                                0, 0, false,
                                4, 4);

This causes a multisample fbo to be used, but the rendering result is black.  
This works in the osg example osgprerender, so I'm not sure why this doesn't 
work here.  
So perhaps someone could take a look at this.

Ken

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