Re: [osg-users] Third-Person Camera Manipulator

2015-10-27 Thread Michael Chapman
Hi, This turned out to be an issue with the FBX exporter in Blender. The issue only occurred when I was exporting my model as the "FBX 7.4 binary" option. When I switched to the "FBX 6.1 ascii" option, then the model exported with the correct scale and coordinate frame. Evidently, the osg fbx

Re: [osg-users] Updating the Open Scene Graph Wiki

2015-10-13 Thread Michael Chapman
Hi, Yeah, I'd be willing to look into doing some updating. The username I set up is the same one I have on the forum: kabbotta Thank you! Cheers, Michael -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65353#65353

[osg-users] Third-Person Camera Manipulator

2015-10-13 Thread Michael Chapman
Hi, I'm trying to write a simple third-person camera manipulator, and I seem to be confused about something to do with how it handles the coordinate system. I am inheriting from the osgGA::StandardManipulator. Code: ThirdPersonManipulator::ThirdPersonManipulator() :

Re: [osg-users] Updating the Open Scene Graph Wiki

2015-10-12 Thread Michael Chapman
Hi, Oh, ha, yeah, that explains it. I sent an email to the Jose Luis Hidalgo, he must have been the guy who maintained the old wiki. It seems like almost all of the tutorials are still on the old wiki. Were they going to be transferred, or should they simply be rewritten. As far as I can

[osg-users] Updating the Open Scene Graph Wiki

2015-10-11 Thread Michael Chapman
Hi, I've been spending a good amount of time learning osg, and I've noticed there are notes all over the wiki about needed updates, but the link to create an account seems to be broken. I emailed the maintainer, but haven't got a response. I would like to make some of the updates I've noticed,

Re: [osg-users] A Question About Custom Camera Manipulators

2015-08-15 Thread Michael Chapman
It appears that the answer to my question is that OSG uses the getInverseMatrix method that must be provided to the custom manipulator class. And each of the handle* methods can be overriden to process different kinds of input automatically. As long as you're building and returning the right

[osg-users] A Question About Custom Camera Manipulators

2015-08-10 Thread Michael Chapman
I'm trying to piece together a simple third-person camera manipulator for my project and I'm a bit confused. I've been reading through some of the examples like FirstPersonManipulator and OrbitManipulator, and I've got the basic class up and running, but I don't quite understand how the

Re: [osg-users] [build] Trouble Building Stable 3.0.1 And Conflicting Newer Libraries

2015-08-01 Thread Michael Chapman
Oh, that might be the problem. I'm working on an older computer and only the legacy open source AMD drivers are available. The graphics card is a Radeon X1650 Pro and it only allows up to OpenGL 2.1. Maybe the cessna file uses some modern feature that isn't available with the legacy drivers.

Re: [osg-users] [build] Trouble Building Stable 3.0.1 And Conflicting Newer Libraries

2015-07-28 Thread Michael Chapman
Thanks for the suggestion. I hadn't thought of trying the newest release. 3.4.0-r4 built without any errors, but the entire system still crashes when I try to load the cessna.osg or cessna.osgt files. I can load my own .obj files and I can load other .osg/.osgt files just fine, but I still get

Re: [osg-users] [build] Trouble Building Stable 3.0.1 And Conflicting Newer Libraries

2015-07-27 Thread Michael Chapman
Ok, I've narrowed down the problem. It turns out it only occurs with some of the .osg/.osgt files from the SampleData. If I try and load the cessna.osg, cessna.osgt, cow.osg, or cow.osgt files, then my entire computer instantly freezes so badly that I can't even kill the process. But if I load

[osg-users] [osgPlugins] Trouble Building Stable 3.0.1 And Conflicting Newer Libraries

2015-07-27 Thread Michael Chapman
I've been trying to build osg on an arch system for a bit now and I'm running into some problems with newer libraries. I was trying to use the new version in the arch repo (3.2.1), but whenver I tried to load a .osg scene file, the entire computer would immediately lock up and it sounded like