Hi,
Thank you very very much for your reply. I will post the algorithm up once I
got it up and running. From your suggestion, at least now I have a better
direction to search for the solution.
I can't really do the CUDA inside the osg loop, mainly because i need the cuda
to run as fast as
Hi,
I am very new to CUDA and OSG, please accept my apologies if this is a stupid
questions. I am trying to build SPH algorithm using Cuda to calculate the
particle forces and update its position. I would like to ask is there a way in
Cuda to pass the position array to OSG without doing a
thank you very much for your reply Robert.
Sorry to reply late. I finally got it working.
At the end i used texture3D instead of texture2D.
One problem i had with texture was shadowing. Originally, i used ShadowMap, but
some reason, the second texture never show up. the shadowmap doesn't seems
Hi Alberto
Thank you very much for your quick response.
One of the reason our team has to do it via open scene graph is because our
program has to modified the triangle mesh in real time, this include additional
or removal or triangles. Therefore, (I may be wrong, because i m very new to 3D
Hi All
I am very new to Open Scene Graph and please accept my apology if this is a
very obvious question. Your answer is grateful appreciated.
Currently, I build a triangle mesh in osg (eg. triangle mesh is a teddy bear
model)
I want to implement 2 texture (eg. hair.jpg and skin.jpg)
Is there
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