Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-11 Thread Tim Rambau
Hi Robert, can you give an advice for all the cmake OSG_GL_* settings? Maybe I miss-configured something there... Thanks, Tim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57169#57169 ___

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-11 Thread Robert Osfield
On 11 November 2013 08:23, Tim Rambau osgfo...@tevs.eu wrote: can you give an advice for all the cmake OSG_GL_* settings? Maybe I miss-configured something there... For most users you shouldn't need to do anything, just build with defaults. It's mainly those wanting to target core profile or

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-11 Thread Tim Rambau
Rebuild with Release is much better! :D For the statistics: OSG 3.2.1-rc1 / Win7 64bit / mingw QtCreator / cmake_build_type Release Thank you! Tim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57174#57174

[osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-08 Thread Tim Rambau
Hi all, I successfully build 3.2.1-rc1 on Win7 with MinGW+QtCreator, but all framerates are lower than my good old OSG 3.0.1. I made some side by side tests with different 3D-models and osgviewer-3.0.1 vs. osgviewer-3.2.1-rc and the times for draw and GPU are at least doubled!! Are there any

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-08 Thread Sebastian Messerschmidt
Hi Tim, I'm doing the same thing right now. I also experienced some performance problems with trunk vs. 3.1.8 on Visual Studio 2010 x64. Currently I'm rebuilding from scratch, so if there are any news I'll let you know. The major change in the core is related to geometry. But as far as I can

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-08 Thread Robert Osfield
Hi Tim, As Sebastian mentioned the internals of osg::Geometry have been cleaned up to remove all the old OpenGL slow paths, there is no a lower CPU overhead so typically I'd expect better performance from this part of the OSG. Seeing higher GPU costs would suggest something different is being

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-08 Thread Tim Rambau
Hi Robert, I tested some airport models, all OpenFlight with jpeg, png and dds textures. All statistics (vertices, drawables, etc.) are the same, but interestingly event, update and cull are also increased, which maybe points to a not only OpenGL related problem? Thanks!! Tim

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-08 Thread Tim Rambau
Hi Robert, just a simple textured cube: EventUpdate Tim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57130#57130 ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-08 Thread Robert Osfield
Hi Tim, For the event, update and cull to be slower I would suspect a build issue. You aren't testing an non release build by any chance? The only other possibility might be worth looking at is the OpenFlight plugin to see if that isn't doing all the optimization it once was. I don't recall

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-08 Thread Robert Osfield
On 8 November 2013 09:51, Tim Rambau osgfo...@tevs.eu wrote: Hi Robert, just a simple textured cube: EventUpdate Have no clue what you mean here. ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-08 Thread Tim Rambau
Sorry, first line times from osgviewer 3.0.1 second line times from osgviewer 3.2.1-rc1 Same simple cube model with colored sides for both... Tim -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57133#57133

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-08 Thread Stephan Maximilian Huber
HI, The forum2mail-gateway ate part of Tims message. Here’s the full message quoted from the forum: just a simple textured cube: Event_Update_Cull_Draw_GPU 0.01__0.00__0.01__0.08__0.28 0.02__0.01__0.05__0.13__0.28 cheers, Stephan Am 08.11.2013 um 12:02 schrieb Tim Rambau

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-08 Thread Robert Osfield
Hi Tim, Could you post the model. Right now my strongest suspicion would be a build issue as there really isn't any reason why event, update, cullm draw dispatch would be so much longer on such as simple mode, this traversals are very little or have no changes at all between 3.0.x and 3.2.x.

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-08 Thread Tim Rambau
Hi Robert, simple cube attached... Tim. -- Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57137#57137 cube.ive Description: Binary data ___ osg-users mailing list osg-users@lists.openscenegraph.org

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-08 Thread Tim Rambau
Hi all, I will keep testing, but I think I found my mistake: I always used cmake_build_type with MinSizeRel or left this option empty. Setting cmake_build_type = Release gives OSG a boost... Thank for your help!! Tim -- Read this topic online here:

Re: [osg-users] [osgPlugins] OSG 3.2.x slower than OSG 3.0.1??

2013-11-08 Thread Tim Rambau
Sorry, it is me again... :( The cube now works perfectly, but all other OpenFlight and *.ive files are still slower under 3.2.1. And my own application loses one third of its framerate... Tim -- Read this topic online here: