for a CPU to GPU back to CPU round trip which is very
expensive.
Robert.
On Mon, Oct 6, 2008 at 4:23 PM, Leitner, Roland [EMAIL PROTECTED] wrote:
Dear all osg users,
I meassure the distance of a ray (linesegment) from a given point (start
point of the ray) to the first intersection of this ray
Users
Betreff: Re: [osg-users] Linesegment, shader
Hi Roland,
On Tue, Oct 7, 2008 at 1:03 PM, Leitner, Roland [EMAIL PROTECTED] wrote:
Sorry ;) I need the results (distance map) back to the cpu.
If you need the results back on the CPU then you will most likely be
best to use a CPU based algorithm
back on the CPU
then using a GPU to do this would only work effectively in cases were
you can wait for a CPU to GPU back to CPU round trip which is very
expensive.
Robert.
On Mon, Oct 6, 2008 at 4:23 PM, Leitner, Roland [EMAIL PROTECTED] wrote:
Dear all osg users,
I meassure the distance of a ray
value that will be seen on screen or used as a texture for later
rendering?
Robert.
On Tue, Oct 7, 2008 at 12:11 PM, Leitner, Roland
[EMAIL PROTECTED] wrote:
Hi Robert,
I have simulated a ray (line segment) which has a given position and
orientation in the scene. Then I compute the distance
Dear all osg users,
I meassure the distance of a ray (linesegment) from a given point (start
point of the ray) to the first intersection of this ray with any object
in the scene. Now I need more than one ray (up to 4000 rays) to simulate
a sensor. I have read that it could be done with a
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