Dear all osg users,

I meassure the distance of a ray (linesegment) from a given point (start
point of the ray) to the first intersection of this ray with any object
in the scene. Now I need more than one ray (up to 4000 rays) to simulate
a sensor. I have read that it could be done with a fragment shader, to
meassure the distances from any view pose to the object in sight. So,
maybe you have any ideas to solve this problem.

Best regards,

R. Leitner 
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