> Thanks for the link to your pumex library. > I've downloaded it and run the examples.
I encourage you to take a look at the sourcecode of the examples - I made it similar to OSG code. > If there are any resources that you've found > really helpful let me know. Vulkan specification is the most comprehensive source of knowledge about the API - it's long but it is a must for any developer taking it seriously : https://www.khronos.org/registry/vulkan/specs/1.1/html/vkspec.html As for the books I recommend "Vulkan Programming Guide" written by Graham Sellers. Sometime ago it was even available for free in certain countries on Google Play bookstore : http://www.vulkanprogrammingguide.com/ Active forums discussing Vulkan include Khronos forums : https://forums.khronos.org/forumdisplay.php/114-Vulkan-High-Efficiency-GPU-Graphics-and-Compute and Vulkan subreddit : https://www.reddit.com/r/vulkan/ Sascha Willems wrote a good set of Vulkan demos, that show how to implement certain features : https://github.com/SaschaWillems/Vulkan https://www.saschawillems.de/ There's also a curated list of useful links to everything associated with Vulkan : https://github.com/vinjn/awesome-vulkan Meanwhile I will try to write some article or two about my design, but I see that I don't have to be in a hurry ( which will be good for article quality ) while you learn Vulkan. I will post a link to it when I'll finish. As for the Mac/iOS platform - it was Apple's choice to skip Vulkan and go only with their Metal API. Maybe things will change on that platform before VSG becomes mature enough. Cheers, Paweł Księżopolski ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=73962#73962 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org