Hi Jorge and thanks for your reply.
The file I am loading in the viewers is cell.osg (attached), which on
Windows/Linux appears like screen_shot_0_0.jpg
In the OSG android viewer example it appears like osgAndroidLightOn.jpg and if
I toggle the light with the corresponding button I get
Thanks Jason,
true, I was using ShapeDrawables. However, I was already working on converting
the geometries to use osg::Geometry. I have not done the cylinders yet; however
I have converted the cubes, and, unfortunately the results are exactly the
same. The code used to generate the cube
Unfortunately not. I am not getting this at all. The colour info is there, as
you can see if I turn the light off, but as soon as the default headlight is
turned on it all goes grey. Oh well thanks for the help anyway. Obviously this
is not my thing at all! :)
Cheers,
Maurizio
Thanks guys, you are helping loads. I will try that tomorrow.
What about GLES2?
Cheers
Maurizio
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if I use osg::Material I get no colours and a warning in logcat
Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..)
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Hi,
this is probably a daft question, but as I am a noob to the Android-OSG combo,
I hope you will be gentle. I have built the android osgAndroidExampleGiLES1 and
I tried to load, one of my osg models (nothing fancy, just a bunch of cubes
and cylinders). These models display perfectly in the
Thanks for your kind reply.
I have found only 2 instances of
LOCAL_ARM_NEON := true
one in /PlatformSpecifics/Android/Android.mk.modules.in
and one in the Android.mk file of the example.
I commented them out but the final result is the same. Am I missing any more of
these?
Any other suggestion
Hi,
I have been going through the Android/O,SG tutorial. I compiled OSG for Android
on my Debian machine, which seems to have completed correctly and I am now
trying to run the GLES2 example on my Samsung gti5500 with android gingerbread.
I replaced OSG_ANDROID_DIR with the correct directory
Hi all,
I was trying to find a way to export my model created with OSG so that I can
play with it in Blender. The only solution at the moment seems the Collada
plugin. So I compiled collada-dom 2.2, then I tried 2.1, and I even found some
Ubuntu pre-compiled collada-dom/libminizip installers,
some more info: the texture is generated with:
Code:
osg::TextureCubeMap* generateTexture()
{
// 2D image texture
osg::TextureCubeMap* texture = new osg::TextureCubeMap;
// load images
osg::Image* frontTextureImage =
osgDB::readImageFile(./texture/frontLarge.png);
Hi,
Should this be done within VertexShader using GLSL? I tried to create a light
following the osglight example, but it did not make any difference.
Cheers,
Maurizio
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Hi,
Thanks Peter for your very helpful reply. I have sorted that issue thank to
your pointers.
Now I have only one more question then I promise I won't bother you anymore. It
seems that when I generate my model using the simple geometries I created and
using VertexShader, the resulting cube,
Hi all,
Finally I found some time to play with this. Thanks to your words of wisdom, I
have decided to create my cylinder geometry. I used the drawinstanced example
as a template and I managed to generate the cylinders, translate them and
rotate them as I want.
However I notice that when I get
Thanks for your replies!! I have been reading through this forum and googled a
lot and it seems the best solution for my problem would be to create a
simplified cylinder geometry (which I have done), divide all the cylinders into
bins (by diameter, as they will have all the same length), and
Hi,
Just an update. I was looking for a stereo VRML viewer and I found White Dune.
Well the strange thing is that when I start White Dune with the stereo mode
enabled, then also osgviewer works perfectly without flickering of the image
between the left and right picture. As soon as I close
Hi,
I was following the tutorial here
(http://www.openscenegraph.org/projects/osg/wiki/Support/PlatformSpecifics/VisualStudio/VisualStudioPlugins)
I compiled OpenVRML without any issue. but when it comes to using CMake on the
VRML plugin I downloaded here
Hi,
I am completely new to OpenSceneGraph and I bumped into this issue that I hope
you may be able to help me with. I have installed from binaries on our quad
core vista 64 bit computer with Nvidia Quadro FX4600 graphic card. I tested
with
Code:
osgviewer cow.osg
and all works as it should.
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