Re: [osg-users] glMemoryBarrier

2018-09-24 Thread Paweł Księżopolski
sergio2k18 wrote: > > I have two compute shader and i need that second cs must wait until first cs > finished his work. Do i have to use memory barriers between each dispatch > compute invocation? How can i invoke glMemoryBarrier in openscenegraph? > You certainly should use memory barrier

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-08-09 Thread Paweł Księżopolski
wrong ;) : https://github.com/pumexx/pumex Cheers, Paweł Księżopolski -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74482#74482 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Culling and instanced drawing

2018-07-13 Thread Paweł Księżopolski
the author of this example, so if you need any help with it then just let me know. Paweł Księżopolski -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=74344#74344 ___ osg-users mailing list osg-users

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-04 Thread Paweł Księżopolski
it was Apple's choice to skip Vulkan and go only with their Metal API. Maybe things will change on that platform before VSG becomes mature enough. Cheers, Paweł Księżopolski -- Read this topic online here: http://forum.openscenegraph.org/viewt

Re: [osg-users] Announcement: VulkanSceneGraph and SceneGraphTestBed!

2018-06-04 Thread Paweł Księżopolski
through my email address : pawel.ksiezopo...@gmail.com Looking forward to hearing from you Paweł Księżopolski -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73944#73944 ___ osg-users mailing list osg

Re: [osg-users] Use TextureBuffer for TransformFeedBack

2014-12-25 Thread Paweł Księżopolski
Hi mp3butcher You are right - this method is insufficient for your needs. The simplest way to overcome this is to write osg::TextureBuffer descendant with one method added : Code: void MyTextureBuffer::bindBufferBase( unsigned int contextID, GLuint target, GLuint index ) {

Re: [osg-users] Unable to bind a Texture2DMultisample to a StateSet

2014-01-28 Thread Paweł Księżopolski
I have checked in non op getModeUsage() from Texture2DMultisample and Texture2DArray. The same applies to osg::TextureBuffer. I never use setTextureAttributeAndModes() with it. -- Paweł Księżopolski -- Read this topic online here: http://forum.openscenegraph.org

Re: [osg-users] Grayscale texture

2013-10-17 Thread Paweł Księżopolski
( this is bc4 compression, I think ). Paweł Księżopolski -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=56831#56831 ___ osg-users mailing list osg-users@lists.openscenegraph.org http

Re: [osg-users] Animating articulated osg models

2013-01-03 Thread Paweł Księżopolski
( deep copy ), but drawables and statesets are the same. Now you can connect update callbacks to nodes. Paweł Księżopolski -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=51759#51759 ___ osg-users