I did attempt the setRenderingCache(0) and that didn't seem to have any effect. I also looked at using 2 cameras, but was not successful. I didn't use a switch node and so that could work.
I did change the renderStage code to detect when the rendering implementation changed and to then call runCameraSetup. This does work and I could clean it up and submit it if there isn't another solution. It does seem like it should work this way without having to do something obscure. Ken ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=7350#7350 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

